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The game only displays this for me. It's completely unresponsive. I don't know what the problem is.
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# ¿ Aug 1, 2015 00:06 |
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# ¿ Apr 29, 2024 10:59 |
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Zand posted:can you explain to me what this means in laymans terms? i'm not really in to the whole "fighting game" thing. In other fighting games, special moves and certain combos require a certain amount of dexterity and timing to pull off (you need to do a variety of motions with the joystick to do certain special moves, such as quarter circles, half circles and full circles, and even stranger ones like triangle charge motions, as well as timing them perfectly so they execute within a combo). The best players would be ones with superior hand dexterity who are able to pull off complex motions and button timings consistently with minimal error. Here special moves are all just one button, removing a supposed "execution barrier" separating strong players from the best players. Cabbagepots fucked around with this message at 00:22 on Aug 1, 2015 |
# ¿ Aug 1, 2015 00:17 |
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Endorph posted:this game's one button special system is fine but there's advantages to the inputs from other games too. peace. What do you feel are some of the advantages of having inputs?
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# ¿ Aug 1, 2015 00:26 |
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Shukaro posted:Skullgirls is real good, actually for a clown to play, at the circus
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# ¿ Aug 1, 2015 01:25 |
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Trollhawke posted:Hi Kettle, how's your giantess fighting game project coming along? Why do people say I'm making a giantess fighter as if that's some sort of burn in of itself "Hey, guess what? [fact that no one is disputing]! Oh man I just POWNED you"
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# ¿ Aug 1, 2015 01:35 |
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# ¿ Apr 29, 2024 10:59 |
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Endorph posted:it kind of is Well it could be worse, at least they don't call me the creator of Skullgirls
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# ¿ Aug 1, 2015 01:54 |