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2018 update: Game is now called Legends of Aria. lovely name but it's still doing the custom shards stuff which is all that matters. By the way the graphics changed too. https://www.youtube.com/watch?v=EaMhfWggDUs quote:From former lead engineer (Derek 'Supreem' Brinkmann) and lead designer (Tim 'Draconi' Cotten) of Ultima Online comes Shards Online. This is where it gets interesting quote:
2016 Greenlight Trailer https://www.youtube.com/watch?v=lU1Xk6iexno Also here's pre-alpha player housing https://www.youtube.com/watch?v=nAv3Zga1OJA Business Model It's in pre-alpha backer only access right now, but it's going to be buy2play where you can host your own server or pay them to host it for you. They'll be selling expansions later on. Check out the website for more info http://legendsofaria.com Use my referral link, I might be able to get our own "cluster" and award you with the loyalty items once I have them http://www.legendsofaria.com/purchase/?referral=ff-3a72 Alexander DeLarge fucked around with this message at 10:13 on Jul 1, 2018 |
# ? Sep 5, 2015 07:38 |
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# ? Apr 27, 2024 05:37 |
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This would be kinda neat if Shroud of the Avatar and Crowfall weren't already approaching similar ideas. Also the art direction blows.
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# ? Sep 5, 2015 11:40 |
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Freakazoid_ posted:This would be kinda neat if Shroud of the Avatar and Crowfall weren't already approaching similar ideas. Also the art direction blows. Not really. I backed both this and crowfall, and they're pretty radically different. SoA sadly looks like a confusing jumble of nonsense. This game, for me, is all about creating my own poo poo. The actual game itself is largely secondary, much like the single player campaign that shipped with the NWN games. You can host your own server, with your own custom poo poo. Its the MMO-friendly version of the NWN toolset. At least, that's the pitch. We'll see how much of that actually shows up, and what level of customization we really have access to. Im hoping for all of it, but fully expecting to be disappointed. Crowfall, on the other hand, is a game with temporary, randomly generated worlds, which only last a few months, and which serve as pvp platforms. Each player has a sort of base of operations which takes the form of a static, saved land that they can customize with different "land" modules, but it mostly (I think) acts like a social hub or something between conquests. The art direction does blow.
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# ? Sep 5, 2015 12:14 |
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Gawain The Blind posted:Not really. I backed both this and crowfall, and they're pretty radically different. SoA sadly looks like a confusing jumble of nonsense. As for the art direction, I figure that's because they want it simple to implement third party assets but it does look like generic fantasy game #2010921090921, luckily the mechanics save it from being generic fantasy game #2010921090921. Imagine how rad this will be if someone recreates Britannia and maybe a game set on Middle Earth during the first or second ages, those are the most likely recreations, but most of it will be original content. Based on what I've seen in the pre-alpha builds, they're really trying to ship something comparable to UO with the Enhanced Client but have the multiplayer functionality of a game like NWN (which is more of a platform than an actual game). Imagine how cool it could be where you have a cluster of communities banding together so characters are shared across shards using shared assets but different terrains and quests and all that kind of stuff. Shroud of the Avatar is shaping up to be alright, personally I'm waiting for feature complete beta before I judge it but I can see major improvements across each release they do. Crowfall is too early to be considered competition, but the more sandboxes there are in development, the better chances one will be great and stick around.
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# ? Sep 5, 2015 13:36 |
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Imagine dear reader a fantasy world of limitless possibilities.
