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Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!



Across from you Zinovia Brinnigan, known amongst her grandfathers merchant fleet as "Zyp", takes another long drink from her large glass of wine. It's her fourth since the interview began, and she's declined to offer you any.
You're here to volunteer as a senior officer during her expedition to the "Screaming Vortex", a region of space that has never seen the Emperors light, and has been hitherto considered off limits to all Imperial forces. For reasons unknown, Zedekiah Brinnigan, the current holder of the Brinnigan Traders Warrant( an Imperial Charter that goes back to the days of the Great Crusade itself), has decided to mount an expedition into this Throne forsaken realm. While this would otherwise be assumed to be a suicide mission (the Brinnigan fleet was vast. It wasn't unknown for the old koot to throw away the lives of thousands on a lark), he was sending his sole surviving (direct) descendant to head the mission.
Surely it couldn't be that risky if he was sending his beloved granddaughter? Sure, they'd had their problems. From a young age 'Zyp' had been a notorious hedonist, and had embarrassed her family name on numerous occasions. Personnel still received whippings every now and again for getting caught with copies of the vids. But that's part and parcel of being a Rogue Trader isn't it? Living it up and wanton excess and all that good stuff? And her reputation as a leader was... well to be honest that was a sore spot too. Sure, she always succeeded. But the body count among the infantry was....a bit high. Excessive maybe. And she consorted a bit too closely with the Xeno mercenaries for anyone's taste. But someone had to, and it was Zedekiahs decision to hire them in the first place. Plus, you're an officer. Not some expendable bilge-rat. You'll be fine. And you'll be a confidante of the next ruler of one of the most prestigious mercantile empires in the Imperium. Well worth a slight risk!

So far Zinovia's questions have covered the expected topics. "What kind of skills can you bring to the table." "How long have you served in the Brinnigan fleet" "Are you allergic to Grox meat." So far your answers seem to have made her more and more depressed, and the rate she's been downing wine has accelerated substantially.
Finally she turns to the third figure in the room, who has remained motionless and silent in the corner of the room.

Frankly you'd assumed he was a statue. 'Zyp' jerks her head your direction, and nearly falls out of her chair. "So?"
The figure tilts it's head, the first sign of life it's given since you entered. "They'll do."
Zinovia sighs, downs her wine, pours another to the top, and drains half the glass. Washing it down with most of what's left, she then hands you the glass. Burping lightly, she slurs out one last question: "Now then, how loyal are you to the Imperium?"

Schizotek fucked around with this message at 08:44 on Jan 18, 2017

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Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!
cc rules go here:
So far, 13000 xp. No aliens.
For characteristics roll 10 and drop the lowest.
You can choose any one row of the Origin Path to make a non-adjacent choice on, then continue the line down from there. For example, jump from Death World to Vaunted and then proceed as normal from there. Pretty standard houserule for #acolyte games, makes it a lot more fun and flexible.
4 Acquisitions, max availability of rare
When rolling for wounds, assume you got the max roll.

Also, vote for a ship. No stats yet, just a vague description of what it is:


"Oh good, ya made it Zyp. Now obviously your grandfather and cousins want nothing but the best for you. And that's why they've decided to give you the pick of the serviceable ships we salvaged from that space hulk we picked up a decade or so back. Remember how you had the great idea to clear out the daemons and genestealers with Orks? Worked like a charm. Granted then we had to go in and clear out the Orks, but all in all a stroke of strategic genius!! Alright now, there's four ships for you and your crew to choose from, dependin on how ya want to take on the Vortex."

"The Hulk itself still seems serviceable. Seems like some idiot without any proper understanding of ship design took one of the largest transports in the entire Imperium (5 times as long as the Grand Cruiser we pried off of it), and shoved a bunch of fighter bays, armor, and the odd superweapon into the ship. Room enough for a few million crew, but the most you'll get from your Granddads fleet is a couple hundred thousand at most. Maybe set up a colony somewhere."


"A proper Grand Cruiser, that one. Loaded to the teeth with weapons, but seems a bit unstable. But when you sit in the Captains chair you feel like you're unstoppable, and you can pile the skulls of the enemy ten thousand deep. Like the whole world is blood, blood that needs spillin. Could take over a lightly defended system on your own with that bad-boy. Unfortunately whoever owned it last hid some kind of broadcasting unit in there, and we haven't been able to find it. Sends your coordinates and an insulting message to everyone around."


