Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Captain Oblivious
Oct 12, 2007

I'm not like other posters
My Templar rolled Bladestorm

This is what limitless power feels like

Adbot
ADBOT LOVES YOU

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Apoplexy posted:

Technically, none require more than one excavator. They simply take the longest with 1. Alien Debris < Alien Machinery = Power Coil. Pick the last if possible, pick an Alien Machinery on the third or fourth level if not.

You need to feed them a kill. They get stupid powerful as they accumulate Focus. They are probably one of, if not the single hardest hitting weapons at max focus with a Celestial Gauntlet.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

SmallpoxJenkins posted:

Why the hell would you have your reaper hacking anyway?
Their only job is to be a scout monkey

Mostly so they can stealth haul rear end across the entire map to a timed hacking objective

Captain Oblivious
Oct 12, 2007

I'm not like other posters

The Bramble posted:

I wish the GTS and Proving Grounds were the same building or something. There's so much cool stuff in the proving grounds that I never get around to using because it's hard to justify building it and spending resources on it when there is so much other important stuff to do early-mid game. I'd love to play around with the exo suits and spider armor when I'm rocking ballistics, and buying a SPARK at this point would just be for funsies, not a game-changer.

On Ironman Commander I favor building the GTS->Resistance Ring-> Proving Grounds as my first three facilities. The edge provided by Frost Grenades, Hunters Axe, and experimental ammos are essential imo.

Getting an early SPARK also makes life way loving easier with the fatigue system.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Shumagorath posted:

Training Centre is great all around but it squares the utility of a good Specialist. Being able to heal and hack with one character even if they're dedicated to e-war or revival is amazing.

Making sure every specialist has both Revival and Haywire Protocols is for real the first thing anyone should do with the Training Center.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Pierson posted:

Reaper is insane all around and I think I'm gonna keep that faction-tutorial mission on every playthrough for the guaranteed early Reaper + Skirmisher because that mission is incredibly easy.

He means the other Reaper. The ability. :v:

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Calling it now, Terror from the Deep inspired XCOM 3 is going to be caused by Dr. Vahlen. Somehow. Someway.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

PlasticAutomaton posted:

I miss Dr. Vahlen and really hope we see her again in X-Com 3

I like that the devs have embraced Vahlen memes from XCOM 1 and just made her go full Hojo.

"Why, why any of this" - Tygan indeed

Captain Oblivious
Oct 12, 2007

I'm not like other posters

babypolis posted:

they made her pretty crazy in xcom 1 too, I love the cutscene when you get the psychic beacon and you are bringing it home and vahlen just has this crazy poo poo eating grin on her face while Shen gives her a horrified look

She was never this nuts, and repeatedly demonstrated concern for the lives and well beings of XCOM operatives in the first game.

I'm okay with the memes supplanting her original characterization but that IS what it is. It's super funny though and an alien occupation can change someone so hey whatever.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

RBA Starblade posted:

XCOM 2 doesn't really go that wild with it, beyond it being a poor life choice to do in the first place. The difference apparently is Vahlen didn't see why not to select the "Advanced Archon Missiles" research to do instead of what the Commander usually went for, which was probably some bullshit about a grappling hook. It sounds like she did a good job handling the XCOM remnants with her until the Viper King broke loose in a small earthquake.

I think you're downplaying what an astonishingly bad idea it was in the first place :v:

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Cythereal posted:

I don't think I'll be picking this up, WotC adds nothing I'm interested in beyond the system improvements, but I heard something interesting from a friend with it - if you play the tutorial and get Jane Kelly, the Chosen will apparently mention her by name should they capture her.

:catstare:

Captain Oblivious
Oct 12, 2007

I'm not like other posters
So has anyone ever actually seen a Rescue mission show up other than Mox? I have two men captured that I'd really like to get back :negative:

This Ironman run has been severely derailed by the Archon King showing up at my first Facility and being let loose into the world. I had a flawless run up until that. Now, three dead and two captured. One dead being Dragunova no less. And I lack the resources to rebuild my SPARK. Fuuuuuuck.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Ersatz posted:

How good are sparks now, and how serious are the resource requirements to build them? The little robots saved my rear end in EW when I was low on soldiers, and I'm wondering if I could run Shen's Last Gift and pull the same trick here.

