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I mean I could play it off as 'he might be a zombie but he has a heart of gold' but I would only do that if the rest of the party was up in arms about Khidash dropping the hammer on a party member or were on board the 'zombie Lars' train (I usually abhor the idea of PKing fellow members, but there is only so many lines that can be crossed).
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# ? Apr 27, 2015 20:21 |
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# ? Apr 27, 2024 05:10 |
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Sereia the paladin would probably not be keen on a zombie. And Darys would see you as in a state of torment needing to be ended with an axe.
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# ? Apr 27, 2015 20:36 |
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I could be lured into a quest line to cure you of your curse rather than send you to the grave. It's the right thing to do. I would do the same thing for you if you somehow contracted lycanthropy. Or some other amazingly beneficial template.
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# ? Apr 27, 2015 20:53 |
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Trast posted:Sereia the paladin would probably not be keen on a zombie. And Darys would see you as in a state of torment needing to be ended with an axe. Sereia probably wouldn't give a flying gently caress because that's how I feel about class fluff. On the other hand I think it'd be cheesy and dumb, but that's mostly because I hate fun. Like, if you want to be a zombie to get +2 DEX or whatever, just haggle with the DM about that poo poo and play a normal PC race; if you want to be a zombie for the sitcom value, I fall into the "don't be THAT guy" camp.
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# ? Apr 28, 2015 03:03 |
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Lothire posted:
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# ? May 6, 2015 08:53 |
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Leaving some relevant rules here for my own quick reference later.PHB pg. 24 posted:[Wood elf] Mask of the Wild: PHB pg. 183 posted:Vision and light: PHB (various) posted:Darkvision: PHB pg. 195 posted:Unseen attackers: Waador fucked around with this message at 17:48 on May 9, 2015 |
# ? May 9, 2015 16:58 |
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I'll do MonkE a solid and post this from IRC.MonkE posted:4:08 PM <MonkE> Hey just thought I'd pop in and mention the reason i havent been posting too much and wont be for the next day or two is graduation stuff sorry
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# ? May 18, 2015 00:43 |
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Just a heads-up, I'm gonna be working all monday evening, then tuesday morning. Then I got birfday poo poo planned with family 30th so I might not be posting much/at all until like wednesday sometime.
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# ? May 25, 2015 09:01 |
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Well maybe you can level up in your free time?
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# ? May 25, 2015 18:03 |
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Aight, here's what Level 3 Sereia is gonna look like; if it's alright with Ryuujin, I'll probably keep Sereia in her Studded Leather fluff-wise (for now) but mechanically, she's not using armor. Sereia Arlingfeld [link goes to fluff] Half-Elf Sorcerer1/Paladin2 STR 14 [13 point-buy + 1 Racial] DEX 16 [15 point-buy + 1 Racial] CON 14 (save prof) INT 08 WIS 10 CHA 14 [12 point-buy + 2 Racial] (save prof) HP: 31 (Hit Dice [6*3], CON [2*3], Feat [2*3], Draconic Resilience [1]) AC: 17 (Draconic Resilience [13], DEX [3], Fighting Style [1]) Skill Proficiencies Class: Intimidation, Persuasion Race: Deception, Athletics Background: Acrobatics, Stealth Languages Race: Common, Elven, Dwarven Background: Undercommon, Gnomish Sorcerous Origin: Draconic Equipment Class: (a) a martial weapon and a shield Chain mail and a holy symbol [trading down to Studded Leather + 30 gp, holy symbol goes onto Shield] Background [Soldier]:
Class Features Divine Sense [1 + CHA = 3] Lay on Hands [10] Fighting Style [Mariner] Divine Smite Sorcerous Origins [Draconic Bloodline] (refluff) - Dragon Ancestor [Blue: Lightning, prof doubled on CHA checks with dragons] - Draconic Resilience Spellcasting Slots: Multi-class [1st] 3/3 Prepared: Paladin [1 + CHA = 3] Divine Favor Heroism Thunderous Smite Known: Sorcerer [2] Shield Witch Bolt Cantrips: Sorcerer [4] Chill Touch Message Ray of Frost Shocking Grasp Race Features Fey Ancestry: Advantage on saves vs. Charm, magic can't put you to sleep Darkvision: dim light = bright light up to 60ft, darkness = dim light Speed: 30 Bonus Feat Healer P.d0t fucked around with this message at 16:35 on Jun 10, 2015 |
# ? May 27, 2015 07:14 |
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You should have 3 slots for first level spells, you take half your paladin/ranger levels(rounded down for the odds) and add them to your full caster levels and compare them to a chart, so you're a second level caster and have 3 first level slots.
