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BadAstronaut
Sep 15, 2004

I like video games about Battletech and Mechwarrior.

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Supraluminal
Feb 17, 2012

Innerguard posted:

Stretchgoals for dropship customisation and Legendary Mechs / recruitable Legendary Mechwarriors released.

I hope to god that they add Paingod / Rooster / Claymore / Steel and such in. That'd be awesome.

THIS IS ROOSTER!

(The MechCommander games are secretly the best BattleTech games of all.)

FedEx Mercury
Jan 7, 2004

Me bad posting? That's unpossible!
Lipstick Apathy
They should leave the giant robots to the experts (the Japanese) in my humble opinion. It's practically cultural colonialism.

Jimb
Feb 14, 2005
Hoo boy! gently caress no.

I like giant robots just as much as everyone else but I'll be back when there is a game, I'm done with this poo poo.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Ok. Goodbye.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.
I'm gonna miss that guy.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


I'm in for this, but I don't think I'll be going for any of the stuff at 125$ or above. The hat and patch and so on kind of look cool but even beyond the fact that it's a whole lot of money it's just too awkward to wear nerd stuff in public. The banner just puts me in mind of avid gamer friends who have a game room plastered with collector's addition maps and posters and it's always a little embarrassing, imagining trying to entertain regular non-nerds there.

Trapezium Dave
Oct 22, 2012

I've been on the fence about this but I'm definitely more interested now the enhanced single player is happening. Is there a primer anywhere for how the turn-based gameplay may work? I like turn-based games but I have no attachment to Battletech outside of having played Mechwarrior 2 yonks ago.

Lars Blitzer
Aug 17, 2004

He drinks a Whiskey drink, he drinks a Vodka drink
He drinks a Lager drink, he drinks a Cider drink...


Dick Tracy's number one fan.

If you want an idea on how gameplay might work, check out their other games like Shadowrun and Golem Arcana.
















\/\/\/Honestly, all I'm hoping for is something along the lines of Front Mission III/IV: turn based, a decent storyline to go along with it [did you read the part about Stackpole writing the novella(s)?], a fitting soundtrack, and some decent cutscenes along the way.

Lars Blitzer fucked around with this message at 04:18 on Oct 19, 2015

Trapezium Dave
Oct 22, 2012

Shadowrun is why I have faith in Harebrained to deliver in the setting department, but I don't really have an idea about the gameplay part for this one. It's all the emphasis on the "choose your House allegiance" fluff on the page that is throwing me. When they say "classic turn-based Battletech" I don't know how much they're going for a more general turn-based audience or for lovers of plastic robot figurine drama.

Edit: That is to say, if it's for Battletech universe fans that's perfectly fine, but it's not for me. I didn't care much for the backstory in Mechwarrior 2; I was a fan of Clan Jade Falcon purely because I thought the green birdie was prettiest.

Trapezium Dave fucked around with this message at 04:24 on Oct 19, 2015

SPACE HOMOS
Jan 12, 2005

I rather know how much of the original battletech rules they are going to try and implement. I think its fun to see your pilots fail checks and get knocked out or engines taking too many crits and exploding.

Error 404
Jul 17, 2009


MAGE CURES PLOT

Trapezium Dave posted:

That is to say, if it's for Battletech universe fans that's perfectly fine, but it's not for me. I didn't care much for the backstory in Mechwarrior 2; I was a fan of Clan Jade Falcon purely because I thought the green birdie was prettiest.

It's funny to me how many of the most hardcore b-tech lore-nerds I've known over the years whose introduction to things was some variation on this exact story. My introduction to battletech was also MW2 (except I chose Clan Wolf because wolves are superbadass when you're 9) To this day my hands down favorite mech is still the Timberwolf (the one on the game cover for MW2).

All that said, if the lore doesn't thrill you, you could do worse than to wait until it's completed and/or released and check out some reviews or gameplay videos or something.

