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Alexander DeLarge
Dec 20, 2013
I have a feeling the developers of this game are a couple slavs locked up in a basement somewhere but they keep on pumping out updates and their progress is good so I feel this deserves a little attention. Especially since it's basically a reunion of CD Projekt Red talent for an MMO.

Please note: They updated the ruleset and I didn't know, now it's partial loot. I would change the title if I could.






quote:

Gloria Victis is a low fantasy Medieval MMORPG with an emphasis on realism. What does this mean? Open PvP with territory control, non-target combat, sandbox crafting, player-driven economy and no fireballs. All served up with a deep, mature story.

Our Supporters already have Early Access to the current version of Gloria Victis. The current price is calculated to cover the costs of the constant development of Gloria Victis, upkeep the servers and supporting the game after release. However the final release will come with a free, content-limited trial with the possibility to eventually unlock the content through gameplay, owners of the early access will be granted full access to the entire content delivered in the final version, as well as numerous precious rewards for purchasing the game during development.

quote:

Great PvP | Fight to the death, loot defeated enemies with an innovative looting system, participate in knight tournaments, epic realm vs realm wars where armies collide and castle/city sieges.

Realistic Combat | Engage in action-based, non-target combat where your skills and tactics matter, using weapons and armour modelled upon authentic medieval equipment.

Deep Background | Choose between the four nations of Midlanders, Azebs, Ismirs and Sangarians, each based upon a real medieval power and equipped with a rich culture, belief system and history as well as aesthetically different equipment.

Complex Progression System | Build your character from scratch or choose one of premade builds. Earn stats and skills and level up to become who you want to be – there are no boundaries at all!

Sandbox Crafting System | Create your own items with Gloria Victis' ten different crafts, in which your success depends on your skill rather than luck. Specialise in one profession, becoming one of the crafting masters shaping your nation’s economy or be a self-reliant jack of all trades.

Non-instanced Housing System | Build your own house, set up your village and fortify it together with your guild members. Besiege the castles of your enemies and rule over large territories.

Harsh World | Survive in an unpleasant, living open world, full of wild animals, robbers, monsters from medieval legends and beasts in human form. The choices you make affect the way people react to you.

Breath-taking Storyline | Deep, epic, non-linear story co-created with Jacek Komuda and Maciej Jurewicz, well-known writers and authors of The Witcher’s story script, numerous books and an RPG setting. There also are extensive dialogues and mature quests – Gloria Victis brings the 'RPG' back to 'MMORPG'.

Rich Social System | Be part of a living feudal society – serve as vassal or become a powerful lord, build the world’s economy, create and lead influential guilds, conquer territories under your own unique banner and shape the political map of the world.

You can take one of the sides, join a guild, family or order and in their name retake sacred grounds that other families are trying to claim. You can join with your friends and follow the trail of missing artifacts surrounded by legends. You can delve into the mysteries of unnerving events, learn the history and take possession of the wisdom and glory it holds.

Huge world to explore | Enjoy travels through our non-instanced world, discover ancient secrets and seek forgotten treasure ‒ or just take a stroll through our vibrant living environment.

Gameplay trailer (featuring soundtrack by Marcin Przybyłowicz, composer of The Witcher 2/3)
https://www.youtube.com/watch?v=oJwVQ3ZO_kg

Dec 2016 update: They just hired The Witcher 3 combat animator, combine that with the new character models and things are looking pretty good
https://www.youtube.com/watch?v=bY66aykeuRE



One more thing: $13.39 gets you access during the Steam sale
http://store.steampowered.com/app/327070/

Alexander DeLarge fucked around with this message at 21:40 on Dec 22, 2016

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Alexander DeLarge
Dec 20, 2013
Reserved post for guilds and poo poo, here's a castle siege
https://www.youtube.com/watch?v=toMU8HDXNRA

Uziduke
Jul 2, 2015

A storm over Europe unleashed
Dawn of war a trail of destruction
The power of Rome won't prevail
See the Catholics shiver and shake
I back this game with the full 40 or 50 they were looking for a year or more ago. I haven't played in awhile, the ping in the US and the invisible mobs made the game un playable. If goons want to jump into this game, I am down.

Alexander DeLarge
Dec 20, 2013

Uziduke posted:

I back this game with the full 40 or 50 they were looking for a year or more ago. I haven't played in awhile, the ping in the US and the invisible mobs made the game un playable. If goons want to jump into this game, I am down.

