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Welcome to Cube Mafia! End of Day 1 Start of Day 2 End of Day 2 Start of Day 3 End of Day 3 Start of Day 3 End of Day 4 Start of Day 5 End of Day 5/Start of Day 6 End of Day 6/Start of Day 7 End of Day 7/Start of Day 8 End of Day 8/Start of Day 9 This is a game of mafia that is based off the movie "Cube." The normal rules of Mafia apply, but there is an added win condition in that the town can escape the Cube. Standard Mafia Rules Cube Mafia Rules No editing your posts. No talking OOT unless you are able to do so. Don't post your role PM. Don't spectator-post. Don't post after hammers or daykills. Don't post after dying. Don't encrypt your posts, make Toxx clauses, or play Truth or Dare. Don't fake day actions. In this game there will be 6 directions that the town can take at any one time. North and South are arbitrary, and the town will secretly decide a standard to use before the beginning of each day, determined by me. Each direction will have its own section to look at with a lot going on. Example: code:
The descriptions of whatever is inside the room is just flavor. Ignore it please. It's just for interesting deaths if the room is trapped. As for the puzzles, there will be three "groups". One of the panels will display the TRUE Path. Several of the panels will hold the SAFE Path. And the rest will be trapped. The TRUE and SAFE panels are related, somehow. It is up to you to figure out which rooms are safe and which rooms are trapped. The panels may be doing weird things during the day. THE TRUE PATH'S PANEL WILL ALWAYS BE FUNCTIONING. Everyday, you will all vote on who you would like to throw into a room. If you do not wish to throw anyone into a room, you may also vote for a no lynch to end the day early. You may make a vote by using the command ##vote: Player Name Goes Here: Direction you would like to throw them. You may also ##unvote at any time and change your vote accordingly. You only have one vote per person. When a player has reached votes from half the remaining players, they will be chucked into a room. If it's safe then they will not die. If it's trapped, they will be immediately killed and cardflipped. At that time the day will end and we will enter twilight. You will have one hour to vote on which direction the town would like to travel. SOMEONE HAS TO HAVE HAD GONE INTO THAT ROOM AT SOME POINT. If no one has moved into a safe room before the end of the day, then the town will not move. After a tally of the votes, the simple majority will win and the town will move. If the majority was a trapped room, the town will not move. If the room moved into was a safe room, then the town will not have moved closer to escape. The escape counter will not increase or decrease, just stay the same. If the room was the TRUE room, then you will be one day closer to victory. At any time, a player may ##move into any room. If it was trapped, you will be immediately card flipped and the day continues. If it was the safe or true path, you will not die but you will not know if it was safe or true, only that it was not trapped. You may move as many times as you like. AGAIN, a player must have moved into a room you wish the town to move to in order to advance the escape route. If you make this command, please give me a heads up before doing anything stupid so that I may be present for your action. I'm not always around. Also, if the town so desires, they may throw shoes into rooms to test for traps. Between the 25 of you, ONLY 5 OF YOU BROUGHT ONE SHOE. Ya'll dumb. You may throw shoes by having half the town votes on throwing a shoe with the command ##Throw Shoe: Direction you would like shoe to travel. One use of a shoe consumes it. When you run out of shoes, you're out of shoes. The town wins when they either escape or have killed all the scum. The scum wins when they have a majority of the town. I reserve the right to modkill lurkers or anyone that doesn't submit night actions at my leisure. This is not a lurker friendly game Remaining Players 5. Asiina 9. King Burgundy 10. Hal Incandenza 12. Atoramos 13. Little Mac Byers2142, Town Vanilla, has moved into a trapped room Day 1 tithin, Town Vanilla, has moved into a trapped room Day 1 MEDS CURES SCHIZOS, Town Vanilla, has moved into a trapped room Day 1 Power of Pecota, Town Vanilla, has moved into a trapped room Day 1 chaoslord, Unlynchable Townie, has moved into a trapped room Day 2 Gamerofthegame, Town Vanilla, has moved into a trapped room Day 2 katipo, Town Vanilla, has been modkilled for inactivity Day 2 Trasson, Scum Panel Blocker, has been modkilled for inactivity Day 2 Hiipfire, Town Cop, has been modkilled for inactivity Day 3 Harold Krell, Town Vanilla, has been modkilled for inactivity Day 3 King of Bleh, Town Vanilla, has been modkilled for inactivity Day 3 Epsilon Plus, Town Vanilla, has been modkilled for inactivity Day 3 AnonymousNarctoics, Town Vanilla, has moved into a trapped room Day 4 bowmore, Scum Roleblocker, has been modkilled for inactivity Day 4 yuming, Town Vanilla, has been thrown forcibly into a trap Day 4 Rarity, Town Vanilla, has moved into a trap Day 5 The Lord of Hats, Town Cuddler/Jailor, has been modkilled for inactivity Night 5 kaschei, Town Vanilla, has moved into a trap Day 9 PBS Newshour, Town Vanilla, has moved into a trap Day 9 Puntification, Town Vanilla, has moved into a trap Day 9 Khris Kruel fucked around with this message at 01:28 on Mar 21, 2016 |
# ? Feb 14, 2016 19:12 |
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# ? Apr 27, 2024 05:32 |
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DAY 1 With 25 alive, it will take 13 votes currently to chuck someone into a room. The day will end on Friday, February 19th, at 9 PM EST There are currently TEN moves until escape code:
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There were 6 exits, and each door opened as you came close to them. Each one another room just like the room you were standing in. The air was cold, and everything smelled of humans who hadn't showered in days and had pissed themselves. You all wanted out, but how? Maybe the panels offered an explanation? https://en.wikipedia.org/wiki/Chlorophyll You all have allergic reactions to this chemical that makes you pass out. You may continue with your suspension of disbelief Khris Kruel fucked around with this message at 20:41 on Feb 14, 2016 |
# ? Feb 14, 2016 19:12 |
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anyone else wake up inside a plant
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# ? Feb 14, 2016 20:19 |
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ey yo its ya boy
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# ? Feb 14, 2016 20:23 |
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I woked up in a stir-fry.kaschei posted:anyone else wake up inside a plant lol
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# ? Feb 14, 2016 20:26 |
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kaschei posted:anyone else wake up inside a plant rofl, yeah.
