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Holy poo poo... I expected like, a 20mm halftrack, this is much better
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# ¿ Jun 14, 2016 22:14 |
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# ¿ Apr 27, 2024 23:52 |
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Have some inappropriately american thread music pals. https://www.youtube.com/watch?v=BtUK4AyHeTw
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# ¿ Jun 15, 2016 01:39 |
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Here's another suggested op plan I quickly drew up just to get some ideas out there. I apologize for my poo poo editing work. quote:Purple: Purple team consists of 1 Pzshreck team at the west-most forward position marked in purple, 1 HMG team at the edge of the farm, and Bat HQ in the house inside Objective 1 for spotting. The pzshreck team will be used as a forward observer in case of a flank and could also be replaced by splitting of a "scout" team from a squad if you would rather have the PzShreck elsewhere. HMG is to pin down any flank attempts if they are for some reason organic instead of armor, we could alternatively put the mg in the house with Bat HQ. So yeah this is just a real quick plan, feel free to cannibalize parts or remove others. I can also do a quick rundown of what our enemy may be fielding under one quick post if that would be advantageous. Xenolalia fucked around with this message at 01:50 on Jun 16, 2016 |
# ¿ Jun 16, 2016 01:46 |
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abelian posted:I haven't fired up to make sure, but I would guess that the Wespe can only be employed in the direct fire role when on map. Yeah I mis-remembered, the Grille can be used for indirect fire, not the Wespe abelian posted:Unfortunately, tank riding is not enabled in this game (only in Red Thunder, I believe). Also are you sure it isn't just available for certain tanks? I saw troops on Panthers in the demo videos they showed for FB.
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# ¿ Jun 16, 2016 07:28 |
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Assuming that there will be snow conditions, here is a simplified version of the op plan I posted, Green is our front-line Purple is line presence, as long as we have contact between them we don't need to fill all the green Red is heavier presence, along with an arrow showing the shortest distance from forest to the Obj. Again feel free to edit.
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# ¿ Jun 16, 2016 22:17 |
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FrozenLiquidity posted:I don't know, if the Allies move up Emil or Fritz and get into a halfway decent position we'll be taking fire from up to three sides if any push into B is made. While I don't mind a defensive fight, this is not the one I would choose. I'd opt for an aggressive defense that doesn't so readily give up the most of the accessible high ground on "our side" of the map. I think we could make something of this if we put a bit more of an extension out to the West - the purple/green line shouldn't really need to be filled too much considering how far back it is and given the shitstorm of fire one would have to weather from multiple directions in order to compromise it. I'll see if I can sketch something up tonight. Sounds good!
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# ¿ Jun 16, 2016 23:38 |
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Wirbelwind will: Move to X5 Face South Open up Xenolalia fucked around with this message at 06:21 on Jun 20, 2016 |
# ¿ Jun 19, 2016 02:32 |
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abelian posted:I was afraid that our opening moves were so brilliant that dtkozl died in amazement when he saw them. But he posted in the grog games thread today so I know he's still alive. obviously our plans brought about some unknowable eldritch horror into existence and dtkozl doesn't want to talk about it.
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# ¿ Jun 24, 2016 03:44 |
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I can't use roll20 as i'm still out of town. What are people's thoughts on moving the WW to aa4?
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# ¿ Jun 27, 2016 06:42 |
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Wirbelwind hold position If someone could link this one for me i'd be thankful, i'm still on a phone for now.
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# ¿ Jun 28, 2016 21:20 |
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Temporary orders until I get confirmation. I'll link them once they're sorted. Quickmove to CC7 Face South Remain unbuttoned.
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# ¿ Jul 14, 2016 20:28 |
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Remain unbuttoned. Face South Quickmove to AA7 Face Southwest Hunt to Z9
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# ¿ Jul 18, 2016 07:10 |
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Move to Z10 Hunt to Z11 Xenolalia fucked around with this message at 22:10 on Jul 21, 2016 |
# ¿ Jul 21, 2016 07:02 |
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abelian posted:Z11 is at the bottom of a hill, so you probably won't see very much. We need you to find a commanding position and start making them bleed. Wait i've got the map wrong then, where was the hill that gave vision?
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# ¿ Jul 21, 2016 09:15 |
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dtkozl posted:As for the whirblewind, the actual order given in the time period I gave was just a hunt command. He changed the order after the cut off which I have asked you guys not to do several times, that one is not my problem. Oh gently caress sorry about that. I mentioned in the roll20 that I knew I was cutting it close, so it was okay if the original orders went through, but it was in between everyone else responding to the turn so people probably missed it. Gotta go fast z10 hunt z11 Face southwest towards r14 anyone object? Xenolalia fucked around with this message at 09:35 on Jul 23, 2016 |
# ¿ Jul 22, 2016 19:55 |
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Okay, things are looking up, however slight. I suggest reforming our inf. squads, as operating as 1 or 2 men won't do much good, not to mention we've unfortunately lost many of our heavy weapons. Without the mg34/42 our squads really can't lay down enough firepower when split up. Perhaps pop some smoke if any of our squads still have some. I think we need to re-consolidate and try to form a more concentrated base of fire.
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# ¿ Jul 25, 2016 06:15 |
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Hold position
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# ¿ Jul 26, 2016 20:23 |
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abelian posted:1. What is the crew status of Popete's gunner right now? (spotting, aiming, firing, etc? I didn't see it in the video). It appears to be 'aiming'
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# ¿ Jul 28, 2016 10:46 |
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drat, nice job everyone. I guess we should accept the surrender, action must be slow for the allies.
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# ¿ Jul 31, 2016 03:35 |
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Ikasuhito posted:Tell them to get stuffed. professor_curly posted:I don't think they have enough to stop us anymore, our vehicle superiority will start to tell now. If we hit ceasefire they'll win through holding the center, despite the only thing holding it being a couple of broken squads with their faces in the dirt being shelled by hundreds of 20mm HE rounds. Agreed, we have no reason to accept these terms when we have the advantage.
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# ¿ Jul 31, 2016 05:28 |
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I'm thinking of ordering an area fire from about m14 to t16 and advancing slightly, sound good?
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# ¿ Aug 3, 2016 03:41 |
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abelian posted:Unfortunately, due to engine limitations, you can only order area fire on a single point location. Ok sounds good Hunt to X11 Area fire O14
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# ¿ Aug 3, 2016 05:23 |
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professor_curly posted:Hot take: Yeah for sure i'll backup
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# ¿ Aug 4, 2016 03:16 |
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Reverse to Z8 Area fire at Q14 Xenolalia fucked around with this message at 01:37 on Aug 8, 2016 |
# ¿ Aug 7, 2016 21:48 |
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professor_curly posted:Xenolia - you could try something a bit clever, where you area fire at the infantry you were shooting at, while reversing directly away from them. No prob, amending orders Xenolalia posted:
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# ¿ Aug 8, 2016 01:37 |
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Quick move to CC12 Hunt to CC13
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# ¿ Aug 9, 2016 20:23 |
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Saros posted:loving hell it looks like Klauss took three hits from the 76 Sherman, he's extremely lucky to be alive. It also could be the fieldgun tho.
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# ¿ Aug 13, 2016 13:47 |
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Oh, I totally forgot how few high velocity rounds they carry, you're right.
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# ¿ Aug 13, 2016 14:36 |
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# ¿ Apr 27, 2024 23:52 |
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Open up Pause for 45 seconds Reverse to CC11 Xenolalia fucked around with this message at 11:04 on Aug 16, 2016 |
# ¿ Aug 16, 2016 06:32 |