Yeah, same reason why I left after I backed it a year or two ago but I just tried it again and there's a US server now in addition to the EU server. Performance is much, much better too.

Jimlit
Jun 30, 2005



I'm convinced all new mmohmo threads are dedicated to my shameful alpha purchases.

This game is cool though. It's like sombody took mount and blade persistant world and ramped the scale up 400%.

Uziduke
Jul 2, 2015

A storm over Europe unleashed
Dawn of war a trail of destruction
The power of Rome won't prevail
See the Catholics shiver and shake
They also just doubled the map, the EQ2 thing is kinda dieing down, might give me a chance to patch up GV and check it out.

Freakazoid_
Jul 5, 2013


Buglord
That... doesn't really look like a physics based combat system. Unless they're just really bad players?

I like the idea of an MMO version of M&B, but without combat physics I can't see how player skill is going to happen.

Alexander DeLarge
Dec 20, 2013

Freakazoid_ posted:

That... doesn't really look like a physics based combat system. Unless they're just really bad players?

I like the idea of an MMO version of M&B, but without combat physics I can't see how player skill is going to happen.

I don't know if it's physics based since that'd take a lot of resources from an authoritative server-based MMO but the combat controls being based on mouse movement and "power of attack" definitely are in there. A majority of the players I've met come from Warband mods like Persistent World and cRPG

Who is Big Guy? Said he's a goon that heard about it on the forums.

Uziduke
Jul 2, 2015

A storm over Europe unleashed
Dawn of war a trail of destruction
The power of Rome won't prevail
See the Catholics shiver and shake
Bleh still only 2 races and no females....

blueberrysmith
May 4, 2006

Dirty Sanchez
For 10$, I took the plunge. In as Buttpipe. Not sure how to contact anyone, just going to stumble my way around.

Alexander DeLarge
Dec 20, 2013

Uziduke posted:

Bleh still only 2 races and no females....

It's based on Medieval Europe so outside of Northern African content (which may or may not happen, I'm not sure), Nordic and various monarchies, there isn't much to add.

Uziduke
Jul 2, 2015

A storm over Europe unleashed
Dawn of war a trail of destruction
The power of Rome won't prevail
See the Catholics shiver and shake

Alexander DeLarge posted:

It's based on Medieval Europe so outside of Northern African content (which may or may not happen, I'm not sure), Nordic and various monarchies, there isn't much to add.

They have 4 planed races from what I can tell, I think one is Arab. The Turks loved to invade eastern Europe.

eonwe
Aug 11, 2008



Lipstick Apathy
I'll try this poo poo this weekend I guess

Alexander DeLarge
Dec 20, 2013

Uziduke posted:

They have 4 planed races from what I can tell, I think one is Arab. The Turks loved to invade eastern Europe.

Oh yeah I forgot about those. They're going to add naval travel and combat so you'll be able to travel to a separate continent likely containing the Arab/Egyptian-inspired content

Uziduke
Jul 2, 2015

A storm over Europe unleashed
Dawn of war a trail of destruction
The power of Rome won't prevail
See the Catholics shiver and shake

Alexander DeLarge posted:

Oh yeah I forgot about those. They're going to add naval travel and combat so you'll be able to travel to a separate continent likely containing the Arab/Egyptian-inspired content

That what I am really waiting on, I will probably make a Arab once they come out. I hope your not going to be locked out on joining guilds because of you race.

I will use Uziduke as my in game name, till or if they add females and then I will make Lilithia.

Uziduke
Jul 2, 2015

A storm over Europe unleashed
Dawn of war a trail of destruction
The power of Rome won't prevail
See the Catholics shiver and shake
So do we wan to make a Goon guild for this pre alpha? Guilds are not race locked. I logged on and hosed around some.

Jimlit
Jun 30, 2005



Uziduke posted:

So do we wan to make a Goon guild for this pre alpha? Guilds are not race locked. I logged on and hosed around some.

guilds don't work at the moment

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
At least it doesn't list Game of Thrones as an inspiration.

blueberrysmith
May 4, 2006

Dirty Sanchez
I read that a server wipe is imminent. Probably wait for that to happen before I put too much time into this. Anything that's worth exploring though? Seems like your basic grinder so far with crafting being kind of important. Is there a cap on what you can learn or can you eventually do it all?

Deki
May 12, 2008

It's Hammer Time!
This reminds me of Darkfall. Convince me that this isn't going to be dead 4 months after launch.

