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The Deleter
May 22, 2010

Franklin Wilson

"Hey, hey! Line up, please. Here's your autograph. I'd frame that, if I were you.

Being named after two presidents of the USA wasn't enough for Franklin Wilson, nor was being the son of movie star and acclaimed TV actor Tommy Wilson. Now he is the single most marketed and commercialized EVA pilot in the Western Hemisphere.

Although it looked as if he was to follow in his father's footsteps as an actor, Franklin's first performance in a propaganda movie sponsored by NERV got him noticed by operatives, who saw he displayed characteristics that would make him an ideal pilot. After a few tests (arranged at great expense), results came back positive. However, Tommy Wilson had more ideas, and approached NERV with a deal. 1st Branch needed cash, Tommy made it, and Franklin could make it for them.

Now Franklin, along with being the pilot of an EVA unit, is also the face of NERV 1st Branch to the general public. Toys, magazines, cartoons and posters are adorned with his visage and the form of his EVA. He markets hope and security to the youth of today, his public appearances during times of crisis helping the citizens of New Boston stay calm and under control. The revenue from his merchandising brings 1st branch - and the Wilson estate - a considerable amount of income, which they would sorely miss otherwise.

Unfortunately, the deal includes Franklin.

Franklin has inherited the best and worst of his father's ideals and lifestyle. Arrogant, narcissistic and lacking any kind of self-awareness, Franklin buys into his own marketing machine as much as the children on the street. In his mind, he's going to save the world, and everyone else is there to help him achieve that goal. Although he is extroverted, friendly to his peers and generally non-confrontational, he is hostile to anything that misrepresents him or affects his public image, which has earned him reprimands on more than one occasion. On the bright side, he knows where the best parties are and where to get ahold of things that aren't so common after Second Impact, so having him as a friend will at least make your weekends interesting.

Franklin's dreadful personality does have one advantage - he does not take the threat of the Angels at all seriously, and is mostly unafraid during battle, although he has shown signs of stress in difficult situations. Whilst his mental stability can be questioned, his fortitude cannot, which makes him ideal to pilot an EVA.


EVA Morningstar

Based on the successful EVA prototype from NERV Japan, EVA Morningstar is Franklin's EVA, and is linked to him in his media franchise. Morningstar carries a modified super-grade anti-ballistics shield, and its role in battle is usually battlefield control and defensive warfare, using the shield to defend its allies and control the fight. Also, you can buy a figure of it for $59.99. The Christmas hit of the year!

quote:

Concept Aspect: Arrogant Celebrity Pilot
Sample Invoke: Can get ahold of people and things via celebrity pull.
Sample Invoke: Piss someone off or be out of touch with the world.


+3 Celebrity: All Eyes On Me*
Sample Invoke: Take control of a situation.
Sample Compel: Weigh in where he's not wanted, attract unwanted attention.

Skills: Contacts, Deceive, Physique, Provoke, Rapport, Will - 7 Points

+2 EVA Pilot: Defender of Earth
Sample Invoke: Defend someone or something important.
Sample Compel: Act stubbornly or refuse to budge from somewhere.

Skills: Athletics, Combat, Notice, Physique, Vehicles - 7 points

+1 Banter: Always Looking Good!
Sample Invoke: Woo the ladies, defend against mental attack.
Sample Compel: Look like a complete tool.

Skills: Contacts, Deceive, Empathy, Provoke, Rapport, Will - 9 points

7 points left over


Omega Aspect: Money Rules My Life
Sample Invoke: Splash come cash to make things happen.
Sample Compel: Be restricted by rules or contracts.


Skills:
+5: Provoke
+4: Contacts, Deceive, Physique, Rapport, Vehicles, Will
+3: Athletics, Combat
+2: Notice
+1: Empathy

3 points - boost vehicles to +4
2 points - boost Provoke to +5
1 point - boost Athletics to +3
1 point - boost Combat to +3

0 points left!


Stunts
Make It Rain: +2 to Overcome with Rapport when bribing or throwing money around.

Signature Aspect: All Eyes on Me

MEGA STUNT: Celebrity Ego - Fearproof, but only in social situations.

MEGA HARDWARE - EVA Morningstar
Function: Angel-killing Super Robot
Flaw: Dangerous If Unleashed


Benefits (3 Benefits):
- Shield of Justice: Armor 4 as long as it holds the Shield.
- Defender of Mankind: +2 to Defend with Combat if defending somebody else.
- Symbol of HopeTM: During a physical conflict, using a free invocation on an aspect or boost gives you a +3 bonus instead of +2.

