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Our infantry seems to have a good mix of long and short range weaponry so thats good to see, and on a man-for-man basis we should be able to poo poo more rounds downrange than the Americans should be able to. I'm assuming they're getting something to compensate for that like halftracks so whatever set up we go with we should get into position ASAP and then stay put so we can give them a nasty surprise if they over-reach.
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# ¿ Jun 17, 2016 04:20 |
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# ¿ Apr 28, 2024 01:51 |
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2/2 DEPLOYMENT - Split Squad in two and mount on Popete's tank. MOVEMENT - Ride tank (PURPLE) until its stopping point, then dismount and QUICK(YELLOW) into positions marked on map. Face SSW (BLUE) ALTERNATE ORDERS: I know tank riding is finicky as hell, so if for any reason mounting on the tank won't work please replace the mounted movement (PURPLE) with a QUICK order!
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# ¿ Jun 19, 2016 19:43 |
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Captaindirtnap posted:
HUNT might be what you want, using that they will walk cautiously forward and hit the dirt if they encounter enemies. FYI this can backfire if you see enemies before you plan to as your dudes will stop where they are which might be out of cover. On the other hand with MOVE they'll sometimes leisurely walk into incoming fire to reach their waypoint which can be bad so... I expect we'll rack up some fatigue getting into position initially but IMO it's worth it to be set up before the enemy arrived and not still running around in plain sight
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# ¿ Jun 20, 2016 22:16 |
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I dreamt about combat mission last night which I'm pretty sure is an omen that dtkozyl ran the turn and we've already emerged victorious with our superior strategisms
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# ¿ Jun 22, 2016 22:24 |
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abelian posted:Ok, sorry for being confusing. I'll use your map for orders next time. Looks like my dudes who got popped plus the platoon HQ have eyes on the flame tank ATM. So do flametanks have a normal cannon but with a coxial flamethrower or what?
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# ¿ Jun 25, 2016 03:02 |
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Assuming the Flaming Sherman hasn't already spotted the Panther I'm expecting an area target to continue to try and pulverize my dudes. Which do you think would be better, crawl away, or FAST away to get into cover?
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# ¿ Jun 25, 2016 05:23 |
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abelian posted:Calling everyone back to the thread and roll20 assuming that we're going to due this in less than 48 hours My thought is we gotta hit that Sherman ASAP before he: A) Fucks off into the fog of war or B) Peppers 2nd Platoon with tons of area target explosions
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# ¿ Jun 27, 2016 02:42 |
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2/2 2A - SLOW (PURPLE) a little further into the woods towards Z11 face southwest (BLUE) 2B - SLOW (PURPLE) a little bit away from the rest of the command team towards Z12, face southwest (BLUE) Class Warcraft fucked around with this message at 18:33 on Jun 28, 2016 |
# ¿ Jun 28, 2016 14:58 |
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If 2nd Platoon is proceeding with
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# ¿ Jul 7, 2016 04:34 |
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abelian posted:Ok folks, less than 24 hours until orders are due. Especially need to hear from Popete. Gotta get our tanks in play here. Will have orders in this evening!
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# ¿ Jul 10, 2016 01:10 |
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2/2 HUNT BOTH TEAMS SOUTHEAST (RED), FACE (BLUE) Class Warcraft fucked around with this message at 08:24 on Jul 10, 2016 |
# ¿ Jul 10, 2016 08:21 |
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Saros posted:Crap. By line of bushes do you mean the hedge by the road or the tree's the Stuarts are hiding in? We tested the LoS from the current position and it seemed to be abe to fire upon the area. Could have been a "target area briefly" command from a something considering it was pretty much the same spot they hit previously.
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# ¿ Jul 12, 2016 18:10 |
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glynnenstein posted:
I'm here! 2/2 A team - QUICK to hedgeline at Z14 B team - QUICK to hedgeline at BB14
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# ¿ Jul 14, 2016 15:13 |
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Will post more complete thoughts later but IMO we should clean up their armor here in the east ASAP to allow us to shift our armor over to support the west. If we don't neutralize their Stuarts in the east soon our infantry platoon will be too depleted to hold the flank.
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# ¿ Jul 15, 2016 20:42 |
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Flippycunt posted:
2/2 Continue move orders add TARGET mortar team once at hedge or area target their position if they aren't visible. Class Warcraft fucked around with this message at 16:59 on Jul 18, 2016 |
# ¿ Jul 17, 2016 07:51 |
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Added directions to target the mortar once in position to 2/2
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# ¿ Jul 18, 2016 17:00 |
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dtkozl posted:
dtkozl, can we get a click through of our units so I can record our current strength and squad status?
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# ¿ Jul 19, 2016 05:06 |
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Alright boys, here's the butchers bill so far: As you can see our Infantry Company has lost a quarter of it's strength. Couple thoughts: +Our infantry does not seem to have fire superiority anywhere on the map at the moment. 3rd Platoon is probably doing the best in terms of trading shots with the enemy, but 1st and 2nd seem to mainly be cowering and dying because: - The Americans have been far more aggressive with their armor and seem to have more infantry, plus on-map artillery support - Our plan to get into position before they arrived didn't really pan out, plus the treeline so far has been almost worthless in terms of cover - The Americans secured the town center, which actually seems to be some of the best cover on the map for infantry +2nd Platoon is almost completely combat ineffective at the moment. Almost every team is pinned, tired, rattled, or all three. Concerned that if our Armor leaves we could easily be over-run by the Americans currently opposing us. -Instead of throwing more men into the slaughter here maybe it'd be better to conduct a fighting retreat in the East, set up a new defensive line, and shift men towards the center where they'll be needed to capture the objective?