"The other ship of the line we pried off the hulk in one piece. Fast for a cruiser, decent armament. Whoever the owner was, he liked to travel in style. Even the ratings have good quarters, and there seems to be cantinas and bars every couple hundred yards or so. The stuff stocked in em was mostly swill. A few hundred years ago, that is. Now it's all aged to perfection! Admirals and governors would literally KILL to have whats stocked in the officers mess! The Gellar field flickers weirdly, though. Neither me or your family like that. No incidents in any of the test runs, though. Take it as is, and it'll save us the resources of refittin it."


"Ah the frigate. We don't rightly know who the owner was, but we're guessing another Rogue Trading dynasty is responsible for this....thing. A mixture of archeotech, xenotech, and some good ol fashioned Rogue Trader flair. We'd keep this one, but have two delegations from the Mechanicum. One says we have to destroy it, the other is demanding we turn it over to them. Or you could take it Zyp. No good to us any way you slice it. Not much firepower or crewspace, but it's fast, sneaky, and loaded with goodies."

Indicate your preferred ship. If your still not sure about what kind of play style each offers, click the pics.
Also keep in mind which ship you're in will kinda set the theme of the game.

Schizotek fucked around with this message at 05:17 on Jan 20, 2017

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
omg yes



Aloisette Branningan-Wong, would be Rogue Trader.


The Wong family were one-time rivals of the Brannigan dynasty, rogue traders of ancient (but not as ancient) lineage and fabulous (but not as fabulous) wealth. Tragically they lost most of their holdings to an Ork invasion through their most profitable trading area and in order to avoid losing the rest to creditors they executed a merger by marriage with their greatest rival. The created distaff branch of the dynasty has existed for centuries as permanent poor cousins, always welcome to serve on ships but never allowed to rule. The Wong warrant still exists in a stasis chamber, waiting for some fortunate descendant with a ship, a crew, and enough moxie to reclaim it.

Aloisette is aware of all this, but had never hoped she might be in a position to make the claim herself. This mission, though...dangerous, foolish, high chance of massive losses - even among the officer ranks. Come back from something like this covered in glory and plunder, and maybe an enterprising young schemer could give that dusty old parchment some fresh air for the first time in a few hundred years. Even with all the warnings there's no reward without risk and so she finds herself in close quarters with the true Brannigan heir putting on a show of drunkenness, asking pointless questions and then the statue speaks. It's a testament to years of etiquette training that she doesn't flinch before replying.

"Ma'am, my life belongs to the family. My soul belongs to the Emperor. The terms of the warrant means that the orders of the family basically are those of the Emperor, so there's no conflict. If this voyage is going to succeed you'll need an executive officer who's up to the task and who isn't in the direct line of succession watching your back. That's me."

pre:
Career: Rogue Trader
Homeworld: Child of Dynasty
Birthright: In Service to the Throne - Born to Lead (200xp)
Lure of the Void: Chosen by Destiny - Fated for Greatness
Trials and Travails: Darkness - Dark Secret (200xp)
Motivation: Fortune
Lineage: A Proud Tradition - Heir Apparent (100xp)

Characteristics:
WS:  50** [40+5+5]
BS:  45*  [40+5]
S:   34   [34]
T:   34   [37-3-3+3]
Ag:  42*  [37+5]
Int: 50***[32+3+5+5+5]
Per: 40   [34+6]
WP:  40*  [40-5+5]
Fel: 60** [42+5+3+5+5]

Wounds: 11
Fate Points:  5
Insanity: 13
Corruption: 

Skills:
Acrobatics (Agi) 
Awareness (Per)
Barter
Blather
Charm (Fel)+20 (Talented)
Ciphers (Int) (Rogue Trader)
Command (Fel)+20 
Commerce (Int)
Common Lore (Int) (Imperium, Rogue Traders,)
Deceive (Fel)
Dodge (Agi) +10
Evaluate (Int)
Literacy (Int) +20
Pilot (Agi) (Space Craft) 
Scrutiny (Per)
Secret Tongue (Int) (Rogue Trader, Underdeck) 
Speak Language Int) (High Gothic +20, Low Gothic, Trader's Cant)
Scholastic Lore (Int) (Astromancy, Tactica Imperialis, Imperial Warrants, Heraldry)


Talents:
Air of Authority
Ambidextrous
Dark Soul
Decadence 
Foresight 
Gunslinger 
Iron Discipline 
Jaded
Leap Up
Melee Weapon Training (Universal)
Pistol Weapon Training (Universal) 
Quick Draw
Resistance (Fear)
Talented (Charm)
Two-Weapon Wielder (Melee, Ballistic)

Traits:
Dynastic Warrant: 
+3 Ship Points

Honour Amongst One’s Peers: 
+5 bonus to all Fellowship Tests with offcials of the Imperium and members of the Imperial nobility

Unseen Enemy: 
gain the Enemy Talent; the group is this unseen foe.