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# ? May 27, 2015 17:55 |
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Unfortunately with my schedule tightening up, and my own game to run, I will need to bow out. It's been fun but I don't have the time to really 'dive into' the game like I wanted since the job change.
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# ? May 28, 2015 05:48 |
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Dr. Doji Suave posted:Unfortunately with my schedule tightening up, and my own game to run, I will need to bow out. It's been fun but I don't have the time to really 'dive into' the game like I wanted since the job change. Sorry to see you go! ...any chance we can get an epic heart attack scene out of you to give you a proper farewell? Perhaps Khidash is deathly allergic to bees.
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# ? May 28, 2015 06:24 |
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Dr. Doji Suave posted:Unfortunately with my schedule tightening up, and my own game to run, I will need to bow out. It's been fun but I don't have the time to really 'dive into' the game like I wanted since the job change. Boooo! I was enjoying Khidash. But you have to pay the bills.
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# ? May 28, 2015 15:14 |
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It was fun while it lasted, good luck with the new job!
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# ? May 29, 2015 03:11 |
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So did the captain's chest actually contain the books we were looking for? Four said it did, but Ryuu didn't seem to mention it in a post. Was this explained in IRC? Also, the map with the alleged water cult logo...?
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# ? Jun 10, 2015 07:58 |
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Yes and yes. Should have been in an actual post.
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# ? Jun 10, 2015 08:06 |
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Ah, I only read the italic part. Derp. ctrl+F "books" didn't find "tomes" obviously
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# ? Jun 10, 2015 08:38 |
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Having a busy week probably wont be able to post till the weekend sorry.
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# ? Jun 10, 2015 15:00 |
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I am not really sure how to read the underwater combat rules. The direct quote is:PHB Pg. 198 posted:When adventurers pursue sahuagin back to their undersea homes, fight off sharks in an ancient shipwreck, or find themselves in a flooded dungeon room, they must fight in a challenging environment. Underwater the following rules apply. - There is a penalty to attacking a creature fully submerged in water with fire damage, being that they have resistance to fire damage. - If the attacker is submerged in water, and attacks with a melee weapon that is not a dagger, javelin, shortsword, spear, or trident, that attack roll has disadvantage. - That penalty to melee attacks is negated if the player (or enemy) has a swimming speed from any source. The part that is unclear to me is how ranged attacks function. Specifically, the caveat for a swim speed only applies to melee attacks, so I don't believe having a swim speed gets you off the hook for making ranged attacks underwater. In which case, if you make a ranged attack with anything other than a crossbow, net, or a weapon that is thrown 'like a javelin' (which seems to be a fairly wide array of things), that attack roll has disadvantage. As well, that attack would automatically miss beyond the weapon's normal range. The other part that isn't clear to me is whether the penalties to ranged attacks apply when firing into the water from out of it. It doesn't seem like it does, as it seems to speak only to people making attacks while submerged, so I think we're okay to make ranged attacks from the deck of the boat into the water without having disadvantage or other penalties, but it really isn't explicit. Thoughts on how this will work in play?
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# ? Jun 15, 2015 22:33 |
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Waador posted:The part that is unclear to me is how ranged attacks function. Specifically, the caveat for a swim speed only applies to melee attacks, so I don't believe having a swim speed gets you off the hook for making ranged attacks underwater. In which case, if you make a ranged attack with anything other than a crossbow, net, or a weapon that is thrown 'like a javelin' (which seems to be a fairly wide array of things), that attack roll has disadvantage. As well, that attack would automatically miss beyond the weapon's normal range. As for this: Waador posted:The other part that isn't clear to me is whether the penalties to ranged attacks apply when firing into the water from out of it. If the rules don't expressly cover it, It's Up To The DM™ edit: There might be rules for this in the DMG, for all I know.