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# ¿ Jul 19, 2016 06:43 |
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professor_curly posted:For the same reasons that we're having a lot of trouble advancing, trying to retreat is going to have a lot of problems. Any maneuver when you're under the kind of fire 2nd Platoon (well, 2/2 specifically) has been under will result in even heavier casualties. I also disagree that the center of the map is in any way good cover. That is an extremely untenable position they're in, and its only going to get worse as we move our heavy support vehicles forward. Obviously 2/3 and 2/2 are already out in the poo poo so it would be difficult to disengage them, but 2/1, 2nd platoon HQ, the HMG, and the reserve squad moving up for reinforcements are still far enough back to be able to disengage. Even if the Hetzer can clear out some Americans...against two Stuarts, two mortars, an AT gun and a fresh platoon of infantry we're going to continue to suffer constant infantry casualties due to how exposed Wounded Knee and Death Road 1944 are and how many different positions can fire onto it. Our original plan was to force them to cross the open spaces under fire, yet we've been goaded into attacking in the open and have suffered as a result. In my opinion Wounded Knee and Death Road 1944 are just too exposed to be able to hold with the men we have and it would be better to save who we can on this flank and retain our reserve for assaulting the center objective. If the main thrust to the central objective is going to be taking place in the center/west, what strategic advantage does holding this road give us?
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# ¿ Jul 19, 2016 15:33 |
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2/2 HIDE!
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# ¿ Jul 21, 2016 05:17 |
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Reiterating my opinion that our Eastern flank is a deathtrap and we should pull back to less visible positions. They have a good defensive position containing AT guns, tanks, mortars, and infantry with overlapping fields of fire. Sending the panther and any reinforcements in is just throwing in good money after bad. Lets pull back and deny their mortars and AT gun targets. Then they'll either be sitting there uselessly or forced to advance across an empty snowy field. Class Warcraft fucked around with this message at 04:47 on Jul 22, 2016 |
# ¿ Jul 22, 2016 04:43 |
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2/2 Pop Smoke, if available, then SLOW to CC11. Select the same destination for both teams, want them to merge back together. fake edit: seriously what the gently caress imgur
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# ¿ Jul 23, 2016 05:35 |
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Death Chart Turn 9
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# ¿ Jul 25, 2016 06:10 |
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2/2 Same destination as before but switch to QUICK move to CC11. Select the same destination for both teams, want them to merge back together.
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# ¿ Jul 26, 2016 04:28 |
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Thanks for the reinforcements, appreciate it! Company HQ PAUSE 30 seconds, then QUICK, east into the woods a bit, then QUICK north to DD8 and FACE south. 2/2 No orders since unit is panicking and it's too dangerous to move him while the Stuart is there.
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# ¿ Jul 30, 2016 18:51 |
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I believe they have one Sherman left. In terms of infantry assets I've got to imagine the Americans have taken significant losses in the west from our arty barrage and the center where our armor has been punishing them. Their eastern platoon should still be in good shape since we never hit them too hard. So I'd imagine their infantry is probably not too much stronger than ours at the moment although they have more support assets like AT guns/mortars. If we can push them off the center objective without too many losses I think we've got this
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# ¿ Jul 30, 2016 23:46 |
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With them still holding the center objective I'm not sure we'd win on points.
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# ¿ Jul 31, 2016 03:41 |
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The only way their Stuart move makes sense to me is if they: A) Thought our eastern panther had left the area or B) Didn't realize we've had two panthers this whole time To be fair to them it we didn't have the panther over here that Stuart could have been a massive pain in the rear end
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# ¿ Jul 31, 2016 22:26 |
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I think a combined assault with our armor and 3rd platoon onto the center objective could probably secure it in 5-7 mins
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# ¿ Aug 1, 2016 02:14 |
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2/2 Stay put, FACE South. Company HQ HALT movement, FACE South.
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# ¿ Aug 3, 2016 01:51 |
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2/2 and Company HQ Continue previous orders.
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# ¿ Aug 8, 2016 00:32 |
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Yeah I'm good, thanks. I feel like this is probably the Americans last hurrah, if we can deal them a heavy blow here I bet they capitulate.
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# ¿ Aug 10, 2016 00:55 |
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2/2 AREA TARGET the spot where the bazooka team appeared at the hedge. If there is no line of sight please TARGET the closest spot east of the bazooka team along the hedge that I have LOS on. Company HQ HUNT the inside of the treeline at EE10, face south.
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# ¿ Aug 11, 2016 04:14 |
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Scratch one armored car and 5-6 confirmed infantry kills. If we can catch them in the open running away we can probably obliterate the best part of that platoon.
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# ¿ Aug 13, 2016 07:27 |
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Company HQ QUICK to EE10, face south.
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# ¿ Aug 16, 2016 15:16 |
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# ¿ Apr 28, 2024 01:51 |
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dtkozl posted:Allies have surrendered I'll do a end video soon. Please do a unit click thru so we can see how many kills each unit got. Suspecting 95% of the kills were by our armor and mortars.
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# ¿ Aug 17, 2016 02:04 |