Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Orv
May 4, 2011


Welcome to the consolidated Souls thread, with a simple purpose; bring discussion From Software's first three Souls RPGs into a single place for all the same old arguments, all the same range of questionable to great advice, and all the love we still all presumably have for this abusive, addictive series.[/list]

If you're playing a Souls game for the first time, ask all the questions you want, bitter as the vets may be they'll always help with whatever level of specifics you ask for.

If you're already a Souls goon, try to keep the gooniness to a minimum. We've had all the arguments a trillion times, no-one who isn't an autist cares anymore.

In-depth explanations of each game to follow as you'd expect, this is basically just the paperwork since we're bringing all threefourfive threads together. Recommend any changes to the OP as necessary.

And now onto the show for those who don't know.


What Are The Souls Games?

The Souls games consist of three-ish games under the purview of this thread, with a fourth due any day now. They are modern RPG takes on an older series called King's Field, by the same studio From Software, as well as takes on more challenging, knowledge and skill based RPG games in general. They prize a players ability to learn and adapt more than direct gear power ratios or extremely high reflexes. They've earned a reputation for being punishing and at times unfair, but these are misconceptions, even if they are easily achieved ones. Souls is happy to punish you for not learning the patterns of an enemy attack, or the placement of each enemy in a level. These two concepts are core to becoming better at a Souls game. Once you understand patterns and placement, you can take all the time you need to work patiently through a level, and the euphoria of beating a boss in an area that has given you trouble for days at a time is nigh unmatched in video games.

That doesn't mean it's all sunshine and diesel-fueled high octane nostalgia for the good old games when you had to fight for every win screen and games were challenging but fair. Those days never existed, not really, and the Souls games, even with their now adoring public, are hardly without their own flaws. What those flaws often are is hotly debated within the spectrum of people that play the game, but a few general ones can be agreed upon. Not all bosses are designed equally, there are a couple stinkers and outright badly designed bosses in every game, and people will happily commiserate when you run across one. Not every weapon is a winner, and some just aren't worth using despite your carnal need to be Indian Jones with two whips.

Perhaps most importantly, and most tellingly, the biggest flaw of the Souls games is also their greatest point of love; an unwillingness to hold your hand in any capacity. Not simply with game play, but their desire for an atmospheric, unobtrusive level of story telling has lead many to believe there just isn't much to the series that's worth enjoying. Bashing your head against a wall of enemies for a couple hours to have your reward be a few lines of text that are almost meaningless without (and even sometimes with) larger context can be a frustrating experience. That said, when it all comes together and the series clicks, there's absolutely nothing like it.

Critically, Souls does not do this through randomized damage numbers, or procedural ambushes, or any number of dirty tricks the player simply couldn't see coming. With patience, and critical thinking, no ambush in Demon's Souls is ever cruelly random. Thief-like enemies wait in ambush around dark corners, punishing towers of plate and hatred stand guard at important doors, and even environmental traps can be spotted and countered if you take your time and watch your surroundings.


The Essentials

There are a few important facts that all Souls games share that will force you to change your tempo from more traditional RPGs.

  • Combat is controlled entirely by four factors:
    • Stamina: It determines all player attacks and special movement actions. Run out at the wrong time and you die, messily.
    • Animation: Every weapon has a specific set of animations, and choosing to attack is all on the player. When you begin an attack, the animation will finish entirely or clang off the environment or an enemy shield. There is no third possibility. Mistiming attacks is also a messy end.
    • Health: Like most RPGs, losing all of it means you die. Unlike most RPGs, your options for healing in combat extend exactly as far as your resources go, but it often takes considerable time to use those resources.
    • The Roll: While it consumes stamina, rolling at the right time makes you completely invincible to all effects that may impact your character. It seems unintuitive at first, but dodging through the giant sword as it comes to slice you in half will be your bread and butter before long.

  • In a corollary to the four combat systems there is a fifth; resources. Ostensibly, health and stamina are your two true resources, but this refers to consumables. There are dozens of items in every game that can give you a leg up in combat, but many are not inexhaustible, and misuse can cause a heartbreaking spiral of death. Even resource dependence can become an issue to progress.

  • Enemies have a set pattern of attacks. Every single enemy in every single game has a 100% quantifiable set of attacks that they do, with each one doing the exact same amount of damage every time they do it. A large giant may have two large sweeping attacks with his arm, but they are different, and you must learn to tell the difference to succeed. These patterns will never change within each game, but not even the same enemy you just died to will do the same attack in every situation.

