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Synthwave Crusader
Feb 13, 2011

:siren::siren:MAIN PC FACTION IS NORTH AMERICA, EBONHEART PACT. JOIN THIS FACTION IF YOU WANT TO PVP WITH GOONS.:siren::siren:
HOW TO JOIN GOONS ON NA-PC: POST YOUR @USERNAME HERE IN THE THREAD FOR AN INVITE TO EBONHEART GOONS. (it's the same username you use to log in, with an @ in front of it; example: mine is @Scyantific)

Dungeon Running on PC in a nutshell:


DLC
COMING SOON: SHADOWS OF THE HIST WITH 100% MORE PRIMAL ARGONIAN VIOLENCE. :black101::black101::black101:
Dark Brotherhood
Thieves Guild
Imperial City
Orsinium

Coming Soon: ONE TAMRIEL
Completely opens up the world to explore, like a real TES game. Will more than likely involve a new OP by yours truly.



The Elder Scrolls Online: Tamriel Unlimited marks a rebirth of sorts for The Elder Scrolls Online, an MMORPG developed by Zenimax Online Studios and published by Bethseda Softworks in April of 2014.

Originally released as a subscription-based MMO, it has now dropped said model and has gone to a "Buy-to-Play" model, meaning once you buy the game, you are free to play forever (or until the game falls apart and you quit out of disgust). In order to supplement their cash flow, ZOS has introduced premium content in the form of their Crown Store and ESO Plus premium subscriptions, both of which are completely optional. More of that will be covered under the "Premium Content" section of the OP so head there if you want to see more info.

Tamriel Unlimited will launch on March 17 for PC, and June 9th for consoles (if you're into those kinds of things).


Premium content for The Elder Scrolls Online will consist of two main things: Cosmetics and Convenience Items, and DLC. Premium content is completely optional and will not be required to enjoy the base game.

What is ESO Plus?
ESO Plus is an optional premium membership offered to players with the launch of The Elder Scrolls Online: Tamriel Unlimited. ESO Plus memberships will be offered in 30-, 90-, and 180-day durations.

What are the benefits of ESO Plus membership?
ESO Plus offers members exclusive in-game bonuses, a reoccurring allotment of crowns and access to all downloadable content (DLC) game packs for the duration of membership:
30-day Membership:
  • 1500 Crowns at the start of each 30-day membership period
  • Access to all downloadable content for the duration of membership
  • Exclusive character progression bonuses for the duration of membership
  • 10% bonus to experience point gain
  • 10% bonus to crafting research
  • 10% bonus to crafting inspiration gain
  • 10% bonus to gold acquisition
90-day Membership:
  • 4500 Crowns at the start of each 90-day membership period
  • Access to all downloadable content for the duration of membership
  • Exclusive character progression bonuses for the duration of membership
  • 10% bonus to experience point gain
  • 10% bonus to crafting research
  • 10% bonus to crafting inspiration gain
  • 10% bonus to gold acquisition
180-day Membership:
  • 9000 Crowns at the start of each 180-day membership period
  • Access to all downloadable content for the duration of membership
  • Exclusive character progression bonuses for the duration of membership
  • 10% bonus to experience point gain
  • 10% bonus to crafting research
  • 10% bonus to crafting inspiration gain
  • 10% bonus to gold acquisition
What are Crowns?
Crowns are a new "virtual currency" being introduced with the release of The Elder Scrolls Online: Tamriel Unlimited. They can be used to purchase in-game items, services and content via the Crown Store interface in the game. Crowns are available for purchase separately and are included as part of an ESO Plus membership. Each new account will receive 500 complementary Crowns to use in the ESO Crown Store. Previous subscription holders will receive the same 500 Crowns, plus an additional 100 Crowns for each 30-day period that they have been previously subscribed. All users can purchase Crown Packs through The Elder Scrolls Online Store.

What is the Crown Store and what can I buy?
The Crown Store is an in-game shop that allows you to buy convenience and customization items for your characters, as well as services and content.

What is downloadable content (also known as DLC)?
DLC for The Elder Scrolls Online: Tamriel Unlimited consists of game packs with optional adventuring content (zones, quests, etc.) added to the game to enhance your game play experience should you choose. It is not required.

How can I get downloadable content?
DLC will be available for purchase in the Crown Store on an a la carte basis. DLC purchased on an a la carte basis will be available to you for as long as The Elder Scrolls Online is available. Members of ESO Plus will receive complimentary access to all DLC game packs for the duration of their membership.

Do I lose all items and rewards earned from DLC if my ESO Plus membership ends?
No. You will lose access to the DLC areas and quests should your membership lapse (unless you purchase the DLC separately in the Crown Store), but you will keep all items and rewards earned through the content.



Combat in ESO is handled four ways:

*Auto-Attacks

A Dragon Knight heavy auto-attacks with a two handed weapon.

These are your basic attacks. Should you run out of resources (Magicka/Stamina), these will always be available to you. Light attacks are done by clicking your attack key, while heavy attacks are executed by holding down the attack key to charge them up.

:ssh: Remember, you can press Tab to cycle between targets :ssh:

*Class Skills

A Nightblade uses his Teleport Strike skill.

Class skills are learned/unlock as you progress through your individual class ranks. You assign them to your hotkey bar and execute them from there. Each class has three sets of unique skills that they can use, ranging from damaging attacks, to self-buffs, to area control/debuffs.

Weapon Skills

A Dragon Knight uses a 2 Handed Charge Attack.

There are six weapon classes in the game: Sword and Shield, Two-Handed, Dual Wielding, Bow, Restoration Staff, and Destruction staff. All players have access to these skills regardless of what class they choose when creating a character. They are executed the same way as class skills, by placing them on your hotkey bar and using them from there.

Some More Combat Essentials:
  • Single-target skills execute immediately without having to choose a target. Some AoE skills fire off immediately (usually skills that aim to the caster's immediate front), while others must be targeted before they fire off.
  • Blocking is done with the right mouse button with all weapons. Holding block then clicking left mouse button will interrupt any charging attacks, be they auto, weapon or ability attacks. If you interrupt a charging attack of any sort, the caster will be stunned momentarily (generally for two to three seconds) and your next attack against them of any type will cause quadruple damage as well as knocking them down.
  • Group healing is accomplished either with the skills of a Templar, or the Restoration staff weapon skills. Both types of healing are semi-random, with your ability to choose whom to heal basically non-existent with many skills. Most of them choose two random targets, or the lowest target in your group or near you. There are several area heal skills available but they are frequently short lived with somewhat lengthy cooldowns.
  • Resurrection is handled in a special way in ESO. You require a filled soul gem of your level to resurrect yourself as a result of a PvE death, and other players require an appropriate level soul stone to resurrect you in PvP or PvE. Soul stones cover a range of 10 levels for each time, are destroyed on use, and are filled with the Soul Trap spell, a skill line which you upgrade by doing the Main Quest.