6 benefits = 1 extra GM FP

Single Fact: Franklin believes the Angels are less of a problem than they really are. I mean, if they're so deadly, how come they keep dying all the time?

The Deleter fucked around with this message at 11:49 on May 16, 2015

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The Deleter
May 22, 2010
Before I get into my concept, how feasible is it to make a character that's actually, like, a squad of dudes? Basically, they're the dudes who protect civilians and fight whatever horrible parasites that drop off the Anegls this time, and generally clean up after the dumb kids in the EVAs when they make a mess. There'd be a face character that does most of the work but there'd be mechanics or stunts to model having a squad. The Squad-Based Action section in the Fate Core rules isn't quite what I'm looking for - I'm more thinking the Buddy from Strike or something. Is this too much?

The Deleter
May 22, 2010
Fair enough. I'll look at another concept - it'll mean less work for you and less people leaning on me for posting.

The Deleter
May 22, 2010
Franklin's Pad

Franklin lives in a fairly expensive apartment, despite the protestations of NERV. The apartments are partially abandoned as the rich took their stuff and fled to somewhere with less chance of exploding, which means that the apartments that aren't taken up by scientists or military outposts are pretty cheap. The apartment's an hour from school, and 20 minutes away from the nearest EVA launch catapult (Franklin doesn't like having to go through NERV-01's main building and will avoid it, because they're a bunch of nosy busybodies).

The apartment is a perpetual whirlwind of mess, with clothes, trash and various unsavory items scattered over the furniture. These are usually the result of parties that Franklin throws for his classmates or rich friends, which is whenever he can afford to get away with it. However, these do mess with his sync scores. He has every luxury one can get ahold of, and isn't afraid to show it off to anyone who visits. The living room is also blitzed in one-of-a-kind copies of his merch, and he has the full series of Eva-O Defender of Earth, his anime show, alongside his extensive collection of movies and video games.

The Worst Fan

"Okay, so, I'm sure James Vanderberg's, like, the most awful person in the world. He wants me to hang out with him all the time, no matter how much I say no. And he kept pressing and pressing, and, like, no. I on't - I wasn't interested in him. Eventually he started spreading rumors that I was snorting Angel blood. Okay, first of all, you can't snort that. Second, ew, no. That poo poo stinks. Third, where the gently caress would I get any? NERV get that poo poo locked down tight. But I guess rumors were enough for Section 2 to come down on my rear end, even though they knew it was bullshit and said as much."

"Turns out the guy'd lost his parents to Ambriel. Sucks, I guess. I haven't seen him in a while."

(Will post in play thread soon!)

The Deleter
May 22, 2010
I'm up for it! I think I recognise this as Giant Guardian Generation, and I was in the process of making a character sheet in Excel for it, so I'll finish that up and put it up for people if they want!

The Deleter
May 22, 2010
I've managed to finslly get some free time later today, so I'll post then.

The Deleter
May 22, 2010
Sorry about my own absence, things are busy at work. I'll post tomorrow and then you're not waiting on me.

The Deleter
May 22, 2010
I'd prefer Battle Century G. I've been noticing some of the flaws in Atomic Robo and I'd like to try switching to a new system to freshen things up. I personally also want to keep the game going, just so see how Evangelion we can get, but if others want to end then I will defer to them.

Edit: I won't make any further posts until we get a consensus on where we're going next, though. Don't want to jump the gun!

The Deleter fucked around with this message at 22:37 on Nov 13, 2015

The Deleter
May 22, 2010
I'm going to leave a tier 1 version of Franklin for Battle Century G here, because I'm bored and why not. Formatting is garbage. Haven't spent all of my points on either Franklin or his Mech, though I think starting on at least Tier 1 should be a good start as it allows us some extra points and the use of Genre Powers.

Franklin Wilson

quote:

Tier 1 Pilot

Genre Reason: Defend Humanity from the Angel Threat
Genre TypeCast: Charismatic joker and potential leader
Genre Bane: Isn't really in control of his life

Fitness: 4
Intellect: 3
Charm: 5
Awareness: 3
Willpower: 3
Resources: 4

Defense: 9
Plot Armour (3 Layers): 3

Skills:
Specialist Deception (Public Relations)
Specialist Diplomacy (Chatting people up)
Specialist Presence (Leaderly Speeches)
Specialist Vehicles (Automobiles)

Traits:
Entertainer (TV Shows) - Advantage to Craftsmanship, Humanities or Presence Tests about chosen area
Sphere of Influence (Celebrity Culture) - Advantage to Resources tests when dealing with people of chosen area
Leadership - May Test Charm and Presence once per Episode to grant a number of other Characters up to your Power Level an Advantage to all Tests until the end of the current Scene, plus another for each multiple of 10 you meet with the Test. Multiple uses of Leadership by different Characters will not stack together, only the highest result will be used.
Called Shot (Deathblow) - target gains Disadvantage on all actions for a round.