Exceptional Leader: 
As a free action once per round, grant an ally that he can see and who can hear him +10% to any one test.

Gear:
CC Plasma Pistol
CC Power Sword
Micro-bead 
Void suit  
Set of fine clothing 
Xeno-pelt cloak 
best-Craftsmanship enforcer light carapace. 


Acquisitions:
1) BC Las Pistol + Red Dot Sight + Hot Shot Charge Pack
2) BC Las Pistol + Red Dot Sight + Hot Shot Charge Pack
3) GC Footfall Void Suit
4) GC Skinplant
Frag Grenades*
Smoke Grenades*
Overcharge Pack*
Filtration Plugs*
Data Slate*
Glow Globe*

Starting Expenditures:

Advances: EXP/unspent 13000/1000

Rank 1 5000-6999
Awareness 100xp
Ciphers (Rogue Trader) 100xp
Common Lore (Rogue Trader) 100xp
Dodge 100xp
Pilot (Space Craft) 100xp
Secret Tongue (Rogue Trader) 100xp
Speak Language (Trader's Cant) 100xp
Ambidextrous 200xp


Rank 2 7000-9999
Barter 200xp
Blather 200xp
Charm +10 200xp
Deceive 200xp
Scholastic Lore (Imperial Warrants) 200xp
Iron Discipline 200xp
Jaded 200xp
Leap Up 200xp
Quick Draw 200xp
Two-Weapon Wielder (Melee) 200xp
Two Weapon Wielder (Ballistic) 500xp

Rank 3 10000-1299
Gunslinger 500xp
Resistance (Fear) 200xp
Foresight 200xp
Decadence 200xp
Dark Soul 200xp
Acrobatics 200xp
Charm +20 200xp
Command +20 200xp
Dodge +10 200xp
Scrutiny 200xp
Secret Tongue (Underdeck)200xp

Characteristic Advances
Basic WS 100xp
Intermediate WS 250
Basic BS 250
Basic Agi 250xp
Basic Fel 100
Intermediate Fel 250
Basic Int 100xp
Intermediate Int 250xp
Trained Int 500xp
Basic Wil 250
Characteristics: 10#2d10+25 31 36 40 40 40 42 37 32 37 34
fate: 1d10 6 =3
Insanity: 1d10+1 8,
Insanity: 1d5 5

thatbastardken fucked around with this message at 14:34 on Jan 22, 2017

Dachshundofdoom
Feb 14, 2013

Pillbug

Grigori Murdoch

Lady Zinovia Brannigan of the Honorable Rogue Trader House Brannigan,

We of House Murdoch hope this message finds you in good health. We are happy to fulfill your request for a new Navigator, in spite of the short notice. It does not surprise us that your previous Navigator would quit upon learning of your new mission. He who dares, wins. Mapping out new Warp Routes and daring to enter Warp Storms requires a heart utterly without fear. Unlike inferior Navigator Houses, we are happy to provide you with one.

That is why we have sent Grigori with this message. We are certain that no other Navigator could be better suited to this mission. We beg you to forgive him his eccentricities, for the pressures of being heir apparent to our house are immense, and he is undeniably quite talented. There is no Navigator in our ranks that we would prefer to see sent into an uncharted Warp Storm than Grigori.

That being said, despite his highly important position as our current heir, we consider the safety of the Imperial soul to be the very highest priority. In the event that he should become maddened or corrupt, we would take absolutely no issue with you taking the necessary steps to deal with him. Not that we expect him to fail, of course, because we are confident that your mission is brilliantly planned and will be flawlessly executed, but these things do happen. Better that one should die than all be damned, after all, and in the hypothetical situation that a corrupt madman were to be the heir of our house, well, that would be most disastrous. Why, I can't even imagine what we would have to do to be rid of such a person, in the purely hypothetical event that that were to be the case.

In any event, we wish you the best of luck on your venture, Lady Brannigan, and we will await news of you with bated breath.

