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Yaaay. I finally get to watch one of these from the outside. (I am probably not going to compete, but I guess there's a tiny chance I might - depends on whether I get this fighting game system done in time and need to do a month-long shakedown run) EDIT: Also, I'm putting up 5x Hot Tin Roof Deluxe (ie. Hot Tin Roof / Jones On Fire / both OSTs) steam keys that go to the best uses of cats in games. I want to see your faces. Which is like a war face, but . Shalinor fucked around with this message at 15:26 on Jun 17, 2015 |
# ¿ Jun 17, 2015 15:22 |
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# ¿ Apr 27, 2024 13:07 |
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Well now I'm inspired to develop. The only theme I'd say sounds a bit boring is Games For Grandma. Critical Omission and Local Color both have some cute ways to take it. I'd probably submit something for Critical Omission, since it could be half-finished yet be to theme. Shalinor fucked around with this message at 14:36 on Jun 18, 2015 |
# ¿ Jun 18, 2015 14:33 |
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Polo-Rican posted:I'd love for this contest to get a bit meaner. Most game jams are a weekend or less... This one is 30 days but, each year, there are still TONS of submissions that are something like: a single screen with one stolen sprite, no sound, no music, no instruction, and then it crashes. I'm all for brand new devs jumping into stuff like this in order to learn new skills, but people who actually submit stuff like this, forcing judges to install and play, deserve at least a little ridicule, in my humble opinion
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# ¿ Jun 18, 2015 15:13 |
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poemdexter posted:As a judge this year and knowing the other judges pretty well, I guarantee that you won't be ridiculed for your entry beyond a small ribbing during the Gong Show at the end. All effort is appreciated and SAGDC is all about getting people out of their shell and submitting something.
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# ¿ Jun 18, 2015 16:01 |
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Harold Krell posted:Is the Wall of Shame even a real thing? I've never seen it before. Unless the new organizers are bringing it back for real.
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# ¿ Jun 18, 2015 23:06 |
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ToxicSlurpee posted:Oddly enough a goon did exactly that for a game jam.
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# ¿ Jun 19, 2015 05:06 |
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xzzy posted:Chicago has:
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# ¿ Jun 22, 2015 15:12 |
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xzzy posted:Or building a town on a tidal flat, then blowing up a cliff for fill when they got tired of being flooded constantly. Seattle's history is awesome. But weed is topical, and we devs are oh-so-lazy. And weed games might be fun to make.
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# ¿ Jun 22, 2015 15:34 |
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xzzy posted:I wouldn't be so sure, there's always some nuts stuff that comes out of left field even for supposedly "bad" themes. (dunno if Local Color is exactly "bad", but Critical Omission does seem "better")
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# ¿ Jun 22, 2015 15:53 |
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Steampunk_Spoon posted:I had a lot of fun working on Night Visions last year, so I will once again be joining Team Punch Fight to make another game that will probably be way too ambitious, but also will be pretty interesting at the very least. (yes, this is me still wishing you guys would actually turn that one into a full game, because daaaang) EDIT: Protocol7 posted:I like Local Color since I live in Denver and I'd absolutely love to make fun of the ridiculous weed industry here. Shalinor fucked around with this message at 17:27 on Jun 23, 2015 |
# ¿ Jun 23, 2015 17:16 |
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Heisenberg1276 posted:That said, HONK was multiplayer and did very well. So I guess YMMV. You probably won't make a HONK. So multiplayer is dangerous, yeah.
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# ¿ Jun 25, 2015 14:28 |
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Takanago posted:HAPPY 4TH OF JULY!
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# ¿ Jul 4, 2015 16:36 |
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Sweet baby Jesus will I be disappointed if you abandon this. I must play bouncecar.
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# ¿ Jul 5, 2015 03:18 |
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Critical Omission: bukkake bus needs porn music.
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# ¿ Jul 5, 2015 17:48 |
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psivamp posted:If she freaking polymorphs into a cat, I think you win a bounty -- or whatever they were called.
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# ¿ Jul 6, 2015 19:16 |
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SynthOrange posted:
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# ¿ Jul 8, 2015 17:55 |
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JonTerp posted:That poo poo doesn't belong here, please shill your game in the Game Dev megathread if you must. Buffis posted:It wouldn't be a trucksim without a customizable truck Shalinor fucked around with this message at 18:36 on Jul 11, 2015 |
# ¿ Jul 11, 2015 17:17 |
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sighnoceros posted:Still Screenshot Saturday because I haven't gone to sleep on probably my most productive day yet. But I am now. ... that really was a sick grapple move.
