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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Cythereal posted:

I have to admit I've always disregarded the Call of Duty series as schlocky war porn aimed squarely at teenage boys, but that spoiler and the option to play as a woman have sparked my genuine interest in this game beyond just the merits of a Lazyfire LP.

The first Call of Duty and tthe first Modern Warfare actually have good storylines, but on the whole you're right about the series. That being said, if that's the kind of stuff you're into, the Blops series are rather good, and both Blops 2 and this game are at least trying out a few new mechanics.

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BBJoey
Oct 31, 2012

modern warfare's story was bad too just so you know

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

BBJoey posted:

modern warfare's story was bad too just so you know

it wasn't that bad and CoD is a series with a low bar.

anyways Black Ops 3 at least seems like it was written by actual writers. There's a real sense of craft, albeit moreso in the writing than in the plot itself (which isn't bad either).

Blops 1 wasn't terrible, Blops 2 sucked, but Black Ops 3 I thought was legitimately quite good.

BBJoey
Oct 31, 2012

blops 2 owned.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

bman in 2288 posted:

Also, I looked up the fast-moving text of the first video earlier, against my better judgement. I have spoiled the game for myself. Still gonna watch this, because it actually looks fun.

Right. So I'm not going to post the text in those screens because it gives away major, major plot points. When the LP is over I'll go ahead and post them, but for now I highly suggest not reading the text (or posting about it) so you don't end up ruining the story for yourself.

DeusExMachinima
Sep 2, 2012

:siren:This poster loves police brutality, but only when its against minorities!:siren:

Put this loser on ignore immediately!

BBJoey posted:

blops 2 owned.

Original MW had a bad story but BLOPS 2 was 5 stars. Those sure are some opinions you got there.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

CommissarMega posted:

The first Call of Duty and tthe first Modern Warfare actually have good storylines, but on the whole you're right about the series. That being said, if that's the kind of stuff you're into, the Blops series are rather good, and both Blops 2 and this game are at least trying out a few new mechanics.

It's not the kind of stuff I'm into - Half-Life 2 (and its episodes, RIP) was the last FPS I bought. This game is piquing my interest, though, with the promise of being about more than totally awesome badasses blowing everything up with a billion different guns I can't tell the difference between and hey the world is at war so let's go blow up a national monument.

SIGSEGV
Nov 4, 2010


DeusExMachinima posted:

Original MW had a bad story but BLOPS 2 was 5 stars. Those sure are some opinions you got there.

BLOPS 2 had horrible politics (having loving Oliver "is literally a traitor and got away with it" North on staff, Jesus Christ) but it did try to have a story that couldn't be boiled down to "evil Russian separatists and middle eastern terrorists are causing trouble" and deserves to be commended for it. In addition, characters in BLOPS 2 have a role as characters while you could shove a grunting angry man in the place of every character in the MWs and it wouldn't change a thing.

chitoryu12
Apr 24, 2014

I do think BLOPS 2 also deserves some praise for the branching storylines and side missions. Even if not implemented perfectly, it was at least a step away from stagnation as "playable movies".

In general I like BLOPS more than MW and its ilk due to the creativity in it. Treyarch was willing to go balls-to-the-wall crazy before Infinity Ward was and their series ends up awesomer for it.

BBJoey
Oct 31, 2012

DeusExMachinima posted:

Original MW had a bad story but BLOPS 2 was 5 stars. Those sure are some opinions you got there.

they're correct opinions

here is the MW story:

HEY GUYS, DID YOU HEAR ABOUT THE SAS. THEY'RE loving SUPER BADASS. HOLY poo poo. "WHO DARES WINS". loving AWESOME. HELL YEAH. btw nukes are bad. makes u think

BBJoey fucked around with this message at 00:40 on Sep 17, 2016

Quiet Python
Nov 8, 2011
Do they ever go into who Winslow is? They named an accord after him so he must be a pretty important dude.

I'm going to guess they're talking about Michael Winslow. He was cybernetically enhanced, right?

DeusExMachinima
Sep 2, 2012

:siren:This poster loves police brutality, but only when its against minorities!:siren:

Put this loser on ignore immediately!
I assume they're referring to Winslow, Arizona. It's a real small town but the diplomats wanted to get away for a weekend.

