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Valencia Atalia Conquista de Lucinda An outgoing Ambitious and cunning, Valencia Atalia Conquista de Lucinda is far from an ordinary techpriest. Her extensive augmentations are cloaked by flesh; her outgoing personality and love of life's pleasures are genuine, if at times exaggerated. The crimson-clad woman is a skilled negotiator, but unhesitating when it seems violence will be a more effective solution. Born the third child of a powerful noble house from the plant Rolaria, Valencia carries ambition close to her heart. As a teen, she demonstrated an affinity for tinkering with technology, disassembling and combining toys and household apparatii into new devices. Her parents were concerned, especially when a Techpriest took notice. Fortunately, the Mechanicum agent saw potential in the young girl's aptitude, not heresy, and so she was taken to Mars. Valencia's skills as a keeper of technological secrets grew quickly, but she never quite fit in. Unlike her peers, the noblewoman had no desire to give up her humanity in pursuit of holy machine, preserving her emotions and proclivities. That is not to say she did not embrace augmentation; her body is extensively modified. But she kept her form within human bounds, even as she improved herself. The Mechanicus does not like to waste its resources, and it found a place for Valencia's odditites. With her subtle prompting, she became a Factor, working as a go-between between the ascended priests of the Forge Worlds and the leaders of conventional humanity. Valencia was pleased with the result. Vat grown flesh let her indulge vanity, while keeping the augmented abilities she loved a deadly surprise. But it was not enough. She grew bored adjudicating contracts, but had no clear path forward, for her bias towards external life made her unsuited for AdMech promotion. Fortune, or perhap's the Emperor's will, paved the way. Valencia found herself in a position to aid the Inquisition in tracking down a vile Heretek, and here she found another purpose. Calling in a favor she'd collected during her time as a a Factor, Valencia got herself assigned to the Inquisition full time. She worked case after case for an assortment of Inquisitors, slowly developing a reputation for effectiveness. When rumors of the last-chance mission reached her, she cashed in another favor to get herself assigned. After all, a prestigious man's last shot at glory offered quite an opportunity for personal gain. Helping the Imperium was nice, too, of course, but Valencia saw quite the opportunity to rise in standing...As a child, she demonstrated an affinity for tinkering with technology, disassembling and combining toys and household apparatii into new devices. Her parents were concerned, especially when a Techpriest took notice. Fortunately, the Mechanicum agent saw potential in the young girl's aptitude, not heresy, and so she was taken to Mars. Valencia's skills as a keeper of technological secrets grew quickly, but she never quite fit in. Unlike her peers, the noblewoman had no desire to give up her humanity in pursuit of holy machine, preserving her emotions and proclivities. That is not to say she did not embrace augmentation; her body is extensively modified. But she kept her form within human bounds, even as she improved herself. The Mechanicus does not like to waste its resources, and it found a place for Valencia's odditites. With her subtle prompting, she became a Factor, working as a go-between between the ascended priests of the Forge Worlds and the leaders of conventional humanity. Valencia was pleased with the result. Vat grown flesh let her indulge vanity, while keeping the augmented abilities she loved a deadly surprise. But it was not enough. She grew bored adjudicating contracts, but had no clear path forward, for her bias towards external life made her unsuited for AdMech promotion. Fortune, or perhap's the Emperor's will, paved the way. Valencia found herself in a position to aid the Inquisition in tracking down a vile Heretek, and here she found another purpose. Calling in a favor she'd collected during her time as a a Factor, Valencia got herself assigned to the Inquisition full time. She worked case after case for an assortment of Inquisitors, slowly developing a reputation for effectiveness. When rumors of the last-chance