Genre Points: 1

Genre Powers:
Come At Me Bro (Setup Power) - For the next three Rounds, when an Enemy within 5 Zones from you makes an Offensive Test against another Ally, you may Attack that individual Enemy once after their own Action has Finished. If an Ally uses this Power while your own is active, the effects of their Power replace yours.

quote:

EVA-01 "Morningstar"

Might: 4
Guard: 5
Threshold: 4
Energy: 2
Systems: 3
Speed: 4

Threshold (4 levels): 4

Upgrades:
Duelist Model (Internal, Core) - When an Enemy uses the Disengage Action to get away from you, you get a free Oensive Action using a Melee Weapon against them. Your Melee Weapons gain an Advantage to Might Tests.

Weapons:
Pallet Rifle - Arms - Ranged 8 - Long Range, You choose Areas Maimed and will not attack your Allies in a Duel when using this Weapon.
Duelist Blade - Arms - Melee - If at the beginning of your Turn you are in a Duel with an Enemy, Dueling Blade gains an Advantage against that Enemy for this Turn.

The Deleter
May 22, 2010
Character building would be good, and it would be a nice cool down after all the horrible death and sieging of the last scenario! And I'm okay to up my posting frequency to make it happen.

The Deleter
May 22, 2010

grassy gnoll posted:

That was some good awkward teenagerness (don't think I didn't see that before your edit, Deleter).

You'll never take me alive! :ninja:

Anyway here's my sheets so far.

quote:

Franklin Wilson
Tier 2 Pilot

Updated 26 Apr 2016

Genre Reason: Defend Humanity from the Angel Threat
Genre TypeCast: Charismatic joker and potential leader
Genre Bane: Isn't really in control of his life

Fitness: 5
Intellect: 4
Charm: 6
Awareness: 4
Willpower: 6
Resources: 5

Defense: 9
Plot Armour (3 Layers): 5

Skills:
General Deception
Generalist Diplomacy
Specialist Presence (Leaderly Speeches)
General Vehicles
Specialist Combat (EVA Pilot)

Traits:
Common Sense
Sphere of Influence (Celebrity Culture)
Leadership
Called Shot (Deathblow)
Attractive
Distraction Move (Deathblow)

Genre Points: 2

Genre Powers:
Come At Me Bro (Setup Power)

Believe in Myself (Reaction Power)

quote:

EVA-01 "Morningstar"

Might: 5
Guard: 6
Threshold: 5
Energy: 6
Systems: 4
Speed: 5

Threshold (4 levels): 5

Upgrades:
Duelist Model (Internal, Core) - When an Enemy uses the Disengage Action to get away from you, you get a free Offensive Action using a Melee Weapon against them. Your Melee Weapons gain an Advantage to Might Tests.
Guardian of Steel (Internal, Core) - When Maneuvering you may spend 5 Energy to share the Defense bonus with any Allies within 1 Zone. You do not have to give up your benefits from Maneuvering to share them this way.
Absolute Barrier (External, Torso) - At the beginning of your Turn you may spend any amount of Energy to create a shield that blocks an amount of Damage equal to twice the amount of Energy spent and lasts one Round. An active Absolute Barrier means you can’t use other Active Defenses.
The Beast (Internal, Core) - Your Default Weapons don’t suffer an innate Disadvantage to their use and gain an Advantage to Might Tests for each Level of Threshold you are missing. After attacking with a Default Weapon, you may spend 2 Energy to make your attack immune to the effects of Active Defenses.

Weapons:
CQC and Vulcans - Default
Pallet Rifle - Arms - Ranged 8 - Long Range, You choose Areas Maimed and will not attack your Allies in a Duel when using this Weapon.
Duelist Blade - Arms - Melee - If at the beginning of your Turn you are in a Duel with an Enemy, Dueling Blade gains an Advantage against that Enemy for this Turn.
Big Old Shield - Arms - Melee - Passing the Might Test with this Weapon increases your Defense by 3 against any Might Tests from the Enemy you just attacked for a Round.

