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Welcome to Year Five of the Brewhaus! Last year went pretty well. We got close to nailing some competitive decks right at rotation, and people have at least had some fun with stuff. I really don't have anything to harp on this time around. Surprising, I'm usually a lot more vocal. Oh, Deck Thinning still isn't a thing I’ve decided that I’m not going to link to the other Magic threads this year, as I tend to be the first person to refresh threads and my links are usually all invalid within a week of posting. Some important things to note before you post your deck:
Enough with the notes, on to some of the deck building basics. Before you build:
Now that I've mentioned them... Deck Archetypes
Next up, Building! While you build:
I can't stress enough how much you have to consider your mana base. Your forseeable manabase for Kahns/Battle For Zendikar Standard –or- MY GOD, THE UTILITY LANDS THIS TIME AROUND: Basic Lands: Plains, Island, Swamp, Mountian, Forest. Battle/BOFA/Tango lands: I don’t think the community ever decided what specifically to call these, but they’re dual basic typed lands that ETB tapped unless you have two basics on the field already. We’re only getting ally paired variants of these in BFZ, but there’s an expectation of enemy pairs in Oath of the Gatewatch. Expectation is that these will fill the roles of the Temples nicely and help mana bases greatly Enemy Manlands: Lands that ETB Tapped but can have mana pumped into them to be turned into a creature until end of turn. They’re ok fixing and generally fairly good cards. We’re only getting U/G and W/B in BFZ. Fetchlands: A known quantity in older formats, these lands border with the Alpha duals in terms of best lands ever. One of these in hand is one land of the two types in hand, as needed. For this standard iteration, they’re Delve fuel, Landfall enablers and have typed duals to go looking for. They’re better fixing in KTK/BFZ then they were last season, but not incredible. There is a deck thinning component with these, but it's statistically insignificant. If you post that you're running these for deck thinning only, I'm going to mock you relentlessly. Functional Refuge reprints: The full cycle of 10 enemy and ally duals in Kahns and Fate Reforged. They enter the battlefiled tapped and gain you a life. THESE ARE YOUR BUDGET GO-TO DUALS. They're common and in plentiful supply. Clan Tri-Lands: The wedge versions of the Shards of Alara tri lands. They enter the battlefield tapped and produce one mana of any of three colors. Being uncommon, they shouldn't be hard to get a hold of. Enemy Painlands: Rare lands that enter the battlefield untapped and can be tapped for colorless, or one of two colors of mana from an enemy pair at the cost of 1 Damage. These and the M10 checklands tend to be the standard baseline for dual lands, though R&D tends to prefer the checks because of new players. After two consecutive printings they’re not hard to get a hold of, and even foils are relatively cheap. Evolving Wilds: Significantly inferior to the fetches, as whatever basic they search out comes in tapped despite being able to grab any basic. Still fills the graveyard, and is an ok budget option. Tomb of the Spirit Dragon: Primarily a limited card, Auto-include in the all morph/colorless/Devoid deck, but still not likely to be useful in standard. Haven/Crucible of the Spirit Dragon: Does your deck run dragons in it or care about them? You probably want to run Haven as a 2 of to recur your rawr. Crucible isn’t quite as good unless you’re looking to ramp. Foundry of the Counsuls/Spawning Bed: Colorless lands that allow you to pay mana and sacrifice them for token creatures. Foundry if you want fliers, Spawning if you want sacrificial 1/1’s for mana generation or whatever the gently caress. Mage-Ring Network: A colorless storage land. Similar to Crucible of the Spirit Dragon but no rawr Requirement. Rouge’s Passage: Wasn’t horrible last time it was in standard, but not great. Lets you spend mana to make a creature unblockable. Generally best as a 1-of. Ally Encampment: If you’re running Allies, you want a couple of these in your deck. A bit narrow, but useful in the right deck. Sanctum of Ugin: Colorless fetching for when you cast a big colorless creature. Remains to be seen if there’s an Eldrazi deck to support this. Shrine of the Forsaken Gods: This is mainly to get you from infinity mana to beyond. It’s a monster once you’ve got seven lands. Blighted Lands: A cycle of colorless producers that can be sacrificed for a minor effect for 4 or 5 cmc. Usefulness depends on what kind of deck you’re building. Blue, Black, and Red are much better than White and Green in a vacuum, but who knows what ones will be the best when the cards hit standard. Fertile Thicket, Looming Spires, Sandstone Bridge, Skyline Cascade, Mortuary Mire: Zendikar and World wake each had a cycle of spell lands that ETB tapped but generated a small effect. These are another iteration of this cycle, and they all seem to be relatively effective (though the white one isn’t as good as the red one). A special note: If you’re opening BFZ for any reason, you may run into an Expedition land (full art foil). This can be any of the Ravnica Shocks, Fetches, or the new BFZ duals. If you open one of these in a draft or sealed event, you can use them. Only the allied Fetches and BFZ duals are Standard legal. After it's built:
One other thing to note when you're building your deck is that there's a good chance you're going to have a "pet card" you want to try to shoehorn into every deck you build. I recently tried to jam Tymaret, the Murder King into whatever I could. Be aware of this card and make absolutely SURE it fits into your deck. Alternatively, the OP of this MTG Salvation thread does an excelent job of going over all of this. Some questions you may ask: Can I post the full list of my Commander/EDH deck? Use a link to deckstats/tappedout for your Commander/EDH Decks DON’T POST FULL LISTS OF COMMANDER/EDH DECKS Or just post it in the Commander thread and know that you’re a horrible person. How many of each card do I want in my deck? Here's a good way of looking at it (this excludes basic lands): Four of a specific card: I want this card in my opening hand and/or want to see as many copies of it as possible. Three of a specific card: Having this in my opening hand isn't bad, but I generally only want to see one or two copies of it during the course of a game (Legendary Creatures, Planeswalkers). Two of a specific card: I'd like to see this card on occasion, but never really want it in my opening hand. One of a specific card: I NEVER want to see more than one of this card or something I'll be searching for with a tutor effect or drawing through massive amounts of draw. (Singletons are often a deck win condition in vintage or legacy, and frequently a win condition in a combo deck.) Why does my deck keep getting slaughtered by this other type of deck? Your deck may have an inherent weakness to that deck. As an example, a creature ramp deck can be stalled out horribly by a mono-red burn deck. A deck with no flyers can be completely out of luck if your opponent drops a large flyer like a Baneslayer Angel. That mono-red burn deck has a huge weakness to life gain and shroud/hexproof creatures. You have three options to deal with this. First, you can make main deck changes. Second, you can dedicate slots in your sideboard to shore up this match. Third, you can just accept that your deck is bad against that type of deck. What's a sideboard? That's 15 extra cards you can use to modify your deck between games in a tournament. You can use this to solidify your deck against a bad match up, or transform your deck into something else. It's a good idea to consider your sideboard options in parallel to your main 60. How do I tune my deck for my local metagame, what about my sideboard? Well, thats a bit of a doozy and specialized. You'd need to tell us what your expected metagame is, then we can help you. I'm running a Mono-color deck and would like to include Fetch Lands for deck thinning. Is this a good idea? The short answer is No. The long answer is, "for purely deck thinning purposes, it's not a good idea since the life cost for the deck thinning effect is too high." That said, there are OTHER reasons to use Fetch lands in any kind of deck. A. You need lands in the graveyard for something 2. You need a shuffle effect (for ponder, brainstorm, other things that require certain cards on top) D. Landfall triggers (from ZEN and BFZ blocks) eff. Mana Fixing in multi-color decks. I want to build a mill de-- Having this bit in this OP got worse for everyone because of the U/R Sphinx’s Tutelage deck winning a GP recently. I have news for you: Mill decks are still bad. I’m not saying they’re not fun and can’t catch an event with its pants down like it did over the summer, but they’re a slow burn or combo deck at best. U/R Tutelage can be annihilated by enchantment removal. They lack consistency and are open to just being run down by even midrange decks. TurboMill from LOR/ALA is probably the closest, most recent example of a consistent mill deck. It took the rise of 5-color-control for it to be a player though. And none of that mattered once Seismic Swans came around. Still, if you want to build one I won’t fault you. There’s something fun about milling someone out. Just don’t expect to win a lot. Why did you rip my awesome deck to shreds? It was the best thing in the world! You have no idea what you're talking about! While there's a decent chance that someone commenting on your deck may not have the best deck building sense (including me), the same holds true for you. Also, I warned you this would happen, and even gave you this link earlier. Put your ego aside, we're trying to help. Hay guyz! I just got given a bunch of new cards from someone and I want to post my deck list. Should I do it?" JerryLee put it pretty succinctly in the first thread, but I'll sum it up here: Probably not. If your card pool is really tiny what you can put together isn't going to be of much interest to us, and you're likely to be ignored. If you want to list out a fully fleshed out deck (include cards you want to acquire for it) BASED ON what you currently have, or get some suggestions on what to look for, that's fine. If you want to save some money, you can buy from other goons! My deck didn't get commented on. This is likely to happen for any number of reasons. More often than not this tends to happen for Legacy and Vintage decks posted, but don’t worry if you want to talk older formats, Go here and post the list. Another reason your deck may have been ignored is because you didn't specify what format it's for and/or your budget. You could have also posted in the middle of a fury of decks being posted and it was just missed. Don't take it personally, this just a single thread in a sub-forum of a sub-forum that's doesn't exactly have a huge amount of traffic. That said, If you want to get competitive, don't hesitate to go to Star City Games top deck lists from their open series and use that as a place to start on the type of deck you want to use. I'd like to remind everyone to INCLUDE WHAT FORMAT YOU'RE BUILDING YOUR DECK FOR! The format a deck is built for is key to getting help. If you'd like to get a hold of me in regards to something with the thread, talk Wizard Poker Deck building, or berate me for being a jackass, feel free to PM. I might actually get back to you on that. Happy Brewing.