  • Souls, the eponymous existence of all three games, souls are your life blood. They are currency for merchant NPCs and they are your leveling resource, leading to a bleak game of juggling your needs to make progress. Every enemy you kill will grant some amount of souls, but upon death you will relinquish every single soul in your possession. If you can return to the place of your death before repeating your mistakes, you can retrieve the souls you lost. If not, they are gone forever.

  • Characters all begin from one of several backgrounds that determine stats and a beginning item or two at the start of each game, but anyone can grow to wield any weapon or spell over the course of the game. You are never locked in to a single play style through a full game, though changing play styles once you are deeper into each title can become somewhat more challenging. All together, in player choice of combat style and function, there is no greater series for a power fantasy.

  • Finally, each Souls games can be a uniquely frustrating experience. While many millions have found great joy in slamming themselves against each obstacle until it gives way to their accumulated knowledge, there is no reason not to ask a friend, or the forums, if you run into trouble. With dozens of vets just among goons who know every in and out of every game, you'll get as little or as much info as you're looking for, and it's an infinitely preferable outcome to shelving the game because you're stuck somewhere. These games deserve to be experienced, don't let yourself miss out because of a progression fault.

  • Specific games quirks will be listed in their area.

These facets are the complicated and challenging aspects that Souls fans have come to love over the last six years, and anyone who has heard about these games has a wonderful and engulfing experience ahead of them if they'd like to dive into them now. They are punishing verging on abusive, euphoric verging on addictive and unique beyond measure, and they can't be recommended enough.


In order of release then:





Released in 2009, From Software's return to its roots in challenging RPGs with atmospheric storytelling and a penchant for not-quite-cruelty spread inexorably from its February release in Japan. By the time it hit North America in October of the same year it had garnered a small but rabid following, who proceeded to devour the game whole and craved more. While it suffers from some of the design problems you might expect for the first (modern) RPG from a company who had been making shooters and brawlers for the past decade, it remains widely hailed as the most 'out there' of the mainline Souls games, and is worth anybodies time if they've played the following games. Regrettably, it's marooned alone on the PS3, but with Gamestop selling the system for $70 and a copy readily available for $15-20, if you've got the money to spare, you almost owe it to yourself to go back and see what started it all.


Essential Links

The Wikidot wiki. The wikidot for Demon's Souls benefited greatly from the more insular Demon's community and the lack of major competition, and remains the most useful for this game.

The first thread. Mostly for posterity, but it is interesting to see the shifts in perspective and tonality.

The second thread. Long-running and fairly civil for a Souls thread, also mostly for posterity at this point.





The Differences

  • Unlike later games in the series, Demon's Souls uses a somewhat old school style of world separation for its levels. You begin the game in a hub world, The Nexus, with access to every major level from the start. Each world starts with a beginning area, having several following. Access to each successive area within a world is unlocked by defeating a boss. While it is possible to progress through most of the game directly in level order (fans refer to the first world's first section as 1-1 for instance), the world is balanced with the intent for you to move from world to world as progress and stats allow.

  • Leveling is done from The Black Maiden, a mysterious woman in The Nexus. Nothing else particularly special about it, you must simply survive the return to the Nexus each time you wish to level.

  • When you die in Demon's Souls, you become a ghost. Mechanically this is fairly simple; you cannot rise above 50% of your max HP under any circumstance (75% with a very important item). Killing a boss will return your full body and your full HP bar. For most people, you'll be playing the majority of the game in ghost form, so it's less of a gently caress-up tax and more the true limitation of your HP.



  • World tendency is a mechanic that changes spawns, loot and area availability and a few other things within each area. Offline you can grind specific actions to change the world tendency, while online the world tendency occasionally gets flipped on the developer end to allow for certain items to be gained without too much work. Generally speaking it's not worth your time to worry about.

  • If you play online at some point someone will invade you with the Scraping Spear. It is an item that damages your equipment at an immense rate every time you are hit with it, and unlike later games equipment repair is an enormous pain in the rear end. It's a dick move, and we've all done it, anyone who says they haven't is lying to you. It's just part of the nature of the unrefined ideas beast that is Demon's Souls.