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# ? Jun 16, 2015 04:57 |
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So while we're waiting to overcome this rut, I just wanted to ask if the players (or anyone else reading the game thread) are enjoying themselves so far. And specifically, is my writing any good and/or does my character make any sense?
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# ? Jul 10, 2015 07:23 |
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P.d0t posted:So while we're waiting to overcome this rut, I just wanted to ask if the players (or anyone else reading the game thread) are enjoying themselves so far. And specifically, is my writing any good and/or does my character make any sense? I just saw this post now, so a month delayed but still heartfelt in response. Michael Jackson continues to have a good time, and I think Sereia has made sense so far. She needs a hug to stop being so emo, though.
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# ? Aug 5, 2015 22:01 |
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Since we're almost to the point of levelling, I was debating re-speccing Sereia again. Mostly because a) we need some dedicated healing, and; b) melee Like, I'm probably not going to get much use out of sorcery point+smite fuckery™ in this ideas:
2) Bard1/Sorcerer3: Gets access to Healing Word, plus Bardic Inspiration ain't bad; get to keep Draconic Sorcerer (mostly for flavour, but AC is alright too) 3) Valor Bard4: Healing Word, armor and weapon profs, extra attack at 6th; Bardic Inspiration, Song of Rest, and Expertise are just gravy. Not really sure it fits the character, though 4) Cleric4: Flatout rebuild from the ground-up, get Healing Word. Either Life or maybe War for archer fuckery? (haven't put much thought into this one) Suggestions?
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# ? Aug 10, 2015 01:06 |
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P.d0t posted:words
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# ? Aug 10, 2015 07:25 |
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alright, so looking at Tempest Cleric4, how's this sound for spell selection? Cantrips Guidance Mending Sacred Flame Thaumaturgy Level 1 Bane Bless Sanctuary Healing Word Shield of Faith Guiding Bolt Level 2 Spiritual Weapon Lesser Restoration Domain Thunderwave Fog Cloud Gust of Wind Shatter
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# ? Aug 10, 2015 10:02 |
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P.d0t posted:halp In terms of level 1 spells, I think the tiers are basically: Amazing > Guiding Bolt / Healing Word Occasionally useful > Inflict Wounds / Cure Wounds / Detect Magic / Detect Poison and Disease / Protection from Evil and Good / Bless Garbage > Command / Create or Destroy Water / Detect Evil and Good / Purify Food and Drink / Sanctuary / Shield of Faith / Bane The same for level 2 spells would be along the lines of: Amazing > Silence Occasionally useful > Enhance Ability / Gentle Repose / Hold Person / Locate Object / Spiritual Weapon / Warding Bond / Lesser Restoration Garbage > Blindness/Deafness / Calm Emotions / Continual Flame / Find Traps / Prayer of Healing / Protection from Poison / Zone of Truth / Aid / Augury Practically speaking, in terms of prepared spells, you won't have a huge amount of slots. Four from cleric levels, and three from wisdom bonus, for seven total before domain spells. It really depends on the kind of character you want to play though. I think the first step is to figure out how you're behaving in combat: if that's attacking with a bow, you can dedicate your spell slots to healing word, and fill out the remainder with rituals and situational spells. If you're attacking with cantrips or spells, the spell selection would need to look rather different. Approaching it from the assumption that you're attacking with a bow, with or without the sharpshot feat, I would suggest something along the lines of: Cantrips: Guidance / Mending / whatever else Cleric slot #1: Healing Word [1] Cleric slot #2: Silence [2] Cleric slot #3: Warding Bond [2] Cleric slot #4: Enhance Ability [2] Wisdom slot #1: Locate Object [2] Wisdom slot #2: Gentle Repose [2-R] Wisdom slot #3: Detect Magic [1-R] Domain: Fog Cloud / Thunderwave / Gust of Wind / Shatter That spread lets you participate in all areas of the game with reasonable competence, if not always as the main driver of the story. The cross-section is