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# ? Oct 1, 2015 23:03 |
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# ? Apr 26, 2024 03:51 |
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First edit: Sorry, I had to
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# ? Oct 1, 2015 23:27 |
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First actual content post! http://tappedout.net/mtg-decks/sultaidrazi-3/ I'm trying to make this work for standard FNM. The general idea is to get eldrazi, get stuff that triggers of sacs, sac to husk/evo, fat beats with husk/shambler. I have a one-of Damnable Pact as a plan B "gently caress it, I sac all my scions for mana and dunk on your head." Some immediate thoughts:
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# ? Oct 2, 2015 00:15 |
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SaffronOlive updated the Mardu Aristocrats deck to be the Blood Artist deck we all wanted: http://www.mtggoldfish.com/articles/brewing-bfz-mardu-aristocrats-awaken-control-and-budget-eldrazi-aggro But the real sweet one is the budget BR Colorless Eldrazi Aggro: SaffronOlive posted:Creatures (29)
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# ? Oct 2, 2015 00:52 |
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I wholly approve of the thread title. That being said, here's the current list for the Hardened Bant deck I was working on:quote:3 Avatar of the Resolute
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# ? Oct 2, 2015 01:14 |
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Boco_T posted:SaffronOlive updated the Mardu Aristocrats deck to be the Blood Artist deck we all wanted: What would you cut for the HBWalkers
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# ? Oct 2, 2015 02:54 |
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Lieutenant Centaur posted:What would you cut for the HBWalkers So I guess I went: -2 Culling Drone -1 Dust Stalker -1 Dominator Drone - 3 Titan's Presence +4 Hangarback Walker +3 Complete Disregard Then fixed up the manabase to hit black on 1 and red on 2, although looking at what I put in now I only put in 10 untapped black so that's not always going to be untapped on 1 (you need 14 for that). Although going by the recent posts in the main thread, the expectation is that nobody's doing anything on 1 in this format anyway. With the manabase I put there's 16 black and 14 red so at least you should never have a problem with either color on turn 2 no matter what land you play. I also think the sideboard choices on the Goldfish post are pretty garbo but I need to go over the card pool and also see what other people are playing in the format before making any serious decision on that. Mainly, I don't think Transgress the Mind will be particularly playable, especially in a deck like this. Just put 4 Duress and 4 Despise and bring those in if you really feel you need them. Kolaghan's Command might be good for value, but I'm guessing you want to build a sideboard for this deck more like the Atarka Red from last year. Roast, Magmatic Chasm, maybe Act of Treason. EDIT: I bet even with just 21 lands that Rogue's Passage would be a better 1-of colorless land than Tomb of the Spirit Dragon, but I'm not sure. Mortuary Mire might a decent 1-of as well. Boco_T fucked around with this message at 03:30 on Oct 2, 2015 |
# ? Oct 2, 2015 03:11 |
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http://tappedout.net/mtg-decks/eldruzi/ I made the mono blue eldrazi deck (it is kind of frustrating how they're sorting devoid cards). The plan is the 2 little eldrazi lords, some token generation, and some blue "get out of the way" cards. Side Board has counterspells for control decks, and Benthic infiltrator+ Horribly Awry to hobble aggressive creature decks. Any suggestions for the lands/ non-BFZ cards? I just ran 24 Islands for consistency, but I know Blighted Cataracts can help in the late game. I do not know what Mono U got from Dragons or Khans, but I would be willing to add it in if it seems compelling.
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# ? Oct 2, 2015 05:01 |
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Yawgmoth posted:First actual content post! http://tappedout.net/mtg-decks/sultaidrazi-3/ I'm making a Sultaidrazi deck too. Bone Splinters is fantastic with Blisterpod and the U one drop Eldrazi. I'm also going a bigger route with Titan's Presence and Sower. I'll post up a list later when I commit it to the webs.
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# ? Oct 2, 2015 05:14 |
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Gensuki posted:http://tappedout.net/mtg-decks/eldruzi/ Honestly, I would forgo the Tide Drifters for Hangarback Walkers if you've got them. The +1 toughness doesn't really do much, and you're more interested in beating face, anyway. Walker is colorless and generates a lot of colorless value. Additionally, you should probably be running 4 Ghostfire Blades. They're cheap and pump your colorless guy by +2/+2. And Treasure Cruise/Dig Through Time will help you refill your hand in the late game for very cheap.
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# ? Oct 2, 2015 13:48 |
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Gensuki posted:http://tappedout.net/mtg-decks/eldruzi/ Incubator Drone is really bad, you should play Ugin's Construct in that slot at least. And I agree with AlternateNu about Hangarback and Ghostfire Blade, they are two of the major arguments for playing a colourless deck.
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# ? Oct 2, 2015 16:52 |
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i before e, except after siege
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# ? Oct 2, 2015 18:29 |
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black potus posted:i before e, except after siege This. Exactly this. I'm so tired of it I don't even want to spell it right. I have no clue what I'm going to run for standard here out. I may just have to slap together a Mardu thing if I play tonight.
