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Applied to 2poor4crowns even though I just crowned the gently caress out of this game.
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# ¿ Apr 20, 2015 00:19 |
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# ¿ Apr 28, 2024 14:03 |
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Can anyone verify whether the colosseum's troops scale and, if so, how that happens? It seemed pretty neat until I realized that Hoplites aren't going to be very useful much longer.
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# ¿ Apr 29, 2015 01:41 |
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Jaysus posted:
That's a good haul, but one of the great things about this game is that i can steamroll four 60k bases in like 10 minutes if I don't suffer losses. (At the moment, the key to not suffering losses is to take advantage of the horribly unbalanced Cataphract/Knight/Lancer)
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# ¿ May 23, 2015 22:34 |
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Jaysus posted:I still had 6 elite royal companions. Those losses didn't halt my farming. 3 of those fuckers eat up any base below gunpowder. Yeah I had a guy steamroll my base earlier today with 6 elite royal companions. I eventually stopped them but not before they'd taken all my loot. That's with nearly maxed out walls. Slaan posted:At the moment Greece and France are incredibly good because they have ultra-powered Cavalry. Rome is also good because they have large armies with excellent infantry. Yeah, I'm kind of regretting not rolling France, but with Rome, the bonus to army size is pretty great. Plus, legions really help make taking out bases faster because of the added DPS and their extra health keeps them from dying so easily to random poo poo. I'm using 12 Knights to pave the way, then laying down 16 legions to mop up behind them. I don't have the roided out cavalry, so I have to be more selective about what I attack, but I can usually pull it off with no losses.
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# ¿ May 24, 2015 17:35 |
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FrensaGeran posted:The question for me is whether it's better in the long run to sacrifice security by making a base where every building is connected to a road, or just forget that loot bonus and wall up my defense and storage to protect against raids. In general, my experience has been that unless I'm taking an extended leave, my income from raiding outstrips village income by an enormous amount. Connect as much poo poo as you can without compromising defense. I'll add another Medieval Age tip: Ballista Towers will gently caress up your efficiency in a very real way if you use Heavy Cavalry. The only times I've ever had to wait more than a minute before raiding again is when I hosed up an attack and Ballistas didn't get knocked out in the first few seconds. In general, a base has to have a decent amount of loot to be worth hitting if it has a Ballista for me. When I do hit them, I generally try to open with my mercs and knock them out before dropping horses. If the ballista is centralized and well protected, it's usually an automatic "NEXT" for me. This works to your advantage too. Protect your Ballista Towers well, invest in the upgrade for an extra one, and keep them somewhat centralized and covering likely points of entry. I still occasionally have people roll over my base, but they usually lose their entire army in the process, and I get those sweet, sweet crowns.
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# ¿ Jun 3, 2015 03:19 |
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Malgrin posted:This game has a serious economic problem. I'll start with the farms and caravans. A level 6 farm produces 777/hr in my village, I've done the library upgrade but that's about it to improve that. A caravan of the same level and with the same improvements produces the exact same amount. Upgrading to level 7 costs 70,000, and takes 16 hours. 16*777 +70,000= 82,432, the total cost to upgrade a farm. The additional upgrade adds 130/hr, which which translates to 26 days to pay for the upgrade. I'm going to assume at the start here that we are upgrading both farms and caravans equally. There is certainly an argument that you need more gold than food, so building caravans is better worth it, and that's a fair argument.
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# ¿ Jun 6, 2015 00:11 |
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# ¿ Apr 28, 2024 14:03 |
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The key to farming in this game is to never get your army killed. Even if that means passing on higher value targets. In the end, you make the difference up by never having any downtime.
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# ¿ Jul 8, 2015 13:41 |