Questing in ESO is your normal MMO affair with a few quirks. You collect various quests from hubs, or at points of interest around the world, then go do their requirements for completion. However they've made several interesting design changes, notably in that there are very few "Kill X monsters/Collect X bits and bobs" quests, and most quests can be completed without interference from other players. There are a few of each of those quests however, and they do tend to be rather abrasive to complete.


Speaking to an NPC quest giver.

Questing remains your main source of experience both in PvE and PvP, and scales somewhat harshly as you outlevel specific quests (subject to change). Quests can take you anywhere in a zone but are typically within a minute or twos walking distance of the quest giver, with the exception of most quests involving dungeons.



The map of Cyrodiil, where the mass PvP campaign of ESO takes place.


PvP in ESO is handled similarly to Guild Wars 2 and Dark Age of Camelot. You have a large map with three factions, each starting in one corner of the map and attempting to take keeps and resources from each other to fuel the war effort. There were originally several campaigns that were open to all players and lasted 90 days, but because of poopsockers and the pretty steep drop in player population after a few months, and as such, ZOS went and overhauled the PvP system.

Now there are a few campaigns:
  • A sub-50 PvP campaign
  • A VR1+ campaign that lasts for 30 days
  • A VR1+ campaign that lasts for 7 days
  • A VR1+ campaign that lasts for 14 days

If you enter PvP under character level 50, you will be boosted to a specific standard until you reach level 50. Every player under 50 receives the same bonuses, partially leveling the playing field in terms of 1v1 combat. The same applies if you enter a VR campaign under Veteran Rank 5. VR campaigns are scaled to VR5 in terms of PvE content and loot.


A fight in front of a keep with a couple dozen participants.

Many things happen at once in PvP:
  • Keep sieges
  • Small group PvP
  • Zergs
  • PvP-PvE dungeons
  • PvP Zone Events

Keep Sieges
Keep sieges have three main components; defenders, attackers and siege equipment. The attackers are attempting to breach the main gate of a keep (or in the case of a mile fort, the singular gate), then the interior gate, then take control of two flags within the main keep. Each fort can have 25 siege weapons on each side at a maximum, meaning if the keep is being attacked by both enemy parties, there will be, at most, 75 pieces of siege at keep. It is only possible for one side to control a keep at a time, meaning that if all three sides are clashing over a single keep, the two attacking forces will often oppose each other outside the walls if possible.

Siege Equipment
Siege equipment in ESO comes in several categories; trebuchet, catapult, ballista and ram.

*Trebuchets come in two varieties: fire pot and stone.



*Catapults come in three varieties: stone, fire pot and meatbag.



*Ballistas come in two varieties: fire pot and regular arrow.


*Rams come in ram. Also hot boiling death.



Keeps come in two varieties, regular keeps and mile forts a la DAoC. Regular keeps have two layers of protection; an outside wall with gate that must be destroyed to access the main keep. You can destroy the gate with a battering ram or the walls with trebuchets, catapults and ballista. Either way will give you access to the central keep which has a gate that must be destroyed to access the two stage flag capture system. Once you control both flags (you have a majority of players in their ZoI) for a period of time you control the keep, and have to repair the damage you caused. Mile forts only have the inner keep with gate and no defensive walls.

Keeps have various postern doors, only readily accessible by the faction that owns the keep, both for the outer wall and the inner keep. Both kinds can be destroyed for quicker access to the keep, though speed is relative being that you must destroy the wall surrounding it. If you are somehow stuck inside a keep when it falls to the enemy and they repair the walls before you exit you won't have access to the postern doors. Repairing the walls or doors of a keep grants you XP in both your class and Alliance level.

Additionally, each has three resource camps around it, some nearer than others. The longer you control a keep, the more resources these camps auto-generate to allow your keep to upgrade itself. If your keep runs long enough, your stone camp will upgrade the walls, giving them more hitpoints, making it harder to destroy them. Lumber camps upgrade the doors, and food camps upgrade the NPCs. You can purchase additional NPCs for alliance points and place them around keeps, but they take up siege points.

Finally, for capturing a resource camp, keep or killing enough enemies, you will receive a random piece of green gear in your mail, automagically. It will be appropriate to your level, meaning with a little luck you can have an entire outfit of decent-ish gear simply by following the zerg.


Small Group PvP
This is why most of the goons you're going to see playing ESO on launch are here. Small group PvP is viable because every player, regardless of class, level or skills, can simply press Control to enter stealth and (somewhat) avoid detection. When you are stealthed, enemies cannot detect you without you being in their (models) cone of vision, about 90 degrees and ten feet in front of them. This allows large or small groups of enemies to play around in the back field of an opposing siege, or keep defending, stopping reinforcements or siege weapons from being used. Most actions bring you out of stealth and being in combat gives you a short period before you can reenter stealth.

A group of four or five people can quite effectively prevent some amount of reinforcements from reaching an on-going siege, or burn siege equipment as the attackers move in to take the keep. If a stealth group burns all of the siege attackers just used, and the attackers are repulsed, they are out several thousand alliance points or gold, and have to waste more time and effort rebuilding the equipment.

Finally, if you venture to the PvP-PvE dungeons within Cyrodiil, you may frequently encounter other groups of players that you can ambush within the dungeons. Each dungeon contains a skyshard and is its own closed off instance, allow you to camp or otherwise impede peoples collection of skyshards, or simply fight with small groups in different locales.


Zergs
Zerging in ESO is effective and productive for several reasons. For starters, it's what most pubbies are going to be doing, allow you to collect large masses of players for pushes against keeps with little effort. Additionally, rolling with a zerg means you get a steady income of the aforementioned loot mail for capturing resources and keeps. The third benefit of zerging is simply that of defense and expedience. Running through hostile or potentially hostile territory makes you a target for stealth groups looking to pick off helpless auto-runners.

Zergs will typically be the ones capturing keeps and resource points, meaning that if you crave large scale fights following and joining one is your best bet. You receive full kill credit on any kills you group/raid gets, both on players and monsters, allowing you to level up somewhat faster than if you were to skulk around in the shadows.


PvP-PvE
18 PvE dungeons exist in Cyrodiil, each containing anywhere from one to three named mobs and a skyshard. Each named mob has a chance of dropping a named item, along with other pieces of loot, every one of them scaled to your current level. The named loot is always of blue quality. This means you could have Markul's Crusher, a level 10 blue two-handed mace, and Markul's Crusher, a level 48 blue two-handed mace. The stats will be level appropriate for whenever it drops for you. You can farm these bosses as much as you want, but there isn't much point. Each PvE dungeon is a separate instance from Cyrodiil, but still obeys the rules of the PvP zone. Combat between Alliance members is still possible, you're boosted to 50 if you aren't already 50, and dying to players requires you to be rezzed by a friendly player. Completing a dungeon requires you to kill all of the named mobs that can possibly spawn there, and will give you a large chunk of XP for gaining the achievement. Named mobs have no guarantee of spawning every time you enter. Coldharbour Invasion Portals also exist in Cyrodiil, basically as rift public quests from Rift and Warhammer. Every so often they activate and summon various daedra and atronschs and give a certain amount of XP for being closed. They activate fairly regularly, as often as two or three minutes after they were last closed. Finally the towns from Oblivion still nominally exist in some fashion, and each one has one or two quest givers that will hand out PvE quests in the area (sort of) of the town. These quests cycle through as you complete them, with a roster of seven or eight quests per NPC per town. They are repeatable as much as you want, grant average gold and XP for your level of questing, and are typically not too onerous, though a few quests in certain towns send you half way across the map.

