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Malgrin
Mar 16, 2010
Has anyone put much thought into classical age army compositions? I'm Chinese, so I've generally been throwing horsemen (as opposed to raiders) + Chu Ko Nu at towns and finding this fairly successful. However, sometimes there's a well placed ballista that just ruins this plan, so I'm now trying to work more of the Phalanxes into my army.
What have you found is successful?

gromdul posted:

I tried a new tactic. I would queue my barracks but then not wait and just attack with the army I had. I was trying to drop trophies and farm at the same time. My first raid was with three archers, but that didn't do much, just took out a few farms.

I feel like if you think you can take out all defensive structures, it's much better to go for a full army comp, since you get to keep your survivors. With my Horse + Archer comp, most of my archers usually survive (except now I'm having some difficulty with Ballista, so...)

Malgrin fucked around with this message at 21:26 on Apr 20, 2015

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Malgrin
Mar 16, 2010

Malgrin posted:

Has anyone put much thought into classical age army compositions?


Well, in response to my earlier question, I've devolved into just using all horse archers, all the time. It doesn't exactly do much for getting trophies (does anyone care yet?), but it's pretty phenomenal for getting resources. Right now I can field 18 of them, and as long as bases aren't too walled in, I just roll over the resources and lose at like 30%. I've been getting about 20-30k of each per attack, and each wave of horse archers takes about 9 minutes to build. So, as far as time spent per resource gained, this seems pretty effective.

e: After dropping about 100 trophies, I've come full circle. I am still having a hard time with ballista, as my crossbowmen only have range on it if they come at it from the right angle...straight on and they start dying. So, if a town doesn't have a ballista, I barely need to rebuild troops to fight again, which speeds things up. So, I just have to find the right trophy range for farming I guess

Malgrin fucked around with this message at 04:08 on Apr 24, 2015

Malgrin
Mar 16, 2010

Jaysus posted:

GP has some spots open. If I kicked you and you're active, my bad. Kicked anyone with a 0/0 ratio.

Just applied

Malgrin
Mar 16, 2010
This game has a serious economic problem. I'll start with the farms and caravans. A level 6 farm produces 777/hr in my village, I've done the library upgrade but that's about it to improve that. A caravan of the same level and with the same improvements produces the exact same amount. Upgrading to level 7 costs 70,000, and takes 16 hours. 16*777 +70,000= 82,432, the total cost to upgrade a farm. The additional upgrade adds 130/hr, which which translates to 26 days to pay for the upgrade. I'm going to assume at the start here that we are upgrading both farms and caravans equally. There is certainly an argument that you need more gold than food, so building caravans is better worth it, and that's a fair argument.
A level 9 produces 1228/hr. To upgrade to level 10, that costs 240,000, and takes 2 days, so that's a total cost of 300,000. The upgrade adds 200/hr, which makes for 62 days of production. As level 9 is the highest I've built, I can't say for sure what it is beyond that, but given the curve, I can only assume they get more expensive and pay off even less as you go up. Additionally, these can be raided for 50% of stored, so it'll actually take significantly longer to get your payoff. So, very long run, these are still worth upgrading, but you don't see any additional gold production until after 2 months for just one level's upgrade, slightly ridiculous.
Obviously, this shouldn't be your primary source of production. This should be raiding, and is where the game's economy really starts getting hosed up. First, it's really cool that you get to keep your army, and a big part of why I have kept playing this game. This means more active raiding time, and less waiting around, as compared to CoC. However, at TH7-TH8, I'm finding the upgrade costs for CoC are fairly similar to this game's Gunpowder age, which is something like the 5th or 6th age. I've found so far that a good offense can beat pretty much any defense, especially with the use of tactics. Unfortunately, tactics take 35-40 minutes per, and you can only build one at a time, so if you are counting on tactics, you can only do a few in a row before you have to take a break for a few hours. To fight a similar level base, you pretty much need to do this, but will result in short bursts of very productive farming.
As a fresh Gunpowder, I've found it's hard to fight a decent Medieval base without using Tactics (basically all my units are still medieval), so if I want continual farming, I still pretty much need to focus on classics. I tend to go for anything with a combined 70,000 or more. These two approaches require either choosing higher or lower medals, and both have their good and bad sides. Lower medals means you constantly have to be attacking with the intention of lowering your medals. Throughout the day, people will also send their units at you, also trying to lower their medals. This process is frustrating and gets really annoying.
However, getting higher medals means you have to sift through the really good bases versus the sort of decent bases, and figure out which ones are actually worth your time and at least one tactic (and miscalculating means you're back to CoC-like waiting times between farms).
By comparison, in CoC, it takes about 10-15 minutes to build a barbarian army, and with that army, I rarely find less than a combined 300k, plus some amount of DE (which is probably what this game's oil will be like). At constant farming in this game, 70k combined, that's roughly 4 attacks, so about 15 minutes (including searching for opponents), assuming you don't lose many troops (a few footmen will build while you're fighting the next battle). So, for me right now, farming in CoC, I can have about 12ish minutes of inactivity, followed by about 5 minutes of farming, to get 300k resources, or 15 minutes of active farming to get 300k resources. I know which I prefer.
Maybe I'm just bellyaching that this game takes too much time to farm, but that's what I feel like. I've noticed that both this thread, and game chat, has significantly died down since the game started, and it seems like people aren't sticking around, and probably for this reason.
Am I wrong? I dunno, maybe here pretty soon farming becomes pretty easy...but it sure doesn't feel like it.

