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Dr Pepper
Feb 4, 2012

Don't like it? well...

Lonely Virgil posted:

I forgot the name, but there was a steam or diesel punk mech jrpg on the Playstation 2 that where early on in the game you are asked to go on an adventure with the option to say no. If you choose no your character lives in unadventurous life and dies of old age, game over.

That would be Metal Saga and there are actually several points where you can make a choice that will end the game early.

You can, at near any point have the main character get married to his childhood crush and the game ends with him settling down and starting a family.

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Dr Pepper
Feb 4, 2012

Don't like it? well...

Oh hahahahhaha you're right Kawazu did work on FF12.

You could probably fill a whole thread with amazing dick moves his SaGa games have produced.

Dr Pepper
Feb 4, 2012

Don't like it? well...

The strategy guide outright lies?! :psyduck:

Dr Pepper
Feb 4, 2012

Don't like it? well...

Shwqa posted:

Also they were awesome in final fantasy 5. I think there are about 7-10 bosses that can be killed with instant death, including a part of the last boss. A few that can be put to sleep, which in that game you only wake up if you get hit with a physical attack. Blind does work as well.

There isn't a non-undead boss in the game that can't be killed by Level 5 Death. :getin:

Dr Pepper
Feb 4, 2012

Don't like it? well...

Choco1980 posted:

Except you know, all the ones that are. This post is crazy talk, only like, half the bosses at most can be taken down by Level 5 Death.

There are methods to modify the "Level" stat in FF5, which is used as an attack multiplier.

It's possible to always make the enemy a level divisible by 5, because the cap for the in battle level stat is 255.

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Dr Pepper
Feb 4, 2012

Don't like it? well...

Useless posted:

I love this. A page from Zelda. They could have taken the easy boring route, but they didn't.

Would have been better if the monster had been a giant cow.

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