PvP Zone Events
TBA

The Imperial City
The Imperial City is part of the upcoming DLC for ESO. All that we know so far is that you'll be able to invade the city, and that the White-Gold tower will be important and a centerpiece to the DLC.


Crafting is moderately in-depth for a modern MMO. Several specializations exist, and require skill points to invest deeply in:
  • Blacksmithing - You'll use this skill to craft Heavy Armors and Physical Melee Weapons

  • Woodworking - You'll use this skill to craft Bows, Staves, and Shields

  • Clothing - You'll use this skill to craft Light and Medium Armors

  • Enchanting - You'll use this skill to craft enchantment glyphs to attach to weapons and armor (by far the hardest one to level, IMO)

  • Provisioning - You'll use this skill to craft Food and Drink that provide boosts to your attributes. Food provides raw boosts to your base attributes (Health, Stamina, Magicka), while Drinks provide boosts to attribute recovery. Food is still the better one to craft at the moment, since they provide larger boosts (this was the easiest to level pre-Update 6, since drinks gave a shitload of exp; most people had this skill maxed before even hitting their third or fourth zone)

  • Alchemy - You'll use this skill to craft potions that provide either immediate attribute recovery, or quick combat boosts (such as weapon crit, spell power, and speed). There are negative attributes as well, but there is no poison crafting at the moment, so those are completely useless.

Each profession has several different tiers of materials, each one with a specific range (and usually a specific zone to accompany it). As you level up, you'll find that you'll need to level up your chosen crafting skills to be able to keep your gear up to par. Each profession (excluding Provisioning) also has a skill that lets you identify resources throughout the world for easier collecting. You'll need to collect these resources, and then either refine them (in the case of Blacksmithing, Woodworking, or Clothing) to get actual crafting material, or just directly use them to create your items (Alchemy, Enchanting Provisioning).

In addition to the base element of crafting, you also have the opportunity to learn different racial styles (which change the appearance of your items), different traits (which provide different bonuses depending on the trait), improve them (which, get this, improves the item's usefulness), and dye them in unique colors to create a unique style for yourself.
  • Racial Styles change the appearance of your items. In order to create these styles, you'll need to know the style, which can be done by finding crafting motifs throughout the world, and have the proper racial material, which can also be found throughout the world. There are 9 base styles, one for each of the faction races that make up the game, plus 6 additional, much rarer styles that can also be found and learned. You automatically know your own race's style when starting crafting, but you'll have to learn the additional 14. There are also several other styles that are unique and cannot be crafted.
    The rare motifs that can be learned include:
    • Imperial - Imperial Edition owners can convert any equipment they have into the Imperial style at the cost of permanently binding it to their account.
    • Daedric
    • Dwemer
    • Barbaric
    • Primal
    • Ancient Elf

  • Traits change the special effect that your equipment has. There are several traits that do different things, from providing protection from critical hits, to providing a stamina reduction bonus to sprinting. In order to use these traits when crafting, you'll have to learn them, same as racial styles. Learning a trait is known as Research, where you destroy an item with a trait you want to learn in order to obtain knowledge of the trait. Research takes time, and also increases with each additional trait to a specific piece of equipment. There are 9 learnable traits, and learning them all for one specific item will take you at least 2 months to do so. Luckily each crafting line has a passive skill that reduces the amount of time required to learn a trait, as well as increasing the amount of traits that you can be researching at any given time. In order to apply a trait to an item, you'll need to know the trait, and have the proper trait stone needed. Trait stones can be found by deconstructing found equipment, refining raw material, and looting crafting sacks scattered throughout the world.

  • In addition to traits, you can also create item sets based on the amount of traits you currently know. Each item set requires a number of traits to be known, ranging from just two traits needed, to having to know all nine traits. Item sets provide unique bonuses depending on the number of items that you have equipped from that set, and are pretty crucial if you want to be competitive in either the raiding scene or the PvP scene. Each zone has three different unique item set crafting stations where you can craft these item sets. Additionally, there are several item sets that cannot be crafted and must be found.

  • Improving an item gives it a boost in terms of offense/defense rating, the strength of the enchantment, and the strength of the attached trait as well. In order to improve an item, you'll need to have Tempers, which can be obtained by looting items, refining raw material, or deconstructing found equipment. As you improve an item, it becomes progressively harder to do so, and will require a hefty amount of temper material to get it to higher qualities.

  • You can also change the color of your armor by visiting a dye station (always located next to the alchemy station in each city). There are quite a few colors to choose from, and you can unlock more by completing achievements.

There is one final part to crafting: Certification and Writs. You can be certified in any given profession, which opens up daily quests called Crafting Writs. Upon receiving a writ, you'll be required to create several items and deliver them to a specific location for Base EXP, Crafting EXP, and Crafting Containers. Writs are scaled to your respective crafting skill level, so if you're a VR 6 with all 9 levels of a crafting skill unlocked, you will be asked to craft VR8+ items, not VR6 items. Crafting containers usually contain a range of stuff, from trait stones, to random equips, and can also include crafting surveys, which are treasure maps that, instead of providing you with hidden treasure, provide you a location to travel to which contains high quantities of raw materials to gather. Surveys are instanced to you, so don't fear anyone else coming in and looting your poo poo.


The Alliances within Elder Scrolls are how you determine three major factors; your available races, questing areas and faction in PvP. Each race also has unique racial skills, which is good to know if you're a min-maxing sperg who needs to have everything perfect. Imperial Edition owners also have access to the Imperial Race, as well as the ability to select any race for any faction.


Queen Ayrenn, ruler of the the Aldmeri Dominion, is a 28 year old High Elf who claims not to hate the races of Man, but would really rather they back the gently caress off. From the Altmer throne at Summerset she rules over an alliance of High Elves, Wood Elves and Khajiit.

High Elves (aka Altmer) – "The High Elves, or Altmer, arrived in Tamriel thousands of years ago from Old Aldmeris. They see themselves, perhaps justifiably, as the ruling race of Tamriel... They are powerful mages and warriors, and the de facto leaders of the Aldmeri Dominion." Also they're a bunch of pointy eared dicks who are fun to kill in Skyrim. Just sayin'.

