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Now with cultural identity! Base Game Rules Expansion Rules Condensed Rules Reference Post What? Clash of Cultures is one of the lightest 4X games I've ever seen, managing to combine a lot of stuff into a simple, easy package. It can still take a while to unravel the intricacies of the tech tree, but I'll take three hours over the actual Civilization's 'about a weekend' any day. Fans of the Civ series will instantly feel at home - it really feels a lot like playing a CRPG, and while the game can feel a little dumbed down thanks to a lot of simplification, there's still a lot in there that will be familiar, be it slowly exploring the map, raising settlers, fending off roaming barbarians or the joys of a Golden Age. It's got allowances for people who want to go pure science and expansion, and it's got allowances for people who want to stamp the wussy nerds underfoot. Also, it has little dinky city pieces that all mean different things, and smiley-face tokens to show when your faceless minions are happy. What's not to like? Clash of Cultures: Civilizations goes one better and provides unique identities and units to each player, expanding their options and making everyone play that little bit differently, solving arguably the biggest problem with the base game. On top of that, now you can crush your enemies with elephants. House Rules
I'd like four players. PMs are required because I'm going to need to send you a link to your hand of cards, which are kept private, and to warn you if you need to respond to an attack. I'd like people who can check in daily, but since this is a turn-based game don't expect to need to do something every day. Signups will close in about 24 hours from now, whereupon players will be decided by random draw. Stelas fucked around with this message at 03:17 on Aug 6, 2015 |
# ? Aug 6, 2015 03:10 |
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# ? Apr 26, 2024 04:47 |
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CIVILIZATIONSBabylonia posted:Special Advances: India posted:Special Advances: Persia posted:Special Advances: Rome posted:Special Advances: Top Half (Expansionism, Science):
The Great Gardens posted:
The Great Library posted:
The Great Lighthouse posted:
The Great Mausoleum posted:
The Great Pyramids posted:
The Great Statue posted:
The Great Wall posted:
AGRICULTURE - Enhances the collection of resources. posted:
CONSTRUCTION - Enhances movement and expansion. posted:
MARITIME - All things ships. posted:
EDUCATION - The starting point for any advance-heavy build. posted:
WARFARE - The starting point for any combat-heavy build. posted:
SPIRITUALITY - Aids in city expansion and happiness. posted:
ECONOMICS - Gold is Good. posted:
CULTURE - Helps in the buildup of Culture tokens and Wonders. posted:
SCIENCE - Makes other advances cheaper. posted:
DEMOCRACY - The Government for those who like Mood tokens and happy people. Requires Philosophy. posted:
AUTOCRACY - The Government for those who like kicking someone's face in. Requires Draft. posted:
THEOCRACY - The Government for those who like spreading the word. Requires State Religion. posted:
Stelas fucked around with this message at 20:46 on Aug 7, 2015 |
# ? Aug 6, 2015 03:11 |
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heck yeah a srtingiz game. signing up again
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# ? Aug 6, 2015 05:12 |
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What kind of monster is the blue player in that photo? I want to reach into the screen and fix that drat city I love this game, I'd play but work is heavier than a box of plastic war elephants and crushing me right now. book marking this thread though, the Keyflower PBP was great
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# ? Aug 6, 2015 05:47 |
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Never played the game, so I'll give it a pass, but definitely looking on in interest
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# ? Aug 6, 2015 05:58 |
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Sure i'll give it a try. I am also new if it helps.
TheNabster fucked around with this message at 19:34 on Aug 6, 2015 |
# ? Aug 6, 2015 13:36 |
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I enjoyed the last one, but spent more time trying to get other players to attack Gabriel Pope than actually playing. Also whining. I'll stick to watching and pointing fingers this time.
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# ? Aug 6, 2015 14:29 |
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Never played this before. If you pick a bunch of other newbies for this game, I'd like to be one of them.
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# ? Aug 6, 2015 14:38 |
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stelas game, yes please, signing ujp (newbie)
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# ? Aug 6, 2015 17:25 |
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Here's another possible member for your newbie brigade.
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# ? Aug 6, 2015 19:38 |
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I've also not played this game but I have something like 800 hours logged in Civ V. Throwing my name in the hat.
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# ? Aug 6, 2015 21:31 |
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Being new isn't a problem at all, but I will reiterate that skimming over the condensed rules, especially in relation to what actions you can do on your turn, will really help you out. The technology list at the bottom of the second post can perhaps wait until you know what civ you're going to be playing, which will help inform you on what to buy, but a look through it. Primarily you'll be trying to expand your civilization and knowledge - the bulk of the VP tend to come from cities and sciences, with objectives and wonders sort of tying for joint second. Alternatively you can try to bully a player out of the game entirely but an early rush can be kind of hard, especially as players get a free settler if a city gets tanked.
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# ? Aug 6, 2015 23:40 |
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Megazver posted:Never played this before. If you pick a bunch of other newbies for this game, I'd like to be one of them. As a note, I'd need a way to get you a link to your hand. If you've got an email that's fine - it's not as involved a process as PMs back and forth.