more or less: Combat pillar: Attacking with a bow, for significant damage if sharpshot is part of the build. Several good crowd control and battlefield control spells for difficult fights between silence, thunderwave, fog cloud, gust of wind and shatter. I would rather expect that 90% of your spell slots are for healing word in-combat, with one or two level 2+ spell slots in reserve for real spells when the situation demands it. Most of your actions end up being arrow-related. Interaction pillar: Silence is also a ritual, and can be applied in a number of creative and effective ways if used as such. Guidance lets you contribute directly and meaningfully to all skill challenges encountered, whether you resolve them yourself or otherwise. Mending lets you solve problems that might come up (such as damaged boats, wagons, or other transportation) and also keeps the party properly stocked in arrows and their gear maintained, which is more of a roleplay value than anything else, but is worth having. Locate object is worth having in reserve for roleplay and time-sensitive "I know where I'm going" issues. You need to plan to use it well but it's highly effective when it works. Exploration pillar: Warding bond is not a terrible spell to cast when someone like Quilian wanders off to scout. It helps to ensure he comes back alive, and is also a very immediate "something just went wrong" feedback relay. Enhance ability, similarly, helps to ensure that people succeed at their chosen roles. That spell doesn't really come into its own until you get level 3 spell slots, when one casting can affect two people: at which point, an hour of advantage to dexterity (i.e. stealth) checks ensures that Lothire and I can successfully infiltrate and map an area safely. Having half your spells as rituals makes a lot of sense to me when your primary spell plan is healing word. Gentle repose helps to mitigate raise dead concerns, as well as concerns of things rising as undead. Detect magic is always useful, particularly for spotting magical traps or buffed enemies. There's a hundred uses for silence as a ritual and most of them are fun.
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# ? Aug 11, 2015 06:17 |
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Spells hm? Your cantrips are pretty much the best choices since you've got jackshit to choose from . I assume you're probably not going to drop the healer feat so wahey here goes.
Then your domain stuff obviously and things that have benefits at different times.
*Combine these two for fun and profit +3 ac on someone, +1 to saving throws, and resistance to all damage(In the form of you essentially taking half of what they would have taken). Successful Businessmanga fucked around with this message at 07:04 on Aug 13, 2015 |
# ? Aug 12, 2015 05:44 |
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A Darker Porpoise posted:I assume you're probably not going to drop the healer feat so wahey here goes. I think the combination of sharpshooter+bless on Sereia, Lars and Ursa to enable them to contribute to the safety of the back lines is a good life choice. Obviously that can't be 600' away if Sereia is going to use healing word to keep people up, but 60' away and around a corner or behind an obstacle for a reasonable amount of cover (or inside an illusion) is perfectly viable. Waador fucked around with this message at 08:31 on Aug 12, 2015 |
# ? Aug 12, 2015 08:28 |
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Ah fair enough. I'll be respeccing a bit as follows once we get a long rest to level up. Gonna rebuild from the ground up with the same goal in mind there are weird things on my sheet that are holdovers from when I thought I'd be in melee some of the time. Level 1 base: Ability scores shifted to fix the issue where I figured I'd actually be in melee from time to time. Swapped sleight of hand to insight. Changed disguise kit from the urchin background to Cooking utensils and thieve's tools to playing cards. Lucky becomes Crossbow expert. (Be happy Ryuu ) Ability Scores: 15 15 14 10 8 8 array STR: 8(-1) DEX: 16 (+3) CON: 14 (+2) INT: 8 (-1) WIS: 16 (+3) CHA: 10 (-1) Used human(variant) to add a point to dex and a point to wis. HP: Goes up by 1 with the altered con starting at 12 Skill Proficiencies: Acrobatics(H), Animal Handling(R), Perception(R), Intimidate(Background), Stealth(Background), and Survival(R) Tool Proficiencies: Cooks Utensils(Background), Playing Card Set(Background) Feats: Sharpshooter(Free level 1 feat)- No disadvantage on long range attacks. Ranged attacks ignore half cover and three-quarters cover. Before making an attack I can take -5 to hit, on a hit the attack deals +10 damage. Crossbow Expert: Removes the loading tag from crossbows, removes disadvantage when firing ranged weapons from within 5', allows a bonus action attack with a hand crossbow when attacking with a one handed weapon. Background: Gangmember (Custom off of Urchin) Level 2: Didn't change much just my superiority maneuver. Taking the average hp 6+2 (New total is 20) Archery style(+2 to ranged weapon attack rolls.) 