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Grognan
Jan 23, 2007

by Fluffdaddy
If it comes to a fight, luring them into the corrosive nebula would be a good way to kick their rear end.

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Grognan
Jan 23, 2007

by Fluffdaddy
Start charging for jump out

Grognan
Jan 23, 2007

by Fluffdaddy
AD

Grognan
Jan 23, 2007

by Fluffdaddy


Damage Control Rating Mackenzie

What in tarnation did you fuckers jump us into? I finally found my grot-splatting comm console after the hull breaches were sealed.

Can't let those bug fuckers get too far ahead, give the engines more power the shields can take it and let's roll!


===========STARSHIP CONTROL========================
[Helm]
- Choose a direction- (North, South, East West) North 6
- Choose a speed- (0-3) (defaults to full speed)
[Damage Control]
Shields

Engineering
-Choose a function to boost - (Engines)

======================================

Grognan
Jan 23, 2007

by Fluffdaddy
East three and tone 1 would be a safe spot to drop the egress beacon right?

Grognan
Jan 23, 2007

by Fluffdaddy
Primary Secondary objective was dropping egress beacons right? What are you guys doing?

This place would be safer with backup.

Grognan fucked around with this message at 21:44 on Jul 23, 2016

Grognan
Jan 23, 2007

by Fluffdaddy
Detonate dat ship

Grognan
Jan 23, 2007

by Fluffdaddy
C

Grognan
Jan 23, 2007

by Fluffdaddy
how volatile are the theanterium slabs? A lot of energy in those things.

AI: what is your assesment of chucking the slab at an enemy while either shooting it near or possibly letting impact unleash energy, whichever is more likely to cause a detrimental effect to the enemy.

Grognan
Jan 23, 2007

by Fluffdaddy
We should hijack one of the cruisers

Grognan
Jan 23, 2007

by Fluffdaddy
C

Grognan
Jan 23, 2007

by Fluffdaddy
why did we drop the comms buoy in an acid field?

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Grognan
Jan 23, 2007

by Fluffdaddy
I liked this game a lot even if I could not be arsed to vote often.

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