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Talmonis posted:I see a lot of folks loathe playing against dwarves. What are some decent ways to actually beat them with a physical team like Orks? Most people hate playing against dwarfs because they are popular and anyone who knows how to use them right will always play the same way.
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# ¿ Sep 14, 2015 20:06 |
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# ¿ Apr 27, 2024 10:27 |
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The GW team who made bloodbowl is in contact with the cyanide people so if ballance changes have been made its probably because of them. Black orc is one of those positionals that are insanely well priced so its not really suprising theyd get a nerf.
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# ¿ Sep 20, 2015 09:55 |
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Dark_Swordmaster posted:Four full price releases of Blood Bowl for DLC content added. they werent full price if you bought the previous one though. i think chaos edition was 9 euros on release if you owned the previous editions?
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# ¿ Sep 20, 2015 22:19 |
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Drone posted:Well, this is a thing. Give him a break, he played in an ogre team and their only way to beat elves is kill them all.
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# ¿ Sep 22, 2015 18:20 |
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If it was a fresh team he probably quit because he was going to restart. Losing that expencive of a player with no real SPP gained means youre better off restarting.
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# ¿ Sep 22, 2015 20:08 |
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It does. Problem is multiple block doesent work while blitzing so its rare youll get a chance to double stab outside the LoS.
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# ¿ Sep 22, 2015 23:24 |
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Kick dirty player or leader dirty player are terrible skill combos. You want the dirty player to be as disposable as possible and giving highly important skills on a fouler is just a waste of TV. Usually I just fire my dirty players after the second level.
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# ¿ Sep 27, 2015 11:06 |
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Washout posted:Hopefully you saw this in time. MB is fine too, means he has a better chance to kill the ball carrier.
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# ¿ Oct 1, 2015 09:44 |
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Yorkshire Tea posted:You're literally the one who taught me about Strip Ball, Juggernaut. You're also the one who keeps complaining whenever he sees my babby's first Welf team that has a strip ball mightyblow wardancer. Oh dont get me wrong, jugg is way better than MB. I just meant its a fine choice if you want to pray on the chance that one day MB will actually do something. The skill choice does make me sperg out since in serious play its kind of useless. Its a spiteful and pointless skill to pick unless youre actually turning the dancer into a dedicated killer. Which requires hoping for more dubs since MB alone isnt that amazing.
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# ¿ Oct 1, 2015 12:06 |
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If norse berserkers can take piling on so can war dancers Nobodys really safe when they take piling from my experience. You take it because youll always face players you just have to kill to win.
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# ¿ Oct 1, 2015 12:51 |
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Block is more useful on a rat ogre but if you get a second set of dubs itd be a pretty nice choice if dodge isnt to your liking. One big problem with tentacles is that the player needs to be secure enough that a -2db isnt a tempting choice to do. or a 2db even.
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# ¿ Oct 1, 2015 15:18 |
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keep in mind that this is also a board game so counting every block a player does is a pain in the rear end to do.
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# ¿ Oct 2, 2015 07:46 |
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If you fail a dodge while using break tackle you can reroll it using the dodge skill.
Iretep fucked around with this message at 09:51 on Oct 2, 2015 |
# ¿ Oct 2, 2015 09:48 |
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Woozy posted:Reminder that high TV Blood Bowl is a moronic borderline unplayable clusterfuck so there's no actual reason to worry about not getting enough SPP. someone play my 2000 TV ogre team edit: no chaos clawpombers also
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# ¿ Oct 2, 2015 13:15 |
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Bad and funhaver go hand in hand.
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# ¿ Oct 5, 2015 11:28 |
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Fat Samurai posted:Raising the prices of the Blitzer kinda makes all those teams invalid, that's the problem. If you don't want to start with Goblins in the team (which I'm not brave enough to do), you have to either sacrifice a reroll or a blitzer, and wait 3-4 matches until you have what you could get after only one match in the previous version (4 Blitzers, 3 RRs and an apothecary). I find it funny you think less orc players in this world is a bad thing.
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# ¿ Oct 6, 2015 10:04 |
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From what I can tell Brettoinans border on the joke team level. They arent really bad but they dont have anything amazing going for them either.
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# ¿ Oct 7, 2015 08:14 |
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You arent in any hurry so if they do some weird mega defence then staying back until they actually pressure the ball carrier is a valid tactic. If you're aiming for a 2 turn touchdown but you cant get the ball through on turn 2 theres no reason to rush it if the ball isnt in any danger.
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# ¿ Oct 7, 2015 08:42 |
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It's not suprising they start strong. They have almost as much blockish skills as norse do. The problem I imagine is like with any other high skill low stat team is that once the high stat teams get levels the brets will start to under perform.
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# ¿ Oct 7, 2015 12:10 |
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Kooriken posted:Guys stop me I just rolled my second opportunity to take +AG on a Dwarf Runner in as many levels. I took the first one because hey, having a Dwelf is awesome, right? Now I have the opportunity to have a 5 Agility Dwarf and I know I should probably pick a skill but...5 Agility Dwarf. AG5 means you can dodge into one tackle zone and it'd still be +2 roll. That means stopping him from scoring if he gets into scoring distance is a really annoying thing to do.
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# ¿ Oct 9, 2015 11:08 |
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koolaidconvoy posted:Is there a goon tourney up or one getting organized? Goonbowl 10 is going on right now but its in BB1.
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# ¿ Oct 10, 2015 11:32 |
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ProZocK posted:So, my +AGI ork blitzer just rolled a +AV/+MA. I`m thinking +MA, is that a good idea? If hes doing to be either a ball carrier or a catcher he wants the +mv.
