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This is the German thread. If you aren't on the axis force and go to your own thread Sign ups closed. If you forget who you are:https://docs.google.com/spreadsheets/d/1ZZ3ZPC1O_TPOBF1KMM1xt92ipw4VLjtcStAsUgmAZTM/edit#gid=0 VIDEOS & UPDATES map:https://www.youtube.com/watch?v=d_VVJY9S8nE intorduction to combat mission:https://www.youtube.com/watch?v=SV3q1yKTbVo Turn One- Three: http://forums.somethingawful.com/showthread.php?threadid=3779983&userid=0&perpage=40&pagenumber=7#post461416379 Turn Four: http://forums.somethingawful.com/showthread.php?threadid=3779983&pagenumber=9&perpage=40#post461554334 Turn Five: http://forums.somethingawful.com/showthread.php?threadid=3779983&userid=0&perpage=40&pagenumber=10#post462006416 Turn Six: http://forums.somethingawful.com/showthread.php?threadid=3779983&userid=0&perpage=40&pagenumber=12#post462111310 Turn Seven: http://forums.somethingawful.com/showthread.php?noseen=0&threadid=3779983&perpage=40&pagenumber=14#post462236334 Turn Eight: http://forums.somethingawful.com/showthread.php?threadid=3779983&pagenumber=16#post462356142 Turn Nine: http://forums.somethingawful.com/showthread.php?threadid=3779983&pagenumber=18#post462451671 Turn Ten: http://forums.somethingawful.com/showthread.php?threadid=3779983&userid=0&perpage=40&pagenumber=19#post462589474 Turn Eleven: http://forums.somethingawful.com/showthread.php?threadid=3779983&userid=0&perpage=40&pagenumber=20#post462678650 Turn Twelve: http://forums.somethingawful.com/showthread.php?threadid=3779983&userid=0&perpage=40&pagenumber=22#post462816251 Turn Thirteen: http://forums.somethingawful.com/showthread.php?threadid=3779983&userid=0&perpage=40&pagenumber=23#post462982843 Hello axis! This thread is for you all to formulate strategy and post orders. Once Battalion command and the rest of the officers get an idea of what you are to do, go ahead and start posting orders in the thread. I've given an example below, but don't feel constrained by that particular format. At the end though your post must be linked in an allied google doc that I will use as your final orders for that turn. Failure to do so will mean your tank/infantry won't get any orders. This means only one post will be considered your orders so no spreading them out all over multiple posts. I'll leave the creation to the actual google doc to you guys. Because nothing much happens at the very start, the first three turns will be one update. Plan accordingly! Important Items This dropbox has everything you need includine the game buttons, grid map, and elevation map: https://www.dropbox.com/sh/n2umxabm0yxrltb/AACzG1EdLPwTMnc2oyappbLHa?dl=0 Example of orders Move my panther from grid 0 39 to K 23 using a Quick command. Have it opened up and facing north. It is as simple as that people! quote:Kangra Made this excellent post many moons ago! dtkozl fucked around with this message at 00:56 on Aug 9, 2016 |
# ¿ Jun 14, 2016 20:51 |
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# ¿ Apr 27, 2024 21:37 |
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Now to show you to your units! To explain a little, I made both sides rather different in terms of experience and motivation. While the points work out to be about the same, the German side will be Conscript troops with very high leadership. So expect your infantry to be less competent but will shrug off casualties. Both sides have Vet tanks, so there will be no change on that front. Battalion HQ abelian My my, do you and your mg42 team come here often? Has access to a single 80mm artillery strike. Tank Commander HQ Klaus88 The feared Panzer V G Panther! Tank Commander Popete Oh another Panther, how original! Tank Destroyer Saros The mighty Hetzer! Self Propelled Gun INinja132 Float like a butterfly, sting like a Wespe with 105mm of brutality! Self Propelled Anti-Aircraft Xenolalia Whirblwind, op as hell. Reconnaissance HQ FrozenLiquidity The fierce Pz II Lynx! Reconnaissance HQ pedro0930 I love this tank can you tell? dtkozl fucked around with this message at 03:15 on Jun 15, 2016 |
# ¿ Jun 14, 2016 20:51 |
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Gonna hold off on the infantry until we either get more people or we reorganize this so every slot is filled. The company will be volksgrenadiers and they have some mighty interesting weapons.
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# ¿ Jun 14, 2016 21:40 |
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Let's give it 24 hours or so and maybe we will pick up some stragglers. We can always have an entire platoon under one person if need be.
