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Stelas
Sep 6, 2010

paradoxGentleman posted:

Thanks to Imperial Roads, immediately attack the Barbarians North of Ravenna with the whole army sustained by Augustus.

Oh, and: I'm pretty sure Imperial Roads specifies it has to be to and from Roman cities.

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paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

I am sorry for the misplay.

Stelas posted:

Oh, and: I'm pretty sure Imperial Roads specifies it has to be to and from Roman cities.

I thought it meant that I get one free move when I walk out or get in a Roman city. Well, that is not exactly true: at first I thought it meant that I can just have one army "teleport" istantly from one city to another but that seemed overpowered, so I figured it must be this. Was I right the first time? Or is it something else?

paradoxGentleman fucked around with this message at 12:58 on Sep 21, 2015

Stelas
Sep 6, 2010

paradoxGentleman posted:

I am sorry for the misplay.

I thought it meant that I get one free move when I walk out or get in a Roman city. Well, that is not exactly true: at first I thought it meant that I can just have one army "teleport" istantly from one city to another but that seemed overpowered, so I figured it must be this. Was I right the first time? Or is it something else?

No worries!

I think you had it right the first time, checking the detailed examples at the back of the book: once a turn, you can have one group of troops move at no action cost to another of your cities, provided it's up to 2 spaces away.

Istvun
Apr 20, 2007


A better world is just $69.69 away.

Soiled Meat

paradoxGentleman posted:

I am sorry for the misplay.


I thought it meant that I get one free move when I walk out or get in a Roman city. Well, that is not exactly true: at first I thought it meant that I can just have one army "teleport" istantly from one city to another but that seemed overpowered, so I figured it must be this. Was I right the first time? Or is it something else?

You can use it to move a group between your cities, yeah. Which is less powerful than getting to make attacks instantly.

Oh hey, you've figured out what this game we're playing is. I like that, it's a good change.

Stelas
Sep 6, 2010

I think I hear the drumbeats of war on the horizon.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Ignoring the little Persian sparrow who would do well not to bother the Roman eagle, here is my new turn:
-Activate Mediolanum, harvest 2 Food and 2 Wood (Roads+Husbandry allows me to reach the forest near New Delhi)
-Develop Draft (which nets me 1 Mood as stated earlier)
-Produce 3 armies in Londinium, one of which with Mood.
-Send those soldiers to Ravenna via Imperial Roads.

Stelas
Sep 6, 2010

Turn 4-1-3: It is Rome's turn!

Using Husbandry across the Sea seems a bit wonky to me, but there's nothing in the rules to disallow it.

A big, fat Army marches into Ravenna, ready to go!

Turn 4-1-4: It is India's turn!

berenzen posted:

Buy Draft with 1 mood.

You don't have Tactics! The first tech of any tree must be bought first.


Blue - TheNabster - Babylonia (Nebuchadnezzar II)
Yellow - Christo - Persia (Darius)
Green - paradoxGentleman - Rome (Emperor Augustus)
Red - berenzen - India (Ashoka the Great) - Great Pyramids reserved
On Table - Trojan Horse (When attacking, pay 1 Culture + 1 Wood to prevent opponent playing Combat cards first round. Worth 1 VP.)
Reference Post | Zoomed-in Tech Board | Condensed Rules

berenzen
Jan 23, 2012

Whoops, meant tactics.

Stelas
Sep 6, 2010

Turn 4-1-4: It is India's turn!

India attempts to charm some Barbarians, using their Cultural Awe card! Conversion provides success on a 4+, with the Temple giving a reroll due to Ashoka's Buddhism.

CULTURAL AWE posted:

After declaring a Cultural Influence action, play this card to target a Barbarian settlement rather than a player (all other rules apply). If successful, replace the city with one of yours. If there are any Barbarian units, you may convert one into a matching unit in your color (including Cavalry or Elephants) or gain a Settler.
India rolls 6! The Barbarian city is converted!

Turn 4-2-1: It is Babylonia's turn!