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# ¿ Oct 12, 2015 19:39 |
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3 rerolls should be enough depending on how you play for most good teams. 4 rerolls if you like to play dangerous. Once you get into higher team value and you have all the skills you need you can do fine with just 2 depending on team.
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# ¿ Oct 14, 2015 12:08 |
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FoolyCharged posted:unless the 1300 with 50 matches gets it's highly skilled player(s?) "unfortunately" fouled into tiny pieces. Or all the useless journeymen such a team would have fall apart... if youre farming teams losing players means very little
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# ¿ Oct 19, 2015 21:31 |
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Parkingtigers posted:Alright, good stuffs, thanks for the info and clarifications. Try hard orcs dont buy goblins or trolls. The troll is basically the worst TTM player in the entire game. Flings have the best TTM since the tree actually has a pretty decent chance to throw the fling. If you really want that rare one turn touchdown chance then buy the troll and goblin though. But its still a pretty low chance of working.
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# ¿ Nov 8, 2015 15:57 |
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iSurrender posted:Trolls are 110k for an ST5 roadblock with high armor and regen. It's not as bad as the tryhards will try (hard) to tell you. It has loner and a negative trait. This makes any tryhard screech in terror.
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# ¿ Nov 8, 2015 21:28 |
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I'd rather play against elves than dwarfs considering I can get spp from murdering the elves. Dwarfs give you poo poo for cas spp and probably wont let you score more than once either.
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# ¿ Nov 12, 2015 18:08 |
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LORD OF BUTT posted:Is there any meaningful difference between Blood Bowl Legendary Edition and Chaos Edition other than extra teams? Also, is anyone still playing Cyanide BB1? Legendary and chaos edition players can play each other online just fine so no.
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# ¿ Nov 13, 2015 01:53 |
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Main problem with diving tackle on dwarfs is their main weakness is other stronger bash teams which diving tackle doesent help with at all. Dwarfs have a pretty strong defence against elves already so its not that nececary. Though I've always played around with the idea of giving diving tackle to the orc troll or black orc since they dont really need that much bash help.
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# ¿ Nov 14, 2015 21:10 |
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Victor Vermis posted:Consider the Dorf strat vs Elves: Oh its a good idea against elves definetly. My point is as dwarves I'm not afraid of elves. I can just 2-1 grind them and they cant even leap to strip ball me since I have a blodge sure hander carrying the ball. What I'm afraid of is ST4 players and claw.
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# ¿ Nov 15, 2015 01:20 |
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Failing a ttm landing with a non-ball carrying goblin doesent cause a turnover. I think if a goblin lands on a player both roll for armor to see if it breaks. Does not cause a turnover either unless the player the goblin landed on was your own.
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# ¿ Nov 24, 2015 19:46 |
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Splode posted:Is there much point to agi 5, if agi 4 generally means 2+ rolls on nearly everything already? There are some edge cases where ag5 is stupidly good. An unmodified agility roll at ag4 is just a +3 roll but at ag5 its +2. Basically any skill that uses unmodified agility rolls become better at ag5. Skills that use unmodified agility rolls are: leap, hypnotic gaze and TTM landings. So basically wardancers really want it because they start with leap, vampires want it because they can hypnotize at a +2 roll and any stunty player thats used for one turn touchdowns with TTM wants it for that +2 landing. Personally I also take it on fast players too since as it's been said, its hard to lockdown an ag5 players since they can still do +2 dodge rolls into one tacklezone. Normal mv6 elf linos I wouldnt take it on probably but anything thats 7 or above movement then I'd definitely take it. AG5 throwers are also nice if thats your thing
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# ¿ Nov 29, 2015 12:41 |
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I think the odds are the same as failing a coin flip 12 times.
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# ¿ Dec 8, 2015 01:54 |
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From my experience it works pretty well too, if youre playing elves and have too much gold you're either lucky, cherry picking matches or playing in a babby no bash league. Orcs and dwarfs on the other hand never seem to have any problems with gold managment.
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# ¿ Jan 10, 2016 14:28 |
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If I want ag2 chaos warriors ill play nurgle.
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# ¿ Jan 11, 2016 22:28 |
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Dodge wont help when my clawpomber with tackle comes in and kills your clawpomber with dodge.
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# ¿ Jan 17, 2016 05:55 |
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Muscle Tracer posted:Does BB2 single player still do that team where it matches your fresh team against a 1300 TV comp team? That was a fun decision. The campaign basically is a tutorial at first and then slowly lets you finally play the game proper after like 4 or 6 games. It gives you permanent star players as you go so its pretty hard to lose. I beat the campaign and never let the AI score even once.
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# ¿ Jan 30, 2016 11:56 |
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i wish more people played elves because holy poo poo i dont want to see another chaos team with clawpombs as their only game plan
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# ¿ Feb 10, 2016 08:07 |
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You dont want the chainsaw to live long anyway. Levels just bloat it since there arent many useful skills that would justify the TV increase on it. Of the stunty teams i dont really like goblins. They have good potential but they also require a lot of dubs farming to get that potential and ultimatly the secret weapons arent that super amazing. Bombers become amazing with HMP. Ball and chain become amazing each dubs they get. First dubs is almost nececary since without block a -2db can knock them out way too easily. Trolls dont really need dubs but having block to reduce the chance of ending your turn on a both down is nice.
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# ¿ Mar 23, 2016 23:56 |
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# ¿ Apr 27, 2024 10:27 |
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Washout posted:I mean if you have a bunch of MNG players why not just concede a match and get them all back when there is no penalty for doing so? If i was against elves as a bash team id stick around for the free potential murder spp. Even if you lose youll still get more spp from the game than conceding.
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# ¿ Nov 28, 2016 08:48 |