Malgrin
Mar 16, 2010
This is for Flagonofwine. It's pretty close to what my old medieval base looked like. It's a lovely paint sketch, but I think you can figure it out. Black lines are walls, grey lines are structures. There were probably gates in there too. If you have extra walls, you can even create some space between the walls and your ballista.

Malgrin
Mar 16, 2010
So, new farming trick. If you have time to farm, and need to hold onto that until you can spend it later, farm up at low medals, and then start climbing medals up to like 450-500. At that point, almost no one will attack you. Most of the attacks will come from people intentionally trying to lower their medal count. Every now and then, you'll get a real attack, but they'll wipe your whole base and give you a long shield.
When I've sat with any amount of resources at 200-300 medals, I get attacks that only do about 20-40% total damage, don't give me a shield, but still take 50% or more of what's available.

Malgrin
Mar 16, 2010

psychicattack posted:

thank you for sparing me the humiliation of saying "yeah I know someone took the time to help me out with base suggestions but gently caress you, I didn't read it so write it out again." I have been feeling bad about this for two weeks it would seem

Hahaha, well, I was like, I'm sure there are other people that could use this. It's probably not the best base you could build, but it worked fairly well. I felt like no matter what I did, they could get to my storages, so I made it really hard to get to more than half.
Still trying to figure out a good layout for Gunpowder....

Malgrin
Mar 16, 2010
That looks quite a bit like my base. THIEF!
Actually, I take that back, I think I've stolen pretty much all your bases, and it's maybe had an impact on my base designing....

Malgrin
Mar 16, 2010

Jaysus posted:

Haha, just looked at yours and there are definite similarities. I keep my bases looking most like this. I've tried centering Angkor and Acrop, and no way is that going to be effective. I like my style of base design.

Yeah, I tried centering Angkor and leaving Acrop out, but either one of them takes up so much space inside your base that you lose the ability to segregate your mills/marketplaces. You end up with a base where a wall sapper and 20 goblins can take everything, and it sucks.
Also, how are your walls that level? I'm pretty sure cheating is the only possible answer.

Malgrin
Mar 16, 2010

Orgytron posted:

The key to farming in this game is to never get your army killed. Even if that means passing on higher value targets. In the end, you make the difference up by never having any downtime.

I actually mostly just run with 30 of the resource cavalry, throwing 6-9 of them at a base at a time, looking for bases where I can pick up 75-100k of each per attack. It means a lot of nexting, which means I can usually build 6 units (with 3 barracks up) during each attack, and it takes a long time for me to run out of units. If I ever do, I just go do something for like 5 minutes and come back to it. It's a pretty efficient method, but I think I just spend less time at it than Jaysus.

Malgrin
Mar 16, 2010
I feel like we should update the OP, especially in regards to wonders and countries. Maybe we should even put this at the top as very important information.

