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I'm interested, but $30 is a lot to drop on what was, when last I tried it, a tech demo. Has Automation come far enough to be interesting as a game rather than just something to cobble together some stats for this?
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# ¿ Jun 2, 2015 09:40 |
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# ¿ Apr 28, 2024 09:06 |
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HotCanadianChick posted:I'm in the same boat, I'd love to try it, but it was still largely the same feature set (able to design engines and chassis but none of the tycoon or economic parts of the game) when I first saw it five or so years ago. The utter lack of apparent progress in such a large time does not give me a lot of confidence that it will ever be finished at this rate. Looking at the page, I'm not too hopeful. From the May release : "We are getting closer to a new public version release of the game with many of the flow changes done and working and the naturally aspirated V6 engines having their most difficult to make parts done." So 3+ years of 'development' in and they still haven't got basic engine types working in game, much less the actual game portion of the sim side feature-complete? I know they're trying for a detailed simulation here, but that doesn't leave me a good feeling.
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# ¿ Jun 2, 2015 17:17 |
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I'm still fiddling with this, and fighting the urge to put out a full-size Estate Wagon.
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# ¿ Jun 6, 2015 22:26 |
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I played around a bit with my old, old copy of Automation, and don't think I can get anything competitive together. Good luck to the rest of you!
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# ¿ Jun 8, 2015 08:39 |
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Hrm. I could cram this 5000cc pushrod v8 into an Estate Wagon chassis...
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# ¿ Jun 8, 2015 10:26 |
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Well, this thing isn't going to win any medals, but in the forest of JDM turbofourbangers and quasi-exotics, I felt the need for something a little more... primal. Gentlemen, I give you the Griffin. 3405 pounds of twisted steel and sex appeal, with this terrible creature beneath the hood : 5.5L MOHV 16V V8, with dual 4 barrel carbs and 3" pipes all the way back. 574hp @ 7600 RPM, with a 5 speed manual transmission. Traction control? Power steering? Downforce? Where we're going, we won't need these crutches. She'll do a 13.38 second quarter at 122 miles per hour, and more importantly, is SHINY AND CHROME. Liquid Communism fucked around with this message at 11:22 on Jun 10, 2015 |
# ¿ Jun 9, 2015 17:29 |
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Much to their shame, my designers have failed to obey the simple laws of this contest. They have been shot. A new revision of the Griffin will be delivered tomorrow to be re-scrutinized.
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# ¿ Jun 11, 2015 09:19 |
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I desperately need another 1.5L of displacement for this. 5.5L is not generating an engine tall enough to stick out the hood properly.
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# ¿ Jun 12, 2015 03:51 |
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Riso posted:I don't know how you guys are getting 740 HP out of a 5.5L pushrod V8. The current version of the Griffin is a 666 HP on a 5.5L NA modern pushrod setup with everything green. I suppose I should see if I can push it farther, if the warnings aren't a big deal. Liquid Communism fucked around with this message at 23:04 on Jun 13, 2015 |
# ¿ Jun 13, 2015 23:01 |
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Are we still in the allowed to make pre-season adjustments? Clearly I need a bit better transmission of power to the road.
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# ¿ Jun 17, 2015 13:08 |
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Riso posted:You should drop the inferior carburators for advanced multi-efi and work on more power! You're holding the beast back! Blasphemy. If these assholes had gotten around to properly modeling superchargers, we wouldn't be in this position.
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# ¿ Jun 17, 2015 15:00 |
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I think I may be doing as well as is possible with a 2800lb chassis, but those times really aren't competitive. Making this old thing faster really needs serious aero adjustments, or I have completely failed at gearing and tires. One of the two. Anyone have any advice? If I got all the way to full downforce, I can get positive downforce numbers at full speed, but it significantly impacts my max speed. I think right now, my issue is that my rear end is floating at the upper end and robbing all my grip. Liquid Communism fucked around with this message at 06:45 on Jun 18, 2015 |
# ¿ Jun 18, 2015 06:42 |
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babyeatingpsychopath posted:That's it. You'll have to go far to beat me for last place, buddy.
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# ¿ Jun 19, 2015 08:22 |
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On a lark, I yanked the engine out of the Griffin and threw it in an actual racecar body, got her down to 4:17 on La Sarthe. So clearly I have the engine, just need the aero. If I could run this thing with what'll fit in the chassis, the only problem would be keeping the tires on the road.