BBJoey posted:

they're correct opinions

here is the MW story:

HEY GUYS, DID YOU HEAR ABOUT THE SAS. THEY'RE loving SUPER BADASS. HOLY poo poo. "WHO DARES WINS". loving AWESOME. HELL YEAH. btw nukes are bad. makes u think

I don't think I ever imagined I'd hear someone dismiss the nuke scene out of hand like that but here we are.

chiasaur11
Oct 22, 2012



Quiet Python posted:

Do they ever go into who Winslow is? They named an accord after him so he must be a pretty important dude.

I'm going to guess they're talking about Michael Winslow. He was cybernetically enhanced, right?

He can now make 20,000 sound effects.

The impact on warfare was immediate and terrifying.

Roman Reigns
Aug 23, 2007

I gotta say I might pick this game up because of these videos. I haven't been impressed with CoD since MW2, and I remember dismissing this as the Deus Ex-rip off it seemed to be building itself as in the previews and advertisements. Episode 2 turned me around on it, everything about that whole set up was really really cool.

Interesting that they've really taken a step back from the politics/nationalism bits that tend to pervade in CoD games. The story hasn't really "gripped" me too hard yet as there isn't an easily identifiable villain/bad guy nation to square off with like in the other series entries, but I'm guessing that's deliberate since it's far off into the future and technology has severely blurred the lines that divide countries from one another. I also suspect there's a slow burn going in regards to the story at the moment.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Roman Reigns posted:

I gotta say I might pick this game up because of these videos. I haven't been impressed with CoD since MW2, and I remember dismissing this as the Deus Ex-rip off it seemed to be building itself as in the previews and advertisements. Episode 2 turned me around on it, everything about that whole set up was really really cool.

Interesting that they've really taken a step back from the politics/nationalism bits that tend to pervade in CoD games. The story hasn't really "gripped" me too hard yet as there isn't an easily identifiable villain/bad guy nation to square off with like in the other series entries, but I'm guessing that's deliberate since it's far off into the future and technology has severely blurred the lines that divide countries from one another. I also suspect there's a slow burn going in regards to the story at the moment.

I'm suspecting a bit or a lot of mind screw to the story at this point between the DNI and the very interesting comment in mission 2 "From this point on, events will diverge from what actually happened." That's an incredibly loaded comment to drop in a mission already playing with questioning reality and whether what you're seeing is real or not.

One thing that's making me really suspect there's some mind fuckery going on is our lady soldier's arms: we saw her arms get ripped off. Having her flesh and blood arms back in the mission 2 simulation makes sense, but now in Singapore she still has seemingly flesh and blood arms when every other cyber soldier has obviously mechanical arms.

Cythereal fucked around with this message at 04:06 on Sep 17, 2016

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10

Cythereal posted:

One thing that's making me really suspect there's some mind fuckery going on is our lady soldier's arms: we saw her arms get ripped off. Having her flesh and blood arms back in the mission 2 simulation makes sense, but now in Singapore she still has seemingly flesh and blood arms when every other cyber soldier has obviously mechanical arms.

That was a costume choice on Lazyfire's part.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.
Fun story on that, too: if you replay the first mission with a different outfit, you'll still be wearing it, vaguely visible from the first-person view, up until the exact instant that grunt at the end starts running ripandtear.exe, at which point your model will instantly shift back to the Undercover one.



Incidentally, I also remember reading that apparently every mission is open from the beginning in this game, so you could, if you wanted, play the final mission first. Alas, this seems to be a complete and utter lie from what I've seen so far. Maybe they mean co-op doesn't restrict you, which makes more sense.

Polaron
Oct 13, 2010

The Oncoming Storm

Cythereal posted:

I'm suspecting a bit or a lot of mind screw to the story at this point between the DNI and the very interesting comment in mission 2 "From this point on, events will diverge from what actually happened." That's an incredibly loaded comment to drop in a mission already playing with questioning reality and whether what you're seeing is real or not.

One thing that's making me really suspect there's some mind fuckery going on is our lady soldier's arms: we saw her arms get ripped off. Having her flesh and blood arms back in the mission 2 simulation makes sense, but now in Singapore she still has seemingly flesh and blood arms when every other cyber soldier has obviously mechanical arms.

There was definitely something strange going on in some of the brief visual flashes we had during the VR training mission. It looked like Taylor struggling with some guys in lab coats.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Polaron posted:

There was definitely something strange going on in some of the brief visual flashes we had during the VR training mission. It looked like Taylor struggling with some guys in lab coats.