If you're new to this game, you have some fairly important, big decisions to make early on for which nation and which wonder to build. Jaysus and I have done a lot of talking, and we've really narrowed down your decision making. Don't worry, if you've picked the wrong nation or wonder, you can change it for 600 crowns. This game makes it pretty easy to farm up crowns, so don't panic, start saving. One problem with deciding on wonders and nations is that you frequently won't know how good a wonder is until you've played this game for awhile. So please take our advice, and don't waste crowns. I'm already up to 1800 wasted crowns, so don't do that.

Here is my general ranking for nations:
Greek: Pick this nation. Most importantly, you get the best unit in the game, the horse-tank, with additional hit points. You also get to finish any building early, +5 minutes per age. At enlightenment, you get to finish any buildings 35 minutes early. Finally, you get 5% back from any construction you do. This adds up over the course of the game.
French: They also get an improved horse unit, and its has improved damage. They get additional bonus troops from alliance members (+3), and they train armies faster, which is handy.
Romans are also pretty sweet. They get an improved foot soldier, and they become pretty badass in industrial when foot soldiers become ranged units. They also get +10% max army size, which will be significant when/if we ever get wars.
British are ok. They get improved archer range and +10% loot. It adds up.
Chinese look really good on paper, but really aren't that great.They get crossbow units that do extra damage, 1 free peasant, and bonus defenders. The extra peasant is useful sometimes, especially for upgrading walls. If you can upgrade walls anytime, you will almost never lose gold to looters.
Germans also get the improved foot soldiers, but they otherwise suck. Rally is bad, and glitchy, so getting an upgraded rally is inconsequential.
Japanese are pretty much the worst. They have an improved footman (strong damage). You get a town center that shoots arrows, and your peace treaties last longer (bought and due to failed defenses). These are both bad perks.
If you need more info on nations than that (really just pick Greek), go here:
http://dominations.wikia.com/wiki/Nations

The next significant decisions involve what Wonder to build. Hint: Most of them suck.
Bronze Age: Acropolis (Defense), Pyramids (Food), and Stonehenge (Gold). No, I didn't skip a wonder, there are really only three. Pick Acropolis, it speeds up the rate your defenders spawn. Later on, as long as you design your base around it, it becomes really strong, especially in Gunpowder. I'm maybe being a little to harsh on Hanging Gardens -- it is a good source of trade goods, but ONLY if you have 2 workers available at all times. Don't pick it.
Classical Age: has Notre Dame. Really, that's it, just go build it. You will save yourself so much time farming if you just build Notre Dame. Coliseum is worth mentioning because it shits out footmen. When paired with Acrop and Angkor, it becomes a bit of a mess.
Gunpowder Age: Angkor Wat, Versaille, Taj Mahal, and Temple of Tikal. Angkor Wat is amazing. It heals your defensive units in a pretty big circle. You will wipe your army against a half-decently built Angkor Wat base. Versaille is worth noting because it slows down nearby invading armies and ups the health of your attacking and defending armies. According to the wiki, the health bonus is 10%, and the slow is 40% within a 4 square range. Taj Mahal gives you +2% loot stolen from attacks, and a free mercenary army once per day. This is ok, but not great. Temple of Tikal is worthless.
Industrial Wonders: http://www.dominationspros.com/2015/06/industrial-age-wonders.html
In case you're a lazy goon:
Statue of Liberty:
Air Defense Attack +20%, Boost Range +8
Air Unit Training Time Reduction -20%
Kremlin:
Wall Health +20%, Boost Range +8
General Cooldown Reduction -40%
Eiffel Tower:
Factory Training Time Reduction -20%
Free 100 Oil per day
Based on this, I have to go with Statue or KremlinEiffel Tower. Eiffel is badI'm not even collecting oil yet, so I have no clue how much 100 oil per day is, and I don't know how much time I'll spend building things in the Factory. Jaysus may have a better idea of which of these is best because he's farther into enlightenment than me. Kremlin is pretty ok if you've put a ton of money into walls, and the General CDR is nice, since my Generals are frequently on cooldown from attacks. The general strength of air units in Industrial will really determine which of these two is best, so Jaysus will have to test the waters for us. Gate is laughably bad.

