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Esser-Z
Jun 3, 2012

Valencia Atalia Conquista de Lucinda



An outgoing

Ambitious and cunning, Valencia Atalia Conquista de Lucinda is far from an ordinary techpriest. Her extensive augmentations are cloaked by flesh; her outgoing personality and love of life's pleasures are genuine, if at times exaggerated. The crimson-clad woman is a skilled negotiator, but unhesitating when it seems violence will be a more effective solution.

Born the third child of a powerful noble house from the plant Rolaria, Valencia carries ambition close to her heart. As a teen, she demonstrated an affinity for tinkering with technology, disassembling and combining toys and household apparatii into new devices. Her parents were concerned, especially when a Techpriest took notice. Fortunately, the Mechanicum agent saw potential in the young girl's aptitude, not heresy, and so she was taken to Mars.

Valencia's skills as a keeper of technological secrets grew quickly, but she never quite fit in. Unlike her peers, the noblewoman had no desire to give up her humanity in pursuit of holy machine, preserving her emotions and proclivities. That is not to say she did not embrace augmentation; her body is extensively modified. But she kept her form within human bounds, even as she improved herself.

The Mechanicus does not like to waste its resources, and it found a place for Valencia's odditites. With her subtle prompting, she became a Factor, working as a go-between between the ascended priests of the Forge Worlds and the leaders of conventional humanity. Valencia was pleased with the result. Vat grown flesh let her indulge vanity, while keeping the augmented abilities she loved a deadly surprise.

But it was not enough. She grew bored adjudicating contracts, but had no clear path forward, for her bias towards external life made her unsuited for AdMech promotion. Fortune, or perhap's the Emperor's will, paved the way. Valencia found herself in a position to aid the Inquisition in tracking down a vile Heretek, and here she found another purpose.

Calling in a favor she'd collected during her time as a a Factor, Valencia got herself assigned to the Inquisition full time. She worked case after case for an assortment of Inquisitors, slowly developing a reputation for effectiveness. When rumors of the last-chance mission reached her, she cashed in another favor to get herself assigned. After all, a prestigious man's last shot at glory offered quite an opportunity for personal gain.

Helping the Imperium was nice, too, of course, but Valencia saw quite the opportunity to rise in standing...As a child, she demonstrated an affinity for tinkering with technology, disassembling and combining toys and household apparatii into new devices. Her parents were concerned, especially when a Techpriest took notice. Fortunately, the Mechanicum agent saw potential in the young girl's aptitude, not heresy, and so she was taken to Mars.

Valencia's skills as a keeper of technological secrets grew quickly, but she never quite fit in. Unlike her peers, the noblewoman had no desire to give up her humanity in pursuit of holy machine, preserving her emotions and proclivities. That is not to say she did not embrace augmentation; her body is extensively modified. But she kept her form within human bounds, even as she improved herself.

The Mechanicus does not like to waste its resources, and it found a place for Valencia's odditites. With her subtle prompting, she became a Factor, working as a go-between between the ascended priests of the Forge Worlds and the leaders of conventional humanity. Valencia was pleased with the result. Vat grown flesh let her indulge vanity, while keeping the augmented abilities she loved a deadly surprise.

But it was not enough. She grew bored adjudicating contracts, but had no clear path forward, for her bias towards external life made her unsuited for AdMech promotion. Fortune, or perhap's the Emperor's will, paved the way. Valencia found herself in a position to aid the Inquisition in tracking down a vile Heretek, and here she found another purpose.

Calling in a favor she'd collected during her time as a a Factor, Valencia got herself assigned to the Inquisition full time. She worked case after case for an assortment of Inquisitors, slowly developing a reputation for effectiveness. When rumors of the last-chance mission reached her, she cashed in another favor to get herself assigned. After all, a prestigious man's last shot at glory offered quite an opportunity for personal gain.

Helping the Imperium was nice, too, of course, but Valencia saw quite the opportunity to rise in standing...

[I will go Inquisitor or Interrogator, depending what else is in the party]

pre:
origin: noble born
Career: Tech Priest w/ Magos swapped for Factor of the Lathe

Stats:
Weapon Skill 20 +8 +5 +5 +5=      43
Ballistic Skill 20 +7 +5=         32
Strength 20+10+5+10[gear]=        45
Toughness 20 +12+5+5=             42
Agility 20+15=                    35
Intelligence 20 +16 +5+5=         46
Perception 20 +6=                 26
Willpower 15 +18 +5+5+5=          48
Fellowship 25 +10 +5 +5 +5 +5=    55