  • Unlike later games, holing items in your inventory gives you Item Burden, which slows a number of your actions. A storage option exists in the Nexus and should be used liberally.







Released in 2011, Dark Souls was the followup hit to Demon's Souls semi-obscurity. Calling it a hit is almost disingenuous as it took the entire gaming world in a flash flood, riding high on the frantic selling of the already entrenched Demon's Souls audience and the enthusiastic fellatio of the games press. While it suffered in places from the sudden exposure and emergence from cult status, gaining a reputation for unfair trial and error gameplay, those who took it at a more methodical pace found it to be a refreshing breath of air unmatched in the time of its release. Gracing Xbox 360, PS3 and eventually a (somewhat shoddy) PC port from the sheer appetite the gaming populace displayed in the months following its release, it retains a steady lead for favorite of the insofar released Souls games.


Essential Links

The Dark Souls Wikidot

The Dark Souls Fextralife

The original console release thread.

The PC release thread.

:siren: DSFix is 100% non-negotiable essential to play the PC version of Dark Souls 1. :siren: Turn off in-game AA.

Dark Souls Mouse Fix, a mod to make playing the PC port with a keyboard less infuriating. Turn off UI Mouse.

A mod that allows you to play coop with specific people with much greater ease than the murky soup of connection roulette that is normal Dark Souls operation.



The Differences

  • Unlike Demon's Souls, the world of Dark Souls is entirely interconnected. There are no loading screens, no false boundaries, every piece of the world is reachable in a matter of minutes from every other point. This interconnectivity gives the world an immense sense of place, but can also make backtracking through the games various paths a bit of a chore at times.

  • Humanity is a second droppable resource you must concern yourself with. Unlike Demon's Souls, when you die you do not lose any max health, but you hollow. In order to interact with any of the multiplayer functions of Dark Souls, you must be human, which costs a humanity. The humanity counter in the top left will be lost on death, while items that grant humanity may be used whenever and are not lost on death.



  • Leveling is now done from bonfires, checkpoints scattered throughout the world. Resting at a bonfire refills your estus flask and allows you to level and attune spells, but also respawns every enemy in the world save bosses and rare cases.

  • Gone are the various consumable grasses for healing, you now have an estus flask. Each bonfire by defaults grants five uses of the estus flask per use. Becoming human and spending a humanity in the bonfire, thus costing two humanities, will raise this to ten uses per rest. A semi-late game item will allow you to raise this to twenty uses per rest.



  • Unlike Demon's Souls, Item Burden no-longer exists and you can carry the entire slew of items from the game on your person at all times. Should you desire, an item can be purchased quite cheaply that will allow you to store items in bonfires, which can then be accessed from every other bonfire.

  • World Tendency is gone, the world of Dark Souls simply is.







Dark Souls 2, released in 2014 rode high on the well-established desire for From Software's brand of punishing tactical combat. Disappointing some but thrilling others, it has its share of flaws but manages to move the general refinement and playability of the series to new heights. While not a immersive a world as its immediate predecesor, or as unique an experience as Demon's Souls, it is a cohesive, rarely genuinely bad package that many fans hold quite dear. If you're going to skip a Souls game it could quite easily be 2, but you'd be making a dreadful mistake.



Essential Links

The Dark Souls 2 Fextralife. The Fextralife wikis have become considerably more popular than their wikidot competitors since DeS, and usually have better info.

The Dark Souls 2 Console Thread. The consoles versions had a months head start on the PC release, but as usual it's mostly for posterity.

The Dark Souls 2 PC thread. Tale as old as time.




The Differences

  • Dark Souls 2 still uses the bonfire checkpoint system of Dark Souls 1, however it makes a small but significant change; you can teleport to any previous used bonfire from any other, at any time, from the beginning of the game. The world loses some of the connectivity and immersion of its predecessor but gains a great deal in ease of play.

  • Dark Souls 2 adds a stat called Adaptability, one of its few true missteps. As your Adaptability or Attunement go up, so does your Agility. Your Agility governs the iframes your roll has, the speed of your estus flask use and the speed of your spellcasting. It's a massively important stat that entirely changes the difficulty of the game (from nearly unfair to basically playing correctly) when fully leveled. You'll want 100 Agility and eventually 110 to be able to play normally.