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# ¿ Jun 14, 2016 22:19 |
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Ok we have 1 full axis platoon, I'll post it! All three are the same but I'll end up posting pics of all the them in case you want to role play my little nazi. professor_curly is Company HQ He gets an HMG Abongination is Platoon 1 HQ He gets his team, a panzershrek team, and a Grewergranatan team! (three dudes with rifle grenades. all platoon hqs get em!) Chillyrabbit is Sturm Squad 1/1 Brutal close range firepower! koolkevz666 is Sturm Squad 1/2 DITTO Explosive Tampons is Heavy Sturm Squad 1/3 But don't worry folks he is now on a paleo diet!
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# ¿ Jun 15, 2016 03:10 |
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occupy
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# ¿ Jun 15, 2016 13:53 |
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Hey guys looks like we are almost there. Hit up your friends/spread the word! OG thread will be officially closed to you guys starting tomorrow morning 8AM EST and we will get this party started!
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# ¿ Jun 15, 2016 15:43 |
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Gewehr 43 posted:Is there any kind of view into town from the northern farm? If so, it might be a good spot to station an HMG team to not only lay down suppressing fire, but also hold the objective. Yeah the Bat HQ has a 80mm mortar call in. He can dole it out as he sees fit. As this is a small battle there won't be a lot of arty flying around. Expect mortars from the americans as well.
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# ¿ Jun 15, 2016 16:18 |
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Abongination posted:yo dtkozl Yes you can split in half which will have the mg in one team and the squad leader in the other, break off a 2 man scout element (will have some binocs and either rifles, smgs, or mg44s), generate a four man assault element that will have as many auto weapons as possible, or break off a 2 man anti-tank element with whatever rifle grenades and/or panzershreks/fausts the squad has. Since the antitank element for the platoon is a separate team under command of the platoon HQ that last one won't be much use. Squads will have panzerfausts which you can see in the pictures I post, the number in the bottom right of the picture is the range, 30, 60, 100 meters. If it has a 'k' that is just an earlier version of the 30 meter faust. glynnenstein 2nd platoon HQ All platoon HQs have 2 extra teams, one containing 3 rifle grenades and the other a panzershrek with ~6 rockets There is a pic of the rifle grenade team in the previous picture post. yooper 2/1 You get 2 pairs of binoculars! Flippycunt 2/2 2 panzerfaust 60m Captaindirtnap 2/3 2 lmgs! Gewehr 43 3rd platoon HQ not appearing in these squads, the g43 rifle. chf 3/1 classic 1 smg, 1 lmg squad, 1 rg grenadier squad Ikasuhito 3/2 classic 1 smg, 1 lmg squad, 1 rg grenadier squad Jon Joe 3/3 classic 1 smg, 1 lmg squad, 1 rg grenadier squad Ok that is everything! Remember to do this first turn for 3 minutes. Nothing is going to happen for at least that long (probably). We do it this way once, at the start, and then we go to single minute turns until the game is over. Please link the post that contains your orders in a single google docs excel sheet or something of that nature. Good luck and good hunting!
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# ¿ Jun 16, 2016 14:29 |
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How long did grey usually give for orders? You guys think you can nail something out by Sunday?
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# ¿ Jun 16, 2016 14:44 |
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Popete posted:Setting up a Panther at the North West hill seems like very good overwatch, can hit the allies D zone and covers our flank if they try to push up into A. If you are talking about the map corners tanks can't get into those. Only impassible parts of the map for track/wheel.
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# ¿ Jun 16, 2016 22:51 |
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Also note you can start on the road it is just a quirk of the engine that it looks like you cant.
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# ¿ Jun 16, 2016 23:50 |
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abelian posted:Reposting from before, dtkozl can we please get answers to the following questions Iron No barraging their deployment (come on dude) Wind itself is random every time a scenario made. There is wind, I have no way of telling but I would hazard medium to strong. Off map call in time is a surprise just like real life. I would guess around 7-8 minutes though. Oh and your tanks can go everywhere but the corners.
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# ¿ Jun 17, 2016 13:36 |
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Wind update: Heavy from SW
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# ¿ Jun 17, 2016 14:52 |
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Remember I need a google docs excel sheet with a link to your orders post people. abelian what do you think, you guys got enough time for the orders period to end at 8 am EST monday?
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# ¿ Jun 18, 2016 14:38 |
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I can't split mid turn fyi, but splitting them from the start will work just as well so don't worry about it. Edit where is that excel sheet? dtkozl fucked around with this message at 16:28 on Jun 18, 2016 |
# ¿ Jun 18, 2016 16:24 |
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Allies needed a bit more time so official end of orders will be 8am Tuesday EST. Consider yourself served!