15 Wounds

3 fate points

Skills
Charm +10
Common Lore (Tech)
Deceive +10
Diplomacy +10
Disguise
Drive: Ground Vehicle
Evaluate
Inquiry +10
Interrogation +10
Logic +10
Literacy (int) +10
Medicae +10
Scrutiny
Secret Tongue (Tech) (int)
Security
Speak Language (High Gothic) (int)
Speak Language (Low Gothic) (Int) +10
Tech-Use +20 (int)
Trade (Copyist) (int)

Traits:
Etiquette: You gain a +10 bonus on Charm, Deceive and Scrutiny Tests when dealing with high authority and in formal situations.
Vendetta
Mechanicus Implants
Fabricated Flesh

Talents: 
Melee Weapon Training (primitive)
Basic Weapon Training (Las)
Pistol Training (las)
Eletro Graft Use
Peer (Nobility)
Peer (Adeptus Mechanicus)
Sound Constitution [4]
Luminen Charge
Luminen Shock
Luminen Blast
Luminen Shield
Luminen Surge
Luminen Flare
Luminen Barrier
The Flesh Is Weak [4]
Autosanguine
Electrical Succour
Mimic
Two Weapon Wielder [melee]
Ferric Lure
Ferric Summons
Ambidextrous
Melee Weapon Training (power)
Energy Cache
Maglev Grace
Maglev Trancendence
Fearless
Blademaster
Combat Master
Swift Attack
Prosanguine

Implants and Cybernetics:
Enhanced Potentia Coil
Good Bionic Arm
Good Bionic Arm 
Good bionic Legs
Good Concealed Bionic Power Sword (weapon counts as Best) (in left arm)
Good Concealed Bionic Power Sword (weapon counts as Best) (in right arm)

Gear:
Dragon Scale (8 armor all over, includes photo-visor, respirator, and +10 Strength)
Metal staff
knife
glow lamp
data-slate
Mechanicus robes and vestments (Good Quality
Clothing)
1d10 spare parts (power cells, wires, chronometers
etc)
vial of Sacred Machine Oil


13000/13000 exp
Advances:

0 Technographer 
Skill: Common Lore  (Tech) [100]
Skill: Logic [100]
Talent: Sound Constitution [100]
Intelligence +5 [100]
Willpower +5 [100]

500 Mech-Wright
Talent: Luminen Charge [100]
Talent: Luminen Shock  [200]
Skill: Security [100]
Talent: The Flesh is Weak [100]

1000 Electro-Priest
Talent: Luminen Blast [200]
Talent: Sound Constutition [100]
Tech-Use +10 [100]
Logic +10 [100]
Skill: Toughness +5 [100]
Skill: Evaluate [100]
Talent: Mimic [100]
Talent: Eletrical Succour [100]
Talent: Sound Constitution [100]

2000 Engiseer
Talent: The Flesh is Weak [100]
Talent: Luminen Shield [200]
Talent: Luminen Surge [200]
Skill: Tech-Use +10 [100]
Talent: Two-Weapon Wielder [melee] 200
Talent: Ferric Lure [100] 
Talent: Abidextrous [100]

3000 Tech-Priest
Talent: Energy Cache [100]
Talent: Melee Weapon Training (power) [200]
Talent: Maglev Grace [200]
Weapon Skill +5 [250]
Weapon Skill +5 [500]
Weapon Skill +5 [750]
Strength +5 [500]
Intelligence +5 [250]
Willpower +5 [250]



6000 Technomancer
Talent: Luminen Flare [300]
Talent: Luminen Barrier [400]
WIllpower +5 [500]
Talent: The Flesh is Weak [200]
Talent: Autosanguine [100]
Talent: Fearless [100]
Talent:  Sound Constitution [100]
Deceive [200]
Interrogation [100]


8000 Cyber-Seer
Maglev Transcendence [200]
Deceive +10 [200]
Talent: Blademaster [100]
Talent: Combat Master [100]
Talent: Swift Attack [100]
Talent: Ferric Summons [200]
Interrogation +10 [200]
Ballistic Skill +5 [250]
Toghness +5 [250]
Skill: Drive (ground vehicle) [100]
Talent: Prosanguine [100]
Skill: Medicae [100]
Medicae +10 [100]


10000 Factor of the Lathe
Talent: The Flesh is Weak [300]
Trait: Fabricated Flesh [0]
FEllowship +5 [100]
Fellowship +5 [250]
Fellowship +5 [500]
FEllowship +5 [750]
Skill: Charm [100]
SKill: Charm +10 [200]
Skill: Scrutiny [200]
Skill: Disguise [100]
Skill: Diplomacy [100]
Skill: Diplomacy +10 [200]
Skill: Inquiry [100]
Skill: Inquiry +10 [100]


Esser-Z fucked around with this message at 21:38 on Sep 8, 2016

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