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One thing I'm still unclear on is what system(s) the game uses to simulate the relationship between the PC and her companions, if any. Is there a discrete influence system? Do the companions react to dispositions or reputations?
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# ¿ Mar 17, 2015 22:38 |
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# ¿ Apr 27, 2024 17:16 |
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Fungah! posted:rename one of the vailian republics city 9 tia
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# ¿ Mar 17, 2015 23:32 |
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Not extensively. Dyrford had one voiced character iirc
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# ¿ Mar 18, 2015 04:26 |
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Sensuki posted:Health-healing mechanics were never supposed to be a part of the game.
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# ¿ Mar 18, 2015 06:26 |
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he's an elf wizard. The companions and their classes are in the OP under spoiler tags
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# ¿ Mar 18, 2015 08:11 |
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CottonWolf posted:Does that actually happen in the latest build? As far as I could tell I never used to in previous.
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# ¿ Mar 18, 2015 11:09 |
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Hieronymous Alloy posted:Do people have any good suggestions for Barbarian or Monk builds? Priests that aren't of Magran? Question for people who've played the beta on hard: Does Medreth receive an invisibility ability / potion at this difficulty level? Because I hit him with the wizard's summoned vampiric stave and all of a sudden I can see his selection circle on the map, his name and lifebar are still there, but his body isn't in the picture and he cannot be targeted. I don't know if this is a bug. Basic Chunnel fucked around with this message at 11:49 on Mar 18, 2015 |
# ¿ Mar 18, 2015 11:43 |
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There are recommended specs on Steam. It's a far less demanding game than, say, Wasteland 2 or Dead StateBig Bottom posted:Rope kid did you find you were able to use any of your ideas/quests/writing from The Black Hound in PoE?
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# ¿ Mar 18, 2015 19:50 |
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# ¿ Mar 18, 2015 22:55 |
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RagnarokAngel posted:Will this game have steam workshop support, or otherwise conducive to modding?
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# ¿ Mar 19, 2015 00:32 |
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Resolve seems slightly marginal in terms of derived stats (at least, comparative to the benefits offered by other stats) but in the BB it seemed to be the bluff / intimidate stat, used to both throw the hit squad off the orlan's trail and shake down the evil noble. That said, they'd probably prefer it if each stat had usage both in and out of combat.
Basic Chunnel fucked around with this message at 02:44 on Mar 19, 2015 |
# ¿ Mar 19, 2015 02:41 |
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Phil Niekro posted:Wait-- Forton was dropped?
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# ¿ Mar 19, 2015 03:40 |
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The actual text description makes it fairly apparent that crits of any kind benefit from the damage amplification
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# ¿ Mar 19, 2015 08:17 |
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Furism posted:Well I don't think it's that clear honestly. If it said "+0.5 Damage Multiplayer to All Crits" then yes it would be cristal clear. Because if that's the case it's a very powerful talent to have. Granted you could make an inquiry as to whether it works the way it says it does for the purposes of bugfixing, but what the talent is supposed to do is crystal clear
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# ¿ Mar 19, 2015 10:16 |
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[timg] tags!
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# ¿ Mar 19, 2015 11:19 |
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Sensuki posted:Eughhhhhhhhhhhhhhhhhhh what the christ - who's idea was it to slow all recovery while moving? I thought we were over that "trying everything we possibly can to penalize people who move around/play mobile characters" stage after paused recovery was removed. Fun as it would be to play melee pinball, this is a smart way to make endless kiting less imminently practical. It's certainly not going to prevent anyone in particular from devolving PoE's design into Sword Coast Stratagem cheese through the power of mods, that's for sure
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# ¿ Mar 19, 2015 12:43 |
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Fintilgin posted:Why would Obsidian want to do that though, instead of kickstarting it again/funding with PoE profit, owning it themselves, and just having Paradox do some physical reward fulfillment like they're doing? What's in it for Obsidian? But then he also talked up the possibility of a AAA PoE game and with the way all publishers approach IP, that won't happen
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# ¿ Mar 20, 2015 03:19 |
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MartianAgitator posted:You've clearly not done the Jaheira romance. It takes a decade for each event to fire. There are people who bought BG2 at release and are still waiting for a gormless anime-kiss from Jaheira. Luckily for all of us, the EE fixed that right up.
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# ¿ Mar 21, 2015 06:22 |
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I don't understand how a strategy guide would work unless post-release tuning is relatively minor. Something like changing how secondary stats are derived could throw a lot of things off, presumably
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# ¿ Mar 21, 2015 20:45 |
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PoE is coming out in the middle of my spring break so I'm gonna make my first game as memorable as possible by playing with Trial By Iron and Expert Mode Lite* enabled. Normal difficulty. It'll make for a good story at least, provided that I don't run into a game-breaking bug. Think I'm gonna go for a low-strength, high-dex, high-per Savannah Folk monk. An actually decent monk build might switch perception for intelligence by maximizing disables and debuffs, but the character I want to play is incredibly perceptive. *Expert Mode, minus the obfuscation of targeting reticules Basic Chunnel fucked around with this message at 07:29 on Mar 22, 2015 |
# ¿ Mar 22, 2015 07:24 |
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Also we do have confirmation on how the game will be released? If it's tied to a specific time in a specific time zone we'll be denied the great goon pastime of bull-rushing South Korean VPNs.