Blue - TheNabster - Babylonia (Nebuchadnezzar II)
Yellow - Christo - Persia (Darius)
Green - paradoxGentleman - Rome (Emperor Augustus)
Red - berenzen - India (Ashoka the Great) - Great Pyramids reserved
On Table - Trojan Horse (When attacking, pay 1 Culture + 1 Wood to prevent opponent playing Combat cards first round. Worth 1 VP.)
Reference Post | Zoomed-in Tech Board | Condensed Rules

berenzen
Jan 23, 2012

I think I'm supposed to have Tactics, not Draft there Stelas.

Stelas
Sep 6, 2010

berenzen posted:

I think I'm supposed to have Tactics, not Draft there Stelas.

uggg (it'll be fixed next update)

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Oh whoops sorry.

1) Grab the Free Education advance with my ideas.

Let's see what event I pop, if it's something that doesn't involve barbarian hordes descending on my city

2) Move the 2 Akkad Armies, and the 1 Kurigalzu Army to F4
3) Advance this group into G3.

TheNabster fucked around with this message at 19:02 on Sep 24, 2015

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

TheNabster posted:

Oh whoops sorry.

1) Grab the Free Education advance with my ideas.

Let's see what event I pop, if it's something that doesn't involve barbarian hordes descending on my city

2) Move the 2 Babylon Armies, and the 1 Akkad Cavalry Army to D4
3) Advance this group into D6.

Dude c'mon, don't killsteal.

e: it just occurred to me that you might also be planning to attack my city.
If that is the case let me remind that I have another turn coming up before that happens, wherein I can research more combat-related advances and get more soldiers. If our armies clash as it is outside of my regions, we are talking about 5 CV against 4 thanks to Augustus' bonus.

Please change your turn. I don't want those armies near my city. I may decide to attack them.

e2: oh wait, you've got Steel Weapons, which I was going to get next turn so please desist anyway.

paradoxGentleman fucked around with this message at 18:51 on Sep 24, 2015

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Come on man it's a shorter walk to that camp.

But alright fine I'll change it, don't you start poo poo though.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Glad we could reach an understanding. Isn't diplomacy wonderful?

Istvun
Apr 20, 2007


A better world is just $69.69 away.

Soiled Meat

TheNabster posted:

Come on man it's a shorter walk to that camp.

But alright fine I'll change it, don't you start poo poo though.

Not Cool, man. That was the DARIUS Boardroom you just wandered into.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"

Istvun posted:

Not Cool, man. That was the DARIUS Boardroom you just wandered into.

Don't you start you exhausted Wood on my land. I'm going to stomp all over that camp and you can watch.

Istvun
Apr 20, 2007


A better world is just $69.69 away.

Soiled Meat

TheNabster posted:

Don't you start you exhausted Wood on my land. I'm going to stomp all over that camp and you can watch.

I think you will find that I did nothing of the sort. There's a reason I fired that christo guy, talk about having no class.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Istvun posted:

Not Cool, man. That was the DARIUS Boardroom you just wandered into.

He doesn't have Roads, he couldn't reach your cities even if he wanted, relax.

Stelas
Sep 6, 2010

Turn 4-2-1: It is Babylonia's turn!

Babylonia picks up Free Education and picks up an Event:

Great Diplomat posted:

Put this card on the table. The first player to pay 1 Culture may, as an action, both: a) Get an advance that another player has at no Food cost, b) that player cannot attack you during his next turn, and you cannot attack him for the rest of your turn.

Barbarians attack!

The Barbarians at either D6, F10 or G3 attack a blue city within 2 spaces!

Babylonia must resolve the attack, and has two actions left.


Blue - TheNabster - Babylonia (Nebuchadnezzar II)
Yellow - Christo - Persia (Darius)
Green - paradoxGentleman - Rome (Emperor Augustus)
Red - berenzen - India (Ashoka the Great) - Great Pyramids reserved
On Table - Trojan Horse (When attacking, pay 1 Culture + 1 Wood to prevent opponent playing Combat cards first round. Worth 1 VP.)
On Table - Great Diplomat (Pay 1 Culture, as an action: gain an advance another player has, you cannot attack that player this turn, that player cannot attack you next turn.)
Reference Post | Zoomed-in Tech Board | Condensed Rules

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

We really allowed barbarians to grow out of control, haven't we.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Speaking of, berenzen: I'd like to get rid of the barbarians that could attack Rome, which includes the ones near the Chennai. I don't need to do it right now, I can start with the ones north of Ravenna for example, but would you prefer to get rid of those near you yourself?

