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Skellybones
May 31, 2011




Fun Shoe
Yeseul


TLDR: Famulous agent who is desperately hoping it will all work out, really wants to save the Imperium despite mega heresy, and is horribly freaked out by not being able to see people anymore. Likely to stay Undivided and human-shaped, justifying atrocities against the Imperium with "I did what I had to do" until she faces reality and decides to go galactic conqueror.

In serving the Emperor, I believe I have damned myself. Such a strange concept, but true. If not for the intervention of the Inquisition, I would likely be working in the court of a planetary governor, or possibly in the sector capital. Gathering secrets, analysing the long histories of the rich and nobleborn, teasing out threads of competency or treachery from those who are entrusted with the future of our blessed Imperium. Instead, those talents have been spent in far less pleasant circumstances. Plying the dark and foul courts of cultists, lunatics and traitors, witnessing things that never should have been. I believed it was a testament to my skills and the favour of the Emperor that I have been able to imitate and entreat the lost and damned on so many occasions, but the disquieting notion that it wasn't really acting refuses to leave me. It is important, vital work, more pressing than anything I could have done in another life, but does that make it worth it? Worth killing my own sisters in order to protect a daemon?

The visions have gotten worse lately. I haven't mentioned it to anyone and they seem preoccupied with their own concerns, but surely they must have noticed my staring. I can no longer discern features beyond the general shape of the face, it is but a riotous blur of colour and light. Everyone has their own unique signature it seems, so I should be able to learn them with practice. Hence the staring. The rest of the environment seems mostly normal, but I can see glimmers flowing about solid objects as if everything was underwater. There are traces of where people have interacted, imparting a temporary aura depending on duration and the intensity of use. And then there are the predators. The faintest hints of daemons leering from beyond, swirling about in a frenzy. They are strongest at times of bloodshed and emotion, but they never disappear. Always reaching and grasping in desperation. Perhaps this is similar to how Navigators perceive the world? It is no wonder that they are all mad.

The daemonhost is something else. Compared to it, the others are mundane. To look upon what was Banca is to stare into a bottomless well, it defies description. I dare not look for long for it has the feel of true madness. I believe it knows what I see.

I find it hard to resent the Inquisitor. She led us into this damned state through selflessness, devotion, sacrifice and unrelenting persecution of the Emperor's foes. If not for the singular incident, it would be a marvellous example of dedication. So I will hone this ability as best I can, whether it is a gift or curse. I will continue to serve the Emperor as best I can, if that means heresy real or imitated, if there is any difference? And if anyone asks if anything is wrong, of course I will shake my head and say everything is fine. We parlay with xenos and heretics, follow the advice of a daemon and fight tirelessly to protect the Imperium from those that would subvert it.

And it is worth it. Isn't it? Every innocent I have murdered has saved thousands more. Every blasphemy committed by my hand has prevented unspeakable atrocity. The abyss yawning before me is inevitable damnation, and it is almost a welcome fate, knowing how hard-earned it is.

Emperor save me, for I have not been able to save myself.


pre:
Apostate
Pride: Charm
Failing: Regret
Motivation: Nihilism

WS  33 (25+08) 
BS  35 (25+10) 
S   28 (25+08) -5(Charm)
T   36 (25+11) 
Ag  41 (25+16) 
Int 40 (25+15) 
Per 37 (25+12) 
WP  38 (25+16) -3(Nihilism)
Fel 51 (25+16) +5(Apostate) +5(Charm)

Wounds: 13
Armour: 4 Arms/Body/Legs, 3 Head

Infamy: 21
Corruption: 10

Skills:
Awareness
Charm
Command			
Common Lore (Administratum)(Ecclesiarchy)
Deceive +10
Dodge
Forbidden Lore (Heresy)(Mutants)(Inquisition)
Inquiry +10
Interrogation
Intimidate
Linguistics (Low Gothic)(High Gothic)
Scholastic Lore (Heraldry)(Imperial Creed)(Philosophy)
Scrutiny
Stealth
Trade (Remembrancer)