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# ¿ Jun 18, 2016 17:47 |
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targeting arcs are a bad idea dude
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# ¿ Jun 19, 2016 15:18 |
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glynnenstein posted:Thank you professor_curly for all the graphics! My intent is to have the 2nd HQ and Panzerschreck Team at the back (north) of the trees, rather than so far forward. The gewehrgranats should be the only moderately exposed team so they have clear lanes for their tiny bombs initially. Well unfortunately I don't have any of the sides passworded and I can't really remake it without messing up all the squads dispositions. I'll save the turns and make them available afterwards to whomever wants them after the game is over. Next time I guess I should make a pbem passworded game, didn't think about it.
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# ¿ Jun 20, 2016 04:13 |
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Yeah if it comes up I'll just cut the 3 minute thing short. I don't think it will come up though.
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# ¿ Jun 20, 2016 04:20 |
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Your movie is uploading! In the next couple hours you will have all you wish and more besides.
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# ¿ Jun 24, 2016 20:47 |
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https://www.youtube.com/watch?v=5LvzJtrzCIk Ok taking a shot every time I gently caress up a narration was a poor idea so I'll follow this up by another post tomorrow that will answer any questions you guys got like "where the hell am I?" First off, thanks to everyone participating. Second I'm going to be gone Wednesday- Wednesday (at least) with little to no internet next week so you guys will have a little longer for turn 4. Here are some pics of the end of turn 3. I'll get everyone labeled and clear up anything you need by tomorrow. Now, as for problems. On my end the first day the save wouldn't load at all. Never had it happen in cm before except in a rare case with a patch. Had a minor panic attack but by the next day for some drat reason it decided to work so we are in the clear. Got like 5 goddamn saves across 3 hard drives now. So that was part of the reason for the delay. The other was I decided to go out last night instead of work on the turn. Anyway you guys were better on orders so I'll keep this brief. Always tell me who you are in the orders, 2/1 is all I need. Always use the the grid when issuing orders. Abelian you gave me orders using the other map and it was needlessly confusing. Don't want you guys getting mad at me cause your stuff is wrong because I had to interpret where you wanted to be. I can only split at the end or start of orders. If both elements are going to the same hex I won't split because both elements will just reform into the same squad. Remember heavy weapons like medium machine guns need to specifically deploy. I deployed them at the end of their order but there is a pack up/down delay so something to keep in mind. Anyway sorry for the negative stuff but I don't want you guys to end up in a bad situation because orders got crosshatched. Thanks to all participating and be glad you are winning! Now on to turn 4. dtkozl fucked around with this message at 00:27 on Jun 25, 2016 |
# ¿ Jun 24, 2016 23:27 |
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professor_curly posted:Uh dtkozl, should those line about the EDIT allied recce force really be in our briefing? Good call thanks.
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# ¿ Jun 25, 2016 00:28 |
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And here are contacts: You have definitely seen trucks and light armor moving east behind that tree line. 2 tanks in the allied VP and you can see one. Who can see the sherman is currently only 2/2A, the one with casualties. The MMG could see him but currently cannot. 2/2A and B have a run order into those original positions in the woods currently, but is ignoring them because they were suppressed though I expect them to carry them out next turn. Oh and 3/2 is in a farm house I missed him in the pics. There is what panther 2 can see. There is actually a little hillock between you and the flame tank so I don't think you will get vis but I could be wrong, those things can be difficult to judge. Hetzer. Obviously no hope of seeing the sherman or much of anything really. OK you guys need anything else? edit:I told the allies this, please note the MMGs are heavy weapons and therefore have a deploy and packup time of 20 and 14 seconds respectively. double edit those dudes out west have decamped the panther and are currently on foot. tripel edit there is no currently spotted infantry but the guys you did see were in grid k23 and moving NW along that wood line. dtkozl fucked around with this message at 19:28 on Jun 25, 2016 |
# ¿ Jun 25, 2016 19:19 |
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abelian posted:Thanks for the info, very helpful. There is a small spot on that road just behind the sherman it can hit with a "spotter partial hull down." It is really broken up sight line wise, gonna be a tough call. edit:
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# ¿ Jun 25, 2016 19:30 |
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abelian posted:Ok, that helps quite a bit. We'll probably have to shift the panther a bit then. MMG is still deploying. Orders will be finished probably 24 hours after i get back from the north carolina woods, so probably thursday or friday, the 7th or 8th.
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# ¿ Jun 25, 2016 22:31 |
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Orders will be due. I'm not going to spring anything on you, there will be at least 24 hours notice before the call for final orders.
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# ¿ Jun 25, 2016 23:27 |
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Hey if you guys like I could call the end of orders phase for turn 4 on tuesday the 28th at say 5 pm EST and get out a video before I leave for a week. Since most people are still moving you probably don't have many orders to give in any case. Let me know!
