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KiddieGrinder posted:I'd love some sort of rudimentary programming script to make our own vehicles. Choose what type of vehicle (underwater, flying, land, etc.), the weight (light, medium, heavy), speed (slow, medium, fast), and then assemble it yourself. So there's a few handling physics templates in the game, you modify some parameters with your choices, and off you go. I doubt anyone would expecting Gran Turismo level of simulation, just something that goes vroom would be awesome enough, especially if it's something the player made. This is how Second Life worked. The overall structure of your vehicle didn't matter very much. You designated a "core" block to be the thing that physics acted on, and then just filled in the variables with regards to how physics acts upon it, and what various keystrokes do in terms of thrust and/or torque. So, if you wanted a thing to behave like a plane, then you gave it a process to calculate lift from forward momentum, so every tick of the script said "for forward velocity X, create thrust Y in a direction perpendicular to where the wings should be"
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# ¿ Jun 2, 2015 14:13 |
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# ¿ Apr 29, 2024 13:12 |