mission reached her, she cashed in another favor to get herself assigned. After all, a prestigious man's last shot at glory offered quite an opportunity for personal gain. Helping the Imperium was nice, too, of course, but Valencia saw quite the opportunity to rise in standing... [I will go Inquisitor or Interrogator, depending what else is in the party] pre:origin: noble born Career: Tech Priest w/ Magos swapped for Factor of the Lathe Stats: Weapon Skill 20 +8 +5 +5 +5= 43 Ballistic Skill 20 +7 +5= 32 Strength 20+10+5+10[gear]= 45 Toughness 20 +12+5+5= 42 Agility 20+15= 35 Intelligence 20 +16 +5+5= 46 Perception 20 +6= 26 Willpower 15 +18 +5+5+5= 48 Fellowship 25 +10 +5 +5 +5 +5= 55 15 Wounds 3 fate points Skills Charm +10 Common Lore (Tech) Deceive +10 Diplomacy +10 Disguise Drive: Ground Vehicle Evaluate Inquiry +10 Interrogation +10 Logic +10 Literacy (int) +10 Medicae +10 Scrutiny Secret Tongue (Tech) (int) Security Speak Language (High Gothic) (int) Speak Language (Low Gothic) (Int) +10 Tech-Use +20 (int) Trade (Copyist) (int) Traits: Etiquette: You gain a +10 bonus on Charm, Deceive and Scrutiny Tests when dealing with high authority and in formal situations. Vendetta Mechanicus Implants Fabricated Flesh Talents: Melee Weapon Training (primitive) Basic Weapon Training (Las) Pistol Training (las) Eletro Graft Use Peer (Nobility) Peer (Adeptus Mechanicus) Sound Constitution [4] Luminen Charge Luminen Shock Luminen Blast Luminen Shield Luminen Surge Luminen Flare Luminen Barrier The Flesh Is Weak [4] Autosanguine Electrical Succour Mimic Two Weapon Wielder [melee] Ferric Lure Ferric Summons Ambidextrous Melee Weapon Training (power) Energy Cache Maglev Grace Maglev Trancendence Fearless Blademaster Combat Master Swift Attack Prosanguine Implants and Cybernetics: Enhanced Potentia Coil Good Bionic Arm Good Bionic Arm Good bionic Legs Good Concealed Bionic Power Sword (weapon counts as Best) (in left arm) Good Concealed Bionic Power Sword (weapon counts as Best) (in right arm) Gear: Dragon Scale (8 armor all over, includes photo-visor, respirator, and +10 Strength) Metal staff knife glow lamp data-slate Mechanicus robes and vestments (Good Quality Clothing) 1d10 spare parts (power cells, wires, chronometers etc) vial of Sacred Machine Oil 13000/13000 exp Advances: 0 Technographer Skill: Common Lore (Tech) [100] Skill: Logic [100] Talent: Sound Constitution [100] Intelligence +5 [100] Willpower +5 [100] 500 Mech-Wright Talent: Luminen Charge [100] Talent: Luminen Shock [200] Skill: Security [100] Talent: The Flesh is Weak [100] 1000 Electro-Priest Talent: Luminen Blast [200] Talent: Sound Constutition [100] Tech-Use +10 [100] Logic +10 [100] Skill: Toughness +5 [100] Skill: Evaluate [100] Talent: Mimic [100] Talent: Eletrical Succour [100] Talent: Sound Constitution [100] 2000 Engiseer Talent: The Flesh is Weak [100] Talent: Luminen Shield [200] Talent: Luminen Surge [200] Skill: Tech-Use +10 [100] Talent: Two-Weapon Wielder [melee] 200 Talent: Ferric Lure [100] Talent: Abidextrous [100] 3000 Tech-Priest Talent: Energy Cache [100] Talent: Melee Weapon Training (power) [200] Talent: Maglev Grace [200] Weapon Skill +5 [250] Weapon Skill +5 [500] Weapon Skill +5 [750] Strength +5 [500] Intelligence +5 [250] Willpower +5 [250] 6000 Technomancer Talent: Luminen Flare [300] Talent: Luminen Barrier [400] WIllpower +5 [500] Talent: The Flesh is Weak [200] Talent: Autosanguine [100] Talent: Fearless [100] Talent: Sound Constitution [100] Deceive [200] Interrogation [100] 8000 Cyber-Seer Maglev Transcendence [200] Deceive +10 [200] Talent: Blademaster [100] Talent: Combat Master [100] Talent: Swift Attack [100] Talent: Ferric Summons [200] Interrogation +10 [200] Ballistic Skill +5 [250] Toghness +5 [250] Skill: Drive (ground vehicle) [100] Talent: Prosanguine [100] Skill: Medicae [100] Medicae +10 [100] 10000 Factor of the Lathe Talent: The Flesh is Weak [300] Trait: Fabricated Flesh [0] FEllowship +5 [100] Fellowship +5 [250] Fellowship +5 [500] FEllowship +5 [750] Skill: Charm [100] SKill: Charm +10 [200] Skill: Scrutiny [200] Skill: Disguise [100] Skill: Diplomacy [100] Skill: Diplomacy +10 [200] Skill: Inquiry [100] Skill: Inquiry +10 [100] Esser-Z fucked around with this message at 21:38 on Sep 8, 2016 |
# ¿ Sep 4, 2016 04:15 |
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# ¿ Apr 27, 2024 12:26 |