Wood Elves (aka Bosmer) – "The Wood Elves, or Bosmer, are mischievous, curious and nimble. Because their homeland of Valenwood is often attacked by the Colovian Imperials, Wood Elves are experts at the art of defense." The capital of the Aldmeri Dominion, Elden Root, also happens to exist right in the middle of the Bosmer homeland.

Khajiit (aka the Furry Race) – They're cats. Unfortunately they all got feline lukemia recently (or rather the "Knahaten Flu"), so there ain't many of them left. Queen Ayrenn did them a solid by helping them recover after the plague. But really all you need to know is that they're cats.



High King Emeric is just a dude trying to get poo poo done. A Breton, ruling from Wayrest in High Rock, he seeks to take control of the Ruby Throne by uniting the Bretons and Orcs through shrewd diplomacy, and the Redguards through crafty marriage arrangements.

Bretons – Once ruled by the High Elves, the Bretons are the most magically-attuned of the human races. "Passionate and flamboyant, intelligent and resourceful, the Bretons are renowned and talented craftsmen, shrewd merchants, gallant cavaliers, and inventive wizards." They're also the ugliest humans in pretty much every TES game.

Redguard – Hailing from Hammerfell and the sands of the Alik'r Desert, the Redguards are a desert people and make for fantastic warriors. "Their culture is based on preserving ancient traditions and defying their harsh environment. They prize honor and dignity above all else, combining a deep reverence for the divine with a suspicion of all things magical." Never trust a wizard! Also. something something "Roll Redguard with Long Blade"

Orc (aka Orsimer) - Also known as the Race With The Most Dental Problems, Orcs are some of the fiercest warriors and greatest smiths in all of Tamriel. Hailing from the kingdom of Orsinium, "orcs live under a simple code of honor by which the strong survive and the strongest rule." They're orcs. You've seen them in every fantasty game ever made.


Voted Most Likely to Rule Over Weird Elves and Lizard People in his high school year book, Jorunn, High King of the Great Moot rules over the races making up the Ebonheart Pact. His sense of humor probably comes in handy as this alliance has a lot of bad blood – Nords and Dark Elves aren't the best of bros, and Argonians were enslaved by the Dark Elves for thousands of years (because we thought they were just big iguanas, okay? jeez). Also, for some reason, Jorunn rules the Pact, yet the capital city is Mournhold in Deshaan, also known as home of the Tribunal (which for some reason, only Almalexia makes an appearance in TESO. Vivec was probably busy getting down with Molag Bal, and who know what the gently caress Sotha Sil was doing).

Nord - Also known as "that guy I played in Skyrim," Nords have at one point or another conquered most parts of Tamriel. "The Nords are excellent with arms. They are quick to anger, boisterous, and strong. They are natural-born warriors who fight with an ecstatic ferocity that terrifies their enemies." They hail from the land of Skyrim, which I hear is very cold this time of year.

Dark Elves (aka the Dunmer) – A deeply intelligent and magical race hailing from Morrowind, the Dark Elves are best known for having hosed up red eyes and dark gray skin. Their homeland has been invaded over and over again by the Akaviri and the Nords, but it's chill, bro. They're willing to roll with it

Argonians – They're lizards. From the swamps of Black Marsh, Argonians "are possessed of a cool intellect, and are well-versed in the magical arts, stealth, and the use of blades. They are also guerilla warfare experts, long accustomed to defending their borders from invaders." They'll also pick your pockets and poison you for good measure.


There are four classes in Elder Scrolls Online - Tamriel Unlimited:
  • Dragon Knight
  • Nightblade
  • Sorcerer
  • Templar
Before you read about the classes themselves however, it's important to understand a few things about classes and builds in ESO:
  • There is no limitation on armor or weapons between the classes. Any class can use any armor or weapon and specialize in it to the exact same degree.
  • There are no class/race/faction restrictions.
  • Class skills are entirely weapon independent.
  • All skills and abilities can be reset for a cost in your capital city.
  • Anything you really know about tanks, healers and DPS can be readily thrown out the window (for the most part anyway, see below)
Now that the game has been out for quite a while, the min-maxers have come to determine the best options for The Holy TrinityTM of MMO grouping:
  • Dragon Knights are considered optimal for Tanking
  • Templars are the de-facto Healers
  • Nightblades and Sorcerers are considered the DPS source
This isn't definitive, but for the most part, most people have come to accept this as standard. Obviously you can do whatever if you can make it work. I roll a hybrid DPS Sorcerer with good Crowd Control, and also ran a Healer Sorcerer a while back, both of which are very effective at what they were meant to do.


The Dragon Knight is a fire breathing, spike exploding, magic using bruiser. Their skills involve controlling the position of their enemies, making themselves harder to kill, and generally being a nuisance. Dragon Knights have three class skill trees:
  • Ardent Flame deals in fire damage and minor control abilities, ranging from Scorpion from Mortal Kombat's chain ability, to being a perpetual torrent of fire. The ultimate ability of Ardent Fire is Dragon Knight Standard, which damages enemies as long as they stay in the radius, and allows allies to activate the Shackle skill synergy, damaging and rooting enemies in the area.

  • Draconic Power is the Dragon Knights survivability tree, offering self heals, a smattering of control and general absorbs and damage reduction. The ultimate ability of Draconic Power is Dragon Leap, in which the Knight leaps towards a target, damaging and knocking back all enemies at his landing point.

  • Earthen Heart offers heavy enemy control and ally buffs skills, ranging from stuns to weapon damage buffs. The ultimate ability of Earthen Heart is Magma Armor, which caps incoming damage at 3% of the Dragon Knight's health and does fire damage to all nearby enemies for the duration.



The Templar is a holy spell slinging, spear winging light-murderer of justice. Their skills involve tangling attackers in their own damage and abilities, healing their friends and debuffing their enemies. Templars have the following skill lines:
  • Aedric Spear is the direct attack line of the Templar class, allowing charging, interrupts and general damage output. The ultimate ability of Aedric Spear is Radial Sweep, dealing large amounts of magic damage to nearby enemies.

  • Dawn's Wrath is the buff and debuff tree of the Templar, allowing them to reflect spells back at enemies, cause enemies to take additional back-loaded damage and generally interfere with ability use. The ultimate ability of Dawn's Wrath is Nova, reducing the damage enemies cause for the duration, and allowing allies to activate a synergy ability causing damage and stun to enemies in the area.

  • Restoring Light is the healing tree of the Templar, and the only class tree that is explicitly geared to healing other players. The ultimate ability of Restoring Light is Rite of Passage, a channeled ability that heals allies in the area for considerable amounts of health as long as the Templar channels it.



The Nightblade is ostensibly the stealth class of ESO. It has actual invisibility, teleport skills and general burst damage capabilities. Nightblades have access to the following:
  • Assassination is the direct attack line of the Nightblade, allowing teleporting to enemies, attack speed buffs and direct damage. The ultimate of Assassination is Death Stroke, reducing the healing the target receives and gaining a damage boost the more ultimate the Nightblade has available.

