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Orgytron
Aug 11, 2007
Applied to 2poor4crowns even though I just crowned the gently caress out of this game.

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Orgytron
Aug 11, 2007
Can anyone verify whether the colosseum's troops scale and, if so, how that happens? It seemed pretty neat until I realized that Hoplites aren't going to be very useful much longer.

Orgytron
Aug 11, 2007

Jaysus posted:



HOLY gently caress, BOYS

That's a good haul, but one of the great things about this game is that i can steamroll four 60k bases in like 10 minutes if I don't suffer losses.

(At the moment, the key to not suffering losses is to take advantage of the horribly unbalanced Cataphract/Knight/Lancer)

Orgytron
Aug 11, 2007

Jaysus posted:

I still had 6 elite royal companions. Those losses didn't halt my farming. 3 of those fuckers eat up any base below gunpowder.

Yeah I had a guy steamroll my base earlier today with 6 elite royal companions. I eventually stopped them but not before they'd taken all my loot. That's with nearly maxed out walls.




Slaan posted:

At the moment Greece and France are incredibly good because they have ultra-powered Cavalry. Rome is also good because they have large armies with excellent infantry.

Yeah, I'm kind of regretting not rolling France, but with Rome, the bonus to army size is pretty great. Plus, legions really help make taking out bases faster because of the added DPS and their extra health keeps them from dying so easily to random poo poo. I'm using 12 Knights to pave the way, then laying down 16 legions to mop up behind them. I don't have the roided out cavalry, so I have to be more selective about what I attack, but I can usually pull it off with no losses.

Orgytron
Aug 11, 2007

FrensaGeran posted:

The question for me is whether it's better in the long run to sacrifice security by making a base where every building is connected to a road, or just forget that loot bonus and wall up my defense and storage to protect against raids.

In general, my experience has been that unless I'm taking an extended leave, my income from raiding outstrips village income by an enormous amount. Connect as much poo poo as you can without compromising defense.




I'll add another Medieval Age tip: Ballista Towers will gently caress up your efficiency in a very real way if you use Heavy Cavalry. The only times I've ever had to wait more than a minute before raiding again is when I hosed up an attack and Ballistas didn't get knocked out in the first few seconds.

In general, a base has to have a decent amount of loot to be worth hitting if it has a Ballista for me. When I do hit them, I generally try to open with my mercs and knock them out before dropping horses. If the ballista is centralized and well protected, it's usually an automatic "NEXT" for me.

This works to your advantage too. Protect your Ballista Towers well, invest in the upgrade for an extra one, and keep them somewhat centralized and covering likely points of entry. I still occasionally have people roll over my base, but they usually lose their entire army in the process, and I get those sweet, sweet crowns.

Orgytron
Aug 11, 2007

Malgrin posted:

This game has a serious economic problem. I'll start with the farms and caravans. A level 6 farm produces 777/hr in my village, I've done the library upgrade but that's about it to improve that. A caravan of the same level and with the same improvements produces the exact same amount. Upgrading to level 7 costs 70,000, and takes 16 hours. 16*777 +70,000= 82,432, the total cost to upgrade a farm. The additional upgrade adds 130/hr, which which translates to 26 days to pay for the upgrade. I'm going to assume at the start here that we are upgrading both farms and caravans equally. There is certainly an argument that you need more gold than food, so building caravans is better worth it, and that's a fair argument.
A level 9 produces 1228/hr. To upgrade to level 10, that costs 240,000, and takes 2 days, so that's a total cost of 300,000. The upgrade adds 200/hr, which makes for 62 days of production. As level 9 is the highest I've built, I can't say for sure what it is beyond that, but given the curve, I can only assume they get more expensive and pay off even less as you go up. Additionally, these can be raided for 50% of stored, so it'll actually take significantly longer to get your payoff. So, very long run, these are still worth upgrading, but you don't see any additional gold production until after 2 months for just one level's upgrade, slightly ridiculous.
Obviously, this shouldn't be your primary source of production. This should be raiding, and is where the game's economy really starts getting hosed up. First, it's really cool that you get to keep your army, and a big part of why I have kept playing this game. This means more active raiding time, and less waiting around, as compared to CoC. However, at TH7-TH8, I'm finding the upgrade costs for CoC are fairly similar to this game's Gunpowder age, which is something like the 5th or 6th age. I've found so far that a good offense can beat pretty much any defense, especially with the use of tactics. Unfortunately, tactics take 35-40 minutes per, and you can only build one at a time, so if you are counting on tactics, you can only do a few in a row before you have to take a break for a few hours. To fight a similar level base, you pretty much need to do this, but will result in short bursts of very productive farming.
As a fresh Gunpowder, I've found it's hard to fight a decent Medieval base without using Tactics (basically all my units are still medieval), so if I want continual farming, I still pretty much need to focus on classics. I tend to go for anything with a combined 70,000 or more. These two approaches require either choosing higher or lower medals, and both have their good and bad sides. Lower medals means you constantly have to be attacking with the intention of lowering your medals. Throughout the day, people will also send their units at you, also trying to lower their medals. This process is frustrating and gets really annoying.
However, getting higher medals means you have to sift through the really good bases versus the sort of decent bases, and figure out which ones are actually worth your time and at least one tactic (and miscalculating means you're back to CoC-like waiting times between farms).
By comparison, in CoC, it takes about 10-15 minutes to build a barbarian army, and with that army, I rarely find less than a combined 300k, plus some amount of DE (which is probably what this game's oil will be like). At constant farming in this game, 70k combined, that's roughly 4 attacks, so about 15 minutes (including searching for opponents), assuming you don't lose many troops (a few footmen will build while you're fighting the next battle). So, for me right now, farming in CoC, I can have about 12ish minutes of inactivity, followed by about 5 minutes of farming, to get 300k resources, or 15 minutes of active farming to get 300k resources. I know which I prefer.
Maybe I'm just bellyaching that this game takes too much time to farm, but that's what I feel like. I've noticed that both this thread, and game chat, has significantly died down since the game started, and it seems like people aren't sticking around, and probably for this reason.
Am I wrong? I dunno, maybe here pretty soon farming becomes pretty easy...but it sure doesn't feel like it.

:yikes:

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Orgytron
Aug 11, 2007
The key to farming in this game is to never get your army killed. Even if that means passing on higher value targets. In the end, you make the difference up by never having any downtime.

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