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I think that your turn always ends after a charge, otherwise that would work.
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# ? Oct 27, 2016 05:52 |
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# ? Apr 26, 2024 09:54 |
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Ah poo poo! I knew I was forgetting something haha. That'll teach me to nova build while I'm tired. Minor: Skulker Poison Move: K4 Standard: Opening Move: 2d4+6+2d8(sneak attack)+1d8(executioner)+1d8(Frost weapon)+4 skulker+1 light blade expertise. Nilashwar gains a defense boost. Above attack will hit on anything that isn't a 1 and is guaranteed to bloody the creature, so. Free: Press the Advantage: 2d4+6+4 skulker+1 light blade expertise Action Point: Low Slash: 1d4+6+4 skulker+3 flanking+1 light blade expertise and slide the creature away from Jasper. Still works alright . Rather than trying to stop it from whacking Jasper, it's more aimed at putting it down, or allowing Jasper to deliver the final blow, so he can focus on himself in the following moments. 45 minimum damage assuming hits, 66 average, and a top level damage of 88. Successful Businessmanga fucked around with this message at 06:16 on Oct 27, 2016 |
# ? Oct 27, 2016 05:55 |
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In that case, Nil is still on the receiving end of one or two aura attacks, but since those are not coming out of Jasper's Hit Points, I'm all for it!
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# ? Oct 27, 2016 06:14 |
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Well, either way, our sorceress has to go first!
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# ? Oct 27, 2016 06:16 |
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Yeah yeah just got off work, I don't even want to try phone posting for 4e combat.
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# ? Oct 27, 2016 07:29 |
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Oh, sorry - wasn't trying to pressure you. Apologies if it sounded that way.
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# ? Oct 27, 2016 10:14 |
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More tactical options: if the Slasher goes after Nil once it has been pulled off of me (say, if Nil does Low Slash first and then follows up with Press the Advantage and/or Opening Move to make himself a target for the Slasher's aura attack), it will be targeted by my Shocking Feedback Immediate Interrupt. I don't know if Nil want to intentionally put himself in harm's way like that (since he doesn't know what I can do, that move probably wouldn't make sense in-game), but it is one way to pile more damage onto the creature. Alternately, if Nil somehow manages to eat the thing's OA, then my Shocking Feedback will trigger as well, because it can't then target me in response.
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# ? Oct 27, 2016 11:40 |
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Starting Position posted:End Position posted:Dark Star Slasher Power Card posted:Impaling Blades: If the Dark Star Slasher moved at least 4 squares this turn, the target is also immobilized and takes ongoing 5 damage (save ends both) Dark Star Slasher Moved K4&5->L4&5->M4&5 , I think that only counts as 3 squares of movement, so I don't think Jasper should be immobile/taking ongoing damage? I'm not super clear on how large creature movement works, but I think it only counts the squares their edge moves into. Jasper's situation may be less dire than it looks haha. Successful Businessmanga fucked around with this message at 19:01 on Oct 27, 2016 |
# ? Oct 27, 2016 18:58 |
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Successful Businessmanga posted:Dark Star Slasher Moved K4&5->L4&5->M4&5 , I think that only counts as 3 squares of movement, so I don't think Jasper should be immobile/taking ongoing damage? I'm not super clear on how large creature movement works, but I think it only counts the squares their edge moves into. The Slasher was taking an opportunity attack anyway, so there's no reason not to back up into the darkness to get the bonus. Would have been more clear if I had known about the movement trace feature though! That's why I mentioned it moving backwards in the prose. Skirmisher mechanics are sort of inconsistent on this, some (like here) just require a certain number of squares moved, even if its in a circle or something, while others require them to be a certain number of squares away from the starting position. I guess it just sort of depends on flavor; my intention for this monster was that it had to build momentum to get the bonus, potentially provoking opportunity attacks if it didn't have its special movement power up. Mince Pieface fucked around with this message at 19:06 on Oct 27, 2016 |
# ? Oct 27, 2016 19:02 |
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Mince Pieface posted:others require them to be a certain number of squares away from the starting position. Aha! I was fiddling around with warlock stuff last night, so I've got their shadow walk mechanics on the brain and the prose slipped my mind, thanks for the clarification!
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# ? Oct 27, 2016 19:11 |
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Well, this thing is certainly a mess of anti-nova and auto-damage! Ah well. Time to take one for the team. And by one, I mean...several, probably.
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# ? Oct 28, 2016 09:29 |
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Don't worry as soon as this wisp goes away Gina will join you in blowing up to explode the baddie.