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# ? Aug 6, 2015 23:41 |
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Alright, then sign me up.
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# ? Aug 7, 2015 02:17 |
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SETUP After a random roll: TheNabster, Christo, paradoxGentleman and berenzen are in! Your choice of kingdoms are going out now, with a little information from me on what each is intended to do. I mean, as far as I understand it, what with this being my first try at Civilizations.
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# ? Aug 7, 2015 09:11 |
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Stelas, you get VP for killing a leader in battle, not losing one. also 'early rushes are hard' *totally killed u that one game*
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# ? Aug 7, 2015 15:51 |
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Oops. Man, I hope I remember the edit key for the rules. (Shut up)
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# ? Aug 7, 2015 20:41 |
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The Nabster leads the state of Babylonia as Hammurabi! Christo leads the people of Persia as Xerxes paradoxGentleman leads the people of Rome as Julius Caesar! berenzen leads the people of India as Sri Gupta! I'll have the map up in a bit, but the second post has been edited to reflect the civs involved.
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# ? Aug 7, 2015 20:48 |
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Double elephant civilizations? I had Carthage as an option as well, it could have been hordes of elephants everywhere but I decided I wanted turbo growth more. Oh well. TheNabster fucked around with this message at 21:44 on Aug 7, 2015 |
# ? Aug 7, 2015 21:34 |
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Turn 1-1-1: It is Blue's turn. Blue - TheNabster - Babylonia (Hammurabi) Yellow - Christo - Persia (Xerxes) Green - paradoxGentleman - Rome (Julius Caesar) Red - berenzen - India (Sri Gupta) Reference Post | Zoomed-in Tech Board
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# ? Aug 7, 2015 22:00 |
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I haven't used this map before. Does it look okay to everyone? Will remembering techs be a problem? I've included a somewhat zoomed-in version to compare against at the bottom of the post but I can make a version for each player if it gets too confusing once you have more techs. Similarly, should I pad out the status at the bottom with leader abilities / special advance info as you get them so other players don't forget? Points to remember: - Objectives are generally mid- to late-game. Focus on your civilization first! - Units can only move one hex at a time, barring technology that allows more, and you get to move three groups. - Traditionally, the most common start is to, for example, a) buy a Mood advance with your starting food, b) make your first city happy, c) activate it to collect 2 resources instead of one.
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# ? Aug 7, 2015 22:07 |
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I think I know what I am doingTurn 1.1 - Blue Babylon posted:1) Buy the Engineering Advancement, -2 Food TheNabster fucked around with this message at 22:45 on Aug 7, 2015 |
# ? Aug 7, 2015 22:19 |
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TheNabster posted:I think I know what I am doing On action 2: you can only gather as many things as you have city size, +1 if it's happy. Things start out quite slow in this game! On that same note, the most important tips I forgot: - It's impossible to just build tall in this game, since you're limited to a max city size of the number of cities you have. At the same time, more cities don't give you more actions - don't overstretch! - You can build cities right next to each other if you like, and they can collect from the same hexes - but not from the hex another city is on, even if it's your own colour. Stelas fucked around with this message at 22:29 on Aug 7, 2015 |
# ? Aug 7, 2015 22:25 |
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Stelas posted:On action 2: you can only gather as many things as you have city size, +1 if it's happy. It's not happy yet? Alright I'll change the action slightly.
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# ? Aug 7, 2015 22:26 |
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Yeah, happy cities will be denoted with a little smiley face. You actually only get 1 resource - the city's space isn't a 'free' collect and it's only size 1 right now. e: Whoops, you edited. Gotcha, one sec... Stelas fucked around with this message at 22:35 on Aug 7, 2015 |
# ? Aug 7, 2015 22:31 |
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Alright that has changed my actions slightly, I am happy with this action as it is right now. Sorry if all the edits I did were a nuisance. Edit: Ah, bugger I made another mistake. I was gonna turn 2 a fort but I don't have the prerequisite, I would like to change to food. TheNabster fucked around with this message at 22:50 on Aug 7, 2015 |
# ? Aug 7, 2015 22:35 |
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Naw, no worries on the edits. Learning a new game's just like that. As a note while I'm thinking about it - it may help for players to indicate techs as you use them (i.e. 'then Canals to get +1 food' / 'then Writing to get +1 idea') just for bookkeeping. Turns can get a little fiddly later on. Turn 1-1-1 Babylonia researches Engineering, revealing the secrets of the Great Lighthouse! Because the city collected one Food, its Canals give it another. Turn 1-1-2: It is Yellow's turn. Blue - TheNabster - Babylonia (Hammurabi) Yellow - Christo - Persia (Xerxes) Green - paradoxGentleman - Rome (Julius Caesar) Red - berenzen - India (Sri Gupta) Reference Post | Zoomed-in Tech Board
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# ? Aug 7, 2015 22:52 |
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Sorry my fellow world leaders, but here it's past midnight here, so if we reach my turn I won't be able to play immediately. I'll check the thread tomorrow morning.