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# ? Oct 2, 2015 18:34 |
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YeehawMcKickass posted:This. Exactly this. I'm so tired of it I don't even want to spell it right. Mardu is actually not a bad idea at all. If you've got Hangarback Walkers, Tom Ross posted a pretty interesting looking Mardu deck based around a few token generators and Impact Tremors. Also there's Mardu Dragons, which has the benefit of having Draconic Roar as a pretty sufficient Lightning Strike replacement.
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# ? Oct 2, 2015 20:08 |
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AlternateNu posted:Honestly, I would forgo the Tide Drifters for Hangarback Walkers if you've got them. The +1 toughness doesn't really do much, and you're more interested in beating face, anyway. Walker is colorless and generates a lot of colorless value. Additionally, you should probably be running 4 Ghostfire Blades. They're cheap and pump your colorless guy by +2/+2. And Treasure Cruise/Dig Through Time will help you refill your hand in the late game for very cheap. I think I might want the drifters in the sideboard then. Red and Black still have toughness based sweepers (converge anger, and awaken sorrow) I'd like to have some chance at dodging. Also, tide drifter is an 0/5, so it can block siege rhino, which is cute. Chamale posted:Incubator Drone is really bad, you should play Ugin's Construct in that slot at least. And I agree with AlternateNu about Hangarback and Ghostfire Blade, they are two of the major arguments for playing a colourless deck. What all should I cut then? I hear -Tide Drifter -Incubator Drone, + ghostfire +Ugin's construct + Hangarback Walker... Should I forgo Ugin's Construct?
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# ? Oct 2, 2015 20:46 |
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Gensuki posted:What all should I cut then? I hear -Tide Drifter -Incubator Drone, + ghostfire +Ugin's construct + Hangarback Walker... -4 Tide Drifter -4 Incubator Drone -4 Spell Shrivel -2 Murk Strider -1 Drowner of Hope -3 Island +4 Hangarback Walker +4 Ghostfire Blade +3 Dig Through Time +3 Stubborn Denial +2 Reality Shift +2 Skyline Cascade AlternateNu fucked around with this message at 21:47 on Oct 2, 2015 |
# ? Oct 2, 2015 21:44 |
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Does anybody have a list for 5 color bring to light yet? If I'm forced to play rhinos at least let me also play mantis and big knucks too!
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# ? Oct 3, 2015 09:08 |
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Been working on tweaking the Reliquary Knight Combo deck, after revising it a little from LSV's article on it a few days ago. Big changes: cut one Forest for a 4th Path, and cut the Bant Charms in favour of Wilt-Leaf Liege because that card is a great tool, playing well with Geist and KotR and giving us a top end to our curve. It helps put a stop to this deck getting absolutely reamed by an active Liliana. 4 Knight of the Reliquary 4 Noble Hierarch 4 Serum Visions 4 Path to Exile 4 Misty Rainforest 2 Breeding Pool 2 Forest 1 Plains 4 Windswept Heath 2 Temple Garden 1 Hallowed Fountain 3 Birds of Paradise 1 Ghost Quarter 1 Sejiri Steppe 4 Tarmogoyf 2 Mana Leak 2 Jace, Vryn's Prodigy 4 Retreat to Coralhelm 2 Dromoka's Command 3 Geist of Saint Traft 1 Island 2 Flooded Strand 1 Horizon Canopy 2 Wilt-Leaf Liege SB: 2 Stony Silence SB: 2 Celestial Purge SB: 1 Dismember SB: 1 Engineered Explosives SB: 1 Ghost Quarter SB: 1 Scavenging Ooze SB: 1 Supreme Verdict SB: 1 Thragtusk SB: 1 Life from the Loam SB: 2 Negate SB: 2 Timely Reinforcements Right now the sideboard feels a little shaky to me, I don't have much experience with Bant colours in Modern without Black's tools, and I don't know what the Modern meta's like as of the last few months. I'm also thinking about cutting one of the Coralhelms for an additional spell, I'm not completely sure on that yet. Anyone testing the deck?
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# ? Oct 3, 2015 17:35 |
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InterrupterJones posted:Mardu is actually not a bad idea at all. If you've got Hangarback Walkers, Tom Ross posted a pretty interesting looking Mardu deck based around a few token generators and Impact Tremors. Also there's Mardu Dragons, which has the benefit of having Draconic Roar as a pretty sufficient Lightning Strike replacement. I actually went 3-1 (0-2, 2-0, 2-0, 2-0) for fourth place with a B/R dragons variant. Creatures were: Bloodsoaked champion Hangarback Thunderbreak 2 Kholagan, TSF 3 red sarkhan Wild slash Roar 3 firecraft 3 foul tongue 3 Kholagan's command 3 Outpost siege 23 lands (3 bfz b/r duals, one English, one Russian, one expedition) My game losses in round 1 were entirely due to never getting beyond three colored sources. The rest of the matches were me steam rolling people.
