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Meskhenet posted:Im running shark game. My current gate is asking for 100m science....... its probably going to take me as long as ive been playing (about 4 worlds) to get that >< When you need massive science, bear in mind that kelp generates sea apples and sea apples can be dissected for science. Once you have your recycler running you can produce a few billion kelp and dissect the resulting apples until you have however much science you need.
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# ¿ May 14, 2016 06:14 |
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# ¿ Apr 28, 2024 03:52 |
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The new icons are nice, the graphics are pretty, I don't mind the font personally, but the actual layout is less clear and usable than the old layout was. The compact lists help a lot, but it's still somewhat worse than it used to be in that regard. That said, I appreciate having a unified buying interface for different upgrade types, although the decision to give realm exchanges their own, more awkward buying interface baffles me a little.
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# ¿ Jul 1, 2016 09:16 |
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I'm playing Trimps and am extremely disappointed that the upgrade research for Dagger isn't called Daggest.
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# ¿ Aug 29, 2016 19:54 |
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Eldercain posted:I'm about 200 levels into dream and I gotta say the best class by far is bard. At least early it's easy to 4x your stats and reduce enemy below 0 by having one. The game could def get samey as it goes but I'm still moderately interested Yeah, bards are hilarious once they have decent cooldown/duration buff and can just permanently dunk all enemy stats.
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# ¿ Sep 19, 2016 13:14 |
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Randalor posted:My computer is being dumb with screenshots, I've been letting autotrimps handle perks mostly. Here's what I have: While I wouldn't recommend going heavily into them, a few levels of Trumps and Bait will speed up the early game considerably for not too much helium.
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# ¿ Nov 30, 2016 12:02 |
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Ineptitude posted:Which "Promotion" should i do first in Revolution Idle? Unless I'm being a math idiot, it should be more than a 73% increase in currency over any given timespan since it's also an increase in your rate of multiplier growth.
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# ¿ May 9, 2017 09:31 |
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Merijn posted:I'm just about ready to kick Artist Idle to the curb, as it's now the second time all my fame disappeared after a move. That's supposed to happen after a visa buy, not a move. Moves should keep fame up to the city's max and if not it's presumably a bug.
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# ¿ Sep 7, 2018 11:29 |
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It looks like you can overflow the price of vacations in Artist Idle to a negative value. The price continues increasing so eventually it becomes positive again but it loops back to negative in time. It happens somewhere between 2 and 3 billion.
Benly fucked around with this message at 14:36 on Sep 16, 2018 |
# ¿ Sep 16, 2018 14:30 |
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Got to the successor in Artist Idle. It resets everything but gives 10 palettes (microtransaction currency), +100% fame gain from museums, and 3 harps. Harps open up a new "music" tab, where there is an apology for this tab not being implemented yet and a counter for some music-notes resource increasing, presumably based on number of harps. edit I was playing on an older version apparently. You can trade in harps to unlock muses who give bonuses which you can power up with musical notes. Benly fucked around with this message at 06:23 on Sep 17, 2018 |
# ¿ Sep 17, 2018 00:18 |
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# ¿ Apr 28, 2024 03:52 |
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Nibble posted:I'm getting close, myself, but I'm wondering if it's even worth bothering after learning that the primary prestige rewards seem to be not yet implemented. It's been implemented, I was playing on an old version when I made that post and have edited it since. Harps are spent to unlock Muses, which give you a bonus that can be powered up by spending music notes.
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# ¿ Sep 18, 2018 21:39 |