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# ? Aug 7, 2015 23:36 |
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I'll also be unavailable tonight but I'll have my post up first thing in the morning. Maybe second, breakfast is important.
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# ? Aug 8, 2015 02:11 |
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Actually, gently caress it. I'm phone posting but I I'm going to go with Stelas's suggested first turn anyway. So 1. Spend 2 food to buy mood advance 2. Spend mood to make my city happy 3. Collect 1 food and 1 ore (or if they need to be the same resource, 2 food)
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# ? Aug 8, 2015 02:30 |
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The question is which advance! (A 'mood' advance is any that gives mood when you buy it, e.g. a yellow bordered one)
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# ? Aug 8, 2015 02:33 |
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Oh shoot, I thought a mood advance was it's own thing. Sorry about that! Let's go with Bartering.
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# ? Aug 8, 2015 13:13 |
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So some quick tips and notes I've seen from running this game a couple times - one, watch out for Irrigation and Sanitation! They will protect you against some major events, which can trigger when you reach Mood / Culture 3, 5, and 7. (Note that, for buying a Mood advance, Persia's Max Mood Slider has gone up. He also gained +1 Mood, but spent it making the city happy.) Two, remember your cards! Three, keep an eye on your advances and what fits together with what. Again, yell if you'd like a personalized version of the tech board that is actually easier to read, though this won't include civ-specific advances. Also, if you guys want to name your cities you can I guess. Turn 1-1-3: It is Rome's turn. Blue - TheNabster - Babylonia (Hammurabi) Yellow - Christo - Persia (Xerxes) Green - paradoxGentleman - Rome (Julius Caesar) Red - berenzen - India (Sri Gupta) Reference Post | Zoomed-in Tech Board Stelas fucked around with this message at 14:03 on Aug 8, 2015 |
# ? Aug 8, 2015 14:00 |
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Rome rises once again! Here is the first step towards the road to glory (meaning we are not even on the road yet). -First, we am going to -Then we are going to make Rome (the first city, in case it wasn't clear) happy, because bread and circuses. (-1 Mood) -Finally, we are going to activate the city and harvest some Food and Ore, because happy citizens are hard-working citizens. The event is going to transpire sooner than I thought! Fortunately, I have a plan. I also have a little reminder which will help me get my bearings in case I forget something. Resource countdown 1 Idea Cities Rome, in the south-western corner No improvements Happy
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# ? Aug 8, 2015 14:45 |
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You can't buy Philosophy right now! You must buy the top-most tech of any given tree first, and only then can you buy other stuff in the tree (barring any other prereqs).
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# ? Aug 8, 2015 14:46 |
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Oh! Than why does the construction tree specify that Engineering is needed to develop both Sanitation and Roads? I would think that, if the advances are supposed to be a chain, than it would be a pointless specification, wouldn't it? At least that's the impression I got.
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# ? Aug 8, 2015 14:49 |
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Sorry, I just realized I was being an idiot. The FIRST one in every tree must be purchased first, the rest is branching from that one. Let's try that again: -Develop Engineering, giving me access to Rome's mighty Acqueducts. (-2 Food) -Develop for free Sanitation thanks to said Acqueducts. (+1 mood) -Use my Leader's power to perform a Civic Improvement and make Rome happy -Activate Rome to harvest 1 Food and 1 Ore. Because I activated it a second time, it's not happy anymore. Resource countdown 1 Food, 1 Ore, 1 Mood Cities Rome, in the south-western corner No improvements Neutral paradoxGentleman fucked around with this message at 15:14 on Aug 8, 2015 |
# ? Aug 8, 2015 14:53 |
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Not quite - you don't generally have to go down the entire tree in order. You just have to have the first tech. You could take Writing -> Philosophy; that's perfectly valid. The Construction tree just has some specific stipulations (and it's also fiddling around the fact that Mining is technically the first tech in the tree, but you start with it for free).
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# ? Aug 8, 2015 14:54 |
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Again, sorry I was being an idiot. I corrected myself and posted my corrected turn.
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# ? Aug 8, 2015 14:57 |
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# ? Apr 26, 2024 04:47 |
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Again, no worries! Learning the game always takes a bit. Turn 1-1-3 Rome gains access to their Aqueducts, and reveals the secrets of the Great Pyramids! Somehow. Rome then uses their Aqueducts to buy Sanitation at no food cost. Caesar activates Rome with his Statesman powers, to make it happy at no action cost - and then it activates a second time, to collect 2 resources. Activating a city twice in a turn will push its mood down - but only after the action. Turn 1-1-4: It is India's turn. Blue - TheNabster - Babylonia (Hammurabi) Yellow - Christo - Persia (Xerxes) Green - paradoxGentleman - Rome (Julius Caesar) Red - berenzen - India (Sri Gupta) Reference Post | Zoomed-in Tech Board
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# ? Aug 8, 2015 15:09 |