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# ¿ Jun 19, 2015 16:15 |
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I'm having trouble getting that to work out in-game, though. Rear wing + lip, with downforce balanced so it's sitting almost exactly neutral, is getting me ~4:28 on La Sarthe. This is about 20 seconds out of competitive. Part of the problem, I think, is that I'm seeing a whopping 62% wheel spin. Fun for making smoke, less advantageous for good acceleration. This body can only fit 345's, though, even with the wells tubbed out as far as possible.
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# ¿ Jun 19, 2015 16:37 |
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Yeah, gets me ~4:25 with a corresponding loss in reliability that'll murder me on the long races, because those points are coming out of my engine. I'll just have to keep kicking it. I know I'm doing something wrong here.
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# ¿ Jun 19, 2015 16:46 |
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Thanks for the offer, but it seems against the spirit of the thing. I'll kick it around a bit more, worst come to worst I'll just run it as it is and be the comedy option.
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# ¿ Jun 19, 2015 17:01 |
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Think I'm going to cleansheet the Griffin tonight and see what I can do to get more of this ridiculous power actually applied to the road.
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# ¿ Jun 20, 2015 01:03 |
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It'll be a lot slower. The game engine prioritized AWD pretty heavily.
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# ¿ Jun 22, 2015 08:30 |
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I still wish I wasn't stuck at 335 cubic inches. I badly want to run a 454 in this thing. Comedy note, I managed to get the wheel spin down to a manageable level, which put my top speed up above 200mph... and brought me to 3MPG. I accidentally went Funny Car. Back to the drawing board. Liquid Communism fucked around with this message at 06:20 on Jun 24, 2015 |
# ¿ Jun 24, 2015 06:17 |
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I am really, really bad at this game, but slowly progressing towards less terrible.
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# ¿ Jun 25, 2015 11:09 |
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The issue I'm finding is straight up the aerodynamic calculations of the game. Even after a rework, the body style's not getting any faster, but the same engine in a body with a smaller base aero efficiency runs a solid 20 seconds faster. Storm last night took out my Internet at home, so I've got nothing to do but play with it tonight. See what I can come up with.
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# ¿ Jun 26, 2015 04:17 |
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I think I have to admit that I'm just bad at this game. I'll send you the final revision tomorrow, Mr. Chips, I think it's actually within swinging distance of competitive now.
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# ¿ Jun 27, 2015 02:56 |
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Part of it is that their aerodynamic simulation is literally just frontal area and downforce, so if the base frontal area is high on your body, it's going to wind resist no matter what you do to it.
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# ¿ Jun 27, 2015 07:10 |
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go3 posted:The faults are more with the game and not your sim. Until we get more engine options and a more consistent model you're going to see a bunch of the same stuff. 100% this. Your sim setup is very nice, and I appreciate you running it. My frustrations are entirely with the game's janky and counterintuitive mechanics.
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# ¿ Jun 27, 2015 22:36 |
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I think the last patch broke something. My Griffin is no longer recognizing that wings or lips exist. Stubbornly stays at 0.0 ft of fitting area.
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# ¿ Jun 28, 2015 05:29 |
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After a bit more experimentation, I've discovered something kind of hilarious. Making my car heavier makes it faster, because it has so much wheel spin right now. Thanks for running this, MrChips!
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# ¿ Jul 6, 2015 18:06 |
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MustardFacial posted:Letting people retune doesn't solve anything. In order to make it fair you have to let everyone retune and then we're back at square one. Can I do it in reverse? Add 10KG for every place behind first I'm sitting in the overall ratings? It'd make the GT run better.
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# ¿ Jul 9, 2015 18:06 |
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3 or 4 as well. I will continue to run terrible retrocars no matter what series we end up with anyway.
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# ¿ Jul 16, 2015 00:21 |
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I am chalking it up as a win that, no matter that it ran slow, my Griffin did not have to retire from a single race this season despite my horrible design skills.
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# ¿ Jul 17, 2015 11:00 |
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Are we going to be allowed to use Steam Workshop bodies? I'd really like a few more 70's options than fat-assed fastbacks, for all that those are the right shape. That said, if we're going full 70's, larger engines yes?
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# ¿ Jul 18, 2015 21:52 |
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# ¿ Apr 28, 2024 09:06 |
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It does seem like the rules as presented are going to produce a very narrow band of successful designs.
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# ¿ Jul 24, 2015 13:13 |