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chin up everything sucks
Jan 29, 2012

Making a Mechanicus Secutor

*edit* How much money do we start with, or how many months of money?

chin up everything sucks fucked around with this message at 06:38 on Aug 27, 2016

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chin up everything sucks
Jan 29, 2012


Magos-Myrmidon Estas Spall of the Ordo Reductor

Few outsiders truly realize how separate the Adeptus Mechanicus are from the rest of the Imperium. They are not simply the religious savants who oversee technology, they are a Empire itself that resides inside the greater Imperium. They have their own armies, a religion that is largely left alone by the Ecclesiarchy, and secret organizations that operate outside the normal Imperial channels.

This sub-Empire survives by making itself essential to the greater order of the Imperium, by defending it's prerogatives ruthlessly and by letting no challenge to it's rules stand. It guards the technological knowledge of the Imperium with a bloody hand. Those who seek to develop new technology, or work with ancient lost technology, need to do so with a member of the Mechanicus standing at their side, lest they be labled a Tech-Heretek.

Estas Spall is a Secutor of the Ordo Reductor, one of the militant orders that composes the armies of the Adeptus Mechanicus. Grown from the combined genetics of two respected Enginseers of the Titan Legion on Forge Falux, his life has been given over to the destruction of the enemies of the Mechanicus; to hunt down the rogue elements that use forbidden or alien technologies and to destroy them ruthlessly.

As many of the Tech-Hereteks are also enemies of the Inquisition, his job has regularly put him in contact with members of the Inquisitorial Ordos, causing him to lend his skills and weaponry to this larger organization. Sometimes favors are traded, with an Acolyte cell hitting one of his targets in exchange for his assistance with dealing with a non Tech-Heretek at an Inquisitors behest.

This time, Inquisitor Dukovich has called in his favor, to hunt down a sorcerer.

pre:
Name: Magos-Myrmidon Estas Spall of the Ordo Reductor
Homeworld: Forge World
Career Path: Tech Priest -> Magos
Background: The Divine Light of Sollex
Divination: The Gun Is Mightier Than The Sword


Characteristics:
WS:   53 = 15 + 18 + 20
BS:   52 = 20 + 19 + 10 + 03 (Divination)
S:    48 = 20 + 13 + 05 + 10 (Machinator Array)
T:    60 = 20 + 15 + 15 + 10 (Machinator Array)
Ag:   24 = 20 + 09 + 00 - 05 (Machinator Array)
Int:  46 = 25 + 11 + 10
Per:  36 = 20 + 11 + 05
WP:   46 = 20 + 13 + 10 + 03 (Fit For Purpose)
Fel:  20 = 20 + 10 + 00 - 10 (Background and Machinator Array)

Wounds: 19
Fate Points: 3
Insanity: 6
Corruption: 0

Skills:

Awareness (Per)
Ciphers(Secret Society - Sollex) (Int)
Demolition (Int)
Drive (Ground Vehicles)
Drive (Hover Vehicles)
Literacy (Int)
Navigation (Stellar)
Pilot (Military Craft)
Pilot (Spacecraft)
Secret Tongue (Tech) (Int)
Tech-Use +20 (Int)
Trade(Scrimshawer) (Ag)

Common Lore (Machine Cult) (Int)
Forbidden Lore (Archeotech) (Int)
Scholastic Lore(Tactica Imperialis)
Speak Language (Low Gothic) (Int)

Talents:

Autosanguine
Armor of Contempt
Blademaster
Bulging Biceps
Chem-Geld
Combat Master
Crack Shot
Crippling Strike
Die Hard
Electro Graft Use
Energy Cache
Fearless
Hatred(Tech-Heretics)
Independent Targeting
Iron Jaw
Jaded
Lightning Attack
Lumen Shield
Maglev Grace
Mechadendrite Use (Gun)
Nerves of Steel
Swift Attack
Technical Knock
Total Recall
Quick Draw
Unshakeable Faith

Melee Weapon Training (Primitive, Shock)
Basic Weapon Training (Las, SP)
Pistol Training (Las)
Heavy Weapons Training (SP)
Exotic Weapon Training (Intregrated Melee Weapons)
Exotic Weapon Training (Integrated Ranged Weapons)