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# ? Feb 14, 2016 20:30 |
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can someone please tell katipo to message me at khriskruel @ g mail dot com. He/she doesn't have private messages for some reason and hasn't received his/her role
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# ? Feb 14, 2016 20:33 |
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you should post a link to this thread in the old thread cause I had to look through your post history to find it Khris
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# ? Feb 14, 2016 20:36 |
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Hm, yes, well in my estimation I am not as good at puzzle as I thought I was.
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# ? Feb 14, 2016 20:37 |
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How do we kick Krell into a trap room?
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# ? Feb 14, 2016 20:42 |
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it's right there in the op,
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# ? Feb 14, 2016 20:44 |
In on the ground floor
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# ? Feb 14, 2016 20:45 |
Khris Kruel posted:can someone please tell katipo to message me at khriskruel @ g mail dot com. He/she doesn't have private messages for some reason and hasn't received his/her role I will tell him to fix his poo poo
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# ? Feb 14, 2016 20:45 |
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Atoramos posted:In on the ground floor This can't be the ground floor, there's a down
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# ? Feb 14, 2016 20:46 |
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puzzles!!
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# ? Feb 14, 2016 20:46 |
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wait i think i already see something...
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# ? Feb 14, 2016 20:48 |
Rarity posted:This can't be the ground floor, there's a down Well I'm gonna call that a 'basement'. Also I checked and none of the number sets are all Prime fwiw if I remember correctly that was the trick in Cube
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# ? Feb 14, 2016 20:49 |
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numbers all have 1-9
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# ? Feb 14, 2016 20:50 |
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wait there is another thing
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# ? Feb 14, 2016 20:51 |
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I'm not seeing anything obvious.
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# ? Feb 14, 2016 20:58 |
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add 1-9 you get 45, keep that in mind, i think i see something let me check the numbers
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# ? Feb 14, 2016 20:59 |
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I'm thinking we should avoid the room with the floating death though.
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# ? Feb 14, 2016 21:12 |
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its flavor
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# ? Feb 14, 2016 21:13 |
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I see two possible ways to separate three rooms into a group. The first is simple: ignore the group of nine, look at the main numbers. Three are prime: south, east, and down. The second possible triad is looking at the first set of three. Three rooms start with an 8, and total to 15: south, west, and up. I'm checking one more thing before I make a move.
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# ? Feb 14, 2016 21:13 |
Atoramos posted:Also I checked and none of the number sets are all Prime fwiw if I remember correctly that was the trick in Cube I was wrong, here's a page on how the math worked in the movie. Since we have panel-numbers as well as the coordinates, I assume there's more to it than this.
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# ? Feb 14, 2016 21:14 |
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if you remove the spaces between the 9 numbers it looks like the top one can't be dived by 22 while the others can, but you know we have 2 blanks so...
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# ? Feb 14, 2016 21:14 |
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Go big or go home. ##move south
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# ? Feb 14, 2016 21:15 |
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no byers stop
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# ? Feb 14, 2016 21:15 |
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Byers2142 has moved into the SOUTH room, which was a TRAP Byers2142, Town Vanilla, has moved into a trapped room Day 1! "No byers! Think of the children!" the others screamed. Byers was sick of this poo poo, and no one told Byers2142 what to do. I mean, maybe all this trap bullshit was fake? Maybe it was just a corporate lie? Byers quickly dropped into the South room, nodding to Death who was floating towards Byers. "Sup bro? High five" Byers said, raising his/her hand. A high powered laser shot from where Death's eyes would be, if you could see them, and Byer's arm fell off, cleanly cut. "Ow, my loving arm," Byers said, cradling his/her cauterized stump of where his/her arm used to be. Death chuckled as more lasers began firing out of it's face, slicing Byers into fleshy chunks. After Byers lay in motionless pieces, Death moved back to the center of the room, watching for another fool to enter. Khris Kruel fucked around with this message at 21:34 on Feb 14, 2016 |
# ? Feb 14, 2016 21:18 |
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god drat it byers
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# ? Feb 14, 2016 21:18 |
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ownd lol
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# ? Feb 14, 2016 21:19 |
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Welp! Good luck, town.
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# ? Feb 14, 2016 21:20 |
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PBS Newshour posted:its flavor Now that Byers tested that room, you sure?
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# ? Feb 14, 2016 21:21 |
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Are all traps insta-kills? Do I need to read the op?
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# ? Feb 14, 2016 21:23 |
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I think some are safe maybe? but read the op so I don't need to
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# ? Feb 14, 2016 21:23 |
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King Burgundy posted:Now that Byers tested that room, you sure? yes its flavor dummy
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# ? Feb 14, 2016 21:24 |
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22-1=7*3
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# ? Feb 14, 2016 21:24 |
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Puntification posted:I think some are safe maybe? but read the op so I don't need to some rooms are safe but they may not be the true path or something
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# ? Feb 14, 2016 21:24 |
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PBS Newshour posted:yes its flavor dummy
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# ? Feb 14, 2016 21:25 |
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# ? Apr 27, 2024 05:32 |
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kaschei posted:22-1=7*3 and then 21 can be dived by all of those but 22!!!!!
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# ? Feb 14, 2016 21:25 |