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# ¿ Mar 22, 2015 07:34 |
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PoE preorders are #18 on Steam's top seller list as of right now, which is pretty good
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# ¿ Mar 22, 2015 08:36 |
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A gamer's principles have never interfered with his appetites
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# ¿ Mar 22, 2015 09:14 |
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it's also funny that the Royal Edition (the $90 version) is #10 on the list and the Champion Edition ($60 version) is #12. Reminds me of the KS campaign and how higher tier pledges outpaced more modest pledges, which seemed unusual. I'd think if the grogs were to rub their dicks raw about anything it's the preorder edition spread, not the DRM stuff. That's Gamerz Rights bait if I've ever seen it. Hoodwinking innocent gamers with trinkets and DLC... what a shame I'm looking at the preorder tiers and man... Think of a movie theater - they charge $5 or whatever for a cup containing maybe a dime or two's worth of soda, so there's an extreme amount of unit profit per sale (which is, famously, how movie theaters have always stayed in business). People spring for the special editions and pay up to more than double the normal asking price in exchange for a trove of digital goodies, which, bandwidth costs aside, probably don't add much in costs to producing and delivering the product. And since Obsidian is taking percentage rather than a lump sum commission... Obsidian could be making a ton of money here. I guess we'll see when the reviews start rolling in. Everybody grumbles about them but I imagine they'll make some difference in getting less spergy players off the fence about getting the game #e;fb Basic Chunnel fucked around with this message at 09:39 on Mar 22, 2015 |
# ¿ Mar 22, 2015 09:36 |
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Jackard posted:does this game have the equivalent of Irenicus dungeon?
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# ¿ Mar 22, 2015 22:42 |
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Being the first.
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# ¿ Mar 22, 2015 22:45 |
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ZZZorcerer posted:Any chance we're getting the Collector's Book or the Almanac before Friday?
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# ¿ Mar 22, 2015 23:45 |
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The Lone Badger posted:But since they're a tank, won't that be a single puny hit? Well worth taking?
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# ¿ Mar 23, 2015 05:02 |
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Davos posted:Only the physical version iirc
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# ¿ Mar 23, 2015 18:34 |
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CommissarMega posted:Yeah, when you hire a Gold Pact paladin to do something, they'll do it. Bleak Walkers are hired specifically so they don't have to do anything. After all, doing their thing is why people don't want them to do their thing so they don't do anything.
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# ¿ Mar 23, 2015 18:52 |
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Eonwe posted:i pretty much never like to add Con to my main character It's also one of the stats that's going to be called on a lot in illustrated encounters.
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# ¿ Mar 23, 2015 19:00 |
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Con isn't a dump stat by any means but at the same time it can be pretty easily buffed by consumables and rest bonuses, so 12-14 should be fairly suitable for most characters I would think
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# ¿ Mar 23, 2015 19:04 |
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Davos posted:The illustrated storylets usually let you choose anyone from your party to do a thing so as long as you've got SOMEONE with a high score in whatever stat is called for you'll be good. The thing only your MC's stats determine is conversation options.
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# ¿ Mar 23, 2015 19:17 |
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One non-spoiler feature highlighted in the streams is that backer NPCs (the ones with gold nameplates) are essentially sensory stones from PS:T, you "talk" to them and access snippets of ancestral memory / lore. Which is good because it was weird in the beta that there were all these named NPCs who could not be interacted with in any way
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# ¿ Mar 24, 2015 01:36 |
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Nephrite posted:I realize that this is probably an impossible question to answer but I thought I'd ask anyway. I was considering playing a Druid as my first character but am more interested in the Spiritshifting aspects of them but I heard that Spiritshifting was pretty horrible. Have they made any changes to it since a few weeks ago to make it good?
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# ¿ Mar 24, 2015 01:58 |
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Rangers are considered by powergame nerds to be the weakest class, mechanically, at least as of the last beta update. Whether you use guns or bows or crossbows is up to you, as is the choice of animal companion. A bear is the tank-est option.
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# ¿ Mar 24, 2015 03:18 |
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A standard embargo is in effect until the day of release. But unofficial word of mouth from people who have played it is well positive. A druid definitely will not be useless at higher level, their spell selection is pretty gnarly and they'll be able to rely on it more
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# ¿ Mar 24, 2015 04:02 |
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Yes, there is quest content for each CNPC
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# ¿ Mar 24, 2015 04:28 |
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epitasis posted:WHY ISNT THIS IN THE MARKETING MATERIALS
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# ¿ Mar 24, 2015 06:14 |
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# ¿ Apr 27, 2024 17:16 |
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Kurtofan posted:Is this why Wasteland 2 had three different skills for trap removal. That's a rather fundamental balance / system problem, obviously, one that you don't really see anymore in games because RPG developers have (rightly) moved away from combat / non-combat character build distinctions - it's both smarter and easier to make any kind of build viable in combat. But since WL2 was an overt nostalgia trip pitched to Codex types, radical system revision was not an option. What they opted for instead was to make the systems more complicated - in the finished version, derived combat stats are calculated using numerous primary stats in opaque and nonsensical ways. Trap builds were still possible, they were just obscured by oblique and superfluous design. Which is the Codex's approach to games in a nutshell: there's no turd that can't be febreezed, so long as the turd's integrity qua turd can be maintained
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# ¿ Mar 24, 2015 17:26 |