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  • Locked thread
ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Ciaphas posted:

I stopped playing this shortly after 1.0 because of other games and spergin' too hard on the betas. Never made it to 30, IIRC, but arse if I remember what level I actually got to. Is there any reason not to continue as I am or shall I recreate?
You can hit level 30 before finishing the story so if you aren't super interested in it you can plow through the remaining story missions and get all of the BoO upgrades and just do the endgame content. That being said it only takes a couple of days play through from start to finish anyhow. The other thing is you have 4 character slots, so you smash through what you need to do to get to the endgame content with your current character and start anew with another of you character slots.

ZombyDog fucked around with this message at 00:35 on Oct 30, 2016

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ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

DaveKap posted:

Is there actually any reason to have other characters if you're not the type of person to play classes? I assume otherwise the point is to have each slot be a specific build/class, yes?
I still have level 14 twink, but short of other builds, those extra slots are good for extra storage I guess.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Capn Beeb posted:

How is Specialized on backpacks? The one that adds 200% of your Firearms and Stamina to skill power?
Specialised + Savage is probably better than most 2PC set bonuses, and Specialised is going to be worth around 19k SP if you do not invest in Electronics at all.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Vax posted:

Which Vendor had the Stamina Mod with Armor on it again? Can't find it currently.
Stamina mod with Armour was in the Firewall, but reset on Friday. Now it's Firearms with armour ( great rolls but cost DZ bux ) 42nd St West, and an Electronics with armour in one of the LZ safehouses ( I can't remember which, but it wasn't a great roll anyhow ).

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

hey welcome to the show! posted:

I've never had enough dz bucks to afford anything in those shops.

You lose soooooo much of it when you die that you might as well not even earn it.
If you are doing a cash farming run ( specifically all of the purple caches from the subway below the park extraction point ), that shouldn't be a problem, but a Banshee 4 piece set means you will never lose experience or dz cash ever again ( unless you go rogue, you naughty boy you ).

ZombyDog fucked around with this message at 14:31 on Oct 30, 2016

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
See, since individual shotgun pellets all count for proccing bleed with Predator's Mark, and I like to live dangerously, I stopped wheeling about my Banshee set just incase I was about to get into a brawl.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Dandywalken posted:

Does that let you stack the same talent, I wonder? That'd be a funny little oversight/bonus. And kinda insane.
It doesn't though.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

I said come in! posted:

It sounds like the answer is yes and you need it anyways to progress in the loot don't you?
As a Season pass owner, it's nice but matchmaking up with randoms can take a long time ( some folks like to solo Challenging Difficulty but I'd rather breeze through it in a group ), but it's not necessary for loot progression at all.

Roman posted:

Not only does this game need a bigger stash, it needs a custom loadout creator. I've got my current builds (three, all just with stuff acquired since last tuesday) all scrawled on looseleaf. I'm gonna have what looks like the notebook from Se7en soon enough because of this dumb game.
With a single character just pick your three sets as favourite, keep em on you and swap em around as needed ( it doesn't take that long as long as you aren't under fire - and sure it takes extra space ), but I'm extra lazy and have stopped doing that. What I am doing is now farming sets for my alts ( specifically Fire Crest & AB with savage gloves and specialised packs ) so they have a dedicated role ( but even then I'm pretty happy with my current set ).

ZombyDog fucked around with this message at 02:54 on Oct 31, 2016

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
There probably should be a caveat that people are currently having performance issues with the console versions that are not present on PC ( which will hopefully be fixed come Tuesday but I don't think there is an official ETA ).

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

DaveKap posted:

The weekly vendor reddit post isn't happening anymore for some reason (or just being pushed away due to all the over-posting going on thanks to 1.4) and I was wondering where I'm supposed to get the best blueprints for weapon attachments and stat/performance mods.

I ask because I've read people saying you're supposed to find the level 33 blueprints in the DZ (I haven't seen one ever) and all the ones in the Terminal HUB are level 30. Do level 33 attachments and mods exist still and was I just reading something old?
The terminal hub special blueprint vendor is definitely selling level 33 Stamina & Firearms blueprints, as well as level 33 quick release magazine and osprey suppressor blueprints ( look at the power level on the stat card for the blueprint ). The DZ safehouses I just checked out are definitely short on blueprints though.