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# ? Oct 28, 2016 09:33 |
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ProfessorCirno posted:Well, this thing is certainly a mess of anti-nova and auto-damage! Ah well. Time to take one for the team. And by one, I mean...several, probably. Its aura damage is only 1d6+3 (x2 for two additional actions in its aura); that's not so bad.
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# ? Oct 28, 2016 10:41 |
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ProfessorCirno posted:Well, this thing is certainly a mess of anti-nova and auto-damage! Ah well. Time to take one for the team. And by one, I mean...several, probably. The damage being applied is a bit inflated there, sneak attack is once per turn and it's been applied to every attack. I dunno if you've got the feat that lets you sneak attack again on an action point, but that doesn't account for the second set. e: I blame my miss on pointing this out. Successful Businessmanga fucked around with this message at 12:30 on Oct 28, 2016 |
# ? Oct 28, 2016 12:03 |
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Bleh, sorry. Wasn't thinking when I was doing that. Editing now!
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# ? Oct 28, 2016 13:38 |
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Yo Melchiresa, go attack the slasher for Jasper so he can deal with it on his turn. I can deal with the wisps and the amalgam.
berenzen fucked around with this message at 04:54 on Oct 29, 2016 |
# ? Oct 29, 2016 04:36 |
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berenzen posted:Yo Melchiresa, go attack the slasher for Jasper so he can deal with it on his turn. I can deal with the wisps and the amalgam. I should be OK, actually. I almost certainly won't kill it with my regular attack, but if it attacks Nil on its turn, then my Shocking Feedback should definitely take it down.
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# ? Oct 29, 2016 05:16 |
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As a dwarf, do I get my save versus going prone. Also did you factor in -1 to forced movement? E: looks like I forgot to put it in my block. I'll correct that error when I get to a computer. berenzen fucked around with this message at 19:44 on Oct 30, 2016 |
# ? Oct 30, 2016 19:37 |
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berenzen posted:As a dwarf, do I get my save versus going prone. Also did you factor in -1 to forced movement? Oh, I forgot about the Dwarf -1 to forced movement! You're not prone then.
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# ? Oct 30, 2016 20:18 |
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Note to self: When Diesa ultimately betrays me for being an abomination, be sure to use the multi-square push or pull powers to launch her into the volcano!
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# ? Oct 30, 2016 20:37 |
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I'll just make sure to second wind as a minor before that to get my AC up to 30.
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# ? Oct 30, 2016 20:41 |
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Good thing none of my attacks go after AC.
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# ? Oct 30, 2016 21:03 |
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TychoBrahesNose, I believe nothing can make an opportunity attack on its own turn, so you should be good to use Thundering Armor regardless.
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# ? Oct 31, 2016 03:18 |
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So I mentioned that there are a few conditions for triggering my Interrupt, which I assume will be relevant when it's the Slasher's turn to act. Looking at its available options, here's what I figure could happen: Bristling Movement: Since Nil is adjacent to it at the start of its movement, it will attack him first, in which case my Shocking Feedback goes off and I am not subject to an OA (since it will not yet have moved Jasper-adjacent). Blade Burst: if that recharges, well, then I think Nil and I are just hosed. Void Eyes: If it targets Nil, then my Shocking Feedback goes off and I am not subject to an OA. If it targets me I'm probably going down. Impaling Blades: If it targets Nil, then my Shocking Feedback goes off and I am not subject to an OA. If it Shifts to be Jasper-adjacent before attacking Nil, then I'll still trigger my SF even though it will get an OA, since it would have to a) hit and b) roll an 11 or 12 on damage to knock me unconscious. I'm willing to take that bet for the chance to kill it outright.
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# ? Oct 31, 2016 03:19 |
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Mince Pieface posted:TychoBrahesNose, I believe nothing can make an opportunity attack on its own turn, so you should be good to use Thundering Armor regardless. Hmm...I wasn't sure of the rules on that, since my Immediate Interrupt has the Weapon keyword, and the only Weapon I have available is a Ranged one, which (in theory at least) should trigger an OA if it is used adjacent to an enemy. But I have to say I've never encountered this particular situation before. In any case, you're the DM so Rule 0 obviously applies. E: Ah, right, there it is on page 268 of the PHB: "You can't take Opportunity Action on your own turn." So I'm all good to take it down with Shocking Feedback regardless of what it does (as long as it targets Nil in some fashion). TychoBrahesNose fucked around with this message at 03:27 on Oct 31, 2016 |
# ? Oct 31, 2016 03:22 |
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TychoBrahesNose posted:Hmm...I wasn't sure of the rules on that, since my Immediate Interrupt has the Weapon keyword, and the only Weapon I have available is a Ranged one, which (in theory at least) should trigger an OA if it is used adjacent to an enemy. But I have to say I've never encountered this particular situation before. In any case, you're the DM so Rule 0 obviously applies. Relevant compendium entry:
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# ? Oct 31, 2016 03:28 |
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Mince Pieface posted:Bristling Movement vs Nilashawar and Jasper: 2#1d6+3 9 5 This isn't a hit, so Shocking Feedback can't trigger. Uh, you rolled d6's instead of d20's for the Bristling Movement attack, but whatever -- your subsequent d20s hit, which means Shocking Feedback still would have killed it. But now its corpse is over there instead of over here.