Doctors, maybe? Perhaps he wasn't onboard with our PC's cyberization- I'm guessing there's some hidden cost to being turned into Robocop, maybe some OCP-style Prime Directives. After all, it's been shown that we have a DNI, and considering the animosity Taylor feels towards them, maybe they have had him do some evil poo poo in the past without his consent or something.

Alavaria
Apr 3, 2009
Experimental augs that you never asked for, now requiring you to balance your power use use only one tree at a time.

Lazyfire
Feb 4, 2006

God saves. Satan Invests



Alright, time for multiplayer. So you may notice a slight drop in resolution from 1080 to 720 for multiplayer. I'm recording directly from my PS4 because it does everything from the game audio to my microphone all at once. One of the major drawbacks of this method is that I'm limited to 15 minutes, which I didn't think I would hit so I spend the first five minutes talking about the various menu and cosmetic changes made to BLOPS III from the previous BLOPS game. Turns out that the other team was about as cautious as I usually am and so we had a bit of a slugfest and somehow came right up against a time limit I didn't even realize was there for TDM.

In future videos I'm going to have some of the rotating goon crew in there and if people have the game and want to do multiplayer go ahead and post in the thread and we can try to get some multiplayer nights going on both the PC and the PS4.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.
I'll definitely be down for PC multiplayer, assuming we get enough people (the instant I talk up the fact that one of my favorite modes had actual players, they all abandon it just to spite me because increased experience in Hardcore modes for the weekend or something).

EDIT: just for posterity's sake, a thing I noticed about power-sliding is that at least on PC I think you have to hold the crouch button to activate it. The whole "momentum" explanation you gave in one of the singleplayer videos does seem to apply to sprinting itself, however; I've noticed after I get shot it takes a minute before the game will listen to me when I hammer on Shift to try and get moving again.

Kadorhal fucked around with this message at 21:37 on Sep 17, 2016

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Kadorhal posted:

I'll definitely be down for PC multiplayer, assuming we get enough people (the instant I talk up the fact that one of my favorite modes had actual players, they all abandon it just to spite me because increased experience in Hardcore modes for the weekend or something).

EDIT: just for posterity's sake, a thing I noticed about power-sliding is that at least on PC I think you have to hold the crouch button to activate it. The whole "momentum" explanation you gave in one of the singleplayer videos does seem to apply to sprinting itself, however; I've noticed after I get shot it takes a minute before the game will listen to me when I hammer on Shift to try and get moving again.

You can bind a button to slide and it works like every time. I think the game does want you to be moving for some distance AND to hold the button a little bit, it's really weird and like 99% of my problems disappeared when I bound slide to a button.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
so when are you using 'my' loadout, Lazy? :colbert:

if you name it after me, you need to use it, that's the rule I just made up

Lazyfire
Feb 4, 2006

God saves. Satan Invests

Psion posted:

so when are you using 'my' loadout, Lazy? :colbert:

if you name it after me, you need to use it, that's the rule I just made up

I used it while recording today, actually. It's not as lovely as the Locus build I scrambled together because the forums were down and I couldn't see the real builds suggested, but it sucks.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
okay but only so long as you reveal the build's actual name after you finish the game :colbert:

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Lazyfire posted:



Alright, time for multiplayer. So you may notice a slight drop in resolution from 1080 to 720 for multiplayer. I'm recording directly from my PS4 because it does everything from the game audio to my microphone all at once. One of the major drawbacks of this method is that I'm limited to 15 minutes, which I didn't think I would hit so I spend the first five minutes talking about the various menu and cosmetic changes made to BLOPS III from the previous BLOPS game. Turns out that the other team was about as cautious as I usually am and so we had a bit of a slugfest and somehow came right up against a time limit I didn't even realize was there for TDM.

In future videos I'm going to have some of the rotating goon crew in there and if people have the game and want to do multiplayer go ahead and post in the thread and we can try to get some multiplayer nights going on both the PC and the PS4.

Man you are way better at Blops 3 than me.

Like, don't get me wrong, I love the multiplayer (PC).

But goddamn am I ever terrible at it.

Lazyfire
Feb 4, 2006

God saves. Satan Invests

If you are interested in air combat games done well, you guys should go check out Nine Gear Crow's Ace Combat 04 thread/LP because Crow is a consistently good LPer who keeps having me on his videos even though I often have no idea what is happening because I'm horrible at keeping up with LPs.


The Iron Rose posted:

Man you are way better at Blops 3 than me.

Like, don't get me wrong, I love the multiplayer (PC).

But goddamn am I ever terrible at it.