Jimlit
Jun 30, 2005



blueberrysmith posted:

I read that a server wipe is imminent. Probably wait for that to happen before I put too much time into this. Anything that's worth exploring though? Seems like your basic grinder so far with crafting being kind of important. Is there a cap on what you can learn or can you eventually do it all?

Yeah there really isn't much to do at the moment outside of crafting, grinding mobs, and ghost capping enemy positions.

The state of the game at the moment is basically a tightnit crew of level 100 GV diehards getting into dick waving contests and steam rolling new players. Nobody really engages in the territory control aspects from what I've seen. For inctance the last few weeks I've seen midlanders owning everything but the isamir farm with no resistance.

The lack of auction/low population makes it almost vital that you take up crafting which requires a massive investment in time if you want to make anything decent.


All of that being said it's a very promising game and all of those issues can be chocked up to pre-alpha. At $10 its worth picking up in my opinion as the devs have been releasing huge ammounts of content the last few months.

Uziduke
Jul 2, 2015

A storm over Europe unleashed
Dawn of war a trail of destruction
The power of Rome won't prevail
See the Catholics shiver and shake

Jimlit posted:

Yeah there really isn't much to do at the moment outside of crafting, grinding mobs, and ghost capping enemy positions.

The state of the game at the moment is basically a tightnit crew of level 100 GV diehards getting into dick waving contests and steam rolling new players. Nobody really engages in the territory control aspects from what I've seen. For inctance the last few weeks I've seen midlanders owning everything but the isamir farm with no resistance.

The lack of auction/low population makes it almost vital that you take up crafting which requires a massive investment in time if you want to make anything decent.


All of that being said it's a very promising game and all of those issues can be chocked up to pre-alpha. At $10 its worth picking up in my opinion as the devs have been releasing huge ammounts of content the last few months.

Sounds like Goons vs the rest of EVE to me.

Alexander DeLarge
Dec 20, 2013

Jimlit posted:

Yeah there really isn't much to do at the moment outside of crafting, grinding mobs, and ghost capping enemy positions.

The state of the game at the moment is basically a tightnit crew of level 100 GV diehards getting into dick waving contests and steam rolling new players. Nobody really engages in the territory control aspects from what I've seen. For inctance the last few weeks I've seen midlanders owning everything but the isamir farm with no resistance.

The lack of auction/low population makes it almost vital that you take up crafting which requires a massive investment in time if you want to make anything decent.


All of that being said it's a very promising game and all of those issues can be chocked up to pre-alpha. At $10 its worth picking up in my opinion as the devs have been releasing huge ammounts of content the last few months.

Yeah, that's how I feel about it. It's something to log into every once in a while but it's not your "go to" kind of game yet. Has the potential to be in the future, but for $10 it's worth the experience.


Deki posted:

This reminds me of Darkfall. Convince me that this isn't going to be dead 4 months after launch.

Speaking of Darkfall, have you heard that there's a possibility that the community is able to get the license from Adventurine to host their own Darkfall servers? It'd be nice if it happens.

CountingWizard
Jul 6, 2004
I bought in and installed this game last night since my wife was on the TV and I couldn't play MGSV. Not sure why I did this. I tried the game a bit, and it seems like the netcode could be put together enough. It still needs first person animations and such, and I wasn't able to make it very far outside of town.

Are there large areas of land to explore?

Stats also seem to be meaningless, so I put it all into Strength at the beginning, and as I level I'm dumping things into dexterity because it provides stamina regeneration.

The graphics appear highly scale-able, although supersampling doesn't work since the renderer somehow bypasses actually changing the screen resolution. The unity engine definitely has some quirks.

I'm not sure what they have worked on since it has been in pre-alpha since 2013. Netcode and AI seem to work though.

Uziduke
Jul 2, 2015

A storm over Europe unleashed
Dawn of war a trail of destruction
The power of Rome won't prevail
See the Catholics shiver and shake
I am waiting for Arabs, Females, and the assassin skill line to be unlocked. I also wonder if duel wield will be a thing, not sure if it is right now.

Deki
May 12, 2008

It's Hammer Time!

Alexander DeLarge posted:

Speaking of Darkfall, have you heard that there's a possibility that the community is able to get the license from Adventurine to host their own Darkfall servers? It'd be nice if it happens.

Aventurine is never going to sell for the price that the community would be able to afford.

Plus even if they get the code/license, I have extreme doubts about the ability of the volunteer team to keep the game stable, much less update/improve the game.