The Deleter fucked around with this message at 10:28 on Apr 26, 2016

The Deleter
May 22, 2010
It's just your Threshold stat. That direct conversion means that pumping it up might be the way to go if you're a min/maxing type.

The Deleter
May 22, 2010
What Franklin lacks in skill, he makes up for in enthusiasm! And parental issues. But mostly enthusiasm!

Oh, Franklin. You'll make it one day.

The Deleter
May 22, 2010
Franklinpost should be coming sometime this evening.

The Deleter
May 22, 2010
I think Franklin's ideal methods of celebrating would take more than a couple of posts. :v: But wild parties aside, he might use his celebrity pull to get the pilots reserbations to a fancy restaurant or something.

The Deleter
May 22, 2010
I agree with a fair amount of what bahamut posted. Initiative seems like a real drag for PBP games. Maybe if it was rethemed as an "order of resolution" kind of deal, where players can post whenever they like but their actions resolve in that order? I'm not sure how to overcome the issue.

Zones seem to be a bit busted in concept. They're described kine of like zones in Fate, in that multiple people can occupy them and that they represent an area, but the ranges for weapons seem to treat them like hexes or squares. I think increasing map sizes or hexes would solve things a little.

I do like that there's discrete actions you can do, where Fate would kind of have you waving you hands and trying to guess. Wish I got to use more of them though! I also like how "chunky" health appears to be and that losing it is a pretty big deal.

No reason why we can't act and then move - hell, even Dungeons and Dragons allows you to take your actions in any order.

The angel wasn't terribly threatening, although it had a pretty boring power set and it was our first fight in the system. I feel like the game is meant to have multiple enemies that provide different kinds of threat, which doesn't quite work with an EVA setting. Maybe turn up the damage, or give the alien multiple actions a turn, or have it split into copies, or just generally weight things in its favor.

As for our characters being resilient, i think it might be best to try and make more dangerous/damaging fights and then have players carry out story consequences from them, with a sprinkling of narrative events in between to pile on the classic EVA grimness. One of EVA's things was that fighting an Angel was exhausting and often horrifc, and I'd be up for tweaking the system to help reflect that. I'm okay with going either lighter or grimmer either way!

The Deleter
May 22, 2010
I love it when I finally hit upon a very "Franklin" approach to things. He's pretty caught up in his own superficial celebrity appearance, so he is 100% confident that a lovely poem shoved under a door will work.

This will change, of course. :getin:

The Deleter
May 22, 2010
Yo, quick question to Gnoll and Bahamut (and everyone else I guess tbh). Obviously playing out the date would take quite a while. Would it be preferred if we skipped over it and let the others do their thing more? Or is it okay to play some of it out? What should we do here? Keep in mind I'm looking to make sure the other players get time to do stuff as well, so I don't want to request just skipping to the next big event.

The Deleter
May 22, 2010
Oh god.

I'm all for it. :black101:

The Deleter
May 22, 2010
I've gone through and made a few tweaks with the 11xp I got. Heads-up for everyone - XP gets you both Character Points and Mecha Points, so they advance at the same time. I decided to make Frankie smarter, because it's about time he was. I think I got 12 XP total (is that right?), so I've got 1 point left over.

The Deleter
May 22, 2010
Will post tomorrow, been busy this weekend.

The Deleter
May 22, 2010
So this fight doesn't seem very balanced. If the enemy can disengage without using an action then we have no real way of locking them down other than engaging them over and over. And my poo poo rolls don't help.

The Deleter
May 22, 2010
As someone who went a defensive build all about engaging in duels, I feel like a chump. It ain't great! I guess I'll just have to put more of my points into Might when I can. For now I'm going to have to Benny Hill it.

The Deleter
May 22, 2010
gnoll, we've been missing the free attacks from the Duelist Model. When they come up, should I roll for those or would it be easier for you to do it?

The Deleter
May 22, 2010
I'm garbage at optimization so when I respect, any help with my build would be appreciated. :)

The Deleter
May 22, 2010
THE GENRE POWERS KING

BAH GAWD

But seriously I keep forgetting to use those.

The Deleter
May 22, 2010
Okay, I have like 10 minutes left at work and nothing much to do so I'll give my impressions of the system.