  • Dark Souls 2 borrows concepts from both Demon's Souls and Dark Souls 1 in terms of death. When you die you hollow, cutting off your access to summons. However, unlike Dark Souls 1, while hollow you can still be PvP invaded. Additionally, each death while already hollow lowers your maximum health, down to a minimum of 50% (75% with an item). This can make repeated deaths incredibly punishing while still learning an area, but luckily the unhollowing item is in abundant supply.

  • Dark Souls 2 also uses hybrid design in its healing system. You maintain your estus, but instead of bonfire upgrades granting you more uses, its number of uses and effectiveness per heal are increased by finding items within the world. Additonally, consumable items called soulgems allow for on-the-move, slow over time healing. These are in extensive supply, and are often the better call over a slug of estus.







Released in 2015, nearly to the day after the PC release of the original game, Scholar of the First Sin is effectively a bog-standard GOTY edition with some very non-standard changes to the game. A great deal of the layout of Dark Souls 2 is changed, from enemy and item positions, to the seamless integration of the DLC content into your logical progression. Often and perhaps best described as a "ROM hack of Dark Souls 2", it is almost inarguably the better way to play the game, a few notable hiccoughs aside. With its frequent sales price, the move to the current gen for the console versions and the inclusion of the DLC, containing content said to be some of the best Souls has had, it's the definitive edition in a way that statement usually doesn't really mean.

Adbot
ADBOT LOVES YOU

ScootsMcSkirt
Oct 29, 2013

Bloodborne is a cool game.

Xenothral
Aug 1, 2013

No one's left... Everything's gone...! Zebes is burning!

Demon's Souls was very fun and I wish I still had a PS3 to play it on.

Space Harrier
Apr 19, 2007
GET READY!!!!
Nice OP. Now we can move all the whining about Dark Souls 2 out of the Dark Souls 3 thread.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

Space Harrier posted:

Nice OP. Now we can move all the whining about Dark Souls 2 out of the Dark Souls 3 thread.

why cant dark souls 2 chat go into the dark souls 2 thread

same with the other games

Orv
May 4, 2011
All the other threads have slowed enough and cross talk enough that it was figured they could all be bundled up for convenience, as well as to let DkS3 thread be entirely for DkS3 once it releases, since we all know how fast a release Souls thread moves. FAU should be cleaning up the other threads at some point, provided this isn't just to make me look like an idiot. :v:

FactsAreUseless
Feb 16, 2011

It's mostly just to have a thread that's not dominated by either DS3 chat or the same circular arguments. I figure there have to be some people who haven't gotten into the series who are interested with DS3 coming out.

Desperate Character
Apr 13, 2009
is dark souls 2 considered the weakest out of all the games? I went through Dark Souls 1 multiple times but since my laptop started dying I was never able to try it. Now that I have a new computer I pre-ordered the third game but I was curious as to whether DS2 is worth buying later on or if I should just watch an LP or read a wiki of the character stories instead.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Dark Souls 2 is good. I hope this answers all past and future questions.

Xenothral
Aug 1, 2013

No one's left... Everything's gone...! Zebes is burning!

Some mechanics are a little different in Dark Souls 2 but overall it is still a very fun game, I'd get it.

FactsAreUseless
Feb 16, 2011

DS1 is a tightly-focused and mostly very polished experience. DS2 is more ambitious, but being bigger means not everything works.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

FactsAreUseless posted:

DS1 is a tightly-focused and mostly very polished experience. DS2 is more ambitious, but being bigger means not everything works.

Sorry, you are only allowed to choose between [GOOD|BAD|HITLER] when describing a Souls game.

FactsAreUseless
Feb 16, 2011

Also don't play it on PS3. The framerate exacerbates the dodge/adaptability issues.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Did anyone work out a really comprehensive spergin' table about how different weapons handle critical hits for DS2? It varies so much, from the broken-blade pieces of poo poo having very little to no bonus damage to the humble dagger having something like sextuple or septuple damage on a backstab, that I'd have thought someone would've compiled something by know.

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
I think this thread is a mistake because the DS1 thread is still going medium strong after like...years, but w/e, you do you bud.

Vermain
Sep 5, 2006



Desperate Character posted:

is dark souls 2 considered the weakest out of all the games?

There are divided opinions regarding Dark Souls 2, and I hope we'll leave it at that.

I think that it is a perfectly fine game and that you will get your money's worth out of it if you enjoyed the original Dark Souls 1.