4 d8 superiority dice with 2 maneuvers Precision shot- Before or after an attack roll a d8 and add the result to the attack roll. Maneuvering attack- On a hit spend a superiority die add the result to damage, one ally in visual or audio range can spend their reaction to move half their speed without provoking attacks of opportunity from the target of the attack. Level 3 Nothing changed but the number of poultices I can make via stat shuffling. HD rolled is 4+2 so 26 hp Ranger Variant grants me poultice making, I can spend an hour making 3(wis mod) poultices that heal 1d6 per 2 ranger levels I have(rounded up) so I have 3 doses of 2d6 healing I can slap out from time to time. The medicine can only be applied by me. Taking the hunter archetype and picking up horde breaker which once on each of my turns lets me make an extra attack for free against a target adjacent to one I've attacked. Level 4 Rolled a 2+2 so hp is now 30 Taking +2 to dex for my ASI. New stat block: The link in the name is to an updated sheet with all the edits. Name: Lars "Longshanks" Borikfikod Trenchglazed Race: Human (Variant) Class: Ranger (Spelless variant) Level 4 Faction: Emerald Enclave Age: 22 Height: 6'4" Weight: 230lb Alignment: Sociopath Ability Scores: STR: 8(-1) DEX: 18 (+4) CON: 14 (+2) INT: 8 (-1) WIS: 16 (+3) CHA: 10 (0) Used human(variant) to add a point to dex and a point to wis. HP: 30 AC: 16(18 with shield) Initiative: +4 Saving throw proficiencies: Strength, Dexterity, Skill Proficiencies: Acrobatics(H), Animal Handling(R), Perception(R), Intimidate(Background), Stealth(Background), and Survival(R) Tool Proficiencies: Cooks Utensils(Background), Playing Card Set(Background) Feats: Sharpshooter(Free level 1 feat)- No disadvantage on long range attacks. Ranged attacks ignore half cover and three-quarters cover. Before making an attack I can take -5 to hit, on a hit the attack deals +10 damage. Crossbow Expert: Removes the loading tag from crossbows, removes disadvantage when firing ranged weapons from within 5', allows a bonus action attack with a hand crossbow when attacking with a one handed weapon. Languages: Common, Dwarven, Halfling. Background: Gangmember (Custom Variant off of Urchin) Personality Traits: I hide scraps of food and trinkets away in my pockets. Ideal: People. I help the people who help me— that’s what keeps us alive. Bond: I owe my survival to another urchin who taught me to live on the streets. Flaw: I'd rather kill someone in their sleep then fight fair. Favored Enemy: Human- As a gang member in the big city Lars has studied his own kind intensely and gotten good at tracking them down and casing a mark. Dwarves- The Borikfikod were always at odds with some gang or another and Lars has taken the lessons of gang warfare to heart. Favored Terrain: Grasslands Money: 164.64 gp Armor: Studded leather 13lbs Shield+Pot 10lbs Traveler's clothing 4lb Weapons: Sharktooth longsword(Double weapon dice on unarmored targets) 3lbs Longbow 2lbs Quiver 1lb 102 arrows 5lbs Daggers x3 3lbs Tools: Cook's utensils 8lbs Gear: Backpack 5lbs Map of Athkatla A glass orb filled with moving smoke A small knife 1lb Hammer 3lb Crowbar 5lb Piton .25lb Mess kit 1lb Tinderbox 1lb 2 torches 2lb Water skin 5lb The spice pouch equivalent of a component pouch 2lb Magic Items: Driftglobe- Glows as the light spell and follows within 60', can cast the daylight spell once per long rest. Wing Suit 3 charges- Bonus action to activate and gain a 30' fly speed, altitude drops by 5 every turn and must move 30' horizontally to stay afloat. Can be recharged at an air elemental hotspot thing. Weight:74.25/120 Successful Businessmanga fucked around with this message at 04:31 on Aug 14, 2015 |
