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Jesus loving Christ. Playing this with the lights out and my headset on and the prologue actually made me teary-eyed. This game is beautiful.
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# ¿ Mar 11, 2015 07:36 |
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# ¿ Apr 28, 2024 03:58 |
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Macaluso posted:Jesus, the part where you have to escape the tree while it's being flooded is absolutely kicking my rear end. The least they could do is let me put down a check point midway through I'm at the part right after that and yeah, it was pretty intense. It took me about 10 or so tries due to stupid mistakes, but I think they did it just right. To add to the spectacular graphics, soundtrack, and controls, you can throw level design on there too. If you are having trouble advancing in an area you don't think you should be in yet, then you aren't supposed to be in there. Also, there's plenty of walls in the Spider's Hideout that are just high enough that you can't reach until you finally get the Double Jump ability. That's right out of Metroid's playbook and well thought out.
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# ¿ Mar 12, 2015 19:13 |
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Feenix posted:I've made it my mission to push this game to anyone who will listen. I am gifting it to at least two people. It is a CRIME that this is only a one page thread. Same here. I've run into a couple of weird, minor bugs, but this is still very strong GOTY 2015 material for me. In the Misty Woods right now.
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# ¿ Mar 14, 2015 06:47 |
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77% done. Man, poo poo gets real in the Forlorn Ruins. It took me a few deaths to figure out exactly how to manipulate the platforms there since it's not really explained at all. I also appreciate how Kuro was just protecting her children and she actually had a motive for her actions instead of just Darkness = Bad Guy. Am I correct in assuming you can't go back into the ruins after the path is blocked by a boulder?
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# ¿ Mar 14, 2015 09:23 |
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I went ahead and finished it last night. My thoughts: A few parts threw me for a loop where I almost got stuck, but it hasn't changed my opinion of the game: It's a magnificent 5 out of 5 stars and was well worth the $20. Definitely in my all-time favorites list. A couple of minor annoyances though (spoiler-ed just in case):
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# ¿ Mar 15, 2015 23:17 |
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PantsBandit posted:I looooove the springboard/charge ability. It's such a cool way to handle the traditional triple jump/shine spark and makes traversing the world a ton of fun. Bash is very cool. It gets even better when you unlock Triple Jump from the one skill tree. It's a good thing you like it, because you'll be using it a lot more. Feenix posted:On the one hand you don't want fun like that to ever end. This. I like exploring nooks and crannies and my first playthrough clocked in at juuust over 10 hours. I also heard through the grapevine that the Immortal achievement can be had by saving constantly and just reloading the save if you should happen to die, which makes it a lot more reasonable. I'll be playing this again very soon to try and get more of the achievements. Charles Martel fucked around with this message at 21:55 on Mar 17, 2015 |
# ¿ Mar 17, 2015 21:48 |
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# ¿ Apr 28, 2024 03:58 |
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guppy posted:I "want a sequel" in the sense that I want to feel about another new game the way I do about this one. In practice "more of the same" would probably be a letdown if only because it wouldn't be novel. So I guess I'd like a new, similarly high quality game, and am interested to see what the studio does next. I'm happy to see so many others enjoying it. I'm still telling friends and co-workers to play it whenever I can. It just goes to show how overblown the whole development cycle for AAA/"Blockbuster" games are when titles like Ori and Child of Light prove that less is more.
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# ¿ Mar 21, 2015 02:41 |