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# ? Oct 3, 2015 20:40 |
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Anyone else into Awaken? Got a boner for it hard. Sorcery (22) 4x Clutch of Currents 2x Coastal Discovery 4x Planar Outburst 4x Roil Spout 4x Rush of Ice 4x Sheer Drop Land (27) 2x Blighted Cataract 4x Flooded Strand 5x Island 8x Plains 4x Prairie Stream 4x Skyline Cascade Creature (9) 3x Halimar Tidecaller 3x Hangarback Walker 3x Jace, Vryn's Prodigy Flip Enchantment (2) 2x Quarantine Field
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# ? Oct 3, 2015 22:33 |
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A new spin on an old classic: Jeskai Ascendancy 4 Jeskai Ascendancy 4 Hangarback Walker 4 Jace, Vryn's Prodigy 3 Whirler Rogue 2 Zada, Hedron Grinder 3 Dragon Fodder 3 Hordeling Outburst 3 Treasure Cruise 3 Defiant Strike 2 Secure the Wastes 2 Titan's Strength 4 Wild Slash 4 Battlefield Forge 4 Flooded Strand 2 Island 3 Mountain 4 Mystic Monastery 1 Plains 1 Prairie Stream 4 Shivan Reef What was the peskiest thing about Abzan decks besides Dromoka's Command? Big dudes that even with a couple good Ascendancy triggers it was hard to get over. Well, Whirler Rogue makes those chumpers moot. And with a couple Ascendancy triggers, you can make all your dudes unblockable. Then, there's Zada who turns Defiant Strike into "Your creatures get +1/+0. Draw X cards where X is the number of creatures you control." If you have Ascendancy and Rogue out with its two thopers, a single Titan's Strength on Zada will let you hit your opponent for 16. Johnnie as all hell, but I love the possibilities. Plus, no one expects it anymore.
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# ? Oct 4, 2015 00:20 |
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AlternateNu posted:A new spin on an old classic: I'm not so sure no one will expect it, Jeski is really well positioned now. I really like Zada & Defiant Strike, but I'm not sure it justifies the numbers, like 1 Zada maybie, the Defiant Strikes are the one I'm more iffy on, without Heroic running around I'm not sure it's really all that great outside of the combo. I mean it's a 1 mana cantrip so it's not like it can be bad, but I feel like the haymaker nature of standard is only going to get worse, and using those slots for Silkwraps, Valorous Stance or Snares might be more prudent. Is Whirler Rogue that much better then Kia and P? I feel like your mana base might support them better, and the reach they provide might be more important. They're both really strong, so a split might make sense.
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# ? Oct 4, 2015 03:34 |
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Brewed this up and went through a few iterations before settling to this. Deck: Sultai Eldrazi //Lands 4 Forest 3 Island 4 Lumbering Falls 3 Opulent Palace 4 Polluted Delta 4 Sunken Hollow 1 Swamp 3 Yavimaya Coast //Spells 3 Bone Splinters 1 Coastal Discovery 2 Dig Through Time 4 Titan's Presence 3 Horribly Awry //Creatures 4 Jace, Vryn's Prodigy 4 Blisterpod 3 Catacomb Sifter 3 Oblivion Sower 1 Ruin Processor 4 Salvage Drone 2 Ulamog, the Ceaseless Hunger //Sideboard 1 Ruin Processor 3 Conduit of Ruin 3 Transgress the Mind 2 Sultai Charm 2 Disdainful Stroke 2 Languish 2 Grip of Desolation Display deck statistics Bone splinters + Salvage Drone or Blisterpod is great and helps fuel an early Jace. Catacomb Sifter with any of the above is golden. Oblivion Sower is surprisingly rampy. He usually ensures I'm casting an Ulamog the next turn if I have any Scion's on board. He's even better if someone has delved away lands. Titan's Presence is fantastic vs Hangarback. Exiling cards has felt relevant against decks with Den Protector and Aristocrats. Sideboard is up in the air. Grip of Desolation is there because people at my store look to want to play Awaken Control. It's pretty good against them. Conduit of Ruin is for Control. Cast it, get the trigger and even if it's countered or killed, I get a threat next draw.