ZombyDog fucked around with this message at 08:43 on Oct 31, 2016

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Chasiubao posted:

Predator is still not good :saddowns: I'm using it because it's silly, but it's not a good set.
I feel that it does have some utility in PVP, gone are the days of running 100% bleed resistance, and it's not super easy to cleanse with out requiring a talent slot and I can reliably get a bleed with 2-3 hits with my tactical sausage which means you aren't sprinting off in a hurry, and it's amusing when shrapnel procs. It's not best in slot but it sure isn't Tactician's either.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Roman posted:

Maybe I was just lucky to have been able to make 3 different builds within days of the update, not using any pre-1.4 pieces, and could probably make a 4th (Nomad) right now if I wanted. That's just armor and doesn't count the weapons in my vault I haven't rerolled yet.
I think I might just do my dailies in DZ06 from now on. As in the "kill Rikers" etc. as well as the DZ Assignment. And not worry about extractions, just earn rank/credits and buy DZ caches.
If you want a low stress DZ run I still recommend the tunnels under DZ03, just use the DZ04 extract point next to the contaminated zone as it's a little less often frequented and the rikers there are much easier dealt with. You'll extract 20+ caches after 3 trips and it doesn't take a lot of time. And I was lucky enough to be able to build a few sets shortly after 1.4 but now that after I sold everything not nailed down in the gamble to improve the pieces in my current Predator set I can't put together 4 pieces of Firecrest to save myself - it's like the game knows what I want and to not give it to me.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Photex posted:

after rolling around with a Predator set i'm not really feeling the set bonus, am I wrong for thinking that I have to roll pulse and first aid all the time?
For solo DZ sure, pulse ( with conceal ) and first aid ( with booster shot ) - but that is the only time I would consider either mandatory ( even then concealed pulse really isn't mandatory - Flash stickies or Gas seekers are still a godsend for crowd control when solo ). For solo LZ or group activities where you have way more flexibility ( and 4 guys running pulse just means half those pulses are wasted ), BFB stickies and multi ball seekers synergize well with Shrapnel ( assuming you're using Predator's Mark ), and you don't have to tack in a healing skill if you don't want to.

That said, Firecrest does look like the fun havers set even if the 4 piece damage bonus doesn't come up enough to warrant it. You could roll 3 piece Firecrest with 3 piece Lonestar to amp up your M60 and backup shotgun, 3 piece Firecrest and 3 piece Predator's Mark for that damage boost to your assault rifle or 3 piece Firecrest and 3 piece Nomad for solo tank action. I'm personally trying to build a 4pc Firecrest with Savage and Specialised, I have a nice MP5 to go with it and I'm looking for a decent DMR with coolheaded.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Lyer posted:

Honestly I just have a hard time match making into the daily missions vs. underground. I get into teams immediately for underground and its a few minutes before a single person joins up for the daily mission. If I'm lucky the team fills up halfway through, just wondering if I'm missing anything if I don't run the daily missions.
All of the matchmakers are pretty balls for me but I suspect that is more to to do with lack of population in my region ( Oceania / SE Asia ) than anything else.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
Yeah crafting got nerfed hard early on so outside of gear mods where you want a lot of rolls of the dice ( and you can't recalibrate ), crafting isn't the big deal it once was. From early on to end game selling the majority of your trash is the way to go. Early game your character is progressing faster than the mission content, so you may be level 15 but your enemies may only be level 12 and dropping level 12 gear - so buying current level gear from the vendors isn't such a silly thing to do, and by endgame you can turn cash into caches.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

robziel posted:


Two of those were from one crate, I feel like the game is trying to tell me something.

If the middle one is a natural armour roll then it's the keeper as you can either reroll the Stam if needed or the minor bonus.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
Purple DZ caches are worth 2.5-3.5k DZ bucks and 1-3 div tech, and while div tech has been depreciated it does still convert to high end mats, especially the electronics parts you need to make gears. 30 purple caches is 90k dz bucks. Then there is the monetary value of the purple loot as well.

ZombyDog fucked around with this message at 21:37 on Nov 1, 2016

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Rick_Hunter posted:

So apparently the Advanced Weaponry vendor is selling a Military M60 E4 with Meticulous/Capable/Brutal. Combined with a 229 Pakhan (Swift/Destructive/Ferocious) and 4pc AB and you basically have a PVE LMG gunner's wet dream.

I'll let you all know how it is once I get off my rear end and get back to The D.
Be aware that there's a thread in reddit about AB and Pakhan being slightly bugged ( notably Predatory not triggering depending on which slot which weapon is in ).