There are a couple other topics I want to write about we should probably put in here for new players.
Base Layouts: At some point I'll post my gunpowder layout, and then Jaysus posted his enlightenment layout on this page. Anyone want to post a classical and medieval layout that seems to work? One problem with layouts in this game is that wonder choices will dramatically alter how you build your base, but the general concepts remain the same: wall in resources and towers, don't have a wall that makes 4 corners, and stuff like that.
Attacking: In classical and medieval, using tanks + archers + footmen works pretty well to conserve your army and keep attacks going. Once you hit late medieval and early gunpowder, this method really starts to slow down in terms of efficiency. At that point, I really recommend raiders (we call them gobs or horse gobs cause CoC). These guys have pretty great health, take a minute and a half to build, and go straight for resources. You have to keep in mind that they die to 1 ballista shot, but they hold up well under catapults. Redoubts shred them pretty well, and a concentrated grouping of archer towers will kill them. However, using good planning, 6-9 of these can take 50-100% of resources in easy target bases. This will take you about a minute, and then you can queue up 6-9 more raiders and attack again while those build. I generally find I build 3-6 raiders between attacks (so I spend 1-2 minutes nexting most of the time), and I look for bases with a combined 150k minimum (e.g. 75k/75k), but usually aim for 200-250k. If I go for a 150k base, it's because I can take it with 3-6 raiders, it's a completely open base, or I've been nexting for several minutes and am getting twitchy. You can still take bases with tanks + men, but this takes longer, and the higher you get in medals, the harder it is to farm. At 200 medals, it's really easy to farm, and by just using raiders, you lose (mostly) and keep your medals down. Also, there's very so little benefit to league bonuses. It's pathetic.

Farms/Caravans: These things give even fewer resources than in CoC, so unless you spend time raiding, you will not make it to Medieval. Also, you can mostly ignore upgrading these...see my rant on the previous page about how little they pay out if you want a wall of text burned into your eyeballs. I was having a few bad days of raiding...it happens.

Upgrading: When you hit a new age, upgrade your library and blacksmith/armory early. Upgrading these opens new research options at each. Early levels, I'd recommend researching horse-tanks first, starting in Medieval/Gunpowder, raiders are great to research first. Then I'd really recommend leveling Generals as often as you can once you have a Castle. They're really great on both offense and defense. For defensive structures, I'd do Ballista>Catapult>Archers>Stables>Garrison, but don't have all of any one of those down at a time (unless you want your base to be really easy to run over -- in which case just spend all your gold before logging out). Several ages give you the option of adding another house. These are usually the most expensive (gold) upgrade in an age, and are absolutely worth doing asap. More peasants are better.


e: stuff from suggestions and whatnot.

Malgrin fucked around with this message at 06:49 on Jul 12, 2015

Malgrin
Mar 16, 2010

Lazy_Liberal posted:

Or get coliseum and watch all your little soldiers kill the other person.

I rarely have problems with a coliseum unless there's also an Angkor Wat.

Malgrin
Mar 16, 2010

Jaysus posted:

100 oil per day is absolute poo poo, by the way. Not worth a drat thing. My oil wells get me 200 a pop (25/hour) and it's easy to pick off refineries with 3k in them with a couple horse gobs.

I had a feeling this was the case. Editing above.

Malgrin
Mar 16, 2010

Jaysus posted:

Word.

Also, I'm thinking Kremlin will be pretty drat legit. That extra wall strength is huge. Walls in this game are insanely necessary. I am about 50/50 level 7 and 8 walls, and they pretty much make me unattackable. The Kremlin makes you that much more of an unattractive target. However, I'm going to hold off until I see how effective air troops are.

Yeah, my Industrial section is highly speculative. I think Air is going to be pretty good though. I think just Archer towers and Air Defense can hit them.

Good point about the walls. But, if air is really good, walls are pointless, so, I'm really not sure.

Malgrin
Mar 16, 2010

Jaysus posted:

Mal ain't lyin about caravans and farms. Super worthless.

Hey, the higher level they are the more health they have. According to Dominations, that's apparently important...as there are multiple wonders that buff hp of random non-defensive buildings.

Malgrin
Mar 16, 2010
Ok, I messaged Soulex to ask if he's really done with this game, and if it's ok to steal most of his OP to rewrite a new one. I've started to rewrite it. Will probably post a new thread sometime this week.

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Malgrin
Mar 16, 2010
New thread here

P.S. How do we get a mod to close this one?

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