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
I choose to fight G3 at Akkad. A fort, two armies and steel weapons should clean house.

berenzen
Jan 23, 2012

Yeah, I can get rid of the ones nw of Chennai there

Stelas
Sep 6, 2010

Turn 4-2-1: It is Babylonia's turn!

The Barbarians at G3 assault Akkad!

Barbarian attack: 1 Army + 1 Elephant = 2d6 = 4 1 = 4. 0 hits but the elephants will cancel 1 enemy hit.
Akkad counterattack: 1 Army + 1 Cavalry + Fortress + Steel Weapons = 3d6+6 = 2 3 5 = 16. 3 hits, brought down by the elephant to 2 hits.
The Barbarian army is wiped out!

The settlement isn't automatically taken over, but someone can just march an Army in there whenever they like. Unfortunately, defeating Barbarians in a raid doesn't give you Gold - only if you assault their camp. They don't take their valuables with them when attacking a city, after all.

Also I totally forgot: Babylonia activates Star Catalogues for causing an event. As Mood is maxed out, they pick up a Culture token.

Babylonia has two actions left.


Blue - TheNabster - Babylonia (Nebuchadnezzar II)
Yellow - Christo - Persia (Darius)
Green - paradoxGentleman - Rome (Emperor Augustus)
Red - berenzen - India (Ashoka the Great) - Great Pyramids reserved
On Table - Trojan Horse (When attacking, pay 1 Culture + 1 Wood to prevent opponent playing Combat cards first round. Worth 1 VP.)
On Table - Great Diplomat (Pay 1 Culture, as an action: gain an advance another player has, you cannot attack that player this turn, that player cannot attack you next turn.)
Reference Post | Zoomed-in Tech Board | Condensed Rules

Stelas
Sep 6, 2010

paradoxGentleman posted:

We really allowed barbarians to grow out of control, haven't we.

Not that badly. Barbarians can be a sticking point for new players - they're kinda big, and look scary at first glance. What we're seeing is pretty common - Barbarians tend to pile up as people hit their technology stride, but then Steel Weapons hits and they almost immediately become a non-issue. A bonus +5 to your roll is extremely big and clever.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
EDIT: Changing actions

Last two actions

2) Moving Dudes!
>Move the Calvary Guy to F4

3) Moving Dudes again!
>Move the Cavalry Army to go stomp on that empty camp in G3.

TheNabster fucked around with this message at 20:39 on Sep 25, 2015

Istvun
Apr 20, 2007


A better world is just $69.69 away.

Soiled Meat

TheNabster posted:

>Move the Dur-Kurigalzu army to F8, Ignore the Settler

TheNabster's totally lost it! How does he think that's going to work?

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"

Istvun posted:

TheNabster's totally lost it! How does he think that's going to work?

What do I have to stab it in the face?

I don't know how moving through units works

Istvun
Apr 20, 2007


A better world is just $69.69 away.

Soiled Meat

TheNabster posted:

I don't know how moving through units works

It doesn't.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"

Istvun posted:

It doesn't.

Alright my actions have changed for really realsies. Now hopefully everything should be in order.

Stelas
Sep 6, 2010

Update in a bit, but yeah you can't move through other units. Your Armies would encounter the Settler, instakill it (because Settlers can't fight back), and have to stop for the turn.

It's nice to see all this diplomacy, but there can be only one winner!

Istvun
Apr 20, 2007


A better world is just $69.69 away.

Soiled Meat
I'll start off getting a culture and two gold at the start of the turn. I'm worth billions and am the only leader running a self-financed empire. I won't have to answer to Big Collector.

1. Spend a culture token to use the Great Diplomat. Nobody has more respect for me than Augustus, truly a great guy. Helping me out with those roads was a class act.

[pause for event]

Stelas
Sep 6, 2010

It is a glorious, sunny, peaceful day in NZ, the start of spring, and I'm off to enjoy it. Updates shall catch up in a while.

Stelas
Sep 6, 2010

Hi, I'm back.

Turn 4-2-1: It is Babylonia's turn!