Sincerely,

House Murdoch, Navis Nobilite


--------

Having passed over the letter from his House personally, Grigori Murdoch of House Murdoch perches awkwardly in the interview chair like an immense, pale spider in a too-small web. Skeletal and well over six feet in height, his presence is disturbing even before you look at his face or hear him speak. His pitch black eyes are glassy and unreadable. Yet despite his apparent frailty, he seems bizarrely vital. His spindly 4-jointed fingers twitch and tap unconsciously against the arms of the chair, and despite his hideous appearance and poor posture, he has been smirking and lucid throughout the entire interview, which is a much better performance than many Navigators are capable of.

When the last question comes, he chuckles. It turns into a raspy cackling that goes on far too long. He stomps his feet and slaps one bony hand against the arm of the chair, as though he was just told the finest joke in the world. Finally, after an uncomfortably long time, he calms down and speaks in an unsteady, hoarse voice, brushing tears of laughter away from his nightmare eyes.

"Loyal to the Imperium? Oh, yes, yes, yes. I am most loyal to the Imperium, Lady Brannigan. Loyalty is the simplest thing in the world, I think. You are the Captain, the one I answer to without question. You are of a Rogue Trader dynasty, and you act in its name. And Rogue Trader dynasties draw their power from sacred writs passed down from the Imperium itself. Authority is transitive, Lady Brannigan. So far as I am concerned, you ARE the Imperium. Your word is law, straight from the Emperor's mouth. So yes, I am loyal. I am loyal to you. Point me to a place, and I will bring you there or die trying. Will there be any further questions, or may I be excused to prepare my quarters?"

Those are are all really tempting, but my vote's on B: Grand Cruiser. Just flying around broadcasting COME AT ME BRO to every chaos dude in the universe.

pre:
Career: Navigator (Renegade House)
Homeworld: Void-Born
Birthright: Unnatural Origin (Tainted by the Warp)
Lure of the Void: Tainted (Insane)
Trials and Travails: High Vendetta (Free Choice)
Motivation: Prestige
Lineage: A Long and Glorious Tradition (Heir Apparent)

Characteristics:
WS:   33 (33)
BS:   39 (39 +5 Advance)
S:    31 (36 -5 Homeworld)
T:    40 (39 +3 Lure -2 Mutation)
Ag:   40 (40)
Int:  45 (40 +5 Advance)
Per:  56 (43 +3 Birthright +10 Advance)
WP:   67 (42 +5 Homeworld +20 Advance)
Fel:  33 (39 -3 Birthright -3 Lure)

Wounds: 14 (13 +1 SC)
Fate Points: 4
Insanity: 16 (+15 Lure +1 Renegade)
Corruption: 4 (+1 Birthright +3 Renegade)

Skills:

Awareness +20
Common Lore (Navis Nobilite)
Contortionist
Dodge +10
Forbidden Lore (Navigators, Warp +20)
Inquiry
Intimidate +20
Literacy
Navigation (Stellar +10, Warp +10)
Pilot (Spacecraft) (U)
Psyniscience +20
Scholastic Lore (Astromancy) +10
Secret Tongue (Navigator)
Speak Language (High Gothic, Low Gothic, Ship Dialect)
Trade (Astrographer) +10

Talents:

Autosanguine
Dark Soul
Disturbing Voice
Foresight
Heightened Senses (Sight)
Jaded
Meditation
Melee Weapon Training (Primitive)
Navigator
Paranoia
Peer (The Insane)
Pistol Weapon Training (Universal)
Resistance (Fear, Psychic Powers)
Sprint
Talented (Contortionist, Navigate (Warp), Psyniscience)
Warp Sense

Navigator Powers:

Lidless Stare (Master, Renegade Bonus)
Immolate the Soul (Master, Renegade Bonus)
Stacking the Deck (Not yet taken, just on here to mark it for a future Renegade Bonus)

Traits:

Charmed: Roll 1d10 when spending a FP, not lost on a 9.
Ill-Omened: -5 Fel with non Void-Born.
Shipwise
Brook No Insult: Take a WP test, modified at GM fiat based on provocation and consequences, or respond to threats, insults, or attacks in kind.
Warp Eye
The Boons of Lineage (Renegade)
Unchecked Mutation: Toughness test to avoid Navigator Mutations is at +0.
Renegades: -10 to all Interaction tests with official bodies of the Imperium.
Dark Sight
Regeneration (1)

Navigator Mutations:

Elongated Form: -2 Toughness
Pale and Hairless Flesh: Cosmetic only.
Eyes as Dark as the Void: Dark Sight.
Strangely Jointed Limbs: Talented (Contortionist)
Strange Vitality: Regeneration (1)

Gear:

BC Hellpistol
BC Staff
BC Xeno-mesh Armor
Emperor's Tarot Deck
Silk Headscarf
Nobilite Robes
Charm
Micro-Bead
Vitae Supplacement Implant (Acquisition)
Bionic Heart (Acquisition)
Respiratory Implant (Acquisition)
Augmented Senses (Sight) (Acquisition)


Advances: Total EXP spent 13000/13000

Rank 0 (0-5000)

Starting Expenditures-4500
Tainted by the Warp-200
Heir Apparent-100
WP +5-100
5000/13000

Rank 1 (5000-6999) 

Awareness-100
Intimidate-100
Secret Tongue (Navigator)-100
Trade (Astrographer)-100
Melee Weapon Training (Primitive)-100
Resistance (Fear)-200
Sound Constitution-200
Per +5-100
Int +5-100
Per +5 (2)-250
WP +5 (2)-250
BS +5-250
6850/13000

Rank 2 (7000-9999) 

Awareness +10-200
Contortionist-200
Dodge-200
FL (Warp) +10-200
Intimidate +10-200
Navigate (Stellar) +10-200
Navigate (Warp) +10-200
Psyniscience +10-200
Disturbing Voice-200
Meditation-200
Navigator Power (Lidless Stare Master)-200
Resistance (Psychic Powers)-200
Warp Sense-500
9750/13000

Rank 3 (10000-12999)

Awareness +20-200
FL (Warp) +20-200
Intimidate +20-200
Psyniscience +20-200
Scholastic Lore (Astromancy) +10-200
Trade (Astrographer) +10-200
Foresight-200
Navigator Power (Immolate the Soul Adept)-200
WP +5 (3)-500
WP +5 (4)-750
12600/13000

Rank 4 (13000-16999) 

Navigator Power (Immolate the Soul Master)-200
Dodge +10-200
13000/13000

Characteristics: 40 40 43 33 36 33 39 39 39 42
Starting Insanity, Corruption: 2d10+1d5 16 1d10+1d5 4
Starting Navigator Mutations: 24 36
Navigator Mutation Resist #1 vs 40: 52
Navigator Mutation: 19, 24, 65, oh come the gently caress on
Navigator Mutation like 4th reroll, just rolling like 5 dice at a time now and picking the first non-repeat: 22 34 47 28 48
Navigator Mutation Resist #2 vs 40: 82
Navigator Mutation #2, take the first non-repeat: 54 1 68 45 23
Navigator Mutation Resist #3 vs 40: 52
Navigator Mutation #3, first non-repeat: 18 95 53 97 57

Dachshundofdoom fucked around with this message at 04:57 on Jan 20, 2017

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!
Sounds like a good rule to me.

Werix
Sep 13, 2012

#acolyte GM of 2013
Will try to app something tonight. Either a shotgun loving void master or a overly zealous missionary joining up to bring fire to the vortex.

unless you'll let me be a dark eldar despite your no alien rule. Pretty please?

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
How hard could it possibly be to slum it and disguise yourself as a Mon-keigh? Just wear a fake moustache and don't act too intelligent.
"There's no way Hugh Mann could possibly be a Dark Eldar, just look at that magnificent facial hair!"

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Consider this an interest post for a Senschal played up as an ex-spy/inquisitorial agent that's been burned and is on the lam.

Werix posted:

Will try to app something tonight. Either a shotgun loving void master or a overly zealous missionary joining up to bring fire to the vortex.

unless you'll let me be a dark eldar despite your no alien rule. Pretty please?

Be a human playing at an Eldar Weeabo. Roam the galaxy with your Hanzo Steel Harlequin's Kiss and shuriken pistol and call everyone Mon-Kawaii.

DeathSandwich fucked around with this message at 17:54 on Jan 18, 2017

Werix
Sep 13, 2012

#acolyte GM of 2013

DeathSandwich posted:

Consider this an interest post for a Senschal played up as an ex-spy/inquisitorial agent that's been burned and is on the lam.


Be a human playing at an Eldar Weeabo. Roam the galaxy with your Hanzo Steel Harlequin's Kiss and shuriken pistol and call everyone Mon-Kawaii.

I believe they call dark eldar weeabo "Slaaneshi cultists."

Waci
May 30, 2011

A boy and his dog.

DeathSandwich posted:

Consider this an interest post for a Senschal played up as an ex-spy/inquisitorial agent that's been burned and is on the lam.


Be a human playing at an Eldar Weeabo. Roam the galaxy with your Hanzo Steel Harlequin's Kiss and shuriken pistol and call everyone Mon-Kawaii.

I have played the combination of these two ideas and can confirm both are excellent.

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Trying to determine if I want to do a robutt or a shootyman. So hard to choose :s

Skellybones
May 31, 2011




Fun Shoe


Falkine Vissitta Oges

Oges Navigator Assessment posted:

FV Oges is unsuited to regular ship contracts. While certainly proficient in their duties, they are also prone to interfering with the crew and encouraging immoral behaviour. Recent heroic actions aboard the Grateful Burden were likely fuelled by reckless over-estimation of their abilities rather than bravery or loyalty. Fearlessness and a strong will are excellent qualities in any Navigator , but this sort of vainglorious attitude is not what most Captains want in their Navigator. Not the sort of person we want advertising our House or risking our clients, but perhaps a refusal to consider the odds and a taste for combating the unholy is what your expedition needs. Yours if you want them.

Falkine sweeps in, looking every inch a Scintillan courtier washed up from the latest escapade, and almost looking like a normal human except for the solid black eyes and conspicuously shaped head covering.

The lack of liquor service is a classic power play designed to leave the supplicant sober and uncomfortable in an unfamiliar environment, but one easily countered by those experienced in courtly skulduggery. Falkine brought her own drinks to the interview.

"Oh, what a horrible fate it was to be born as myself, in House Oges - caught at the tail end of a spate of healthy, acceptable births, minimal mutation and madness, little assassination. You know what's almost as bad as not enough Navigators? Too many Navigators. What to do with them? Putting them out to work on new ships sounds obvious, but it isn't that simple, it upsets all the lovely little balances and traditions we have in place. A little House is supposed to stay little or get big slowly, not jump straight up by dominating the sector with a new generation, it upsets everyone else. So while we waited for opportunities to arise, some people to die, that sort of thing, I was left to entertain myself in the courts. Scintilla? Lovely place. Do you know the Aubergon family? Well, there's such a stereotype that Navigators have to be these horrible twisted figures, lurking in the shadows with their extraneous limbs and dripping flippers, atrophying their social skills and generally being weird. Yes, we don't usually let them out to scare the good people, but they do have to meet governors and captains occasionally. So my role was to meet and greet the elite, working my way up from making appointments with the Deputy Liaison to Navigator Houses until I was leading a gang of heirs from a dozen planets. They just needed some direction in life, and I gave it to them. The parties! The scandals! There was even a little fashion trend to imitate my eyes at one point, most used eyedrops or contact lenses but I know at least one got new bionics. Still, as much as I loved the luxuries of the court I felt that my talents were being wasted on it. So I applied a little pressure, a few hints, some choice sabotage - just to make it clear that in the long term it really wouldn't be suitable to keep me there, or else I'd find new ways to entertain myself."

"They got the picture and I was placed on a new cargo ship - not too prestigious but someone had to do it. A few runs across Calixis, then through the Maw to the Koronus, pick up some valuable goods and back again to market in the Malfian. I talked the seller at Footfall into a 10% discount and I didn't even know what I was buying. So on the way back I was guiding it perfectly well through the conduit but the passage writhed - like a mouth clamping down. Instead of clear sailing to the next Station of Passage we got caught in a swell and drifted into the storm wall of the Screaming Vortex. And believe me, it's a wall - a living, churning wall of warpstuff that's about as soft and yielding as a running chainsword. Apt name by the way - there's a lot of screaming - we bounced off the side of the Vortex and the Gellar cracked for a moment. Everyone was seeing rainbows or hearing each other think. Then since nothing bad ever happens alone, a whole bunch of daemons burst in, some of them jumping into crew, some of them trying to possess equipment, but a lot of others just stomping around trying to eat people directly. You know the rest, it's in the after-action report. I heroically held the bridge from daemonic incursions until the armsmen could finish blasting them away. They had to put down a lot of the crew and jettison a lot of the cargo, but the ship made it out intact and I got out without a scratch. You'd think that would get me some positive recognition, but someone's trying to use this to keep me off my family's contracts. Nobody will touch me. It might be years before I get shipwork again, and I don't feel like going back to court anytime soon. It's boring and my preferred lifestyle can't be supported on such a meagre allowance, you know how it is."

"So why should I get to go along on your little expedition? I'm very good at what I do. I can guide the ship, fight daemons and wyrds, talk my way past tithe collectors, heretics and madmen, that's what I've done and I'll do it again. What the after-action report didn't say is that when we scraped along the side of the Vortex I listened in. I know it's more than just a swirl of warp-ghosts, because beneath all that screaming there's just a faint whisper of something else. Ships? Planets? Whatever it is, there's people in there, or something like people. Maybe even xenos. And that's why you're going in, there's profit to be made, or heroics, or something in between. And if you're going in that means you have a path through the storm wall, or you have a plan to find one. I want in. It would be a waste of my talents otherwise."

"Oh, the Imperium? Imperium's great. Going someplace new to bring the light of civilisation would be great, whatever the Captain says. Diving into a warp storm is maybe a bit extreme but I'm game."


Falkine raises a drink to Zyp.


pre:
Career: Navigator (Shrouded)
Homeworld: Noble Born
Birthright: Vaunted
Lure of the Void: Chosen by Destiny - Xenophile
Trials and Travails: Darkness - Warp Incursion
Motivation: Exhilaration - No Joy Unexplored
Lineage: A Proud Tradition - Shameful Offspring 
       
Characteristics:
WS:   35  35
BS:   34  34
S:    33  33
T:    50  42 +3(No Joy Unexplored) +5(Advance)
Ag:   34  34
Int:  48  38 +10(Advance)
Per:  46  39 -3(Vaunted) +10(Advance)
WP:   53  43 -5(Noble Born) +15(Advance)
Fel:  51  38 +5(Noble Born) +3(Vaunted) +5(Advance)

Wounds: 13
Fate Points: 2
Insanity: 0
Corruption: 6

Skills:
Awareness +20
Barter
Carouse +10
Charm
Commerce
Common Lore (Navis Nobilite)
Contortionist
Deceive
Disguise
Dodge
Forbidden Lore (Navigators)(Warp +10)
Gamble
Hatred (Daemons)
Intimidate
Inquiry
Literacy
Navigation (Stellar)(Warp +10)
Peer (Nobility)(Underworld) 
Performer (Storytelling)
Psyniscience
Scholastic Lore (Astromancy)(Navis Nobility)(Heraldry)
Secret Tongue (Navigator)
Speak Language (High Gothic)(Low Gothic)

Talents:
Autosanguine
Decadence
Jaded
Light Sleeper
Meditation
Melee Weapon Training (Universal)
Navigator
Navigator Power (Held in My Gaze (Adept))
Paranoia
Peer (Nobility)(Underworld) 
Pistol Weapon Training (Universal)
Resistance (Fear)(Psychic)

Navigator Powers:
The Lidless Stare (Novice)
Gaze Into the Abyss (Novice)
Held in My Gaze (Adept)

Mutations/Malignancies:
Eyes as Dark as the Void: Your eyes are completely black and without iris; you gain the Dark Sight Trait.

Traits:
A Gaze to Pierce the Soul: Bonus Gaze into the Abyss power, can raise to +30
Dark Sight
Etiquette: +10 bonus on Interaction Skill Tests when dealing with high authority and in formal situations
Destitute: -1 starting Profit Factor
Legacy of Wealth: +1 starting Profit Factor
Mercantile Opportunists: +10 to Barter, Charm, Carouse tests
Supremely Connected: Gain Peer (Nobility)(Underworld) 
Vendetta: An enemy is out there
Xenophile: +10 to Fellowship Tests with alien races or cultures. –5 to Willpower Tests with alien artefacts and psychic powers

Gear:
BC hellpistol
BC metal staff
BC xeno-mesh armour
Emperor's tarot deck
Silk Headscarf 
Nobilite robes
Charm
Micro-Bead

Acquisitions:
Vitae Supplement
Respiratory Filter Implant
GC Voidskin
GC Skinplant

Advances:
Total 12950/13000
Rank 0 4500-4999
100		Darkness - Warp Incursion Origin (Resistance (Psychic Powers), Light Sleeper, +1d5 Corruption)
150		Exhilaration - No Joy Unexplored (Decadence refunded 50xp, Carouse, +3 Toughness, +1d5 Corruption)
100		A Proud Tradition - Shameful Offspring (Decadence refunded 50xp, Gamble, +1d5 Corruption)
100		Willpower +5
4950

Rank 1 5000-6999 (Navis Scion)
100		Intelligence +5
100		Perception +5
250		Toughness +5
200		Carouse +10
100		Barter
100		Scholastic Lore (Navis Nobility)
100		Scholastic Lore (Heraldry)
200		Awareness (x2 Navigator elite)
200		Charm
200		Secret Tongue (Navigator) (x2 Navigator elite)
250		Willpower +10
6750		
		