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Capn Beeb posted:

Kinda wondering how AlphaBridge works with shotguns.
You'd be doing 4 piece alpha 2 piece Nomad, you'd want Accuracy ( tighter spread ), Predatory, Skilled, Responsive, Meticulous, Brutal. Your primary is going to want to be either a Saiga or the 870 depending on what you are more comfortable with ( I'd personally pick the Saiga because I suffer lag and can't headshot people point blank to save myself ). You'll want bonus ammo for your chest and backpack, and probably as much health on kill as possible. You're gonna be point man and trying to get those head shot kills up close so One is None, On the Move are mandatory, and you have to chose between Shock & Awe, Stoppping Power, Strikeback, Tactical Advance and Precision. Stamina and Armour are going to be super serious, but you're wanna have decent SP for Booster shot and a CC ability. You could go just 4 AB, Specialised and one of the bonus armour pieces but I suspect you'll be spending more time out of cover rather than in it.

Sounds pretty loving hard to be honest, and DPS for taking down tanky elites is really gonna suck - you're going to want buddies, but then they are reducing gains from any health on kill which you'll be depending on to keep you alive.

Tanky pointman really wants a shield which rules out AB.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Pierson posted:

So the first thing to buy with birdcoins are the level 33 Firearms/Stamina gear mods? Which vendor are those on because I'm pretty sure I checked most of the ones I knew about and didn't spot 'em.
Special Blueprints Vendor, he's located in the Terminal below the Base of Operations, next to the stairwell that leads to the Underground.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Capn Beeb posted:

Holy poo poo.

Also I tried some AlphaBridge in the underground and naturally it spawned LMB but there was a skill jammer in every room so the three or four medics at once couldn't slap down their support stations. Still chewed through all my ammo and eventually went back to the LMG combo :( I'm just relying on Meticulous I think.

But the upside is I've got a loving mean AK at about 212k DPS :haw: Kinda wondering if I could drop Destructive from it, drat thing already does 24% armor damage to begin with.

Do LMGs benefit more from accuracy or stability?
LMGs gimmik is that the reticule bloom gets smaller the longer you are holding down the trigger, and if you're firing from cover it's already at it's smallest so accuracy is already golden. Your M60 has fairly low RPM which means the recoil is already pretty controllable so stabiliy mods are not really a huge deal. I'd be looking at an extended mag, handstop for 27% reload speed bonus, a compensator for a little bit of stability - or maybe the silencer that gives you + crit chance along with the rugged mini reflex sight.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

hey welcome to the show! posted:

So.... Ignore my last post about DeadEye not working in solo pvp.

I forgot that explosive and incendiary ammo was a thing in this game.

And no one stacks exotic damage resistance....

Im nearly one shoting people in the DZ now.

Its kinda nuts. :69snypa:
Exotic damage is really hard stack without tanking your damage mitigation, you're pretty much limited to 2 piece Final Measure for 25% EDR.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Capn Beeb posted:

But the upside is I've got a loving mean AK at about 212k DPS :haw: Kinda wondering if I could drop Destructive from it, drat thing already does 24% armor damage to begin with.

Just on this, not a lot discussed in the SOTG, however Yannick was just talking about a PTS for 1.5, where they'll be testing Destructive / Enemy Armor Damage as having an impact in PVP.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Hammerstein posted:

How much kill power could a flame turret get, if you really min-maxed Firecrest for electronics ?
Not as much as you would like. After about 85k skill power ( which you can achieve with WT4 gear without investing in electronics ) the amount of electronics and on paper skill power required to improve your effective skill power increases. So 80k is the base sp at WT4. If I have 1 piece of gear with electronics I'll have around 90k sp and I might do 10% more damage, at 110k 15% more damage, and 130k maybe I'm doing 17% more damage.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
Enemies taking 30+ seconds to load in, is this in specific locations or the same point in missions ( ie final stage of Lexington ) ???

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
Mules, supply drops and just preconfigured characters with different gear sets so you can be incredibly lazy and log out to switch between your Predator, Firecrest and Alphabridge characters ( pretty much my plan )

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
Yeah, to be honest in pve it is way underwhelming. It should be equivalent in damage as 5 rounds from my LVOA-C ( yet it doesn't seem to take enemy armour damage into account so armour defeats it readily ) and it doesn't stack - maybe if I was using something like the black market AK it might be more effective. Where it has more utility is in PVP where you can land the bleed ( even proc it over multiple players ), and suddenly your target can't sprint away, and for that reason I just kinda stuck with my Predator's. It's nice to get that feedback that makes you think it's helping but in reality you're probably better off with another set.

