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Metal Gear Solid 2. Also Dark Souls
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# ¿ Mar 8, 2015 01:53 |
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# ¿ Apr 28, 2024 12:42 |
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Choco1980 posted:Regarding discussion of difficult to win battles that don't matter, I'm reminded of the intro to blitzball in Final Fantasy X. Blitzball's basically underwater rugby, and the first time you play it is mandatory, but you're against a team that at the time is MUCH better than you. It's EXTREMELY hard to beat them, but not impossible. This is the only mandatory time you have to play the game. If you lose, the game plays on as normal, as it expect you to. If you win, your main character gets this trophy he carries through the rest of the game, that actively effects nothing. That's the only real difference. I won't admit how many hours I spent getting good at Blitzball. I haven't played either of these games but I am 100% okay with these trolls. Both of these are fantastic.
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# ¿ Mar 18, 2015 08:15 |
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I don't get why people get so angry about early access games but on the few early access games I have bought I haven't really gotten burned. I'll be over here with my prison architect and kerbal space program, thank you.
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# ¿ May 1, 2015 07:55 |
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It might make more sense for console games, which aren't constantly getting patched. I'm playing through Bayonetta right now and the amazing guide book is crazy bonkers expensive. I guess that is a video game troll.
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# ¿ May 1, 2015 18:34 |
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LawfulWaffle posted:This one's more of a troll from the developers to another company. The recently released game Chroma Squad is about stunt actors from sentai action shows (like Power Rangers). They fight mudmen and transform into colorful superheroes after posing and shouting a catch phrase, and during big battles they will summon a giant robot to duke it out in the streets. The party gets instruction from a giant brain in a glass tube and you get points in the way of audience members, and they appreciate it when you end the episode with a special move very much like the most entries in the sentai genre. I just played right through The Wonderful 101 and saw nary a mention of Saban. Of course, Nintendo probably has pretty good lawyers.
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# ¿ May 3, 2015 07:12 |
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Buying early access is like buying something in the hopes it will become better but sometimes it doesn't and you get sad and/or angry about it. it is a complicated metaphor Lord Lambeth has a new favorite as of 17:29 on May 6, 2015 |
# ¿ May 6, 2015 16:55 |
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I also enjoyed Stacking
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# ¿ May 6, 2015 18:58 |
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Crafting will make stronger items than you can ever buy.
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# ¿ May 14, 2015 17:38 |
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I hate that you can't change you specialization in Inquisition once you select it. I was locked into Necromancer(the weakest of the mage specs) and the entire endgame was no fun. edit: in regards to crafting, I consider Inquisition and more a pretty princess generator. I like crafting because it gets me cool looking clothes. Same reason I like guild wars, basically.
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# ¿ May 15, 2015 16:39 |
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I never liked the vanguard all that much, I played a sentinel in ME2 and a Engineer in ME3. The sentinel's armor in ME2 basically made you impossible to kill.
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# ¿ May 17, 2015 21:52 |
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I will admit while vanguard in the story bored me, vanguard in multiplayer was the best. Until the new aliens came out anyway.
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# ¿ May 17, 2015 23:25 |
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I dunno those sound like separate but equally valid complaints.
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# ¿ May 19, 2015 18:15 |
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Scholar of The First Sin is pretty incredible but also fractured the playerbase between those who did and did not buy the upgrade. Maybe From will do online better come Dark Souls 3 but I'm not gonna hold my breath.
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# ¿ Jul 8, 2015 22:10 |
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f#a# posted:Yeah, Witcher 3 looks better, mostly due to all the post-processing effects (sharpening, chromatic aberration, vignetting, more taxing anti-aliasing on trees) going on. MGSV was striving for a more simplified style so you can get a quick read of a situation or setting, which largely works, but The Witcher is a more slow-paced affair, and the graphics there have been tweaked accordingly for a more painterly style. HairWorks and noodle-hair was a huge mistake though; it looks way better off. I thought the hairworks looked alright, at least compared to the tressfx that came out with Tomb Raider a year or two previous.
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# ¿ Sep 18, 2015 23:17 |
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Useless posted:IIRC the biggest problem with Oblivion's levelling wasn't due to the enemy scaling itself, but how the scaling worked. You could also make something like swordfighting a minor skill while having lockpicking as a major. You would level up sword fighting and rush out to meet punkass bandits because the level scaling was based on the major skill, not the minor.
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# ¿ Oct 14, 2015 04:18 |
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My list of "Level Scaling Done Right" probably amounts to New Vegas and Witcher 3. And even those games had problems.
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# ¿ Oct 15, 2015 02:27 |
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Nuebot posted:As much fun as New Vegas was, obsidian had a hard-on for doing that in the DLC. There's an interview someone linked to in the fallout 4 topic where one of the developers talked about designing the Old World Blues expansion specifically to gently caress with people who liked to play as snipers. If I had to guess I'd say it was less about "forcing you to play a certain way" and more trying to get people who rigidly play one way to expand their playstyle, but it wound up coming across as the former because that's kind of what happens when you impose your will on the people playing an otherwise open game. Chris Avellone was lead designer on Dead Money and Old World Blues, so you can thank him. Radio Help posted:To be fair, that's your code name. The name you pick shows up in a few emails here and there. I think I saw it in a newspaper once. Not sure if that was vanilla or a mod thing though.
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# ¿ Oct 18, 2015 22:35 |
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People would argue that the hints are in the level design and enemy placement, but whatever.
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# ¿ Oct 23, 2015 03:49 |
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I see nothing wrong with that translation.
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# ¿ Nov 24, 2015 01:01 |
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# ¿ Apr 28, 2024 12:42 |
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Snip: know what I misread what was said.
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# ¿ Dec 10, 2015 08:01 |