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# ? Oct 4, 2015 04:54 |
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I just started playing this pre-release. This is what I have managed to scrap together so far - it's intended to be a landfall deck. Any tips on direction would be cool. I think it may be better if I move away from higher cost monsters, but suggestions as to which low cost monsters are cheap and best to use would be great! Deck: Untitled Deck //Lands 3 Blighted Woodland 2 Blossoming Sands 1 Canopy Vista 2 Fertile Thicket 10 Forest 8 Plains //Spells 2 Dragonscale Boon 2 Earthen Arms 1 Gideon, Ally of Zendikar 1 Kill Shot 2 Natural Connection 1 Pacifism 2 Planar Outburst 2 Retreat to Kazandu 2 Swell of Growth 1 Titanic Growth //Creatures 1 Aegis Angel 2 Blisterpod 1 Deathless Behemoth 1 Emeria Shepherd 1 Fortified Rampart 1 Jaddi Offshoot 2 Lifespring Druid 1 Ondu Greathorn 2 Oran-Rief Hydra 1 Serra Angel 2 Snapping Gnarlid 3 Undergrowth Champion Display deck statistics
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# ? Oct 4, 2015 05:46 |
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If you're dead set on G/W Landfall and on a budget, get more Retreat to Kazandu and a $1 rare called Nissa's Renewal. 6 mana and gains your 7 life and fetches 3 basic lands into play. Get another two Natural Connections or another card to replace Natural Connections with is NIssa's Pilgrimage. You could even try going wider by adding in Retreat to Emeria and using it to get a lot of 1/1 tokens with landfall.
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# ? Oct 4, 2015 06:50 |
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Anti-Citizen posted:I'm not so sure no one will expect it, Jeski is really well positioned now. Jeskai is really well positioned right now because of Mantis Rider, Ojutai, and Jace. Not due to token strategies. You may be right about the necessity for more hard removal, though. I will probably have to slot in a Valorous Stance and maybe a Jeskai Charm or two. It may be that taking a turn to drop Ascendancy is just too much of a tempo loss, now? We'll see. As for Whirler Rogue. Yeah, it is better than Chandra's Parents because you're looking to make all of your guys unblockable with Ascendancy out. That being said, one copy would probably be good for some late game reach. I'll have to tweak the numbers. Hell, it may be useful to hop on the 4-color train and splash black or green into this. I need to look at the options. Deckit posted:Brewed this up and went through a few iterations before settling to this. Presence is better than people think. But even in this deck, 4 of is way to many. Early Bone Splinters is not what you want to be doing. I'd still run 1 or 2 in the deck, but not as a man plan to get pseudo-value out of Blisterpod or Salvage Drone. Deck needs more Tasigur.
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# ? Oct 4, 2015 14:26 |
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I asked this question in the wrong thread and was pointed here instead. Help a returning newbie out?Vegastar posted:So, I'm coming back in to this poo poo after last playing in the Odyssey block loving forever ago. Played in prerelease, spent probably too much money for the sheer joy of opening packs and building a land base and common fodder for whatever. I honestly just want to build something that'll be competitive to have a little fun at FNM. I can do a more elaborate breakdown of what I've got later tonight, but the general thing I've got going on is plenty of fetching lands for double landfall opportunities and whatever the name of the equipment artifact hammer that lets you return a land to your hand for a +2/+2 boost is, plus 2x Omnath and whatever other landfall critters of worth I can find
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# ? Oct 4, 2015 22:11 |
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I'm really liking the "aggro abzan" (which seems kind of a misnomer but ) list that uses off-color fetches and doublecheck lands to be able to fetch all its colors easily which allows it to converge for 4 or 5 for things like Exert Influence and Woodland Wanderer if it wants to. Deck: 5 Color Abzan //CREATURES 4 Hangarback Walker 4 Den Protector 4 Siege Rhino 3 Warden of the First Tree 3 Anafenza, the Foremost 2 Woodland Wanderer //PLANESWALKERS 1 Gideon, Ally of Zendikar //26 LANDS 3 Forest 1 Plains 1 Swamp 2 Canopy Vista 4 Flooded Strand 2 Llanowar Wastes 2 Polluted Delta 1 Prairie Stream 1 Smoldering Marsh 1 Sunken Hollow 4 Windswept Heath 4 Wooded Foothills //SPELLS 4 Abzan Charm 3 Dromoka's Command 3 Murderous Cut 1 Valorous Stance 1 Silkwrap 1 Exert Influence //Sideboard 2 Silkwrap 2 Disdainful Stroke 3 Duress 2 Exert Influence 3 Self-Inflicted Wound 3 Arashin Cleric Display deck statistics Based on this list from the SCG Open this weekend, but I only have one Gideon and I found the converge cards to actually be quite good. I found that the mana base on this actually works really well. I was testing it this afternoon and I almost never had trouble getting my 3 main colors by turn 3 and getting to 4 colors is super easy too. Silkwrap seems like it hits a ton of stuff in this format, the only problem is all the Abzan decks have Dromoka's Command. At least it straight up kills Hangarback Walker though. I think Exert Influence is actually just a really good card in a lot of Standard matchups if you can cast it for 4-5 colors reliably. It steals Siege Rhino, Whisperwood Elemental, Tasiguar, Den Protector, Mantis Rider, etc etc. It's only bad against decks like atarka red that are running creatures that only cost 2-3 mana. Against an Abzan Mirror it's amazing, since those games so often have a midgame back-and-forth of play-a-threat / kill-your-threat and being able to STEAL a threat is just a huge tempo and possibly card advantage gain since they'll often have to use a removal spell on thing you stole. And it's not an enchantment, so Dromoka's Command is no help.