Talents:
Air of Authority		Command up to 50 targets, +10 Loyalty for nearby Minions
Hatred (Renegades)		+10 WS vs them
Lesser Minion
Mimic				Imitate voices, -10 Scrutiny to identify, +0 if poor imitation
Peer (Planetary Governors/Warlords)
Radiant Presence		Everyone else within 20m gets +10 against Fear and Intimidation
Total Recall			Remember everything
Unshakeable Will		Reroll failed Fear Tests
Weapon Training (Las)(Primary)(Power)

Traits:
The Quick and The Dead		+2 Inititive
Serpent's Tongue		Charm or Decieve Test once per session to gain Peer
Regret				Others gain +10 Intimidation against this character

Mutations:
Warpsight			+10 Awareness, -10 Scrutiny

Cybernetics:
Nerve Induction Tines x2	+20 Charm and Interrogation against helpless targets
Pheromone Generator		+20 Willpower Test to gain +10 Charm, +20 Charm indoors

Gear:
Laspistol (Good)
Power Sword (Common)
Mesh Armour			4AP Arms/Body/Legs, 3AP Head, extremely fashionable
Aquila symbol pendant
unholy tomes
two laspistol clips


Acquisitions:
Nerve Induction Tines		-10 Rare +0 Minor(4) +0 Common
Pheromone Generator		-20 Very Rare +10 Single +0 Common


Advances:			850/1000
Weapon Training (Power)		250
Linguistics (High Gothic)	200
Scrutiny +0			200
Interrogation +0		200

10 Corruption Mutation: 2#1d100 95 99 Warpsight

Aricia


Aricia seems happy and capable of resuming bodyguard duties. I was worried about the experimental nature, but the gene-treatments have performed as well as could be expected. I am sure that should an orthodox Magos examine the work they would be horrified, but the results speak for themselves. Her resolve to pursue the Emperor's enemies is wholly reaffirmed, and if receiving what I suspect to be Tyranid genetic material furthers that goal, then so be it. I pray that I haven't condemned her to a slow loss of her humanity as the treatment runs its course.

pre:
WS  31 (10+16) +5(Specialisation)
BS  31 (10+16) +5(Specialisation)
S   21 (10+11) 
T   25 (10+15) 
Ag  26 (10+16) 
Int 13 (10+08) -5(Specialisation)
Per 20 (10+10) 
WP  22 (10+12)
Fel 13 (10+08) -5(Specialisation)
 
Wounds: 4
Armour: 8 All, 9 vs Blast
Loyalty: 61

Skills:
Dodge
Interrogation
Stealth
Survival
Linguistics (Low Gothic)

Talents:
Berserk Charge		+10 WS for Charges
Double Team		+10 WS for ganging up
Street Fighting		Add WS Bonus to Critical Hits with unarmed and knives
Takedown		
Weapon Training (Las)

Traits:
Natural Armour (4)
Natural Weapons		Primitive (7) attacks while unarmed
Toxic (1)		Enemies that damage in melee make -10 Toughness Test or take 1d10 damage ignoring armour and toughness

Gear:
Flak Armour
Longlas
Nerve Induction Tines x2	+20 Charm and Interrogation against helpless targets

Skellybones fucked around with this message at 03:27 on Jun 26, 2016

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Skellybones
May 31, 2011




Fun Shoe
Werix has pushed me in.

Skellybones
May 31, 2011




Fun Shoe
We are really good at this Inquisition type thing.

Skellybones
May 31, 2011




Fun Shoe
I like the part where I'm getting continually electrocuted/corrupted/frenzied/deafened by 'friendly' psykers.

Skellybones
May 31, 2011




Fun Shoe
poo poo's hosed, I'm guessing.

Skellybones
May 31, 2011




Fun Shoe
Just don't blow up the elevator/everyone else.

Skellybones
May 31, 2011




Fun Shoe
Was there any apparent path that the cages of chaos spawn took into the elevator room? It's all overgrown so I guess they were flown in.

Skellybones
May 31, 2011




Fun Shoe
Or the worlds shittiest teleporter, humans step in, chaos spawn step out.

Skellybones
May 31, 2011




Fun Shoe
I read the Radical's Handbook and they get up to some pretty hosed up stuff. We didn't even make our own Daemonhost, we're hardly the biggest shitlords in the Inquisition.