Traits:

Machine (4)
Mechanicus Implants
Fit For Purpose (+3 willpower)
Stranger to the Cult
Credo Omnissiah
Divine Light of Sollex (+10 to Tech-Use when working with or on laser and holo devices)

Gear:

Metal staff, las pistol and 1 charge pack,
las carbine and 1 charge pack, knife, flak vest, glow lamp,
data-slate, Mechanicus robes and vestments (Good Quality
Clothing), 1d10 spare parts (power cells, wires, chronometer
etc), vial of Sacred Machine Oil

Starting Wealth+Class: 8320, Tech-Priest


Acquisitions:
Heavy Catalytic Mass Driver (Lathe Worlds) - 2800
Coil-Whip (Lathe Worlds) - 600
Ballistic Mechadendrite - 600
Good Lathe-Laspistol - 450
Mk III Sunfury Plasma Rifle - 3000
 -Integrated Weapon Components - 200
Enforcer Light Carapace - 575

Note: Integrated plasma weapons double clip size and lose Recharge


Advances: EXP unspent ---

Technographer 500/500
Divine Light of Sollex Background - 300
Sound Constitution x2 - 200

Mech-Wright 500/500
Toughness (Simple) - 100
Iron Jaw - 100
Quick Draw - 100
Perception Simple - 100
Chem-Geld - 100

Electro-Priest 1000/1000
Tech-Use +10 - 100
BS Simple - 250
WS Simple - 250
Crack Shot - 100
Nerves of Steel - 100
The Flesh Is Weak (1) - 100
Willpower Simple - 100

Engineer 1000/1000
Heavy Weapons Training (SP) - 100
Total Recall - 100
Awareness - 200
WS Intermediate - 500
Pilot (Military Craft) - 100

Tech-Priest 3000/3000
Forbidden Lore (Archeotech) - 100
Tech-Use +20 - 100
Blademaster - 100
Combat Master - 100
Independent Targeting - 100
Swift Attack - 100
Pilot (Spacecraft) - 100
Maglev Grace - 200
Mechadendrite Use (Gun) - 200
Sound Constitution x2 - 200
Sound Constitution x2 - 400
Exotic Weapon Training (Integrated Melee Weapons) - 400
Exotic Weapon Training (Integrated Ranged Weapons) - 400
The Flesh Is Weak (2) - 100
Drive (Ground Vehicle) - 100
Navigation (Stellar) - 100
Drive (Hover Vehicle) - 100

Technomancer 2000/2000
Autosanguine - 100
Armor of Contempt - 100
Fearless - 100
Jaded - 100
Int Simple - 100
WS Trained - 750
BS Intermediate - 500
Toughness Intermediate - 250

Mechanicus Secutor (replaced Cyber-Seer) 2000/2000
Machinator Array - 500
Bulging Biceps - 200
Strength Simple - 500
The Flesh Is Weak (3) - 200
Die Hard - 300
Lumen Shield (Lathe Worlds pg 57) - 200
Energy Cache - 100


Magos 3000/5000 - 3000 available
Lightning Attack - 100
The Flesh Is Weak (4) - 300
Basic Weapon Training (SP) - 100
Melee Weapon Training (Shock) - 200
WS Expert - 1000
Crippling Strike - 100
Toughness Trained - 500
Int Intermediate - 250
Will Intermediate - 250
Sound Constitution x2 - 200


Stats: 10#2d10 13 6 10 11 11 9 19 13 18 15
Starting Wounds: 1d5+7 11 Wounds
Fate Roll: 1d10 10 - 3 Fate Points
Divination: 1d100 59
Insanity: 1d5+1 6
Starting Money: 150+1d10+32*(150+(15*7)) 8320

chin up everything sucks fucked around with this message at 05:57 on Sep 3, 2016

chin up everything sucks
Jan 29, 2012

Sormus posted:

(lolololol Sormus applying to dynegame, expect a lovely comedy character)

Don't you get it? Thats what we WANT.

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