  • Shadow is the debuff and control path of the Nightblade, allowing damage debuffs, defense reduction and true invisibility. The ultimate ability of Shadow is Ultimate Darkness, snaring enemies in the AoE, granting allies damage reduction and true invisibility.

  • Siphoning is the debuff and self-heal abilities of the Nightblade, allowing for life steal, snares and various self regeneration. The ultimate ability of Siphoning is Soul Shred, stunning and damaging enemies in an AoE, allowing an ally to activate a synergy ability causing a high damage life steal ability.


The Sorcerer is the mage of ESO, throwing lighting, summoning dark forces and controlling minor daedra as pets. Sorcerers have access to the following:
  • Daedric Summoning is the conjuration and summoning skill line for Sorcerers, allowing control of minor daedra who fight on your behalf, a couple damage over time abilities, and the ability to summon Bound Armor which provides bonuses to Armor and damage mitigation. The ultimate ability of Daedric Summoning is Summon Storm Atronach, which summons an immobile Storm Atronach, stunning enemies in the area and causing AoE damage over time. Allies can activate the Charged Lightning Synergy allowing them to channel additional damage through the Atronach and prolonging its duration on the battlefield.

  • Dark Magic is the control and debuff tree for Sorcerers, allowing for knockdowns, roots and self-healing. The ultimate ability of Dark Magic is Negate Magic, which dispels enemy placed effects in an area while stunning and damaging monsters.

  • Storm Calling is the direct damage line of Sorcerers, allowing for immense burst damage and AoE area denial. The ultimate ability of Storm Calling is Overload, which lets you go all Emperor Palpatine on your enemies.


In addition to Class, Weapon, and Crafting skills, TESO also offers several other skill lines that are available to all classes. Some are available immediately upon starting the game, while others, like Vampire and Werewolf, must be acquired under specific circumstances.
  • Soul Magic is a skill line directly related to resurrection and soul gems. It has two active skills, Soul Trap(Basic) and Soul Strike(Ultimate). It provides a way to fill soul gems, as well as passives that either let you resurrect without needing a soul gem, or making your soul explode on death, damaging those around you.
  • Ledgermain is the basic criminal skill line in TESO, which is tied to the Justice System (covered in its own section). This is mainly a passive skill line, providing bonuses to pickpocket success chances, reducing the cost of stealth, increasing the amount of stolen items you can fence, and reducing the amount you pay when you wish to remove a bounty. This skill is leveld by picking pockets, picking locks, and fencing/laundering stolen items.
  • Fighter's Guild is a guild skill line that becomes available upon joining the Fighter's Guild faction in TESO. The main focus of this skill line is providing bonuses against Daedra, Undead, Vampires, and Werewolves, and is leveled up by killing said enemies. Skills range from offensive stuff like Silver Bolts, to defensive skills like Circle of Protection.
  • Mage's Guild is the second guild skill line that also becomes available upon joining the Mage's Guild in TESO. There really is no direct focus in this skill line, but if you're a mage type character, you'll want the Candlelight skill it offers, which provides you with additional spell critical chances. You can level up this skill by finding and reading Lore Books throughout Tamriel.
  • Undaunted is the third guild skill line that becomes available upon joining the Undaunted, a faction dedicated to dungeoneering. This skill line provides skills that are helpful when tackling group dungeons. This line is leveled up by completing Undaunted tasks, such as killing Dungeon Bosses, or clearing specific Dungeon Objectives.
  • PvP Skills are, as the name implies, skills focused on the PvP aspect of TESO. The Assault skill line provides boosts to offensive capabilities as well as movement speed, while the Support skill line provides boosts to your defensive capabilities and support skills. These are leveled up by doing stuff in PvP.
  • Werewolf and Vampire are two mutually exclusive (as in you can't have both) skill lines that, once again, are exactly as they imply. (If someone has more info on these feel free to provide it, since I have no loving clue here)
In addition to these skill lines, ZOS has announced that they will introduce the Thieves Guild and Dark Brotherhood guilds and their respective skill lines at some point in the future.


There are multiple elements to dungeons and dungeon raids in TESO, ranging from Solo Dungeons to Trials:
  • Solo Dungeons are your basic dungeons that most if not all people can clear by themselves. Each zone in the game has multiple solo dungeons, each with a quest, skyshard and dungeon boss at the end.
  • Public Dungeons are dungeons that are moderately harder than Solo Dungeons, mainly because of the increased number of mobs located within. Each zone has one of these public dungeons, and each has several achievements tied to it along with the usual dungeon bosses, skyshard, and quest. Most of it may be done solo, but you may need another person to help you get through these completely, especially if you wish to complete the main dungeon achievement that provides you with a free skill point.
  • Group Dungeons are dungeon instances that are specifically geared towards groups of players for completion. Soloing these is all but impossible, so a group will be required for them. Like Public Dungeons, each zone only contains one of these. Each Group Dungeon also contains unique bosses and a quest that provides you with a Skill Point instead of a Skyshard.
  • Trials are by far the hardest of the raid elements in TESO, and are dungeon raids designed for 12-player groups. There are two, both of which are located in the Craglorn region. What makes these so hard is that each Trial only provides 36 total resurrections for the entire group. Should group run out of resurrections, they will fail the Trial and have to start over. Completing either two Trials will land you a spot on the Trial leaderboards based on the completion time.
In addition to these 4 main raid elements, there are also daily quests called Undaunted Pledges which are available to you starting at level 45, and can be obtained in your faction's capital city. Undaunted Pledges are run by the Undaunted guild, and are essentially retreads of each Group Dungeon. There are two types of pledges, Normal and Veteran, the latter being much more difficult than the former and having more objectives. Completing these pledges gives you a key that can be used to unlock the Undaunted Chests which provide some decent to good gear. These pledges require a group to complete, and are scaled to the group leader.


Introduced in Update 6, the Justice System is TESO's crime, justice, and bounty system. If you've played any TES games, you'll have a basic idea of how the system works. A vast majority of containers in the world (particularly in cities) are now marked as "owned" by NPCs, and looting them now amounts to stealing. Stolen items cannot be stored in your bank or sold to merchant NPCs. Instead you must take them to Fences to either sell them, or launder them (in the case of crafting materials and equipment). You can find Fences in what are called Outlaw Refuges, which are sort of hideaways located in each zone's main city, with entrances both inside the city and on the outskirts of the city. Beware though, Fences can only buy and launder a limited amount of items before they won't accept anymore, in order to keep the heat off of them. In addition to stealing, you can also pickpocket and assault/murder NPCs located throughout the world. Pickpocketing them can yield stolen loot, while murdering them does exactly that, it kills them.