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# ? Sep 5, 2015 16:07 |
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Gawain The Blind posted:Not really. I backed both this and crowfall, and they're pretty radically different. SoA sadly looks like a confusing jumble of nonsense. You're under the idea they're actually going to deliver an NWN style creation system, when it looks like it'll be a series of predetermined assets with similar themes and rules you can mix and match. Which is like crowfall, except the devs decide when the new window dressing goes in. edit: ok, the LUA scripting is something, but it's limited. This puts it in a similar ballpark as neverwinter online, a shining beacon of player created content. Freakazoid_ fucked around with this message at 12:32 on Sep 6, 2015 |
# ? Sep 6, 2015 12:19 |
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Freakazoid_ posted:You're under the idea they're actually going to deliver an NWN style creation system, when it looks like it'll be a series of predetermined assets with similar themes and rules you can mix and match. Which is like crowfall, except the devs decide when the new window dressing goes in. Well, there has been screenshots of the creation interface and it looks like it gets down to the pieces, rather than the whole map sections that crowfall uses for your personal kindom or whatever. They haven't really gone into detail about it though, so you could be right. The impression I got was that it would be pretty involved, or I wouldn't have backed it in the first place. The Neverwinter foundry is pretty awful for that stuff. They also are saying that you will "eventually" be able to import your own assets, though they always preface that with "eventually." It's kind of frustrating really, because all of the videos they post are about the game itself which I don't care about in the least, as long as its functional. I think maybe they're confused as to their key demographic. Or they're trying to hide how limited it will really be.
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# ? Sep 6, 2015 16:35 |
hello all
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# ? Sep 6, 2015 16:39 |
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how long before this game exists
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# ? Sep 6, 2015 21:06 |
so I do have to say that out of Crowfall, Albion, and Shards I think I do like the 'concept' of Shards the most but i feel like its got about a good a chance of being a game as Crowfall which isn't a lot
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# ? Sep 6, 2015 21:23 |
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there's always great ideas and a handful of people willing to do something about the idea. will it be done well though?
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# ? Sep 7, 2015 00:29 |
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Blazing Zero posted:how long before this game exists It's playable and fun now, but I'd estimate a late 2016 release, which isn't bad since they've been in full production since June 2014
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# ? Sep 7, 2015 08:15 |
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Freakazoid_ posted:You're under the idea they're actually going to deliver an NWN style creation system, when it looks like it'll be a series of predetermined assets with similar themes and rules you can mix and match. Which is like crowfall, except the devs decide when the new window dressing goes in. Really depends on how in depth they go with the Lua scripting support, but from what they've said, you'll be able to make your own rulesets and create your own mechanics so I'd say it's more similar to Garry's Mod in that way, which was pretty awesome. No idea how importing custom assets will work but it's definitely going to be more than "here's a library of prefabs that you can use"
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# ? Sep 7, 2015 08:20 |
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if they essentially make a uo2 but with garry's mod level editing, i am so on board with this thing. gonna watch this and see what happens
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# ? Sep 7, 2015 08:22 |
Same
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# ? Sep 8, 2015 16:53 |
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Why should I potentially play this in the future when I can literally play Ultima Online right now.
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# ? Sep 9, 2015 00:23 |
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the only reason i can think of is its gonna be prettier
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# ? Sep 9, 2015 02:30 |
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It looks newer, but I'm not entirely sold on better at the moment. The most important question though: will we finally be able to vendor buy the bank some guards?
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# ? Sep 9, 2015 02:52 |
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Kylra posted:Why should I potentially play this in the future when I can literally play Ultima Online right now. Because the decently populated UO shards don't want to support the newer client tech out of ~muh nostalgia~ when the player base continues to play the game due to the sandbox mechanics. Razor-based clients only support 1080p game windows while the Enhanced Client supports up to 4K, looks better, not to mention plays better too. Alexander DeLarge fucked around with this message at 08:01 on Sep 9, 2015 |
# ? Sep 9, 2015 07:59 |
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Saying that one UO client is better than another is not really an argument in favor of this game!
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# ? Sep 9, 2015 14:46 |
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Oh hey their alpha pack isn't a billion dollars. I still don't know if it's $40 worth over the cost of playing UO to risk though.
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# ? Sep 9, 2015 14:50 |
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So it looks like they'll be hosting all the servers. That's a bit annoying.
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# ? Nov 1, 2015 09:33 |
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yoloer420 posted:So it looks like they'll be hosting all the servers. That's a bit annoying. quote:What is the difference between a ‘shard’ and a cluster? Do we have to host our ‘shards’ through Citadel? Unless someone has something really unique/special, I figure they'll want to stay connected in the clusters.
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# ? Nov 1, 2015 09:38 |
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I was just thinking to myself what the mmo space is really missing is a sandbox pvp game founded on nostalgia for UO, thank god these guys are here to provide that option.