# ? Aug 12, 2015 10:11 |
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P.d0t posted:ideas: Today I am leaning towards.. Bard2/Sorcerer2. so far in 5e, I've played a Rogue (archer), a Cleric (healer), and a Bard (healer) I've kinda got no use for Paladin anymore in this game, but I'm liking Sorcerer and want to stick with it; this seems like the best way to get Healing Word for baseline healer-competence, and Song of Rest is a good support-y thing to have (otherwise Bard1 would be adequate, IMHO) Favoured Soul would be alright for the Domains, i.e. more spell selection, and Medium Armor means 14 DEX and then pump CHA forever if I wanna be a fulltime caster. Draconic Sorcerer would mean 13 CHA for MC, then pump DEX for AC and weapon-usage, thus meaning my spell selection would be geared more narrowly towards support stuff/anything that doesn't rely on spellcasting mod. Which will probably help me a lot; I'm an in-the-box thinker, so the fewer valid options I have, the better
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# ? Aug 13, 2015 09:41 |
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Hey everyone sorry for the delay in updating for the new level I had a particularly long ride home from meeting family yesterday anyway heres my 4th level character sheet.
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# ? Aug 13, 2015 17:13 |
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Did everyone level while I was on vacation? I thought you at least needed a short rest to trigger that when experience is reached. I'll work on a fourth level sheet for Darys tonight.
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# ? Aug 13, 2015 17:47 |
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You need a long rest to actually level.
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# ? Aug 13, 2015 17:55 |
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I haven't actually applied my level up to Lars in the thread, I just did the work ahead of time. Except for a few small choices I have to consider along the way I can basically slap down a sheet for Lars level 1-20 in a few minutes .
Successful Businessmanga fucked around with this message at 23:58 on Aug 13, 2015 |
# ? Aug 13, 2015 21:59 |
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Double post but whatever! Waador was interested in seeing how the spread of damage was back and forth through the game so I'm indulging these whims. The damage tally!
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# ? Aug 14, 2015 11:16 |
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A Darker Porpoise posted:Double post but whatever! Waador was interested in seeing how the spread of damage was back and forth through the game so I'm indulging these whims. - Four: 91 to 1 - Lars: 10 to 1 - Darys: 7 to 1 - Quilian: 6 to 1 - Sereia: 6 to 1 I might go through this and compile a slightly more detailed listing of damage dealt and received by damage type. Will probably truncate it down to encounter rather than round-by-round though. Will have to think about how to format it.
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# ? Aug 14, 2015 15:18 |
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DM Question: Magic Initiate feat says "choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again." Would that mean you can only ever cast it 1/day? Or if you have slots, you could use those to cast additional uses of it? The word "learn" implies that you always have the spell prepared/it's treated as a "known" spell for you. That might make life easier if I just say "I wanna be [Class]4 but also have Healing Word," which is mechanically kind of checking all the boxes I want.
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# ? Aug 14, 2015 22:12 |
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I think the wording is that you only ever get 1 use of it, but I am not entirely sure. But I will let you use your spellslots to cast it, at least for now and with Healing Word. I reserve the right to change it later though if I feel it is broken.
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# ? Aug 14, 2015 23:02 |
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# ? Apr 27, 2024 05:10 |
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Yeah, I think it doesn't specify slot usage because... well, anyone could take this feat, including classes with no slot progression. Although on the other hand, Martial Adept has the "if you already have Superiority Dice you get one more"-clause, so who really knows the intent? not Mearls
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# ? Aug 14, 2015 23:22 |