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# ? Oct 31, 2016 04:12 |
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TychoBrahesNose posted:Uh, you rolled d6's instead of d20's for the Bristling Movement attack, but whatever -- your subsequent d20s hit, which means Shocking Feedback still would have killed it. But now its corpse is over there instead of over here. It's not an attack, it just does automatic 1d6+3 damage on movement! Hence it's not a "hit" and Shocking Feedback can't trigger.
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# ? Oct 31, 2016 04:41 |
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Mince Pieface posted:It's not an attack, it just does automatic 1d6+3 damage on movement! Hence it's not a "hit" and Shocking Feedback can't trigger. Wow, yeah, I missed the part where there's no Attack roll specified in the power's description. This guy is a real rear end in a top hat; I'm glad he's dead. Maybe I'll go over and kick him on my next turn for good measure.
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# ? Oct 31, 2016 05:09 |
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Gonna make a guess that I just bloodied this thing. E: whoops, I guess it's a bit difficult to beat 10 on a saving throw when you're rolling a 1d10 Still, rolling 9 twice on a d10 isn't too bad. berenzen fucked around with this message at 06:02 on Oct 31, 2016 |
# ? Oct 31, 2016 05:48 |
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Ya gotta try to jump from one dock to the other Cirno/Jasper, you just gotta. (Or I guess Jasper can plink away with his crossbow but whatever.)
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# ? Oct 31, 2016 08:11 |
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It'd only require two move actions and a DC20 athletics check to jump between the I6ish region over to one of the rowboats and into melee range! It'd be fiiiiiiiine. Practically no chance you fall into the port and through a sequence of bad rolls drown! In that vein, I'm preparing myself for the next 15 rounds of combat where we just all constantly roll critical failures and the Voidcorpse just slowly picks us apart one by one, my luck on the dice has not been kind to me the past few days .
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# ? Oct 31, 2016 09:01 |
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At least it's theoretically feasible to reach it. I literally can't get to it unless I run. Actually, I think I can make it, by double moving and making a DC 10 athletics jump, which would get me right in front of Tamak to free action mark it. berenzen fucked around with this message at 09:14 on Oct 31, 2016 |
# ? Oct 31, 2016 09:12 |
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ArkInBlack posted:Ya gotta try to jump from one dock to the other Cirno/Jasper, you just gotta. (Or I guess Jasper can plink away with his crossbow but whatever.) I'd be attacking with my crossbow anyway, even if I were closer. And since it's within my first range increment even from the other dock, there's no reason for me to try to get closer. Someone should also be looking into the source of the keening; those of us farthest away from the rest of the action are probably best suited for that, since we're least likely to affect the battle in the next round or two. TychoBrahesNose fucked around with this message at 10:21 on Oct 31, 2016 |
# ? Oct 31, 2016 10:18 |
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ArkInBlack posted:Ya gotta try to jump from one dock to the other Cirno/Jasper, you just gotta. (Or I guess Jasper can plink away with his crossbow but whatever.) Or I just shoot my gun!
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# ? Oct 31, 2016 14:33 |
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berenzen posted:At least it's theoretically feasible to reach it. I literally can't get to it unless I run. If it managed to survive all the way up to your turn, at least now you should be able to charge it if you want .
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# ? Oct 31, 2016 18:57 |
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Successful Businessmanga posted:If it managed to survive all the way up to your turn, at least now you should be able to charge it if you want . I sure I can charge it's redead corpse.
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# ? Nov 1, 2016 03:06 |
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berenzen posted:I sure I can charge it's redead corpse. It might get back up! Smush it to bits!!!
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# ? Nov 1, 2016 04:07 |
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Halloween intrusive thoughts fungus!!
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# ? Nov 1, 2016 05:38 |
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# ? Apr 26, 2024 09:54 |
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Mince Pieface posted:Halloween intrusive thoughts fungus!! Should I wait for others to post, or can I just blast the thing with my gun? Also, Happy Halloween!
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# ? Nov 1, 2016 05:41 |