It's totally different on PC. I'm going to eventually record at least a couple videos there to show off just how different and also explain why I keep harping on PS4 graphics but still play the game on PS4 (which boil down to it is more fun and "challenging" instead of "I need a new keyboard" infuriating) instead of the PC.

If you are tired of me bringing up the graphical differences understand that it is mostly because BLOPS III looks bad for a PS4 game. Look at Uncharted or Battlefront or any of the other games that have come out or are on the horizon. The engine under COD is really showing its age and I really hope Activison realizes this at some point soon and allows one of the studios working on these titles to just go and use UE4 instead of constantly bolting poo poo on to the Quake 2 engine.

Lazyfire
Feb 4, 2006

God saves. Satan Invests



Because you have to opt into having your voice recorded you won't hear it here, but Goonspiracist, aka Coltron, and I were running Pharos all this match. We did so well I was lulled into the concept that it may be a good weapon only to have that thought violently disproven at the start of a later match. Why did it work so well in this match? Combine is a weird map that has both long sight lines and really severe angles, so by sticking to the angles more than not (notice how little I'm in the center of the map or standing anywhere near the longest sight lines) you can get some good SMG kills. Usually the VMP is the weapon of choice due to the higher damage and fire rate, but the Pharo, with the ability to kill in a single burst in the short range, can often be a faster killer than the more popular full auto SMG options. Let me just go ahead and say that the Pharo is complete trash in the single player and having used it earlier in the day for a campaign mission I was thinking this would be a complete shitshow and was pleasantly surprised.

For the most part Multiplayer videos are going to be more about good/fun gameplay than wins or losses. If we get completely demolished I'll put that up, but we rolled most teams by a few points at least for everything I've recorded recently. I did end up in a game where I complained for a good half the match and then turned it around somehow and so we'll see that soon and my reputation as a cool person who doesn't get mad at video games will be shattered.

Bar Crow
Oct 10, 2012

Quiet Python posted:

Do they ever go into who Winslow is? They named an accord after him so he must be a pretty important dude.

I'm going to guess they're talking about Michael Winslow. He was cybernetically enhanced, right?

Or Carl Winslow. Going with the Black Cops theme either way.

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.

Lazyfire posted:

Because you have to opt into having your voice recorded you won't hear it here, but Goonspiracist, aka Coltron, and I were running Pharos all this match. We did so well I was lulled into the concept that it may be a good weapon only to have that thought violently disproven at the start of a later match. Why did it work so well in this match? Combine is a weird map that has both long sight lines and really severe angles, so by sticking to the angles more than not (notice how little I'm in the center of the map or standing anywhere near the longest sight lines) you can get some good SMG kills. Usually the VMP is the weapon of choice due to the higher damage and fire rate, but the Pharo, with the ability to kill in a single burst in the short range, can often be a faster killer than the more popular full auto SMG options. Let me just go ahead and say that the Pharo is complete trash in the single player and having used it earlier in the day for a campaign mission I was thinking this would be a complete shitshow and was pleasantly surprised.

For the most part Multiplayer videos are going to be more about good/fun gameplay than wins or losses. If we get completely demolished I'll put that up, but we rolled most teams by a few points at least for everything I've recorded recently. I did end up in a game where I complained for a good half the match and then turned it around somehow and so we'll see that soon and my reputation as a cool person who doesn't get mad at video games will be shattered.

The Pharo does technically have the fastest time to kill of the SMGs, provided all the bullets in the burst hit, so it's not a bad weapon. The VMP is probably more consistent, though. I don't even remember what the Pharo was like since I never used it before I did the camo challenges or since.

EDIT: Got home and watched the video. Dunno why my audio isn't in there since I make sure that the option was on :s

Vicissitude fucked around with this message at 13:00 on Sep 20, 2016

Lazyfire
Feb 4, 2006

God saves. Satan Invests



Now that we're in actual plotline territory (at the end of this mission), try not to spoil the game in the thread from here on out.