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# ? Oct 5, 2015 01:17 |
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I just got back into magic. Haven't played much since the OG Zendikar. Limited is my jam, but I wanted a budget standard build for pick up games and super casual standard tourney's here. I had a look around at budget standard decks, but I was pretty underwhelmed. Here's what I came up with. Any obvious omissions or dumb deck building choices (apart from it bring an assault formation deck)? I'm pretty rusty at this. Deck: Untitled Deck //Main //creatures 4 Dragon's Eye Savants 4 Jaddi Offshoot 2 Benthic Infiltrator 4 Sidisi's Faithful 4 Tide Drifter 4 Archers' Parapet //spells 4 Assault Formation 4 Day's Undoing 4 Anticipate 3 Fascination 3 Dispel //land 4 Yavimaya Coast 9 Island 7 Forest Display deck statistics I don't have any fetches. Don't plan to get any fetches. So, manabase is gonna be pretty limited. Is day's undoing too cutesy? That's a lot of dig, lot of gas, and the downside seems less severe for my deck since I'm going to be sitting behind a wall of walls. Dig through time doesn't seems great here, and dig kinda sucks right now in standard from my browse of gatherer. I considered a more spell heavy deck with 4 ofs elusive spellfist and benthic infiltrator with lots of pump, but intuitively that seems pretty inconsistent. Gareth Gobulcoque fucked around with this message at 23:25 on Oct 5, 2015 |
# ? Oct 5, 2015 23:17 |
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Thinking of dumb things to do with Jeskai Ascendancy, and I came up with this mess: 4 Hangarback Walker 4 Jace, Vryn's Prodigy 2 Mage-Ring Responder 1 Pia and Kiran Nalaar 4 Renowned Weaponsmith 1 Thopter Engineer 1 Whirler Rogue 4 Jeskai Charm 4 Wild Slash 1 Valorous Stance 3 Treasure Cruise 4 Jeskai Ascendancy 1 Pyromancer's Goggles 3 Hedron Archive 3 Battlefield Forge 4 Flooded Strand 4 Island 3 Mountain 4 Mystic Monastery 1 Plains 4 Shivan Reef The point is to use Renowned Weaponsmith to ramp out Hedron Archives, giant Hangarback Walkers, and Mage-Ring Responder which gets untapped by Ascendancy. Alternate possibilities include super early Goggles that start nuking the face for 8 with Charms. This is a super rough first draft, but I like the Johnnie-ness of it all.
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# ? Oct 6, 2015 03:52 |
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YeehawMcKickass posted:A special note: If you’re opening BFZ for any reason, you may run into an Expedition land (full art foil). This can be any of the Ravnica Shocks, Fetches, or the new BFZ duals. If you open one of these in a draft or sealed event, you can use them. Only the allied Fetches and BFZ duals are Standard legal. Hello new thread. Pulled a Polluted Delta in my first box of BFZ that's my brag - now here's my queston(s). Trying to break into competitive standard and I really like what I'm seeing in green this format. I'm looking to build a harsh colorless ramp deck that revolves around creature advantage and dropping bombs late game. Here's what I've got that has made it past the first cut - Trying to cull this into a 60 Card deck. Right now I'm at 61 cards not including basic lands. If my math is right that means I need to cull roughly 20 or so cards from this list of potentials. Ideally the deck operates in two stages. Stage 1: Flood the board with land and chumps at a rate my opponent can't keep up with. Between Hooded Hydra and the Eldrazi Scions I should be able to outnumber my opponent in most situations. Managorger Hydra is an early investment and gets bolstered quick due to increased frequency of spells. Anything that gets through gets pumped with might of the masses/etc. Stage 2: Once the permanent count gets high enough I drop Great Aurora, resetting the field while likely maintaining a larger mana-pool. Combined with the draw power from having such a high permanent count I can drop bombs like endless one, desolation twin, Ulamog/Etc and swing unblockable thanks to Rogue's Passage. Strengths - Flexible Mana Curve - X Creatures can be played out of need and fill gaps where needed. Creature/Permanent count - I don't see many instances in which I won't be gaining at least 2-3 permanents a turn Ramp - I think this is just about the harshest mono-colored ramp in standard. Weaknesses - Weak to mill Weak to early game board control Limited/No Removal Bombs can easily be turned against me. Nissa's Betrayal - Or Some poo poo Like That Green/Colorless WIN CONDITION: Damage Creatures - 27 4 Blisterpod 3 Managorger Hydra 1 Woodland Bellower 2 Endless One 1 Hooded Hydra 2 Gaea's Revenge 1 Surrak, the Hunt Caller 2 Eyeless Watcher 1 Brood Monitor 1 Desolation Twin 1 Ulamog, The Ceaseless Hunger 1 Oblivion Sower 1 Void Winnower 2 Conduit Of Ruin 2 Oran-Rief Hydra 2 Territorial Baloth 1 Hangarback Walker Spells - 20 2 Nissa's Renewal 2 Nissa's Revelation 2 Great Aurora 2 Animist's Awakening 1 See The Unwritten 3 Call The Scions 2 Become Immense 1 Nissa's Expedition 2 Nissa's Pilgrimage 3 Might of the Masses Artifacts/Enchantments - 5 2 From Beyond 1 Sword of The Animist 2 Retreat To Kazandu Planeswalkers - 1 1 Nissa, Vastwood Seer Lands - 7 3 Fertile Thicket 2 Shrine of The Forsaken Gods 1 Sanctum Of Ugin 1 Rogue's Passage Sideboard I'm toying around with the idea of possibly splashing in blue or white from the side-board for control otherwise I'll sub out Eldrazi for Landfall creatures or other token-factories. As of right now I'm worried about getting a functional main-deck up and running though so the side-board isn't important. Any thoughts on things that don't fit or would fit better? Feel free to tell me this is stupid, I haven't tried to be competitive since Judgement and only got back into MtG with Origins so I'm probably ignoring/missing a lot of good poo poo from Tarkir block. If this works as well as it does in my brain though I think it will definitely have potential at least on the local level. Thanks Goonswalkers.