Trapezium Dave
Oct 22, 2012

Error 404 posted:

All that said, if the lore doesn't thrill you, you could do worse than to wait until it's completed and/or released and check out some reviews or gameplay videos or something.
That was my reasoning with Shadowrun: Dead Man Switch and it turned out pretty good with Harebrained being great to their backers, hence the dilemma. I'm guessing at this early stage we need to take them on faith they will deliver, but they are one of the safest bets in crowdfunding at the moment.

(I liked the Timberwolf too, the chickenleg mechs were the best).

Orcs and Ostriches
Aug 26, 2010


The Great Twist

Trapezium Dave posted:

(the chickenleg mechs were the best).

The correct opinion.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Hakkesshu posted:

Is there a good online primer for Battletech lore/history?

Once upon a time, Humans figured out that if you break the universe just right you can travel 30 light years in an instant. So they colonized the stars under the direction of a council of space fascists known as the Terran Hegemony. Now, the Terran Hegemony wanted to continue to exert direct control over all of humankind, which they accomplished in a few ways but mostly achieved because it turns out that exploring for new habitable worlds is very expensive and they could pick all the best ones for their loyalists.

Eventually humanity expanded so far that Terra simply couldn't field enough manpower to control them directly, so they not-so-quietly manipulated the emerging planetary governments into a form of pseudo-feudalism lead by charismatic individuals that the Terran Hegemony could easily manipulate and formed the Space Roman Empire Star League. These individual House Lords would form a "ruling council" that was still still pretty much under the thumb of the First Lord of the Star League largely because the Terran Hegemony manipulated all of these new feudal states into a cold war with one another. In order to keep this cold war from becoming a hot war, the Terran Hegemony then formed the Star League Defense Force to go blow up anyone who got too uppity.

Eventually BattleMechs are invented and the technology is very quickly leaked to the Great Houses by the Terran Hegemony. Although officially it's because BattleMechs are really awesome and impossibly tough weapons of war that don't rust and can last for centuries, the introduction of the BattleMech did a lot to keep the minor brushfire wars that kept cropping up from turning into all-out orbital bombardments and nuke fests (BattleMech duels are very romantic and fit the feudal aesthetic the Terran Hegemony was pushing for).

BattleMechs soon became the dominant military weapon as even the Terran Hegemony bought into the hype, and eventually it became ingrained in the Inner Sphere's collective consciousness that 'once a planet's BattleMechs are gone, that planet is lost.'

Then humanity expanded farther than the five original House Lords could control, and a new batch of Periphery Lords started cropping up. The House Lords had been established for several generations at this point and because they were all pretty much complete idiots did everything they could to keep the new Periphery Lords off the council and/or tried to turn the new space nations forming on their borders into virtual slave states.

One of these states was the Rim Worlds Republic, which borrowed very heavily from Rome and was actually a dictatorship lead by House Amaris. Skip ahead a century or two and one Lord Adolf Hitler Stefan Amaris decides he's not really content being House Steiner's whipping boy. Stefan Amaris ingratiates himself with the First Lord's son. Now, by this time, even First Lords have become as corrupt and inept as the Great Houses they once manipulated. The First Lord winds up dying and his young idiot son gets put in charge with Aleksandr Kerensky, commanding general of the Star League Defense Force, serving as regent.

Seeing an opportunity, the House Lords quickly undercut the First Lord's power, leaving him no one to turn to for help save his old friend Stefan Amaris.

Stefan promptly (and publically) murders Richard and the Rim World Army seizes control of the 103 Terran Hegemony worlds (including Terra itself) in a single day, making Stefan Amaris the new First Lord of the Star League. The Great Houses were pretty OK with this, all things considered, and the Star League likely would've continued as before except that Aleksandr Kerensky, as former Regent, had gotten pretty used to the idea of being in charge and started a massive war to 'avenge' Richard.