Bonby
Jan 13, 2008

Annoying Dog
At this point even the worst Souls game is worth playing, it is still a good game by itself. Naturally people all have their own subjective opinions on which is the worst.

Just finished DS2 on ps4 recently on a dual-wield play through, it's going to be hard to go back to 30 fps in Dark Souls 3 but if Bloodborne is any indication I'll get used to it pretty quickly. I could go with the PC version but I'm really OCD and like having physical copies of the entire serie.

Thinking going back to Demon's Soul and doing a magic build since I heard that it is amazingly broken in it.

Emalde
May 3, 2007

Just a cage of bones, there's nothing inside.
Shadow Tower: Abyss is the best Old Souls game. :colbert:

Nanomashoes
Aug 18, 2012

FactsAreUseless posted:

DS1 is a tightly-focused and mostly very polished experience. DS2 is more ambitious, but being bigger means not everything works.

Like a third of DS1 is rushed and unfinished, which is why it's probably the worst Souls game.

Unrelated: I played Kings Field 4 pretty recently and that game is really good too.

dis astranagant
Dec 14, 2006

Emalde posted:

Shadow Tower: Abyss is the best Old Souls game. :colbert:

and Evergrace is the Worst.

Though I guess I never have actually finished DaSo1.

Bonby
Jan 13, 2008

Annoying Dog
Been trying to collect the King's Field games, even those on ps1. Since I'm a weirdo I've been enjoying them a lot despite them aging terribly, the atmosphere is pretty great. I really need to get King's Field 4, it looks amazing to me.



Edit:

Internet Kraken posted:

It'd be cool if From tried to do another first person dungeon crawler now that they are moving on from the Souls games.

I would be all over that, I love those kind of games!

Bonby fucked around with this message at 18:39 on Apr 10, 2016

Internet Kraken
Apr 24, 2010

slightly amused
It'd be cool if From tried to do another first person dungeon crawler now that they are moving on from the Souls games.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


You know I've often been called an Old Soul by many dear friends and loved ones, so I'm glad there is finally a thread out there for us to meet. :)

CowboyAndy
Aug 7, 2012

exquisite tea posted:

You know I've often been called an Old Soul by many dear friends and loved ones, so I'm glad there is finally a thread out there for us to meet. :)

Me too! I've also been called 'a terrible person' because Dark Souls 2 is my favorite souls game.

Owl Inspector
Sep 14, 2011

Is this a dedicated no discussion zone for dark souls 3? I'm not getting the game for 3-4 weeks and it would be nice to not have to unbookmark every other vaguely related thread like I had to with dark souls 2




...the best game in the series, that's right here we go

Orv
May 4, 2011
That was the intent but :shrug:

Selenephos
Jul 9, 2010

Hopefully I can do my run of the DS2 DLCs as well as the Giant Memories and final boss before tomorrow, when DS3 hits.

dis astranagant posted:

and Evergrace is the Worst.

Though I guess I never have actually finished DaSo1.

Evergrace sucked. Though, I never did play Forever Kingdom which was the apparent prequel.

Songbearer
Jul 12, 2007




Fuck you say?
I've always played Dark Souls 1 & 2 as Strength builds, but following a format I lost my DS2 saves because it doesn't support STEAM cloud. Sucks, but I decided to try a Dex run. Dual wield, no shield, and holy gently caress is it super rewarding. I'm about average at Dark Souls games (I die an appreciable amount, I don't know all the secrets yet, I've died to Covetous Demon once :smith: but I'm capable of rolling consistently and I can land a fair amount of parries) but I love to challenge myself, so this is my way of doing it.

Before I used to play Greatsword + Shield so you could bat people around with your fuckoff weapon but still be able to turtle, and while it was effective it didn't feel especially rewarding. Dual dex with wacky weapon combonations is the way to go and probably how I'll approach DS3 if it's still that flexible, but everything I've heard about it indicates that dual wielding is even better now. I've died a lot, to be sure, but you feel super cool when you're hacking dudes up with a ton of flashy moves and the weird weapons Dex has to offer.

My favourite combonations currently are:

Ricard's Rapier + Notched Whip: Slap the fuckers silly with your impractical but badass mid-range whip, and when they get close it's stabbin' time :black101: I don't see any situation where a whip extols any practicality whatsoever, but man does it look good when it connects.