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# ? Oct 7, 2015 09:37 |
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The become immense/might of the masses plan seems to be in conflict with the ramp element of the deck. If your plan is to hit your opponent with an Eldrazi you don't need to be using a pump spell on it. If your plan is to hit your opponent with a million 1/1s you don't want to be sacrificing them to play an Eldrazi. This deck also seems like it can never beat any sweeper, which is a problem in a format with radiant flames/languish/crux of fate. There are a ton of 1-ofs and 2-ofs for a deck without a great way to search for the specific one you need. A lot of the random Eldrazi in there (Endless One, for instance) aren't worth playing. Playing mono-green in a format with insanely good mana fixing right after the big devotion enablers like Nykthos rotated is probably not going to be competitive.
Rogue0071 fucked around with this message at 10:23 on Oct 7, 2015 |
# ? Oct 7, 2015 09:58 |
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EDIT: I read good
Boco_T fucked around with this message at 13:24 on Oct 7, 2015 |
# ? Oct 7, 2015 13:21 |
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SkaAndScreenplays posted:Weaknesses - Literally never worry about milling out unless you're playing EDH/Commander.
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# ? Oct 7, 2015 18:49 |
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Won't ever have to worry about it in EDH either.
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# ? Oct 7, 2015 18:50 |
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Has anyone thought about Felidar Sovereign in that old super not fun g/w devotion/manifest deck? Deck: gw lifegain //Land 4 Wooded Foothills 4 Windswept Heath 4 Canopy Vista 6 Forest 4 Plains 1 Blighted Steppe //Other Spells 4 Mastery of the Unseen 4 Dromoka's Command //Creatures 4 Whisperwood Elemental 4 Deathmist Raptor 4 Den Protector 3 Nissa, Vastwood Seer 2 Felidar Sovereign 4 Warden of the First Tree 4 Undergrowth Champion 4 Beastcaller Savant Display deck statistics I haven't tried against whatever the current (rhino) meta is, but it looks okay on paper? It's super easy to get to 40 life, keeping Felidar around in the presence of Abzan Charms seems tough, but if they don't see it coming game 1 it should be fine. Any suggestions/anyone else trying it?
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# ? Oct 7, 2015 19:20 |
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What should Abzan have in the sideboard for Atarka Red? every deck seems to have Arashin Clerics but they feel pretty lacklustre and aren't gonna stop one of their good draws withe Become Immense + Temur Battle Rage. I guess more cheap removal like Silkwrap?
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# ? Oct 7, 2015 22:08 |
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YoshiStomper posted:Has anyone thought about Felidar Sovereign in that old super not fun g/w devotion/manifest deck? You might want another morph creature or two in the deck like Rattleclaw Mystic, Hidden Dragonslayer, or maybe even Ainok Survivalist so you can trigger the lifegain without having to completely bank on getting lucky on your manifests. You're looking to gain as much life as possible and then hopefully manifest a Felidar that you can flip end of their turn, right? I would say, add some scry effects, but there aren't many in green that aren't stupid expensive.
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# ? Oct 7, 2015 22:18 |
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Entropic posted:What should Abzan have in the sideboard for Atarka Red? every deck seems to have Arashin Clerics but they feel pretty lacklustre and aren't gonna stop one of their good draws withe Become Immense + Temur Battle Rage. Surge of Righteousness and Ultimate Price. Also: Splash Smoldering Marshes for Radiant Flames
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# ? Oct 7, 2015 22:20 |
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# ? Apr 26, 2024 03:51 |
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Entropic posted:What should Abzan have in the sideboard for Atarka Red? every deck seems to have Arashin Clerics but they feel pretty lacklustre and aren't gonna stop one of their good draws withe Become Immense + Temur Battle Rage. Ultimate Price seems like it would do the trick, unless you run that mainboard. Also Virulent Plague is possible if they're heavy on token generators. So yeah...mostly more cheap removal.
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# ? Oct 7, 2015 22:38 |