If the dots stacked it would be way cooler ( but then possibly broken ).

ZombyDog fucked around with this message at 22:31 on Nov 4, 2016

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
Loot from bad guys and mission rewards are levelled to the district you are in, loot found in chests and available from vendors are going to be at your level. It used to be that it was beneficial to breakdown everything for parts for crafting once you hit 30, but that is really not the case anymore ( it's like 150 green parts to make 1 yellow part ) and you're pretty free to vendor your junk and buy anything that takes your fancy, just expect replace it after a level or two.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Rick_Hunter posted:


So I finally managed to play about 3-4 hours of group content last night and I have to agree with the people who have said that enemies still feel like bullet sponges. It still takes 2+ mags by myself to take out WT4 enemies on challenging while running with a full team. The real kicker though is that at 350k toughness I do not feel squishy at all. I feel like player toughness is at the point where unless you manage to walk into a monster closet while 6 LMBs come out you can retreat and pop a heal to survive.
Depending on what your current gear set is ( ie if you aren't running a 3 piece + 3 piece set ), a specialized backpack is going to be worth another 18k SP, and you can get another 7k from a mask without sacrificing an armour roll.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Sober posted:

Also, unless you have a 2pc you can pick up, you are better off running 2 HE's in the slots that aren't Pred set pieces. Because at least you have half decent talents usually to make up for it.
Sober is right, and I keep going on about the Specialised backpack, but there are a couple of HE masks that are good value, HE kneepads with accomplished for when you want to farm caches ( especially if you're also wearing +xp chest & backpack pieces ), Savage gloves while depreciated are still good value s well. HE's aren't vendor trash post 1.4, and most of the 2 piece set bonuses aren't that crash hot by comparison.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
Yeah, I don't normally do the whole survival game thing, and no lie I'm finding it really loving hard. It's something new and different, but I may have to step up my jerk game.


[edit]
Hey Beeb, don't forget to make your displeasure heard on the PTS forums. That being said, the weapons dev did explain on the podcast going on right now that they felt the hog was outperforming everything, not just M60s in general, and was becoming a "have to have" weapon for everyone to be competitive ( and to be fair, not just in PVP either ).

ZombyDog fucked around with this message at 10:25 on Nov 8, 2016

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Roman posted:

Survival is cool and all but it's kinda weird that they are creating another world tier for the next update, meaning that we will have to farm all new, more powerful gear... but the new activity is one where everyone starts with a green sidearm and no armor. We really do need a raid or some new missions or something else NEW that requires more powerful gear.

Heroic incursions are back, but only for WT5 , so there's your harder content ( too bad no one does incursions for fun ), and I don't know if it was just me but after I bumped myself up to WT5 vendors weren't selling caches for cash.

I don't see the problem with Survival being new content that doesn't require the best gear. It strikes me odd that people would expect it to be something you'd want to take your best gear with you, as it's totally at odds with the whole survival aspect.

ZombyDog fucked around with this message at 21:07 on Nov 8, 2016

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
I dunno if they're planning a 4 week PTS for Survival and the 1.5 changes, as I don't think they're as big a deal as 1.4 which was a bit of a hail mary. Patch 1.5 looks mostly like a lot of PVP tweaking and adjusting, and I'd wager most of the Survival stuff was done prior to the 1.4 PTS. I really don't care about having to chase up GS256 gear, I'd already stopped playing my Predators Mark guy, was working on my Firecrest with Hungry Hog & Tenebrae ( with Coolheaded ) guy, while leveling up another character to focus on either Alphabridge or Banshee. Another tier of gear isn't really a big deal.
[edit]
Yannick also said last SOTG that the fixes for the console issues brought about with 1.4 needed to be client side, which is another reason I imagine they won't sit on 1.5 for too long.

ZombyDog fucked around with this message at 02:02 on Nov 9, 2016

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

AggroJagg posted:

So if I run a fire crest set (or at least the 3 piece) I should focus on toughness and skill power right?