I mean, I'll play it if it happens and is free to play like they claim, but I'm not going to have my hopes up.

jabro
Mar 25, 2003

July Mock Draft 2014

1st PLACE
RUNNER-UP
got the knowshon


Can I roleplay a serf who tills his Lord's land while still paying 135% tax?

AlmightyBob
Sep 8, 2003

Deki posted:

This reminds me of Darkfall. Convince me that this isn't going to be dead 4 months after launch.

It's a PVP sandbox mmo. It'll be lucky to get out of beta.

sklurb
Sep 13, 2012

I'm a billionaire super spy and part-time supermodel.
"Nordic Viking Guys" (Ismir) are heavily overpopulated, according to the developer, Midlanders are the underdog atm.

THE PWNER
Sep 7, 2006

by merry exmarx
I love MMO's like this but the thing is the combat requires such good latency that the already small playerbase ends up on different, largely dead servers.

How true's that here?

sklurb
Sep 13, 2012

I'm a billionaire super spy and part-time supermodel.
There are two servers atm. NA & EU.

I am in New York and my ping to NA is ~25, and to EU is ~106.
Nice thing about this game is you can play your character on any server, so, if one is down or having issues, you can continue progressing on the other server.

Alexander DeLarge
Dec 20, 2013
They updated with some improvements to the combat model

- Building the entire towns and castles from scratch, including walls, towers and gates!
- Breaking the enemy's block with a kick!
- Being blocked and kicked by the NPC enemies!
- Dealing damage only to the first hit enemy!

Alexander DeLarge
Dec 20, 2013
Bump for new trailer, really captures the essence of this being Mount & Blade Online with some Slavic influence.
https://www.youtube.com/watch?v=H-dGAUK_W9A

Ahdinko
Oct 27, 2007

WHAT A LOVELY DAY
For a skill based non-target PVP system, that combat looks really awful. Shame as it sounds rather promising

Ahdinko fucked around with this message at 14:00 on Nov 13, 2015

Alexander DeLarge
Dec 20, 2013

Ahdinko posted:

For a skill based non-target PVP system, that combat looks really awful. Shame as it sounds rather promising

I don't know what they were thinking showing that footage, my gameplay is much less choppy looking/feeling... I don't know if it's technical issues in their footage or I'm just blind to it, but when I play, it doesn't look like that.

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It

Alexander DeLarge posted:

Bump for new trailer, really captures the essence of this being Mount & Blade Online with some Slavic influence.
Introducing...

MOUNT AND BLADE ONLINE

Lorem ipsum
Sep 25, 2007
IF I REPORT SOMETHING, BAN ME.

Alexander DeLarge posted:

I don't know what they were thinking showing that footage, my gameplay is much less choppy looking/feeling... I don't know if it's technical issues in their footage or I'm just blind to it, but when I play, it doesn't look like that.

Game is laggy as gently caress. Also, is there not directional blocking?

Alexander DeLarge
Dec 20, 2013

Lorem ipsum posted:

Game is laggy as gently caress. Also, is there not directional blocking?

No direction blocking (at least I haven't noticed it) and unfortunately I don't think we're not at the point where we can have server authoritative combat mechanics like M&B at a massive scale without a bit of jankiness. It will certainly be better than Mortal Online though. That's the real reason why it isn't attempted often.

Then again, it is pre-alpha so maybe they'll be able to do it.

Alexander DeLarge fucked around with this message at 06:21 on Nov 15, 2015

Uziduke
Jul 2, 2015

A storm over Europe unleashed
Dawn of war a trail of destruction
The power of Rome won't prevail
See the Catholics shiver and shake
Game is now in Alpha, with wiped alpha servers. I think they fixed guilds now and they added more combat skills.

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SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.
This is what tardies don't understand. Your network architecture either scales, or it does not. If your combat is laggy as gently caress in alpha it's going to be laggy as gently caress in beta and it will be laggy as gently caress on release. The only way to fix it is to rewrite it all, and the longer you keep on developing your game before you do that, the longer it's going to take. There's a reason why after release the MO guys had like 0 content updates for a year and half while they rewrote all of their server-side code so the game would be barely loving playable. The only exception to this, is if you have a properly distributed architecture on AWS or some poo poo, and can afford to throw more nodes at it (pro-tip: they can't).

Seriously, if you see something like this and your first reaction isn't "call me back when your servers don't poo poo the bed after the first dozen players" you have loving learning disability. Any retard can make a multi-player game, maybe less than 1% of the people in the industry have the skills/experience to make it massive.

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