They're basically Enemy Within MEC Troopers. They're extremely strong.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
How long do Dark Events last? I've got like three active now. :shepicide:

Also, my kingdom for loving Elerium Cores.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

DrManiac posted:

I wish the alien hunter weapons worked like before. With everything that goes on in the beginning of a campaign there's no way it's worth the research time + building a foundry + spend resources and more time for a quirky side grade weapon.

Frost Grenades are one of the most powerful tools in the entire game, and you need a Proving Grounds for other whole game mvp items like the ammos anyway so

Yeah it kinda is.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Internet Kraken posted:

If you're not interested in completely trivalizing the game then you should skip psionics.

Yeah in future Ironman runs I think I would build the Psi Lab as my fourth building after rushing a Coil. I put it off way too long.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Zore posted:

Keep up to date on their weapon and feed them early mission kills. Focus is up to +3 damage once you get the +1 max focus perk and their attacks can't miss (except against Mutons :argh:)

Also get Amplify. Amplify doesn't end your turn and almost always is a net no focus loss for a damage boost, since +33% damage will exceed the 1 point of damage lost from spending focus and then you get it back when you kill a xeno.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
So the Hunter is normally pretty trivial...until he rolls Soulstealer, Revenge, Planewalker, and Immunity to Melee.

Teleporting every time he takes damage is REAL INCONVENIENT on an enemy who excels at repositioning to shoot your dudes for 11 damage, which heals him for 7, willy nilly. I'm not sure yet it Frost Grenades stop the teleporting but god I hope so.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Lima posted:

Yeah sparks are extremely good now compared to before.

Ironically though, they're the opposite of expendable because while they're extremely good they're also hideously expensive :negative:

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Ersatz posted:

Reaper is also a decent pick, as she can effectively solo some missions with explosives, and the information she provides on enemy positions is extremely important.

I kind of feel like Skirmisher is the odd man out in terms of effectiveness.

Skirmishers just...aren't that good :sigh:

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Tae posted:

The assassin has always been the most active. I never come out of a skirmish without someone being hurt.

The hunter? I still have no idea what threat he is, because his long-range gimmick is laughable.

Warlock is threatening more because of his summoning than actual mind control powers.

In my game, the Hunter has gotten real bold. He no longer bothers with the Mark Shot raid boss mechanic, instead he just zips around and flanking shot crits people for 11-13 damage with bleed with impunity.

Also he has Planeswalker and Immunity to Melee and Revenge :shepicide:

He is by far the most dangerous Chosen in my game. The Assassin isn't poo poo.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Alchenar posted:

:stonk: Well that gets a re-evaluation.

Also I genuinely don't understand the pistol-sharpshooter love, but I do agree that Sharpshooters have fallen hard since their XCOM the-whole-team-exists-to-provide-targets-for-squadsight days.

Pistol Sharpshooters become way stronger when you factor in ammo, is probably what you're missing.

Dragon Rounds if you're not expecting a bunch of robots. Bluescreen if you are.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

veni veni veni posted:

Posted a few up about this but I can't figure out how to hack this thing for the life of me. Is it bugged or is there something I don't understand about this objective? Am I supposed to do more than just stand near it and use a hack prompt? I can't get anything to pop up.


If you don't have a Specialist, Reaper, or SPARK you cannot hack the objective and did not bring the people necessary to win.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

MacheteZombie posted:

Is there a way to get captured stuff back? havent had a dude captured..... yet

Sort of? I think the game is busted in that it can't account for more than one capture. I had a Templar and a Ranger get captured in my Ironman run. A rescue mission for the Templar happened fairly quickly. The Ranger though....it's been six months :negative:

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Vargs posted:

SPARKS are rad and I like them a lot, but I think they're a poor choice if your intention is to play as optimally as possible. They're very good, but a regular soldier is also very good and doesn't cost you an insane amount of resources/time to create. Only worth going for if you're confident that things are going smoothly and just want some fun/variety.

Personally I think they should remove the Elerium Core cost from SPARKs. The whole idea of them is supposed to be that they're more expendable than normal soldiers and you can thus play a little more loosely with them, but that sure as gently caress isn't the case in a world where they cost two Elerium Cores.

SPARKs are really, really good right now and frankly I think they're better than a Grenadier in many/most cases. But if one dies it sets you back a whoooole loving lot.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Five whole months after the disastrous Retaliation mission where the Archon King nearly ended my Ironman Commander run, I finally get a lead on the Ranger who was captured that day.