Be careful though, if an NPC catches you committing robbery or murder, you will receive a Bounty on your head. Should a guard spot you, they will approach you, and demand that you pay off the bounty. You can either choose to pay it off, at which point they will take that bounty and all stolen items, or you can decide to make a run for it, at which point you will be marked as a fugitive which allows the guards to kill you on sight. Should they succeed, they will also take your bounty from you, as well as any stolen loot. There are three wanted levels in TESO:
  • Disreputable - You'll be stopped if you get too close to a guard
  • Notorious - You will be hunted down if you approach a guard too closely
  • Fugitive - You will be killed on sight by the guard
In order to keep players from rushing all the guards and murdering them, all town guards are immortal and cannot be killed. They can be rooted/knocked down to help you make your escape though. Additionally, some NPCs may engage you in combat if they catch you in the midst of a criminal act.

If you do not want to harm innocent civilians, there is an option in the Gameplay Settings menu that disables attacking innocents. Be wary though, this also disables you from fighting back against the guard if you're being hunted.


Also introduced in Update 6, the Champion System is the new progression system in Elder Scrolls Online and is eventually going to replace the Veteran Rank system with an improved “horizontal” system. This means that characters can specialize and improve at specific things rather than improve at everything all at once. Before looking at the Champion System, here's a quick rundown on what they've changed about the Veteran Rank system:
  • Veteran Ranks currently level with normal XP, with each rank requiring 850,000 XP to advance.
  • Each Veteran Rank also provides one attribute point and one skill point.
  • The Veteran Rank System will be removed at some point in the future.
Champion Points (CP) will drive character progression after Veteran Rank 1. You will earn Champion Points by gaining EXP, doing things like quests, exploration, dungeons, fighting and crafting. The developers estimate that 1 Point can be earned every hour if you are progressing at a steady rate. You will earn more or less depending on what you are doing. Currently it seems that every 400,000 EXP you will gain 1 Champion Point. You can spend these points on various improvements to your character’s stats by spending them in Constellations – which are similar to Skill Lines and provide small passive bonuses. The developers have said that there will eventually be a total of 3600 Champion Points available to any character.

Champion Points, once earned, can be spent on all of your Characters.
For example if Character 1 earns 20 Points then Character 2 and 3 will also be able to spend 20 Points.


There will be three Constellations, each with three Signs, each with four specific passive bonuses. The Constellations will “rotate” meaning that you must spend Champion Points in each Constellation at even rates however you can choose any Sign within these Constellations. The Champion system allows for extreme flexibility and customization with many different options and specializations available, divided into the three Constellations – The Warrior, The Thief and The Mage.
  • The Warrior Constellation provides bonuses to Armor, Damage Mitigation, and Health Recovery
  • The Mage Constellation provides bonuses to Attack, Critical Rate, and Spell Damage
  • The Thief Constellation provides bonuses to Stamina Regeneration, Stealth Mechanics, and other Utility mechanics (dodging, etc.)

Credit goes to Orv and kedo for their previous OPs, from which most of this stuff was blatantly taken from. If anyone else has any more in depth information to add, feel free to post it and I'll fit it into the OP.

Synthwave Crusader fucked around with this message at 01:48 on Jun 25, 2016

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Synthwave Crusader
Feb 13, 2011

FAQ
  • Do I have to do X build to be good at this game? - No you do not (not until endgame at least). The cool thing about this game is that you can do whatever you want from levels 1-50 and still have fun. Once you hit the Veteran ranks this will change slightly, but the old guard can help you there.
  • How do I level a particular skill line? - If you open up your skills menu (on PC at least), and hover over the experience bar in a particular skill line, it will tell you exactly how you level that skill. For example, Fighter's Guild is leveled by killing daedra/undead, Mages' Guild is leveled by collecting lorebooks, and Undaunted is leveled by completing dungeon based objectives
  • How the hell do I get my bag space up? - There are 3 ways. One is to spend money on bag upgrades at Bag Merchants, located in each zone's major city. The other is to train your mount for carrying capacity. And the third way is to spend Zenimax funbux to increase your bank space (don't do this). As for your personal bank, you can by space in slots of 10 at the banks themselves, up to a maximum of 240 slots.
  • How do I get a fancy mount? - Buy one from the stables for 10k gold, or it comes free with the Imperial Edition. You can also buy different mounts in the Crown Store. Mounts are purely cosmetic. You can access your mount collection (and all your other collectibles) by bringing up the Collections menu ("U" on PC). Press "H" on PC to mount up. You can train your mount at any stable once per day for 250 gold in one of three aspects: Speed, Stamina, and Carrying Capacity.


The majority of Goons currently play in the Ebonheart Pact faction (the one with the dragon). You're not forced to play with goons in the same faction, but you will need an EP character for group/PvP hijinks until Zenimax gets off their rear end and implements true cross-faction grouping.

That being said, there are currently 2 major goon guilds:
  • Ebonheart Goons - This is the main guild that we use for in-game chat and stuff.
  • Deconstruct Circlejerk - A guild specifically created to help goons level up crafting professions.
If you want an invite, just drop your @username in the thread and someone will get you an invite into the guild.

Guild Bank Rules: (This mainly pertains to the Ebonheart Goons Guild Bank, but it also applies to the Deconstruct Guild and Daggerfall banks to a lesser extent)
  • You can use the guild bank to store garbage items that you don't want cluttering up your own personal storage.
  • Please make an effort to stack identical items so we don't end up flooded with 20 individual stacks of Moonstone/Carnelian/etc.
  • If you need to take a piece of equipment to research it, feel free to do so. Just make sure you deposit an item with the same trait once you get the trait learned or if you come across an item with that trait.
  • Don't be a dick and clear out the bank just because you feel like it. The bank has a deposit/withdrawal history so we'll know who took what.
Additional Notes:
  • If any of you are dedicated alchemists/enchanters/crafters who wish to make money, let me know so I can put a message up on the EP Guild Info Page directing other players to mail/sell you items that you may need.
  • If you're looking for item sets (particularly medium armor item sets), feel free to message me if I'm on. I can craft a moderate amount of item sets for you at no cost, provided you bring me the required materials (and tempers if you want them upgraded). I will not venture into Stonefalls to collect 200 Jute just to craft you a set of Light Armor. I also know all of the base styles, and am working on learning the remaining rare styles.
  • If enough people show interest, we may end up doing fundraisers to bid on a guild trader in one of the major areas. This will require a large effort from everybody to contribute gold so we can make a competitive bid.
  • Remember, Goons help each other out by offering discounts on crafting materials or flat out trading materials for finished product. Don't scam other goons when trading with them, it makes you look bad.


In the spirit of TES games, TESO also allows for several mods/addons to be installed to help streamline the gaming experience. Below are a list of some of the more particularly useful mods.

AUI - AdvancedUI: Overhauls the UI; Includes a minimap
FTC - Foundry Tactical Combat: Probably by far the best combat addon, this provides a plethora of info, from buff timers to live combat feedback.
Wykkyd's Gaming Suite: Another particularly good group of addons, this one includes most of the Wykkyd mods, including the Outfit Manager
SousChef - Provisioning Helper: Addon that provides a ton of help with the game's Provisioning Profession
Inventory Grid View: Addon that allows you to look at your inventory menu in a grid format
SkyShards: Addon that marks all Sky Shards on the map
LoreBooks: Same as SkyShards, this addon marks all LoreBooks on the map
CDG Bank Stacker: A really useful addon, this one automatically stacks any items in your loot bag into your bank if you already have them in your bank.
Circonian's FilterIt: Addon that allows you to filter through your loot bag through various levels
Research Assistant: Addon that lets you know if the item you're looking at currently has a trait you've yet to learn
Multi Craft: Allows you to quickly craft multiple items
Mer Character Sheet: Allows you to change the sections on your character sheet by dragging the headers
Harven's Extended Stats: Provides additional stats in your character sheet. Compatible with Mer Character Sheet
No, thank you! to stop annoying messages and the forced spinning around when opening the character sheet, among other things.
Lost Treasure for getting treasure maps and surveys shown on your map.
Destinations for labeling achievements and other interesting things on your map.
Craft Research Timer for tracking some timers across characters or without having to stop at a crafting station.
Master Merchant for tracking the price of items in guild stores, as well as a log of what items you sold in which guild tore.

Synthwave Crusader fucked around with this message at 18:45 on Jan 1, 2016

RPZip
Feb 6, 2009

WORDS IN THE HEART
CANNOT BE TAKEN
Are there any deals as this goes B2P, and is it worth picking up for what seems to be the full box price?

Britt Burns
Nov 24, 2007
Biscuit Hider
Do you know what will happen to current subscribers when the F2P update comes through? I was just about to re-join (I was a subscriber since beta for quite some time before quitting), but now I wonder if I should wait? I love the idea of bonuses to crafting and leveling, though, so I'd probably be a subscriber even when it's F2P.

Thanks for making this post, by the way!

Verranicus
Aug 18, 2009

by VideoGames
Ground floooor. Can't wait til Tuesday. I've started downloading the game again and it should be done patching by then (why is the installer so bad ughh)

Synthwave Crusader
Feb 13, 2011

RPZip posted:

Are there any deals as this goes B2P, and is it worth picking up for what seems to be the full box price?
Considering that release is only 2 days away, I doubt you'll find any great deals on it. Best chance is to check isthereanydeal.com and see what it pulls up.

Britt Burns posted:

Do you know what will happen to current subscribers when the F2P update comes through? I was just about to re-join (I was a subscriber since beta for quite some time before quitting), but now I wonder if I should wait? I love the idea of bonuses to crafting and leveling, though, so I'd probably be a subscriber even when it's F2P.

Thanks for making this post, by the way!

Current subscribers will have their subscriptions automatically converted to ESO Plus subs. If you're on a recurring plan, there's no need to do anything. If you were on a pre-paid subscription (such as a 60-day plan) whatever time you have remaining will be converted to ESO Plus sub time.

Britt Burns
Nov 24, 2007
Biscuit Hider

Scyantific posted:

Current subscribers will have their subscriptions automatically converted to ESO Plus subs. If you're on a recurring plan, there's no need to do anything. If you were on a pre-paid subscription (such as a 60-day plan) whatever time you have remaining will be converted to ESO Plus sub time.

Awesome, thanks :)

IRSmurf
Mar 27, 2010

RPZip posted:

Are there any deals as this goes B2P, and is it worth picking up for what seems to be the full box price?

Get 20% off at GMG. I recommend the imperial edition ($79.99 MSRP - 20% = $64.00). I bought the standard edition a week ago for 23% off, there. After I started, I decided I wanted the Imperial Edition because it came with a free horse and a unique race. The upgrade is only available for full price through the ESO store.

Horses are very expensive, with the Imperial Edition equivalent costing just over 17k gold. You'll want to save your gold for inventory upgrades.

Zach the Drifter
Jul 16, 2006
Is there a formal goon guild? I didn't see that in the OP.

eonwe
Aug 11, 2008



Lipstick Apathy
i wanna die

eonwe
Aug 11, 2008



Lipstick Apathy

eonwe
Aug 11, 2008



Lipstick Apathy
voted 3 OP

Mormon Star Wars
Aug 13, 2005
It's a minotaur race...

Does anyone who is coming back already have vampire / werewolf unlocked so we can get a jump in?

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Zach the Drifter posted:

Is there a formal goon guild? I didn't see that in the OP.

There's the old Daggerfall and Ebonheart guilds with a few active members. The most active, weirdly enough, is the crafting guild, which anyone can invite to if they're a member.

eonwe
Aug 11, 2008



Lipstick Apathy
remember when people were selling vampire and were bites in general chat lol

Zach the Drifter
Jul 16, 2006

Berke Negri posted:

There's the old Daggerfall and Ebonheart guilds with a few active members. The most active, weirdly enough, is the crafting guild, which anyone can invite to if they're a member.

Awesome, well I started on Daggerfall as I saw in the thread that is where the other goons were at. What is the name of the guild or an always on member to contact?

NeurosisHead
Jul 22, 2007

NONONONONONONONONO

Eonwe posted:

remember when people were selling vampire and were bites in general chat lol

They still do.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Eonwe posted:

i wanna die

GuyUpNorth
Apr 29, 2014

Witty phrases on random basis
So is poopsocking, constantly ulting vampire still the PvP thing or is that fad gone and players just want it for not-quite-as-bad cheese.

vug
Jan 23, 2015

by Cowcaster
they keep moving the goalposts wrt cheesy pvp builds each release. i think it's dk's up sorcs down, templars bound to drizzown currently. They nerfed vampires a bit so you can now sort of take it or leave it but werewolves sucked before and suck now iirc

Orv
May 4, 2011
Now that you're only vulnerable to poison/Hunter's Bolts when actively in werewolf form, but you get the +15% stam bonus at all times, werewolf is The poo poo for PvP currently.

Baron Porkface
Jan 22, 2007


How do I know when I'm ready to do veteran dungeons?

Orv
May 4, 2011
When you finally become comfortable with that nagging ache in the pit of your soul.

Tier 1: (V1-5)
The Banished Cell
Spindlecluth
Fungal Grotto

Tier 2: (V6-10)
Wayrest Sewers
Darkshade Caverns
Elden Hollow

If they've added more since they probably fit in 11-14.

Red Herring
Apr 3, 2010
I'm gay.

I am on DC running PvP groups all day erryday. Gondor. Thornblade.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Orv posted:

Now that you're only vulnerable to poison/Hunter's Bolts when actively in werewolf form, but you get the +15% stam bonus at all times, werewolf is The poo poo for PvP currently.

I think the funniest thing about werewolves at the moment is that Bosmer are a natural fit for them. You get extra stamina, extra sneak, innate poison resistance, tons of Bosmer bros that will help you murder people with stealth shots from bows in PVP, and the joy of knowing that your character is not only a religious cannibal but can also become a shape changing abomination of a cannibal at the drop of a hat as well. It's an all you can eat two for one deal. :getin:


Also for anyone trying the game out, keep in mind that the suggested min-max meta for each class in the OP is pretty much bullshit in terms of actual gameplay. It's just what the pubbie horde thinks.

The meta for best in class/race at a role constantly changes every few months with all the patches they put out revamping the game. At the moment the way the game is set up in terms of stamina and magicka assignment to skills also means you can run just about anything and be at least somewhat competent so long as you know what you're doing.

TL;DR: Play what you think will be fun.

Archonex fucked around with this message at 20:01 on Mar 16, 2015

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

If you buy this on steam does it give you a key to punch into ESO's website or does it actually register it through steam to that steam account?

Verranicus
Aug 18, 2009

by VideoGames
So the servers are down for maintenance right now? Does that mean when they're back up we're good to go? It's wierd that they're not plastering news about Tamriel Unlimited or whatever all over the launcher and such.

Cao Ni Ma
May 25, 2010



I forgot those this client download the entire game uncompressed or is my client folder going to be 60GB?

Verranicus
Aug 18, 2009

by VideoGames

Cao Ni Ma posted:

I forgot those this client download the entire game uncompressed or is my client folder going to be 60GB?

I started installing it last night at 9PM EST. It finished sometime around 4AM this morning and my install folder is around 40 GB.

radintorov
Feb 18, 2011

Verranicus posted:

So the servers are down for maintenance right now? Does that mean when they're back up we're good to go?
It looks like it.
Soon we'll be able to get guars as mounts. :3:

radintorov fucked around with this message at 16:04 on Mar 16, 2015

Synthwave Crusader
Feb 13, 2011

I just want my Senche Tiger mount so I can roll Khajit.

And yeah, that min-max poo poo is just the pubby horde opinion. IMO Sorcs are way better at healing because of the innate class passives that increase mana regen and reduce the cost of spells.

Verranicus
Aug 18, 2009

by VideoGames
So, are they ever going to release anymore free updates to the game now that paid DLC is a thing?

Also, is the goon guild still up and running? I was in it when I played at launch but I plan to make a new character for this so I'd need another invite.

EDIT: Oh yeah, can the various factions interact outside of Cyrodil at all?

eSporks
Jun 10, 2011

I'm thinking about getting back into this. I had a stealth bow sorc. Is it viable to mix stam and magicka? All through the low ranks, I felt viable, but once I hit VR it seemed like I was complete poo poo and should have focused on one or the other.

Oh and did they ever fix the mundus stone enchant with the steed bonus? I just want to run fast.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Scyantific posted:

Obviously you can do whatever if you can make it work. I roll a hybrid DPS Sorcerer with good Crowd Control, and also ran a Healer Sorcerer a while back, both of which are very effective at what they were meant to do.

[*]Dark Magic is the control and self-buff tree for Sorcerers, allowing for knockdowns, roots and self-healing. The ultimate ability of Dark Magic is Negate Magic, which dispels enemy placed effects in an area while stunning and damaging monsters.

What kind of self-buffs? Can I be a plate-wearing, hammer-swinging Lizard Wizard that makes himself swole as gently caress?

What kind of goofy poo poo can I do in this game? I'm going to buy it tomorrow.

e: I am a big sucker and proponent for the TSW/GW2 style of b2p with optional Extra poo poo so I am super hype.

Tsurupettan fucked around with this message at 17:07 on Mar 16, 2015

Verranicus
Aug 18, 2009

by VideoGames
Why is it so drat hard to find any information on the B2P change timeframe and this maintenance? You'd think they'd be trumpeting it to get as many return players as possible.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Tsurupettan posted:

What kind of self-buffs? Can I be a plate-wearing, hammer-swinging Lizard Wizard that makes himself swole as gently caress?


Yes. Any of the classes can fit what ever role.

Fried Sushi
Jul 5, 2004

Is there a consensus on what faction will be most populated as far as the goon guilds. I am in the Deconstruct guild but got removed from the main guild from inactivity. Have characters on all factions but would probably focus on one that has more goon activity.

Comrayn
Jul 22, 2008

Tsurupettan posted:

What kind of self-buffs? Can I be a plate-wearing, hammer-swinging Lizard Wizard that makes himself swole as gently caress?

What kind of goofy poo poo can I do in this game? I'm going to buy it tomorrow.

e: I am a big sucker and proponent for the TSW/GW2 style of b2p with optional Extra poo poo so I am super hype.

This is exactly what I did when I played last summer so yes. I didn't do the max level stuff though so maybe it starts to suck.

My biggest gripe with the game is still that lizard men don't get a unique animation to swim like alligators. You should at least get it when you put a point in lizard super swimming if not from the start.

Nordick
Sep 3, 2011

Yes.

Tsurupettan posted:

What kind of self-buffs? Can I be a plate-wearing, hammer-swinging Lizard Wizard that makes himself swole as gently caress?

What kind of goofy poo poo can I do in this game? I'm going to buy it tomorrow.
Actually I think it's a bit misleading to call Dark Magic a "self-buff" tree. It just has a self-heal and the ultimate has a buffing element, all the other active skills are just CC and some damage.

However, if you go for the Storm Calling tree, you get poo poo like this:

Overload (ultimate skill): Charge your fists with the power of the storm. Light attacks become lighting bolts, dealing [x] Shock Damage, and heavy attacks blast enemies in target area for [y] Shock Damage.

Lightning Form: Manifest yourself as lighting to gain Major Resolve and Major Ward, increasing Armor and Spell Resistance by [x] for 15 seconds. While active, nearby enemies will take [y] Shock Damage each second.

Surge: Invoke Merida’s name to get a rush of power, granting you Major Brutality, which increases Weapon Damage by 20% for 20 seconds. While active, critical strikes heal you for 40% of damage done.

I've seen some sorcerers get kickin' rad glowing blue eyes, I'm not sure but I think it's one of those skills.

And then you can just couple those with the completely class-or-stat-independent Two Handed and Heavy Armour skills, grab a maul and go to town on some poor bastards.

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Synthwave Crusader
Feb 13, 2011

Tsurupettan posted:

What kind of self-buffs? Can I be a plate-wearing, hammer-swinging Lizard Wizard that makes himself swole as gently caress?

What kind of goofy poo poo can I do in this game? I'm going to buy it tomorrow.

e: I am a big sucker and proponent for the TSW/GW2 style of b2p with optional Extra poo poo so I am super hype.

That info is actually incorrect. Dark Magic is the debuff and crowd control tree. If you want self buffs Storm Calling and Daedric Summoning are the way to go.

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