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# ¿ Jun 26, 2016 16:12 |
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Allies have agreed. Orders due at 5 pm EST Tuesday the 28th.
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# ¿ Jun 27, 2016 03:26 |
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Ok orders phase is over! I'm going to eat dinner then work on the turn.
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# ¿ Jun 28, 2016 22:03 |
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https://www.youtube.com/watch?v=QuRUKYImd10 I was actually gonna do the long take already. We can pick things up after I get back. dtkozl fucked around with this message at 02:34 on Jul 19, 2016 |
# ¿ Jun 29, 2016 02:58 |
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I am back, final turns due in 24 hours!
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# ¿ Jul 8, 2016 22:31 |
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abelian posted:I agree that it would be nice to get some eyes forward on that hedge, to make sure nothing is approaching us from that dead space. Yeah sorry I thought I had made that clear and I didn't! 24 is too short anyway, so orders due in 48 hours, Sunday 6PM EST As for the tank contact, sadly I can't get that replay back, running the turn again makes new thing happen, but it was almost certainly the luchs that is doing all the shooting.
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# ¿ Jul 9, 2016 00:20 |
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glynnenstein posted:dtkozl, with the delay could you just click through the units of 2nd platoon and tell me if any of them are tiring or worse? Or if any have morale conditions of worse than cautious? They are pretty much all tiring. Everyone is OK except the two elements that took casualties, they are cautious.
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# ¿ Jul 9, 2016 17:09 |
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Alright guys, times up. What in your opinion is the optimal amount of time between when I post the videos and when the next turn is due?
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# ¿ Jul 10, 2016 23:08 |
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Axis Turn 5 https://www.youtube.com/watch?v=_hJhPbpmmpA Sorry that took so long. My upload has always been poor but tonight it was just awful and took 3 hours to upload this mess. I unlisted all the turn videos at someone's request. If it doesn't really work well and you need me to go back to public, holler. Next turns will be due Thursday the 14th at 12 PM noon EST One thing you guys should note is the rifle stuff. Most of you have just rifles, mp40s, and stg44s. That means you aren't doing poo poo at anything more than 150 meters. Splitting squads and leaving part of them 300 yards from the enemy or just splitting them one turn and throwing both into the same hex the next to reform is needless complexity. I'm telling you this not because I wanted to randomly complain and think you will care, but because eventually things will get nasty and either I'll mess something up or you will and leave half your squad sitting somewhere useless. Already kinda happening, but I'm not going to call anyone specifically out. 2/2 obviously you are taking casualties and splitting is arguably a good thing. Second, don't bother with hide commands unless it is the very end of the order chain because moving automatically unhides you and you will remain unhidden unless you use the hide command again. Finally as I said about the open up command the tank will just do it immediately, I can't program it into the middle or end of a chain of orders. dtkozl fucked around with this message at 07:10 on Jul 12, 2016 |
# ¿ Jul 12, 2016 06:56 |
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abelian posted:Dtkozl, did we see what fired that HE at 2nd platoon? Was it the Sherman that Popete took out, or was it something else that we couldn't see? No, I couldn't even see it until I played the allies side. As for the hetzer, while I was checking on the above I checked its LOS and I don't think you are going to see those stuarts ever from your current position. That line of bushes pretty much blocks all LOS. Remember LOS isn't affected by things like rotating, the game assumes 360 degrees LOS. Rotating would just bring the gun to bear after los was established and the AI would do that automatically.
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# ¿ Jul 12, 2016 16:03 |
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Saros posted:Crap. By line of bushes do you mean the hedge by the road or the tree's the Stuarts are hiding in? We tested the LoS from the current position and it seemed to be abe to fire upon the area. That line of bushes along the road directly south of your position between you and the trees with the stuarts on them. You don't have LOS on the woods so you cant area fire either I'm afraid. edit: To be clear, you don't have LOS on anything beyond that hedge, that is why I brought this up. dtkozl fucked around with this message at 20:03 on Jul 12, 2016 |
# ¿ Jul 12, 2016 19:48 |
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abelian posted:
Yes, you are correct he has that, but that still means he can't shoot HE at the ground near the stuart position. The stuart you can see is totally no LOS but it is still moving.
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# ¿ Jul 12, 2016 21:10 |
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# ¿ Apr 27, 2024 21:37 |
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professor_curly posted:
I dunno what you mean by the first part, those are your infantry in taking the d. As for that line of forest roughly parallel to it, there are a few spots you can see but it is mostly out of LOS. The dora line you can see a couple spots on your side of it, but anything across death road where the allied infantry contacts are is out of los.
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# ¿ Jul 13, 2016 15:15 |