So...yeah, looks like we have our motivation and driving force for the rest of the game. Again, the games wants you to not see any good in the people you are up against; hence the NRC's enhanced interrogation techniques in the first level, then the 54i's bomb collar thing earlier in this level. Now we have...whatever the thing at the end of the video is supposed to be. Black Ops II was good about making you understand the brutality of Menendez, but also making you understand there was a human aspect to the guy as well. Maybe it didn't shine through all the time, but it was there. Black Ops I and III don't even bother with that. Your Soviet enemies in the first game are meant to be terrifying, evil guys who are a bit one dimensional. In III almost every force you are up against is characterized as being horrible and criminalistic while the Black Ops have extreme methods but always err on the side of justice (rescuing extra hostages, attacking the 54i after the collar bomb). We haven't really seen the "excessive methods" thing yet, but yeah, it's far less extreme than what our enemies end up doing.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Taking the end-of-level clues into consideration, I hope you don't mind me theorizing a bit (spoiling for safety): The CIA was up to some bad poo poo in Singapore, and got Taylor and his team to do some deniable dirty work. The executions were there to make it look like the Immortals were responsible for said dirty work. Of course, Taylor didn't agree to this, but the CIA forced them via the team's DNI somehow. Something happened to botch the op, hence all the CIA stuff still lying around, or maybe Taylor found some kind of loophole in his orders to gently caress over the CIA ("Hey, when you said 'take out the data drives', I took them out of their USB slots, just like you said, hur hur."). In any case, the Immortals got wind of this, and might have been use the opportunity t their own benefit when the CIA sent in the PC and co. to finish Taylor's job. It'd explain why Taylor seemed to be so against the PC's cyberization, and why he loathes the CIA.

DoctorStrangelove
Jun 7, 2012

IT WOULD NOT BE DIFFICULT MEIN FUHRER!

Here's my preferred loadout:

Primary: Gauss Cannon
Secondary: Super Shotgun
Lethal: Syphon Grenade
Tacticool: Hologram
Rig 1: Armored offensive
Rig 2: Ammo boost
Core: Berserker Pack

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

CommissarMega posted:

It'd explain why Taylor seemed to be so against the PC's cyberization, and why he loathes the CIA.

Possibly, but given the kind of plot we seem to be dealing with I'm guessing that creepy audio message thing had something to do with it. Secret command instructions hidden in something innocent-sounding to execute programs in the DNI, perhaps. The Manchurian Agent controlled through seemingly benign implants is a pretty common plot element in military/espionage cyberpunk plots.

Alavaria
Apr 3, 2009

Cythereal posted:

Possibly, but given the kind of plot we seem to be dealing with I'm guessing that creepy audio message thing had something to do with it. Secret command instructions hidden in something innocent-sounding to execute programs in the DNI, perhaps. The Manchurian Agent controlled through seemingly benign implants is a pretty common plot element in military/espionage cyberpunk plots.
Maybe some numbers...

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.
I can definitely understand not going out of your way for the collectibles. The first mission's ones are easy enough - I found two or three on my first time through that level, and then I got all five on my first "real" run through in online mode.


Second level, I found one. The last one, to be specific (it's behind a bar on the train you rip and tear through all those grunts on).

jerman999
Apr 26, 2006

This is a lex imperfecta
Nice MP video. Makes me want to get a PS4 and start playing!

Lazyfire
Feb 4, 2006

God saves. Satan Invests



The Argus is the successor to the Modern Warfare 2 SPAS 12. It fires slower than other guns in the class (outside of the pump action gun) kills reliably in one hit from a decent range and has a tight spread pattern. These are the features of the SPAS 12 that made it one of the most popular weapons (and it was a secondary) in MW2. This is probably why I switch to it so often these days as it's pretty easy to have a decent game with it as long as you can control the angles you are fighting at. This doesn't always work, but in my experience the Argus is one of the fastest ways to look way better than you are.

Also bad teams. Bad teams make you look real good real fast.

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Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
The Argus doesn't just have a tight hipfire spread. When you ADS with it, the spread is effectively 0 and the gun basically fires slugs. The best part about this is how it lines up with the new shotgun mechanics in Blops 3. In previous games, the shotguns all did damage per pellet. You had to hit with x-number of pellets, which varied by gun, to get a kill. In Blops 3 each shotgun does less damage per pellet, but they all have a set base damage they inflict first before pellet damage is applied. The KRM, the pump-action beast, does 98-50 damage +2 per pellet. Up close, a single pellet is enough to get a kill. Further out you'll need two shots even if all 8 of them hit.

The Argus, though, does a flat 50 damage no matter the range +11-7 per pellet before it hits the range cap and does nothing whatsoever. Meaning that with the tight hipfire spread you can get reliable one-shot kills. And if you ADS you can always get a one-shot kill if you hit them up to the gun's full range since all 8 pellets will hit for +56 damage. This is why I tend to run it with Quickdraw/Stock instead of the usual Long Barrel/Laser Sight combo I do on other shotguns.

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