In spite of this, Stefan Amaris ruled the Star League for thirteen years (which is, coincidentally, the length of the reign Richard Cameron's father enjoyed making Amaris's rule pretty legitimate). Kerensky eventually invaded Terra and killed Amaris leaving the Star League with no strong successor. Not being a member of a noble family himself and with Space Feudalism prepped for centuries to doom the Inner Sphere, none of the Great Council voted for Kerensky. As the SLDF couldn't fight all five great houses at once, Kerensky took his people and hosed off into deep space to (eventually) form his own Star League. With blackjack genetically engineered animals. And hookers incest.

The five House Lords then proverbially started trying to club each other to death and last-man-standing gets to be First Lord. Except the clubs were nukes and battleships.

Eventually the Great Houses so thoroughly demolish their own infrastructure that they sit down and negotiate, but the only thing they agree on is: "Hey, maybe stop with the nukes and the orbital bombardments and just do everything 'cleanly' and 'honorably' with BattleMechs (and occasionally shooting our own rioting civilians with machine guns and jets of superheated plasma)!"

A few centuries of this and it's 3025, the era this game is set in. Human space is falling apart, BattleMechs are still around because their armor is a steel/ceramic composite that doesn't rust on a meaningful timescale, and most Great Houses can only produce about 100 BattleMechs a year. A lull in the succession wars has finally broken out giving the Inner Sphere a brief 5-10 year respite (the longest they'd had since Richard Cameron was killed) to rebuild.

So of course the Great Houses are prepping for the next big war in the pissing contest to see who gets to be First Lord (spoiler: the Capellans) and for the first time in about 700 years two of the Great Houses who don't share a border have actually decided that maybe they don't hate each other (this will change) and are trying to work out a way to tag-team the other three before the 4th Succession War starts in earnest.

PoptartsNinja fucked around with this message at 05:39 on Oct 19, 2015

Error 404
Jul 17, 2009


MAGE CURES PLOT

Ok, yeah, that's a pretty good breakdown of things.

Lars Blitzer
Aug 17, 2004

He drinks a Whiskey drink, he drinks a Vodka drink
He drinks a Lager drink, he drinks a Cider drink...


Dick Tracy's number one fan.

Error 404 posted:

Ok, yeah, that's a pretty good breakdown of things.

:agreed:

This is as good as anything for summing it all up without wading through the splatbooks.

Great Beer
Jul 5, 2004

This thread has reminded me that I'm about a year behind on ptns thread. So I gave HBS 25 dollars in penance. Also because they make good games.

Mehrunes
Aug 4, 2004
Fun Shoe
I'm so glad they chose the correct time period.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"
With melee combat in the game clans are a lot more balanced, they have very few with fists comparatively. So you could balance it out by giving them a few nerfs to the overbearing stuff like the proliferation of double heat sinks and other stuff that is flat better being given situational bonuses instead.

But I agree, 3025 combined arms battletech, best battletech. I hope I get more than just the 4 man squad and can take some tanks or whatever too.

Phrosphor
Feb 25, 2007

Urbanisation

I just want to explain to people just how bad MW:Tictacs was. I lucked out and got into the alpha testing for it right from the very start (before they did that founder bullshit so thankfully I didn't put any money behind it).

Firstly, to get a lance of mechs to take into a game, you had to open booster packs. Each booster packs contained a mix of common stock loadout mechs (poo poo) and rarer modifiable mechs. I seem to remember there were different tiers of modifiable mechs. Some let you switch a like for like weapon (like a small laser for a medium laser in the same slot), and some were fully customisable (obviously these were the only ones actually worth using. If you don't know Battletech 99% of stock mech loadouts, especially in 3050, are beyond terrible).