Brought our boy home :unsmith:

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Is the RAGE suit really good for anything in particular? The Icarus and Serpent suits have pretty obvious benefits, but I struggle to think of a scenario in which I'd rather use the RAGE suit than a WAR or WRAITH.

Also I have no idea where the hell the Archon King has gone. Ever since the Retaliation mission many months ago where he wrecked my poo poo and I emergency evac'd, I haven't heard a peep from him. All other Rulers dead but still no sign :tinfoil:

Captain Oblivious
Oct 12, 2007

I'm not like other posters
On a completely unrelated note I'm kind of baffled by how they call the Assassins sword a katana. Now that I actually have the thing it looks...nothing like a katana. If anything it resembles a jian or other straight sword.

I really have no idea why it's even called a katana.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Shumagorath posted:

The number of photos I took after rescuing this woman was kinda silly, but the group shot of her bondmate and everyone who ran covert ops / the rescue mission was only a couple adjustments off perfect after I clicked Random a few times:



Because :japan:

But it doesn't even look :japan:! The only :japan: part is the name! I'm freaking out here! :byodood:

Captain Oblivious
Oct 12, 2007

I'm not like other posters

kater posted:

I feel like Templar and Skirmishers get chumped so hard by Mutons that they are permanent B squad allstars.

Eh, Mutons are prevalent in the mid game but basically cease to exist in the late game.

And even in the mid game there are plenty of other targets

Captain Oblivious
Oct 12, 2007

I'm not like other posters

babypolis posted:

Unfortunately they are nearly worthless on that map, which is always the same and not procedurally generated for some hosed up reason

There's a couple Avenger defense maps actually, and even the most punitive one (the one with the plateau in the center) still has the turrets positioned such that they can squadsight fire on the turret-trucks.

Not worthless at all.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

RBA Starblade posted:

That definitely was worth building one up for.

Plasma Blaster on a SPARK is just so good.

INITIATING LASERFUCK.EXE

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Internet Kraken posted:

If you play without integrated DLC do you still get the Spark buffs or do they function like vanilla?


Why would use use the plasma blaster though when the shredstorm cannon exists

Because the Shredstorm Cannon isn't meaningfully made better by Rainmaker. It's fantastic before, and after, and you probably only have a limited supply of them given the random nature of making heavy weapons.

The Plasma Blaster goes from "mediocre" to "hilariously powerful" with Rainmaker. If you haven't tried it, you need to.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
A Templar with Fortress, Reaper, and Bladestorm is God's Favored Son.

Even having only one of those abilities takes Templar from Good to Great.

Not having ANY of them does kind of stunt them though.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Amish Ninja posted:

I've been trying to dig up info on this. Really good templar and psi op soldier got captured the old fashioned way, been trying to figure out how to rescue. Does this mean that I have to hope for a randomly generated VIP type mission and look for the name/title of one of the captured soldiers?

Soldiers captured by way of being left behind will still eventually be rescued. I had this happen to two soldiers on the same mission.

One I got a rescue op for immediately. The other guy? We didn't get a chance to rescue him til almost six months later.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Mister Adequate posted:

Can confirm that it's Good poo poo



:c00l:

Is that Fortress, Sustain, Bladestorm, AND Reaper all on one Templar?

You son of a bitch.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Mister Adequate posted:

I'm still learning how WotC works and I fear I may have a misguided view of how good Templars are because this dude is loving incredible. The only other guy I've got who even comes close is Pitbull, a Reaper armed with the Assassin's equipment. His ability to go Rules of Nature through anything's armor and shielding is pretty :stonklol:

Templars are really really good if they roll any one of the four bonus perks that yours has. Your Templar might as well be a loving Jedi Master.

Please understand that my hatred for your luck burns brighter than the sun.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
So I've been feeling a hankering for War of the Chosen lately, but I haven't played since launch. Did they ever make any notable balance changes? I remember the Skirmisher faction used to feel pretty drat weaksauce compared to Reapers and Templars for example.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
It’s jarring how competent the XCOM side of Firaxis is compared to the rest of Firaxis. I live in constant fear of the Civilization virus infecting the XCOM team.

Adbot
ADBOT LOVES YOU

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Internet Kraken posted:

It is gonna be interesting to see where Xcom drew the line on which aliens are 'acceptable'.

Like are faceless gonna be allowed to exist? That seems like it would cause all kinds of problems.

I mean, probably not? Some of the aliens were more bioweapons than aliens as I recall. Faceless were one of those. So I'd assume it's based on sapience but :shrug:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply