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Arkham Knight is an O.M.A.C.
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# ¿ Jun 18, 2015 21:02 |
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# ¿ Apr 28, 2024 13:13 |
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Oh my word yes I finally have the ability to land on a car and drag a man out of it. I AM BATMAN YESSSSSS
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# ¿ Jun 19, 2015 18:58 |
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net cafe scandal posted:Jason Todd is the third Robin who died at the hands of the Joker and became the vigilante Red Hood later. Second Robin. Third was Tim Drake.
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# ¿ Jun 20, 2015 01:14 |
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Hello friends. I finished the game and the Harley Quinn stuff, don't have the Red Hood stuff since I didn't preorder from Gamestop. I think it's good. Is it just me or is the game harder? I got wrecked a few times by brutes, probably intentional. Everything seems to move faster too but this could be because I've spent almost the last year playing a poo poo ton of the last three games so I've gotten used to their timing.
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# ¿ Jun 29, 2015 16:06 |
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Frankenstyle posted:Hunh. How do you start the Harley Quinn stuff? I finished the game last night and your post reminded me that I have her DLC, but haven't seen anything in game that says anything about it. At the main menu you've got an option for Arkham Episodes (or you should!), that's where the Harley Quinn stuff is.
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# ¿ Jun 29, 2015 16:33 |
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Medium Cool posted:The throws are an awesome addition to combat, and I don't really miss the batswarm. I also appreciate that the other characters had special combos tied to every button combo, it really helped the flow of combat in dual play for me. We really need more dual play challenge maps, and at least one dual predator challenge. That segment with robin is probably my favorite one in the game. You know I think that'd probably be my big complaint is that the challenges don't feel the same at all. It's just one round of AR challenges that are integrated into the main game. I like the concept behind unlocking them, do this special thing to unlock a challenge map! But at least combat-wise I miss the multiple rounds of increasing danger. It was an excellent way to practice for one, but I was kinda looking forward to a map with two multi-weapon brutes and like 3-4 medics. About the only thing that really hits the same level I'm looking for is Azrael's map but that's DON'T TAKE A HIT OR YOU'RE BONED map and it takes a while to reach that level of danger. I guess what I'm saying is where is my GCPD rooftop combat map. Aside from that the other disappointment is the Deathstroke fight. I mean it sort of cheapens the concept of the Cloudburst tank. Having that be a one-shot fight would be better to me, you can't just taunt me with Deathstroke and then not have the same level of fight as in Arkham Origins. Aquasnake posted:Speaking of, is it just me or is the throw counter a little finicky to pull off consistently, like they say press towards the attacker, but it's not really clear where the line is between like, Forward, or Forward-Left, I've even had times where they are like Cardinal Direction North in front of me and it just doesn't work sometimes. I know I have the timing down, but the direction can be tough to pin down. I've been able to start doing it pretty reliably, the direction isn't as important as the timing is. It's basically your critical counters from the last few games, if a single guy is attacking you you've almost got to wait for them to hit you. Double and triple counters seem to have no timing requirement though, did a triple throw counter with Azrael and it FELT PRETTY GOOD.
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# ¿ Jun 29, 2015 17:06 |
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Kin posted:Oh yeah, how the hell do i get that riddle in the old cinema where you have to scan a cell. Something about father figure and i assumed it's something to do with Robin in the cell, but i just keep getting subject obscured. If it's the one I'm thinking of, something to do with a staff? You can't do it until later.
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# ¿ Jun 29, 2015 21:10 |
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poptart_fairy posted:Not sure about before, but in the post game there's a broken stave with some batarangs on it in front of that cell. It'll show up there as soon as Scarecrow kidnaps Robin, which is still during the main game.
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# ¿ Jun 29, 2015 21:12 |
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Saint Freak posted:It is black. I haven't seen most of these things aside from the cops quickly walking away from it and saying "we didn't touch it, honest".
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# ¿ Jun 30, 2015 17:27 |
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ImpAtom posted:You unlock it after you finish the game. Weird. Mine shows up in the showcase but I don't have the option to make it the skin that is used. I'm playing on PS4 and I can use the '66 Batmobile no problem. It just says unavailable as far as making it the main skin I guess.
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# ¿ Jun 30, 2015 17:34 |
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Skeezy posted:Did you 100% the game? Could that be it? I also 100%'d the game and still don't have it. It could maybe be locked behind AR challenges or new story +.
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# ¿ Jun 30, 2015 17:48 |
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Discendo Vox posted:Structurally, I believe there were no Robins in Asylum. The Jason Todd business must have happened before City, since we had Tim in that one. I recall Joker making a couple offhand references to it. There's a DLC challenge map for Arkham City called Joker's Carnival, if you play it as Robin one of the opening lines Joker can use is something to the effect of "didn't I kill you?" I'd assume Jason Todd was Robin during Asylum and Tim Drake was Robin during City. I back this up with Red Hood saying he was tortured in the old abandoned Asylum, so presumably it takes place after Asylum and before City. Not to mention the Robin in City is clearly Tim Drake.
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# ¿ Jun 30, 2015 21:22 |
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I also hate 243 Riddler challenges as compared to 440 in Arkham City.
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# ¿ Jul 1, 2015 05:46 |
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Methane posted:I just jumped back up to the grating. The funny thing is that if you keep dodging the spinning blades after the puzzle is finished Batman points out "you can leave any time".
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# ¿ Jul 1, 2015 13:22 |
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A "Perfect" shot is the first vulcan shot hits the glowing weak spot. You've got to do two of those in a row to unlock an AR challenge. A "Critical" shot isn't the first shot but I'll venture its within the first second of you opening up with the vulcan.
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# ¿ Jul 1, 2015 14:20 |
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ymgve posted:Anyone else immediately feel that something was odd during the Oracle "suicide" scene? There was no blood or gore after it happened, and the whole mood of that scene seemed odd. Mostly I was pissed when it first happened. I dd that right before I went to bed and it lingered in my mind as WHAT BULLSHIT IS THIS GAME, COME ON. THIS IS SO GRITTY I GUESS. I kinda expected it to be an unresolved plot point when I first ran into it. Particularly since Batman didn't mention it to Robin, they made a BIG DEAL ABOUT THAT, but I also didn't talk to Robin after he got locked in the cell. Something about it did seem odd but maybe it speaks to my willingness to believe in how bad comics are that I just took it at face value. Doing LPs of the first three games has given me a particular perspective on how these games treat women I guess.
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# ¿ Jul 1, 2015 14:57 |
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Catpiss Neverclean posted:Something about the ending kinda bugged me. I thought Scarecrow was completely incapable of fear, wouldn't his own toxin have no effect on him? Scarecrow isn't incapable of fear, only Batman seems to do it for him these days. It still seems unlikely that he wouldn't have tested the toxin on himself.
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# ¿ Jul 1, 2015 16:44 |
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Seymour Buttz posted:Wow I got to 96% completion (Only a mere 173 Riddler things left[gently caress that]) without ever getting one of the gadgets. I looked it up and apparently there's a freeze thing in the movie studios that you never even need to use. I was wondering when that spot in the gadget/upgrade menus was going to get filled and then just forgot about it after a while. That's a thing. I didn't get the freeze grenade until post-game and that's because I needed it for a few riddler trophies. Otherwise it's completely unnecessary. And that's weird for Batman gadgets.
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# ¿ Jul 1, 2015 19:37 |
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Terrible Horse posted:Is there a trick to the batmobile shooting gallery riddler trophy on the back of the orphanage besides "shoot faster?" I never get a prompt for a multiple missile strike or anything. Yeah, there's a winch point on the opposite wall that fills your special meter up constantly. I already had the x10 missiles at that point so EVERY TARGET EVER.
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# ¿ Jul 3, 2015 18:37 |
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Pirate Jet posted:Man of Steel was good. Batman '66 was also good. Straw man arguments? On the internet? No. impossible. I would also like to see a Batman '66 game but I also really enjoy Arkham Knight. I've got a few hangups but I didn't mind the Batmobile and I liked the take on the Arkham Knight.
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# ¿ Jul 3, 2015 20:34 |
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Use the midair line launcher.
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# ¿ Jul 3, 2015 21:09 |
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acksplode posted:The Batman metroidvania turned out ok There's plenty of bad ways to do it! See: Arkham Origins Blackgate.
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# ¿ Jul 5, 2015 20:00 |
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Hobgoblin2099 posted:Are you going to LP it? Hell no I ain't touchin' that. I picked it up on one of Steam's holiday sales and tried it out for a while, game is terrible.
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# ¿ Jul 5, 2015 21:48 |
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Narcissus1916 posted:Nvm about the sentry guns. Just had to play more of the story. The game never tells you about it. I didn't find it until I looked it up online for solving some riddles post-game.
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# ¿ Jul 6, 2015 11:35 |
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Hobgoblin2099 posted:Mr. Freeze has a giant ice tank. Shoot it with the Batmobile. Didn't Freeze have a huge icetank in Batman and Robin? YES THIS IS AWESOME ICE TO MEET YOU poo poo yes give me a dual predator room with Robin STAY COOL BIRD BOY
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# ¿ Jul 8, 2015 20:13 |
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poptart_fairy posted:Yeah, that's the one and only challenge I've maxed out rivalry points with, haha. This is my one big gripe with the game, I miss the challenge mode. Especially considering the new combat system!
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# ¿ Jul 12, 2015 00:15 |
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It's all about how the Joker got used. I didn't mind him in City but he just completely warped the plot in Origins, when what was originally presented was "early days mob fighting Batman". I was interested in seeing how that panned out rather than how the Joker got started. Despite the whole JOKER BLOOD CHANGES YOU thing being a threat of plot black hole, instead it was a pretty decent showing of how the fear toxin was affecting Batman. Considering how the last three games completely revolved around the Joker, it's pretty fitting that the fear toxin caused us all to see what we feared: THE JOKER CAME BACK.
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# ¿ Jul 12, 2015 03:07 |
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SHOTGUN REGULAR posted:are there any villains that would work for a 1vs1 predator segment? because that could be cool. make it so detective mode doesn't work for some reason, and have an AI behaving basically like a batman hunting the PC. Throw in some unexpected moves and it would be a fun fight, I'm surprised they've never done it. Mr. Freeze did that in City. The final fight in Origins and the DLC both acted pretty differently though.
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# ¿ Jul 13, 2015 21:54 |
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theflyingorc posted:Nobody is listening to me when I say this, but - I listened to this but I had already done 100% by that point. This seems to be true, I just hopped in the Batmobile rather than flying around looking for dudes and got a lot more spawns. Some of them ran in the way of the totally not deadly tires though. I think they reduced the number of riddles that are revealed with each informant as well. I did a pretty leisurely run of Arkham City and just grabbed informants as I found them and had no issue with everything being revealed after the end. Here I had to hunt them down in post game.
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# ¿ Jul 15, 2015 15:03 |
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Crowetron posted:I'm a console guy so I've been spared the brunt of WB's incompetence these last few months. They had an achievement for doing all the challenge maps with custom modifiers but no create-a-challenge system, no.
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# ¿ Jul 15, 2015 18:50 |
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Funky Valentine posted:The batmobile is okay. Counterpoint: you're okay.
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# ¿ Jul 15, 2015 19:14 |
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The way I look at the dual predator love is a bit like the way the old challenge maps were set up. I exhaustively played Arkham City's challenge maps with every character. Why wouldn't they do the same sort of thing but with some medal mix-ups for Arkham Knight? Either have a challenge with medals between the two characters or make some special ones just for dual predator takedowns. The way they poo poo up the challenge mode is probably my biggest gripe, why would you take out the core replayability of your game? poo poo, just make it like Arkham City's challenges but with more options for pair-ups. Catwoman against Knight militia! Robin against Penguin thugs! Batman and Catwoman dual predator, scratch that minigunner's eyes out! I feel like the movie studios was one of the better setpieces in the game and it's because it really capitalized on the concept of their new dual mechanics.
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# ¿ Jul 20, 2015 08:13 |
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Hobgoblin2099 posted:Did I share this already? This is a good video. It's an okay video. It eschews most of the discussion of gameplay flaws or design choices in favor of LOOK AT THIS PLOT HOLE! LOOK AT THIS MINOR COSMETIC PROBLEM!
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# ¿ Jul 20, 2015 18:07 |
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10 Beers posted:Is this the one where Gordon is in the hospital and Alfred and Batman are both thereand Alfred gets to land a sick burn? I don't know if that's the comic it came from but I think these are the panels you're referring to.
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# ¿ Jul 21, 2015 20:18 |
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theflyingorc posted:Catwoman in AC was not free to add as a freeroam option for Rocksteady. It's unlikely she would have been in the game if she weren't part of their used game sale prevention strategy. The quick answer I can think of for how Harley navigates is that in every incarnation she's lauded as a very capable gymnast. I imagine she wouldn't have a problem navigating like Catwoman, given her acrobatics in Arkham Asylum.
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# ¿ Jul 28, 2015 20:24 |
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Yeah, the free roam portion isn't something I've really thought as being necessary. But when Catwoman was a thing in Arkham City she was fully implemented in the challenge rooms and they didn't exactly pull any punches just because she had a smaller combat repertoire. The only things you get to do with Harley Quinn is her quick set of maps and it doesn't give you a feel for everything you encounter in the game. But then I've said before that if I had one complaint above all others it's the challenge maps. They did the same thing and it worked well for three games, why ruin it now.
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# ¿ Jul 28, 2015 20:40 |
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ayn rand hand job posted:arkhamknightbatmobile.txt I didn't mind the Batmobile. The only gripe I had with the Batmobile is I felt like Deathstroke got totally chumped in his bossfight, otherwise I felt like the escalating drone battles were a constant challenge. I liked the stealth feeling of the Cobra tanks. I didn't even mind the Arkham Knightmobile fight and I died because I clipped a wall.
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# ¿ Jul 28, 2015 20:46 |
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AmbassadorFriendly posted:How annoying is I Am the Night mode in Arkham Origins? That's the one big Batman achievement I never got (and I guess multiplayer, but I'm not doing multiplayer). Depends on how willing you are to swing with some bugs. Having your run end because Deadshot suddenly had eyes in the back of his head and executed his hostage is...one of those moments.
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# ¿ Jul 29, 2015 16:36 |
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"niche mode in a mass market game" sounds a lot more like Call of Duty Zombies. "arcade-scored single-mistake-ruins-your-run" also sounds a lot more like how the challenge maps are currently set up. The wave-by-wave approach gave you the leniency to make a mistake here and there. poo poo, maybe Batmobile challenges would even be more palatable if they did a wave-by-wave approach. Or if they did a real survival mode instead of making every one "one hit and you're gone lol"
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# ¿ Jul 30, 2015 14:27 |
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# ¿ Apr 28, 2024 13:13 |
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CuwiKhons posted:That makes sense, especially for a game like Batman where a huge chunk of the appeal is how good the combat is. Why wouldn't you want to be able to just drop into a room and beat the poo poo out of waves of enemies without having to fly around the city looking for people to beat up? Even better, I can beat people up and then have arbitrary numbers attached to judge and validate me.
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# ¿ Jul 30, 2015 14:41 |