There were also weapons and pilots in the boosters, and like most rpg's these days they had different rarities. If you wanted to be the best you needed to open a fuckton of boosters to get all rare mechs, gear and pilots to go into battles with. A common Medium laser might just do 2dmg, but a rare one would have extra range, a special cooling ability and a higher chance to crit. Some of the rare pilots had stuff like extra shots with AC weapons when they fire, the ability to keep going after an overheat, really crazy stuff that set them head and shoulders above the vanilla guys. The common mechs were like lovely commandos and other junk lights with stuff like the AC20 hunchback which is pretty dire in the majority of open fights you got in this game.

Then, after you spent 2 hours opening boosters (There were also in game and real money boosters of course, thankfully you got givien a shitton of fake cash to build a force in the beta), you had to get within a certain tonnage and you could launch into finding a game.

The games themselves were a 1:1 truthful reinterpretation of the tabletop game, with a slight change in that you did all you movement, your opponent did all their movement and they resolved simultaneously, then the same for firing. The game suffered really badly from taking the tabletop rules and just dumping them in a pc game. I think it is one of the biggest reasons the whole thing failed. It wasn't fun, there was no excitement or skill. You might spend ages trying to pin a guy down then he torches off your ammo with a lucky shot and wins the game. One of the best things Weisman has said with the Battletech Kickstarter is he is not just transferring the rules. The quote is something like "Those rules were made 20 years ago for a tabletop game, that doesn't transfer to a modern PC game."

Taking turns took ages, firing took ages, there was 0 feedback on what was happening except a tiny combat log that you couldn't scroll back on and was so small it could only contain about 2 shots worth of info.

It was tedious and terrible and jesus opening those boosters everytime they did a server wipe.


:pgi: pretty much killed my ability to be excited for a video game, never mind a Battletech game, but I have to say I have a little hope for this. I have enjoyed the other Hair Brained stuff and one of the things I have gotten out of the kickstarter videos is that the project is actually constrained and doesn't seem to be flapping in the breeze with Big Ideas.

The biggest threat to this game is the groggy fanbase. If you read the Kickstarter comments page they are already arguing over the levels of customisation the mechs should have.

EDIT: Oh and the mechs looked like rear end:


Phrosphor fucked around with this message at 09:56 on Oct 19, 2015

Hakkesshu
Nov 4, 2009



Great post, thanks. So from what I recall the clans are basically Kerensky's brood coming back to wreak havoc, yes? I don't really have a problem with them setting this game before that, just a bummer that means no Madcat/Timberwolf :(

Phrosphor
Feb 25, 2007

Urbanisation

Hakkesshu posted:

Great post, thanks. So from what I recall the clans are basically Kerensky's brood coming back to wreak havoc, yes? I don't really have a problem with them setting this game before that, just a bummer that means no Madcat/Timberwolf :(

A really nice thing Weisman has said as well is that if he got the chance he would do the clans differently, as they were "..totally overpowered for the game, which worked fine for the lore but led to a terrible experience for players.."

homerlaw
Sep 21, 2008

Plants are the best ergo Sylvari=Best

THIS IS ILLEGAL, WHAT DID THEY DO TO MY BEAUTIFUL CHILD

Trapezium Dave
Oct 22, 2012

That list of almost identical weapons on the right is what I fear most as an outsider about a BattleTech game. I can deal with the differences between a Medium Laser and a Large Laser; if I have to juggle a ML-IS186, ML-IS128, ML-IS295 and at least three other variants then this would be the opposite of fun.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Trapezium Dave posted:

That list of almost identical weapons on the right is what I fear most as an outsider about a BattleTech game. I can deal with the differences between a Medium Laser and a Large Laser; if I have to juggle a ML-IS186, ML-IS128, ML-IS295 and at least three other variants then this would be the opposite of fun.

What, you don't think that the EVE: Online model should be emulated by anything ever?

Phrosphor
Feb 25, 2007

Urbanisation

Trapezium Dave posted:

That list of almost identical weapons on the right is what I fear most as an outsider about a BattleTech game. I can deal with the differences between a Medium Laser and a Large Laser; if I have to juggle a ML-IS186, ML-IS128, ML-IS295 and at least three other variants then this would be the opposite of fun.