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# ¿ Jul 12, 2015 16:42 |
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Y'all are really rocking it with the prize pool this year / getting sponsorships. Also the cool custom site. Also the new judging setup that works a lot better. Basically everything. Y'all are doing the "Everything" well! ... and now I'm gunning for the best Unreal game for that swag bag.
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# ¿ Jul 14, 2015 04:53 |
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KRILLIN IN THE NAME posted:watchu gonna do with them big space legs
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# ¿ Jul 14, 2015 15:27 |
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Dr. Stab posted:SVN confuses me, but mostly because I don't know how to do what is simple in git. Like, branching is part of my everyday workflow. Every new thing I add is in a new branch, and I'm hopping around between branches working on different stuff depending on what needs doing right now. And, then when I'm done a feature, I merge and push master. Everything I read about SVN says that this isn't a thing that you can do. Every commit needs to be pushed and every branch needs to be tracked remotely, and every merge is supposedly some sort of time consuming affair. To merge, you: pray. Seriously, branching in SVN is a really, really bad idea. It doesn't use fancy history-driven merges like git, meaning when you eventually dump the branch back in, it comes back with the diff equivalent of macaroni and glitter art. You WILL have to step through each merge by hand, and you WILL have to manually flag a bunch of stuff / edit the diffs / etc. Every single time. Which isn't to say SVN doesn't have its strengths. It's a better choice for binary-heavy projects. But if you can use git, just use git. Alternatively, use Perforce. The modern incarnation has a free splinter, and it's a little better than SVN. Still has the basic "branch? hahahaha" problem, but you'll spend less time wanting to kill yourself when stepping through a merge gone wrong.
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# ¿ Jul 15, 2015 15:41 |
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xzzy posted:SVN existed before branching was really a concept. There was only one branch and if you had multiple developers working on a tree you either locked your specific area or sacrificed someone to handle the merges later. (Both svn and perforce have miserable branching, but perforce is "better" - much newer than svn, just older than git, and modern perforce even integrates a lot of git features)
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# ¿ Jul 16, 2015 02:17 |
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Takanago posted:See you later, fuckers EDIT: Disregard, Lowen Sodium's is waaay better VV Shalinor fucked around with this message at 05:27 on Jul 16, 2015 |
# ¿ Jul 16, 2015 03:57 |
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JonTerp posted:You can NOT resubmit your game, no admin can help you with this ever. Once you press that submit button that's it. Be sure to test your archives before uploading!
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# ¿ Jul 18, 2015 03:59 |
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KRILLIN IN THE NAME posted:
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# ¿ Jul 18, 2015 17:46 |
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KRILLIN IN THE NAME posted:boiinnnggg
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# ¿ Jul 22, 2015 00:13 |
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Forer posted:... Wait, I can't get a gif of this. I'm the mergrheamhanz guy, it'd ruin my reputation, it's not fun and weird and wacky enough! ... also that is a terrible burger. The cook should be ashamed of his burg. Too many buns.
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# ¿ Jul 23, 2015 17:05 |
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dupersaurus posted:It's buggy, imbalanced, untested and unplayed, but hell it's going to keep me off the wall of shame. If this has given me anything, its much respect for people that have made real, actual baseball games. Baseball without a ball is hard. The numbers are off, slanted a bit more towards the defense than I'd like (even for baseball), but the general idea is there: how do you play baseball without a ball? With a cat umpire, that's how.
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# ¿ Jul 28, 2015 15:38 |
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https://www.youtube.com/watch?v=VZ2HcRl4wSk
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# ¿ Jul 29, 2015 03:45 |
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Hammer Bro. posted:When's the next game jam? I've gotta keep this gravy train rolling.
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# ¿ Aug 1, 2015 20:21 |
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If you were going for the Best Use Of Cats bounty, give me a shout, so I know which in this giant pile of games I need to look at. Except for Zero Grab Kitty. You're already a winner.
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# ¿ Aug 3, 2015 17:43 |
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ApproachingInfinity posted:I don't know if our game qualifies for best or worst use, but Sub-Optimal is aiming for that bounty as well!
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# ¿ Aug 3, 2015 20:45 |
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Sweet jesus is the Wall of Shame amazing. That song. THAT SONG.
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# ¿ Aug 5, 2015 03:01 |
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# ¿ Apr 27, 2024 13:07 |
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All y'all should probably go vote for your favs over here and also move chat over there, since the thread is a clone of this one.
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# ¿ Aug 10, 2015 16:22 |