Is there a break point people aim for?
To be honest, you still want at least 4k for Fire arms, 4k Stamina and then the rest in electronics is fine. The likelyhood is that you're still going to be running guns that have at least 3.8k FA and Stam requirements and you can roll for extra skill power on your mask or pack, and run a specialised pack as well. My current fircrest guy is only running 50% damage mitigation and has things like skill power and skill haste on his gear mods, and can pretty much keep his turret all of the time, and it's surprisingly effective to drop a turret in close quarters PVP situations

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
So Stash size goes to 150 with 1.5. That's pretty sweet. PTS update tomorrow, patch notes still to come, Survival will be deativated for a while so people can focus on testing other stuff - that said they've updated the season pass database so that anyone who bought a season pass in the past week should be able to access Survival on the PTS when it comes back online.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

robziel posted:

I feel like there was/is a website where someone tracks all the vendor inventories but I can't remember what it was.
There's typically a thread in The Division subreddit dedicated to it, as well as Skill Up who does a weekly video on youtube, and we generally get all excitable here if there is a killer item available from a vendor.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Cyrano4747 posted:

What's the current recommended distribution of firepower/health/electronics for end game gear?
Around 4k/5k/2k is probably it. You want almost 4K of firearms for weapon talents, but after that stamina is far more valuable. Electronics isn't a big deal unless you're going an all in power build, and ideally you want talents with high electronics requirements in the third talent slot on weapons. Basically health trumps all for most builds but you can afford to be flexible depending on your gear set and preferred weapon talents.

Subjunctive posted:

I think I need to accept that I'm bad at this game. At-level missions are basically impossible, I get wiped by the first group of grunts if they have a shielded guy. (I made it one intersection in the DZ and then got melted by some 2-level-down purple dudes.)
If you're having grief on your way to level 30, the first thing I'd be doing is looking at your gear - you pretty much want it all at your level and going for a pretty even stat distribution ( mostly for weapon talents ), weapons also want to be at your level as well. An M60 is primo npc killing hardware but I also recommend an assault rifle as your secondary ( even white ARs do bonus armour damage ). Pick a crowd control skill ( gas seeker is my preferred ) and first aid ( I prefer booster shot over overdose ) and I recommend Recovery Link as well. It doesn't hurt to be overlevelled and is pretty easy to achieve if you do all of the side content in a district before moving onto the next ( and having all of the side missions done is mandatory for when you want to do hvts at level 30 ).

ZombyDog fucked around with this message at 21:48 on Nov 12, 2016

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
I should point of that I don't follow the most optimal distribution myself - I'm generally around 4k/4.5k/3k with my GS229 Predators mark / firecrest plus specialised / savage get ups and I'm still managing to hold my own ok in WT5 on the PTS.

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Insert name here posted:

Yeah I've got a pretty similar distribution myself at 3949/5087/2834, though I'm considering swapping out a stamina mod or two to electronics to hit the 3098 electronics threshold for certain perks. Or I guess I should say I was considering it, since right now I'm basically waiting for 1.5 to play again since there's no reason for me to continue acquiring more 229 gear.
One reason to consider is just build up a sizeable wad of cash to blow on caches and gear when 1.5 does come around. PTS, so take with a grain of salt, but buy prices for weapons, gear and caches is going up significantly and going down on mods. I guess if you're at cap with birdcoins though maybe you're fine to chill - I'm still leveling another character to 30 just so I can have another premade loadout to switch to ( and because I must confess I like to play dark zone barbie ). Massive know we want loadouts, but they just aren't happening yet.

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ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz

Subjunctive posted:

IIRC (away from that machine now) all my gear is within a couple of levels. I don't have Recovery Link yet. I'm using AR primary and marksman secondary. All weapons are blue.

In terms of stat distribution I think it's relatively even, but just by chance: I've been basically taking the highest armour value whenever there's an upgrade.


Aim isn't going to win any medals, but anything with armor gets right up on me before I can wear it down, even if I land clip after clip. Running away exposes me to a hail of gunfire from the other mobs.
Righto, armoured bad guy up in your grill? Gas Seeker mine or Flash sticky bomb for sure - Both will stagger them long enough for you to do what you need to do, but also don't forget your grenades that can do the same thing as well. All of the turrets are also viable, but placement is important. If it's on the ground or on a box, the heavy gunner will ignore you to stomp on it ( which may be all you need to cook off his ammo ). If it's up high the enemy may still prioritise the turret over yourself allowing you to get some cheap shots in. The Flame & Shock Turrets will apply status effects, and the Pulse turret will increase your damage output at a reasonable range. Pulse is good and all, but you really want some kind of ability that will help you slow down or distract the bad guys as well as some flavour of first aid.

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