Everything to do with the pilots is utterly superfluous. It's really, really hard to make a system where a pilot's stats tie into your mecha's abilities - trust me, I tried - but this game doesn't make an effort. The chances of a pilot's ability scores ever factoring into something seems extremely remote beyond rolling to chat or persuade or whatever, which seems like it'd come up often in a game themed around Evangelion but, well, hasn't. The combat rules for pilots also seem like they're entirely useless, given that I can't recall any mecha shows where pilots were frequently in live fire situations. You could easily just do the pilot stuff as freeform roleplay with some light resolution mechanics.

Why is there a whole category of attacks that only pilots can use? Same for superpowers/miracles.

The ability scores for the mecha feel really weird. Some of them derive into other things and then others don't. You just roll straight Might, but then your Guard has +5 to your actual defence. You use straight Energy, but threshold folds into the weird HP system. It makes it very hard to tell how strong I am in a given area.

The dice feels like swingy bullshit but that might be because I'm getting screwed real bad. I have to say that stacking advantage feels bad because you can still roll like poo poo and do nothing even with tension at +5 and 3 dice.

Melee is a mistake. My build is an attempt to be a DND 4E fighter that ties people up in Melee, but the way the system works makes it really hard. The most basic problem is that, unless you get Duelist Model, walking out of a Duel is risk free. You don't suffer any chance to get hit, no consequence other than losing an action, and you can do it over and over. You also have to succeed the roll to engage in the first place, because getting in someone's face and making them focus on you as a giant robot is apparently luck based. So Duels are a bad idea. The features I'd want to make my idea work are all tied to Genre Powers, which I have a limited supply of. The options for stacking advantage in melee feel really sparse. And then nobody can interfere with the duel except with assault rifles, which I guess is really Gundam-esque but doesn't fit my idea for my playstyle, which is on me I guess.

Genre Powers don't go far enough. Their effects don't feel very dramatic. I like the idea of limited power useage, but only if they're really strong. They're kind of not.

Overall this doesn't feel like a very “mecha” game. It feels like a poor tactical wargame with really kinda lovely options.

I guess this is a long-winded way of saying I’m really cheesed off by the fact that I’ve just been taken down from half health to nothing by enemies that are too strong and are punishing me for having an unoptimised build, after chasing them around a featureless map for five turns because the rules don’t let me execute my gameplan very well. To the point where, if Franklin is about to die right now, I would rather kill him and drop out to find a game that was better at being tactical or being mecha, because it doesn't feel like either.

I hope that none of this seems out of line. If anyone has solutions to these, or wants to tell me to gently caress off, I'll gladly listen.

The Deleter
May 22, 2010

Alien Rope Burn posted:

As far as Duels go- no, it's not random whether or not they start. When you Engage, you get to make an attack, but you move into and start a Duel whether or not it hits. Getting out of a Duel requires them to Disengage - which takes their full action, which is definitely a penalty. Unless the one Disengaging is faster, a dedicated duelist can just re-Engage and attack them again, which means the escapee just effectively wasted their action. If you have the Duelist Model, you even get a free attack when they Disengage and an advantage on melee attacks, which is huge (it's like getting a +3 on your Might). Duelist Model is ridiculously good if you're dedicating yourself to melee. Slippery Chassis counters that entirely, unfortunately, which is what we were just dealing with.
Re-engaging over and over isn't fun. Playing tag with an enemy isn't fun, and if I don't roll well on my attacks then I could be doing that for a long time. If I engage someone I expect to stick to them. If the enemy doesn't get their action but I have to keep chasing them, the result is effectively nil. The fact that you have to spend points to make engaging worth anything and then the enemy can have skills to entirely negate that is pretty much the opposite of "well thought out." It's called trap choices.

I won't argue on the system mastery, as this is the first time I've played with the system. I just wish I knew this beforehand, as this battle has been really frustrating for me.

The Deleter fucked around with this message at 19:21 on Jun 2, 2016

The Deleter
May 22, 2010
It doesn't matter what should be happening. In this last fight the enemies were were disengaging repeatedly, and it didn't help that we forgot the bonus attacks from Duelist Mode. I really doubt they'd have made a difference. The effect I wanted was to keep enemies in a Duel because they'd be punished for trying to leave, and it didn't happen.

EDIT: Tp be clear, I'm not throwing shade on Gnoll, because they've made it clear that the fight did not go the way they assumed it would. My point is that my character was built to do a job, and through a combination of the system and mistakes, they did not do that role. That loving sucks and I'm not happy about it, and your defence of "it shouldn't happen" doesn't hold water because it just happened and I had a poo poo fight where I did nothing, and the solution is to wait for everyone else to post so I can get a chance to respec my character and try and figure out what I'm doing wrong, which I don't know how because I don't have or want the system mastery to do it.