It is mostly just a common, uncommon and a rare medium laser. The game did have different manufacturers for the same weapons that gave different perks though. It was really overwhelming when what you really just wanted to do was smash giant robots into each other.

Hakkesshu
Nov 4, 2009


The best turn-based mech game that no one remembers was Missionforce: Cyberstorm, if this can be even half as cool as that game was then there will be no problems.

Error 404
Jul 17, 2009


MAGE CURES PLOT

A.o.D. posted:

What, you don't think that the EVE: Online model should be emulated by anything ever?

To be fair, Battletech did it first.

Lars Blitzer
Aug 17, 2004

He drinks a Whiskey drink, he drinks a Vodka drink
He drinks a Lager drink, he drinks a Cider drink...


Dick Tracy's number one fan.

Phrosphor posted:

A really nice thing Weisman has said as well is that if he got the chance he would do the clans differently, as they were "..totally overpowered for the game, which worked fine for the lore but led to a terrible experience for players.."

Sweet Word of Blake, this. When Clans were introduced a lot of players latched onto them and used them as an automatic "I win." button. Sure, they had very strict and almost cultish rules of engagement but try telling that to 15 year old Joey who's still trying to wrap his head around the concept of showering regularly. If the Clan Invasion of the Inner Sphere (spoilers, btw) does happen I hope it's a long, long time from when the game's launched.

Honest Davion
Jul 25, 2006
I buy Joel Nerf Guns

Lars Blitzer posted:

If the Clan Invasion of the Inner Sphere (spoilers, btw) does happen I hope it's a long, long time from when the game's launched.

Clans could probably at least work quite well in the Singleplayer side. If you can successfully salvage a clan 'mech, presumably a rare thing anyway, I assume it would be just plain better. But being an IS merc group you'd have no access to spare parts or whatever when they get damaged, making it harder to maintain them in the long run.

But then again they're redoing so much stuff that clans probably wouldn't even be just the plain old better at everything that they usually are so that's all just kinda moot.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Hakkesshu posted:

Great post, thanks. So from what I recall the clans are basically Kerensky's brood coming back to wreak havoc, yes?

So, after Aleksandr Kerensky took his ball and went home left the Inner Sphere forever they wandered in the desert for about a year spent a year traveling to a star cluster notable only because it was hidden from the Inner Sphere by a giant nebula.

He settles the several dozen million SLDF members (and their families) across five worlds (the Pentagon Worlds) and, being complete idiots wanting to live comfortably speaking their native languages, they tended to form colonies and cities built around their old Inner Sphere affiliations. Needless to say things are peaceful and happy for about six minutes before the various SLDF communities started fighting over resources. The Pentagon Worlds were very poor in natural resources and so Aleksandr Kerensky had to form a kind of Star League Defense Force Defense Force in order to keep the colonies from murdering each other too badly.

Long story short, things are stable right up until Aleksandr Kerensky gets himself killed in a police action. The SLDF goes full Ouroboros and is so efficient at eating itself alive that after five or so years of Pentagon Wars the five planets basically turn into interstellar Mad Max (Kerensky took the SLDF into deep space not to protect the SLDF but to keep them from doing precisely this to the entire Inner Sphere).

Anyway, the Mad Max who arrives to save everyone is Nicholas Kerensky, Aleksander's idiot son, who is just visionary enough to see the writing on the wall. Nicholas is charismatic enough by which I mean he convinces 600 whole people to grab their BattleMechs and join him in a second Exodus (this time to the Kerensky Cluster, a nearby mostly-habitable star cluster that Aleksandr eventually hoped the SLDF would expand out into once they worked out their differences).

Nicholas lays out his grand plan for the future: A(n insane) caste-based society lead by honorabru warriors (with him at the top of the pyramid). If he sounds like a crazy doomsday prepper / cult leader you've pretty much understood everything you need to know about Nicholas Kerensky. He divides up his people into 20 groups of 30 warriors and gives them all a spirit totem animal from a list of animals that he thinks are totally metal totally metal.

He and his Clans then sit on their thumbs for a while until the SLDF annihilates most of its war machines (and population). And then they invade.

600 people are sufficient to take over the Pentagon Worlds because after five years they have about twice the BattleMechs of everyone else. Wanting to avoid losing as many as possible Nicholas institutes a system where his men are encouraged to attack with only just enough forces to guarantee a win, and everyone who didn't support his insanity from the outset becomes a second class citizen in one of the slave castes (laborers, merchants, technicians, or scientists). Since Nicholas was the only one with guns and BattleMechs are really good at turning people into a fine red mist nobody really protests being dehumanized (their last names are stripped away and they literally become property of their Clan).

No one except Clan Wolverine, who think maybe this whole "Clans" and "slavery" thing is going a little too far. Fearing he's about to lose control of the Clans, Nicholas paints the Wolverines as traitors and they get wiped out (except for the ones who escape). When he starts to lose control again less than a decade later he tries to do the same thing to Clan Widowmaker. Who kill him.

The Clans continue because by the time of Kerensky's death they've all drunk the kool-aid and most of the civilian castes think being a slave is preferable to being eaten in a literal cannibal holocaust.

Some 200 or so years of cloning and incest later the Clans decide they need to share their enlightenment with the Inner Sphere and launch an invasion in 3048 (about 25 years after the Battletech Kickstarter game is going to be set), interrupting the lead-up to the 5th succession war and accidentally uniting the entire Inner Sphere against them.

Phrosphor
Feb 25, 2007

Urbanisation

PoptartsNinja posted:

So, after Aleksandr Kerensky took his ball and went home left the Inner Sphere forever they wandered in the desert for about a year spent a year traveling to a star cluster notable only because it was hidden from the Inner Sphere by a giant nebula.

He settles the several dozen million SLDF members (and their families) across five worlds (the Pentagon Worlds) and, being complete idiots wanting to live comfortably speaking their native languages, they tended to form colonies and cities built around their old Inner Sphere affiliations. Needless to say things are peaceful and happy for about six minutes before the various SLDF communities started fighting over resources. The Pentagon Worlds were very poor in natural resources and so Aleksandr Kerensky had to form a kind of Star League Defense Force Defense Force in order to keep the colonies from murdering each other too badly.

Long story short, things are stable right up until Aleksandr Kerensky gets himself killed in a police action. The SLDF goes full Ouroboros and is so efficient at eating itself alive that after five or so years of Pentagon Wars the five planets basically turn into interstellar Mad Max (Kerensky took the SLDF into deep space not to protect the SLDF but to keep them from doing precisely this to the entire Inner Sphere).

Anyway, the Mad Max who arrives to save everyone is Nicholas Kerensky, Aleksander's idiot son, who is just visionary enough to see the writing on the wall. Nicholas is charismatic enough by which I mean he convinces 600 whole people to grab their BattleMechs and join him in a second Exodus (this time to the Kerensky Cluster, a nearby mostly-habitable star cluster that Aleksandr eventually hoped the SLDF would expand out into once they worked out their differences).

Nicholas lays out his grand plan for the future: A(n insane) caste-based society lead by honorabru warriors (with him at the top of the pyramid). If he sounds like a crazy doomsday prepper / cult leader you've pretty much understood everything you need to know about Nicholas Kerensky. He divides up his people into 20 groups of 30 warriors and gives them all a spirit totem animal from a list of animals that he thinks are totally metal totally metal.

He and his Clans then sit on their thumbs for a while until the SLDF annihilates most of its war machines (and population). And then they invade.

600 people are sufficient to take over the Pentagon Worlds because after five years they have about twice the BattleMechs of everyone else. Wanting to avoid losing as many as possible Nicholas institutes a system where his men are encouraged to attack with only just enough forces to guarantee a win, and everyone who didn't support his insanity from the outset becomes a second class citizen in one of the slave castes (laborers, merchants, technicians, or scientists). Since Nicholas was the only one with guns and BattleMechs are really good at turning people into a fine red mist nobody really protests being dehumanized (their last names are stripped away and they literally become property of their Clan).

No one except Clan Wolverine, who think maybe this whole "Clans" and "slavery" thing is going a little too far. Fearing he's about to lose control of the Clans, Nicholas paints the Wolverines as traitors and they get wiped out (except for the ones who escape). When he starts to lose control again less than a decade later he tries to do the same thing to Clan Widowmaker. Who kill him.

The Clans continue because by the time of Kerensky's death they've all drunk the kool-aid and most of the civilian castes think being a slave is preferable to being eaten in a literal cannibal holocaust.

Some 200 or so years of cloning and incest later the Clans decide they need to share their enlightenment with the Inner Sphere and launch an invasion in 3048 (about 25 years after the Battletech Kickstarter game is going to be set), interrupting the lead-up to the 5th succession war and accidentally uniting the entire Inner Sphere against them.

These are good, looking forward to the Commstar segment.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Hakkesshu posted:

Great post, thanks. So from what I recall the clans are basically Kerensky's brood coming back to wreak havoc, yes? I don't really have a problem with them setting this game before that, just a bummer that means no Madcat/Timberwolf :(

I seem to recall something about a rebellion and the Terran hegemony of before not being able to suppress it properly, and the various lords basically being corporate bigwigs who were good at organizing planets, which is why they got the job.

Edit: Sorry, forgot to add, thought something was missing from the original post, not trying to answer the question.

evilmiera fucked around with this message at 16:29 on Oct 19, 2015

Deofuta
Jul 7, 2013

The Corps is Mother
The Corps is Father
Now tell us about the Word of Blake so I can wax nastolgic about killing Jihadis while listening to American Classic Papa Roach's Getting Away with Murder.

The Mechassault series was weird times.

Error 404
Jul 17, 2009


MAGE CURES PLOT

PoptartsNinja posted:

Clan poo poo

If there's anyone who qualifies as a clanner fanboy, its probably me, but this is p much exactly how it went down and is a cool and good summary of the clans.

They're batshit and loving stupid, but I love them.

E: yeah Mechassault was weird.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Error 404 posted:

If there's anyone who qualifies as a clanner fanboy, its probably me, but this is p much exactly how it went down and is a cool and good summary of the clans.

They're batshit and loving stupid, but I love them.

E: yeah Mechassault was weird.

Absolutely. I keep saying again and again that half the reason I want the clans to win is that I'd love to see the IS just implode from all the insane decisions they'd pull.

Sushi The Kid
Sep 10, 2005
<img src="https://forumimages.somethingawful.com/images/newbie.gif" border=0>


MPBT:3025 was great. Its a shame it never got out of beta.

Selenephos
Jul 9, 2010

I'm kind of on the fence about backing this myself. I love Shadowrun so I backed their Shadowrun games and I know HBS can deliver a good product, but I don't know an awful lot about Battletech or Mechwarrior. I assume with the expanded single player campaign, you can manage your mercenary base and send others working for you on dispatch missions and whatnot, Metal Gear Solid Peace Walker style?

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Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Grimey Drawer

Mr. Fortitude posted:

I'm kind of on the fence about backing this myself. I love Shadowrun so I backed their Shadowrun games and I know HBS can deliver a good product, but I don't know an awful lot about Battletech or Mechwarrior. I assume with the expanded single player campaign, you can manage your mercenary base and send others working for you on dispatch missions and whatnot, Metal Gear Solid Peace Walker style?

All we know for the moment is that one of the stretchgoals within easy reach is the ability to customise the dropship/base that we'll be using. For the moment, assume that means facilities and appearance, rather than anything else.

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