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Life in the Guard is simple. Not easy, but simple. You listen to your CO and do what he tells you. The only thing is there tends to be a whole lot of people trying to stop you from doing what he said to do. One of the reasons that Volkmere became a scout was because it gave him time away from most people. No more sergeant yelling at you for the most minor of infractions, usually nobody shooting at you and trying to send you to the Emperor's embrace. No, generally you had nothing but open skies (on the worlds where there was a sky to see) and fresh (relatively speaking) air. Some light recon, a shot taken from long range without anyone the wiser for it, and he'd slip away back to camp. Or maybe he'd take an extra day or two, claiming he was laying low while the enemy tried to find him. It wasn't dereliction of duty, really. Just a bit of unofficial R&R. His eventual discharge found him on a hive world similar enough to home, but a little further upspire than where he was born. It wasn't the highborn quarters by a long shot, but neither was it the rotting ruin of the underhive. Joining the PDF wasn't a particularly appealing notion. Volkmere had enough of that in the service. A few private gigs here and there kept him fed and housed but it just didn't have the same appeal. The hive was massive but there was no sky to see. Even the distant ceilings of his level wouldn't cut it. A quick mercenary license application found him a job tracking down contraband runners on Dxun. It was kind of funny how they turned out not to be bootleggers. Volkmere's first job had put him closer to the archenemy of mankind than any of the battles he'd fought in the Guard. The smugglers were bringing in trinkets and scriptures that hurt the eye to look upon. There, among the dozen dead and wounded, he was stunned and bag placed over his head. Waking up in manacles he found himself facing an inquisitor. He asked Christian what he knew of these heretics and was told, truthfully, not much. They ran contraband and there was a bounty out for their capture or death. It wasn't until looking at the goods that he knew they were more than that, but what they were Volkmere couldn't say. Apparently that was a good enough answer for the inquisitor 'for now', as he said, but the acolytes wouldn't be able to get him back to claim the bounty anytime soon. It would have to be the long way for a trip home. That's alright. Volkmere would pitch in and do his part until they got him there. pre:Name: Christian Volkmere Homeworld: Hive World Career Path: Guardsman Background: Elite Advances: Divination: “There are no civilians in the battle for survival.” Divination: 1d100 45 Characteristics: Stats: 10#2d10 6 15 19 9 15 9 11 10 11 9 WS: 49 = 20 + 15 +15 Advance BS: 54 = 20 + 19 +15 Advance S: 45 = 20 + 10 +15 Advance T: 42 = 15 + 15 +2 Divination +10 Advance Ag: 40 = 20 + 11 +10 Advance Int: 34 = 20 + 9 +5 Advance Per: 41 = 20 + 11 +10 Advance WP: 29 = 20 + 9 Fel: 34 = 25 + 9 Wounds: 15/15 FP : 1/1 Insanity: 0 Corruption: 0 Skills: Awareness +20 Climb Concealment +10 Demolition Disguise Drive (Ground Vehicle) Dodge +10 Inquiry Intimidate +10 Literacy Navigate (Surface) +20 Pilot (Military Craft) Secret Tongue (Military) Security +10 Shadowing Silent Move +10 Speak Language (Hive Dialect) Speak Language (Low Gothic) Swim Tech-Use Tracking Talents: Basic Weapon Training (Las, SP) Crack Shot Deadeye Shot Exotic Weapon Training (Needle Rifle) Hard Target Heightened Senses (Sight) Leap Up Lightning Attack Lightning Reflexes Melee Weapon Training (Chain, Power, Primitive) Mighty Shot Pistol Training (Las, SP) Quick Draw Rapid Reload Sharpshooter Swift Attack Takedown Thrown Weapon Training Traits: Accustomed to Crowds Caves of Steel Hivebound Wary Gear: Best Mono Sword Best Mono Bolo Knife Carnodon pistol w/ 30 Manstopper Las Pistol w/ 3 clip Lasgun w/ 3 clip Knife Good Guard flak armor 1 week rations Mercenary license Starting Wealth+Class: 3040 - Guardsman Acquisitions: Long-las 100 - Red Dot sight 50 - Whisper bolt discharger 80 Upgrade Sword -> Best 135 Upgrade Sword -> Mono 40 2 long las clips 30 2 laspistol clips 20 Camo cloak 500 Infravision goggles 275 Microbead 20 Bolo Knife 540 Carnodon pistol 200 30 Manstopper rounds 25 Multikey 150 Flak armor -> Good 600 Combi-tool 200 3 Smoke grenades 15 2 Photon Flash grenades 120 45 Thrones XP: 13000/13000 Conscript 0-499 ------------------------------ Awareness 100 Thrown Weapon Training 100 Sound Consitution 100 Sound Consitution 100 Drive (Ground Vehicle) 100 Guard 500-999 ------------------------------ Dodge 100 Quick Draw 100 Agility +5 250 Inquiry 200 Armsman 1000-1999 ------------------------------ Rapid Reload 100 Swift Attack 200 Literacy 300 WS +5 100 BS +5 100 Intimidate 100 Sergeant 2000-2999 ------------------------------ Inquiry +10 200 Strength +5 100 Toughness +5 250 Takedown 100 Intimidate +10 100 Pilot (Military Craft) 100 Secret Tongue (Military) 100 Demolition 100 Veteran 3000-5999 ------------------------------ Dodge +10 100 Agility +5 500 Hard Target 100 Search 200 WS +5 250 BS +5 250 Strength +5 250 Toughness +5 500 Perception +5 250 Perception +5 500 Melee Training (Chain) 100 Scout 6000-7999 ------------------------------ Awareness +10 100 Deadeye Shot 100 Concealment 200 Security 200 Silent Move 200 Heightened Senses (Sight) 200 Leap Up 200 Melee Training (Power) 200 Navigate (Surface) 100 Navigate (Surface) +10 100 Navigate (Surface) +20 100 Climb 200 Pistol Weapon (SP) 100 Marksman 8000-9999 ------------------------------ Mighty Shot 100 Concealment +10 200 Security +10 200 Lightning Reflexes 200 Sharpshooter 200 Shadowing 300 Disguise 300 BS +5 500 Sniper 10000-14999 ------------------------------ Awareness +20 100 Silent Move +10 200 Tracking 300 Crack Shot 300 Exotic Training (Needle R) 300 Lightning Attack 300 Int +5 500 WS +5 500 Str +5 500 Vicissitude fucked around with this message at 07:03 on Sep 3, 2016 |
# ¿ Aug 28, 2016 01:19 |
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# ¿ Apr 27, 2024 08:45 |