The Deleter fucked around with this message at 21:13 on Jun 2, 2016

The Deleter
May 22, 2010
BCG has come closest to what I want out of a mecha game, but its flaws have become really apparent to me in this last fight and I think it's not all that great. Waffleman brought up the exp system as another problem - I really hate that kind of bean-counting, especially when every point is so valuable.

I don't want to switch back, not because I dislike FATE but because it would probably gently caress everyone up having to redo character sheets again. I'd just like to know exactly what I'm doing wrong.

The Deleter fucked around with this message at 07:52 on Jun 3, 2016

The Deleter
May 22, 2010
I'd rather stay with this system for a while, despite all the whining I just did about it. :v:

The Deleter
May 22, 2010
Depends on the scheduling since I'm in the UK but I'm willing to try it out.

The Deleter
May 22, 2010
I'll sign up, I've got a Roll20 account somewhere.

I don't quite remember how much XP I should have - I'll have to tot up everything again - but I can have a better sheet done by Wednesday for sure. I'm definitely dropping The Beast and I don't know if I'm going to use BCZ but it couldn't hurt.

The Deleter
May 22, 2010
Okay, I think I have 178 points, so here goes nothing. I've changed up my Genre stuff to be a bit snappier and more accurate as well.

pre:


Franklin Wilson
Tier 2 Pilot

1/178 CP, 2/178 MP

Genre Reason: Defend Humanity from the Angel Threat
Genre Typecast: Joker with Hidden Potential
Genre Bane: Can't Always Be The Hero

Attributes:
Fitness 5    Intellect 4   Charm 6
Awareness 6  Willpower 5   Resources 5

Skills:
Deception, Presence, Vehicles, EVA Pilot (Combat), Quick-talking(Diplomacy)

Traits:
Leadership
The Meat Shield
Attractive

Deathblows:
Called Shot
Distraction Move

Genre Powers:
Default
Knowledge is Power, Parting Shot, Mid-Scene Upgrade, Not So Fast, This Is For My friend, Try Again

Other
Believe in Myself, Come At Me Bro
pre:

EVA "Morningstar"

Atrributes:
Might 6     Guard 6    Threshold 7
Energy 6   System 4  Speed 5

Upgrades:
Core
Duelist Model
Defensive Technician

Torso
Absorbing Armor (Melee)
Absolute Barrier

Head
Learning Computer

Weapons:
Assault Rifle (Arms)
Duelling Blade (Arms)

The Deleter
May 22, 2010
I'm in for the long haul, man. Franklin's gonna end up dead or tang, I promise that much.

The Deleter
May 22, 2010
I can't seem to access the tokens, so I went and made a Franklin Pog too.

The Deleter
May 22, 2010
I can't upload any. I don't even have access to the layers option.

Also I'm going camping till Sunday so, uh, hang in there.

The Deleter
May 22, 2010
Still nothing. Turning off Adblocker doesn't solve it.

Edit: Further investigation reveals that players can manipulate tokens but can't access the token library or upload tokens, or indeed have anything to do with art assets. That sounds incredibly lame but oh well.

I'll just start where the token was originally placed and go from there.

The Deleter fucked around with this message at 15:41 on Aug 1, 2016

The Deleter
May 22, 2010
Okay, so I think I should clarify my order of operations here.

1) I take damage. I'm not sure if the Angel is rolling against my pilot DN, but since the game always talks about it as if it is I take 16 damage total, leaving me on 4 with three of four areas maimed. If I'm reading this wrong and I take 27 damage then I clearly can't do anything since the core immediately ejects once I hit 0.
2) My reaction Genre Power triggers here, healing me to 9?
3) I get my free attack for the angel attacking someone not in the duel. This doesn't happen because of the line attack.
4) Your Fate is Sealed triggers
5) my turn

Does this look good, or am I missing something? Furthermore, is there anything the others recommend I should do to help make turn this situation into a complete clusterfuck? I noticed we don't communicate in here often about our battle plans, which reflects our character's lovely teen-ness nicely but doesn't help with winning the fights much! :v:

The Deleter fucked around with this message at 22:22 on Aug 20, 2016

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The Deleter
May 22, 2010
RIP Rabah, I guess! Unless taking out the Wonder Twins at the end there counts.

The Deleter fucked around with this message at 16:17 on Aug 22, 2016

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