Skellybones
May 31, 2011




Fun Shoe
Yeseul is now at 25 corruption so yeah that's a mutation. Undivided is the way to go.

Since they have pretty decent brains I'm thinking of picking up Medicae? (We don't have a medic!!!!) And try for a medikit pickup I guess.

Skellybones
May 31, 2011




Fun Shoe
Going with Illusion of Normality even though there's nothing to hide (yet).

Acquisition - Medikit: 1d100 48 vs 56
You are now allowed to get injured

Acquisition - Good MIU: 1d100 54 vs 16
Acquisition - Good MIU infamy reroll: 1d100 85
No luck

Acquisition - Synskin: 1d100 18 vs 16
So close :argh:


I almost want to get Cursed Heirloom Light Power Armour, but I'l probably get the result that makes you reroll Fellowship tests.

Skellybones fucked around with this message at 15:20 on Jan 21, 2017

Skellybones
May 31, 2011




Fun Shoe
Firesight do you want to pick up tech-stuff advances while I go medicae? I think Cully is the only one with Tech Use right now. Or I can pick up Tech Use too and you go full lore or something idk.

Skellybones
May 31, 2011




Fun Shoe
Okay, I've taken

Intelligence +5 (250xp)
Tech-Use +0 (200xp)
Medicae +0 (200xp)

putting me at 2000/2100xp

Skellybones
May 31, 2011




Fun Shoe
Could Yeseul do a 'fade into crowd' thing to take them by surprise? I think that falls under Deceive, Unremarkable gives a bonus for it.

e: I realise this would leave our poor grimy psyker as their sole target.

Skellybones fucked around with this message at 02:02 on Feb 1, 2017

Skellybones
May 31, 2011




Fun Shoe
Fight begins outside the obscura den he's at?

Skellybones
May 31, 2011




Fun Shoe
Maybe we can turn around and glower at them? If we can get them talking then we might learn who sent them.

Skellybones
May 31, 2011




Fun Shoe
I think if this works, our go-to solution for everything will be to hold our gross psyker out in front until the other party gives us what we want.

Skellybones
May 31, 2011




Fun Shoe
I assume a bunch of the old crew is still on Footfall, unless they all had really good tips on getting new jobs fast. I don't know about the senior staff, they would have been directly complicit in heresy, would the Inquisitor let them go?

Skellybones
May 31, 2011




Fun Shoe
A bunch of arbites with anti-armour weapons sounds nasty, they could do nasty things to us. Two days and limited resources really ties up the choices though.

The three main avenues seems to be -

1 Escalate battlefield force to counter them, such as hiring a bunch of suicidally stupid scum to distract them?
2 Draw them away from the battle beforehand, which would probably involve creating or faking a more pressing problem for them to be deployed to.
3 Sabotage in some way, like getting their shiny weapons recalled for maintenance.

Skellybones
May 31, 2011




Fun Shoe
I'm going to whimsically guess that the enemy psyker will hit Perils.

Skellybones
May 31, 2011




Fun Shoe

Werix posted:

The bigger question is if the daemonhost that is smack dab in the middle of you all will hit Perils.

That's not a question.


chin up everything sucks posted:

What happens if the daemonhost rolls possession?

:effort: Reroll the result
:getin: Two daemons one host
:vomarine: Enemy gets possessed
:scrunt: Player gets possessed
:krakken: Everyone gets possessed

Skellybones
May 31, 2011




Fun Shoe
I've never seen a puking marine in any game, or even official stories.

Skellybones
May 31, 2011




Fun Shoe
Viva Miriya shall we stab the space marine together? I've got noodly arms but ganging up with a power sword should make it a bit less suicidal.

Skellybones
May 31, 2011




Fun Shoe
Don't forget to take his skull as a trophy.

Skellybones
May 31, 2011




Fun Shoe
*Runs onto battlefield, slides five meters on wide, shallow puddle of former boss, gently punches the thing with chainsaws for hands*

Skellybones
May 31, 2011




Fun Shoe
Can we see what chapter heraldry the SM has?

Skellybones
May 31, 2011




Fun Shoe
Having FL: Inquisition and SL: Heraldry would the meaning of that be apparent?

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Skellybones
May 31, 2011




Fun Shoe
Khorne take the wheel

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