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# ? Nov 2, 2015 13:05 |
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https://www.youtube.com/watch?v=So2pu_c80eo
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# ? Dec 14, 2015 17:20 |
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Added to OP, he made this looks really good and explained it moderately well.
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# ? Dec 15, 2015 01:55 |
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Why does the screen look so jerky when the guy moves? It's hurting my brain.
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# ? Dec 16, 2015 11:08 |
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This will be the best uo launched in 2016 I will only be playing on the clusters that allow macroing and don't have skill locks. Nothing like losing a point of Magery when you accidentally raise tactics while wrestling Usenet Magic-User fucked around with this message at 11:57 on Dec 16, 2015 |
# ? Dec 16, 2015 11:54 |
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Alexander DeLarge posted:Added to OP, he made this looks really good and explained it moderately well. I'm not sure if that's sarcasm or not. I mean, it's not the worst video ever, especially by YouTube "standards", but the main takeaways I had from it were: 1. That he was a psycho (he seriously kept going on about wanting to decorate a house with severed heads for way too long) 2. First fight involves getting your rear end kicked by a deer, boy that sounds thrilling 3. Your "UO-style PVP/OpenLoot" realms will be nothing but PKs camping newbs and terrible if you're trying to do anything else but camp newbs, unless you're in a guild with people to protect you or something before you even log in (which is, I guess, definitely the nostalgic experience.....)
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# ? Dec 16, 2015 14:44 |
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I am glad someone is taking the brave step of producing middleware so that upcoming UO nostalgia bait full loot pvp sandbox mmo devs can test out their ideas before they launch a new kickstarter. Who am I kidding if they had tested their ideas they would know they are poo poo and that can't be true!
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# ? Dec 16, 2015 15:27 |
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Is this game still happening? I've heard nothing about it.
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# ? Feb 5, 2016 04:08 |
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Kimsemus posted:Is this game still happening? I've heard nothing about it. They're implementing clusters right now, coolest poo poo ever, I believe anyone can play it now when they buy the basic tier ($40). It's pretty fun. https://gfycat.com/WeightySelfassuredHydatidtapeworm Alexander DeLarge fucked around with this message at 16:44 on Feb 5, 2016 |
# ? Feb 5, 2016 16:21 |
I do have this and its pretty fun, not sure about large scale pvp with their cluster concept but its a solid UO like
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# ? Feb 5, 2016 17:34 |
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Eonwe posted:I do have this and its pretty fun, not sure about large scale pvp with their cluster concept but its a solid UO like Depending on their limitations on player count and map size, I could see the clusters being used as zones for an absolutely massive world. I just hope the community is there for it, because I'm thinking of this as heaven for the Neverwinter Nights module community.
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# ? Feb 5, 2016 19:52 |
Yea that's kind of my take in it too. UO gameplay with a NWN style world
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# ? Feb 5, 2016 20:00 |
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Kimsemus posted:Is this game still happening? I've heard nothing about it. It's happening, they are still in pre-alpha, I think they have one zone built but you can do pretty much everything the game has to offer for its majority. Really like the fact you can hang the head of people you kill in your property.
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# ? Feb 6, 2016 02:37 |
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Oh look, another video game to be rushed into an MVP and then peddled to the masses under the guise of testing. Surely this won't end in a quagmire of disappointment for all. The Hello Neighbor/gently caress You got me good though. I'm in.
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# ? Feb 6, 2016 04:59 |
played again, was pretty neat
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# ? Feb 9, 2016 16:31 |
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Eonwe posted:played again, was pretty neat Thinking about getting this. how pre alpha is it? Like is it where most the functions arent in or its laggy etc?
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# ? Feb 9, 2016 18:32 |
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# ? Apr 27, 2024 05:37 |
A lot of the 'stuff' is in, but the servers aren't super stable yet seemingly and the population is very low They currently only have one map, but apparently they will be implementing custom maps at some point The end goal is 120 people max per instance and you could connect separate world parts by a portal
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# ? Feb 9, 2016 18:48 |