2x Claws: For fun on the occasions I get invaded. I tend to die very quickly and violently being an amateur when it comes to PVP, but at least when the enemy sees me they know they're in for an interesting fight rather than a greatsword slapfest.

Falchion + Scimitar: My main weapon set for when I actually want to make progress or win a fight. Curved swords are just fuckin' badass. I know that this is a garbage combination due to the slow attack speed of the falchion and the crazy stamina cost of using both the weapons, but they look really cool together and falchions are just cool as hell.

I'm trying to learn the curved sword parry animation but it seems like the window on a parry is tiny. Looks rad when you pull it off though!

Songbearer fucked around with this message at 22:37 on Apr 10, 2016

CowboyAndy
Aug 7, 2012
Ricard's Rapier is a fantastic weapon, one of my favorites in DS1 and DS2.

When I play souls games, I usually start playing a pure STR build, and then try different combinations of Strength and Dexterity for future characters. What I like about the Souls games is that I can play two strength characters and they can feel different based on the equipment I use.

Some of my favorite weapons from DS2 include:

Ricard's Rapier: lightning fast, and a sweet strong attack.
Heide Knight Spear: an awesome spear all-around, even better when it is lightning infused.
Sun Sword: A great weapon for STR/DEX characters. Its a long sword with great STR/DEX bonuses, and does rapier-like thrusts with heavy attacks.

And my favorite shield has to be the Blossom Kite Shield for the stamina recovery.

Owl Inspector
Sep 14, 2011

Halberds have been the best weapon in every game up to now, and they will continue to be the best.

Orv
May 4, 2011

Songbearer posted:

I'm trying to learn the curved sword parry animation but it seems like the window on a parry is tiny. Looks rad when you pull it off though!

If you went from not parrying at all in 2 to trying to learn to parry with a curved sword you are a special kind of crazy.

CowboyAndy
Aug 7, 2012
I found that the buckler was a good shield to learn parrying with. Never tried using weapons to parry...

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


And for good reason, since the parry windows on those two are 16 frames long, compared to 8 of standard shields and 12 of the small ones that aren't in the special "secretly garbage" category.

The baller scimitar spinning animation only has 4.

Owl Inspector
Sep 14, 2011

Is that 16 frames at 60 FPS or 30 FPS

CowboyAndy
Aug 7, 2012
Is parrying easier in Bloodborne? Because I learned how to parry in the Souls games with Bloodborne first, and that made it easier for me in the Dark Souls games.

Orv
May 4, 2011
Bloodborne parrying is babytown frolics.

Songbearer
Jul 12, 2007




Fuck you say?
Don't get me wrong, I usually get all my hot parries in using a buckler, but I just can't resist that swishy swooshy sword parry. It's garbage for real, but on the rare occasion fate smiles on you and you land it, it's delicious.

I think its frames are only active when the blade is vertical in the swing for all of a half second and the rest is all fluff.

dis astranagant
Dec 14, 2006

Songbearer posted:

Don't get me wrong, I usually get all my hot parries in using a buckler, but I just can't resist that swishy swooshy sword parry. It's garbage for real, but on the rare occasion fate smiles on you and you land it, it's delicious.

I think its frames are only active when the blade is vertical in the swing for all of a half second and the rest is all fluff.

It's way, way less than half a second. The buckler parry is half a second.

Looper
Mar 1, 2012

Desperate Character posted:

is dark souls 2 considered the weakest out of all the games? I went through Dark Souls 1 multiple times but since my laptop started dying I was never able to try it. Now that I have a new computer I pre-ordered the third game but I was curious as to whether DS2 is worth buying later on or if I should just watch an LP or read a wiki of the character stories instead.

dark souls 2 is a better video game but dark souls 1 is a more interesting experience imo

i like 2 better

Adbot
ADBOT LOVES YOU

Desperate Character
Apr 13, 2009
My favorite loadout as a darkwraith in DS1 was just going dual Dark Hand with pyromancy flame as my alt-weapon. I always had a dragon head on because it is absolutely hilarious looking with some armor combos.



Channeler's Trident was my favorite weapon though as you can throw a bunch of prism stones and then hold a dance party. The parry animation was also brutal as gently caress :black101:



I guess I'll get DS2 in one of the next steam sales, right after my six playthroughs of DS3 of course :v:

  • Locked thread