Babylonia have marched into an empty Barbarian camp! They must decide whether to raze it (for 1 Gold) or keep it (it will go unhappy).

Turn 4-2-2: It is Persia's turn!

Persia have raised a Great Diplomat! Rome and Persia are at peace this day!
Rome trades the secret of Roads, causing an Event:

Brisk Trade" posted:

All players receive 1 Gold for each of their cities that has a Port or a Market, up to 3 total. You receive a minimum of 1 Gold.

Barbarians appear! Pirates attack!

Everyone but India gets 1 Gold.

Action Queue
- Babylonia: Take over city or raze it?
- Persia: Place Barbarians.
- Persia: Lose 1 Resource.
- Persia: Place Pirate Ship.
- Persia: 2 Actions.


Blue - TheNabster - Babylonia (Nebuchadnezzar II)
Yellow - Istvun - Persia (Darius)
Green - paradoxGentleman - Rome (Emperor Augustus)
Red - berenzen - India (Ashoka the Great) - Great Pyramids reserved
On Table - Trojan Horse (When attacking, pay 1 Culture + 1 Wood to prevent opponent playing Combat cards first round. Worth 1 VP.)
Reference Post | Zoomed-in Tech Board | Condensed Rules

Istvun
Apr 20, 2007


A better world is just $69.69 away.

Soiled Meat
Pirates are more than welcome to share in the largess of a DARIUS rule. They can take their gold and go on tour in F14.

Barbarians can pop up in H10 and good ol' D6 can get a horse to play with.

Stelas
Sep 6, 2010

I'm just going to wait for Nabster to decide on the city, since we should get that resolved now.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
I'll keep it for now, and name it later.

Istvun
Apr 20, 2007


A better world is just $69.69 away.

Soiled Meat
2. Draft an army and build an elephant in Susa. Make Persia great again!
3.1 Move H8 army into H10, name it Darius' Pleasure Palace
3.2 Move Susa army into Dur-Kurigalzu, and we will enter on the hugest, most luxurious wooden horse this world will ever know.

[paused]

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Stelas
Sep 6, 2010

Oh dear.

Turn 4-2-2: It is Persia's turn!

Persia's forces assault the Barbarian camp at H10!
Persian Forces: 1 Army + 1 Elephant + Steel Weapons = 2d6+5 = 3 3 = 11! 2 hits!
Barbarian Forces: 1 Army = 1d6 = 6! 1 hit! The poor Elephant dies!

Persia gains 1 Gold for killing 1 Barbarian troop.

:siren: Persia's forces assault the Babylonian city of Dur-Kurigalzu! :siren:
Persia activates the Trojan Horse for 1 Culture and 1 Wood, earning 1 VP!
Persia activates Roads for 1 Gold, moving the units in Susa two spaces rather than one!
Babylonia cannot use Combat cards as they try to figure out what this horse is!
Persian Forces: 1 Army + 1 Elephant + Steel Weapons = 2d6 = 4 3 = 7! 1 hit!
Babylonian Forces: 1 Army + Steel Weapons = 1d6 = 4! 0 hits!
Dur-Kurigalzu has been taken over!
Babylonia's settler is put to the torch! Nebuchadnezzar II has been slain in battle! +2 VP to Persia!

Persia receives 2 Gold in tribute. Babylonia receives a Settler's worth of refugees in a city of their choice.
Persia reveals WARMONGER - Immediately: Upon fighting two different battles in a turn and winning at least one.

When you take over an opponent's city, two things happen if the city is not angry - the attacker gets X Gold, where X is the city size, and the defender gets a free Settler in a city of their choice. Neither of these are gained if the city was unhappy at the time of the attack, an attempt to stave off just yo-yoing cities back and forth.

Action Queue
- Persia: 1 Move remaining.
- Babylonia: Choose free Settler location.


Blue - TheNabster - Babylonia (Nebuchadnezzar II)
Yellow - Istvun - Persia (Darius)
Green - paradoxGentleman - Rome (Emperor Augustus) - Diplomacy with Persia
Red - berenzen - India (Ashoka the Great) - Great Pyramids reserved
Reference Post | Zoomed-in Tech Board | Condensed Rules

Stelas fucked around with this message at 03:41 on Sep 29, 2015

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