Rank 2 7000-9999 (Navigator)
500		Willpower +15
200		Navigator Power (Held in My Gaze (Novice))
200		Dodge
200		Forbidden Lore (Warp +10)
200		Awareness +10
200		Jaded
200		Commerce
100		Performer (Storytelling)
500		Disguise
200		Meditation
200		Deceive
200		Intimidate (x2 Navigator elite)
200		Navigate (Warp +10)
9850		
		
Rank 3 10000-13000 (Navigator)
400		Resistance (Fear) (x2 Navigator elite)
200		Navigator Power (Held in My Gaze (Adept))
200		Contortionist
200		Hatred (Daemons)
200		Paranoia
200		Awareness +20
500		Melee Weapon Training (Universal)
250		Intelligence +10
250		Perception +10
200		Inquiry
500		Fellowship +5
12950

Starting Stats: Stats: 10#2d10+25 38 43 33 39 42 34 38 30 34 35
Noble Born Fate: Fate: 1d10 3 2 Fate
Origins: +1d5 Corruption (Vaunted), +1d5 Corruption (Warp Incursion), +1d5 Corruption (Shameful Offspring) Origins Corruption: 3#1d5 3 1 2
Shrouded House: Starting Navigator Mutation: 1d100 46 Eyes as Dark as the Void: Your eyes are completely black and without iris; you gain the Dark Sight Trait.

Navigator Power 1 toughness test/mutation: 2#1d100 10 50 Pass, no mutation
Navigator Power 2 toughness test/mutation: 2#1d100 35 86 Pass, no mutation

60 Carouse :pcgaming:

Skellybones fucked around with this message at 04:11 on Jan 21, 2017

John Dyne
Jul 3, 2005

Well, fuck. Really?

Rockopolis posted:

How hard could it possibly be to slum it and disguise yourself as a Mon-keigh? Just wear a fake moustache and don't act too intelligent.
"There's no way Hugh Mann could possibly be a Dark Eldar, just look at that magnificent facial hair!"


Werix
Sep 13, 2012

#acolyte GM of 2013

Ozubran "Oz", Former Kabalite Warrior of the now dead Dark Light Kabal, Corsair, Mercenary, and seeker of vengeance.

Ozubran sits across from Zyp, trying his best to hide the look of absolute ridiculousness from his face; regretting ever having removed his helmet. Here Zyp had a Dark Eldar Warrior, answering a missive from her Grandfather for troops, and she has the gaul to interview him? Most Captains of ill repute (which if rumors were true Zyp was one of) would have jumped at the chance to have such a warrior, no questions asked.

"Well madame," Ozubran says in a heavily accented, yet grammatically correct low gothic, "I have worked for your grandfather before, well not directly. He has employed Eldar mercenaries before, mostly Corsairs, and I have spent most of the last several years with an outcast Corsair vessel that your Grandfather has hired on a few occasions to harass rival rogue traders interests. We had always been successful, in no small part to me. I am very good at killing."

Ozubran briefly flashes back to his time on the Corsair ship. The ship was mostly outcast and Exodite craftworlders, Ozubran was one of only a handful of Dark Eldar on the ship. before he could join the crew, he had to prove himself, and not just in combat. The Captain, a former Farseer, made it very clear that any Dark Eldar upon the ship had to be stable, which was defined as not being some torture crazy rear end in a top hat spending more time on the battlefield slowly killing the enemy and focused on how many captives to bring back to their quarters for scream fests.

Thankfully Ozubran was never like his kin in that regard. He had always been interested in battle above other disputes. His concern was always in how to best engage in combat as efficiently as possible. He took his pleasure in the death and defeat of his enemies, not in how their end was brought about, for all intents and purposes he was an efficient warrior, neutralizing his enemies as quickly as possible. He would never pretend to to be merciful. the kills he delivered were efficient in the neutralizing aspect, not in how efficient they killed their enemy. Slicing off a foe's leg so he falls over, or shooting them in the gut so they double over in pain may be an agonizing way to go, but Ozubran never put one thought into the blow or one after. He looked only to how to most brutally neutralize his enemy, where his kin try to land blows that will elicit the most agony from their foes.

One of the Exodite marksman always commented that if it were for different birth, Ozubran would have likely been an aspect warrior of the Craftworld Eldar. Ozubran was glad when that marksman was taken out by a kroot counter-sniper in one engagement.

Ozubran snaps to attention when Zyp asks him about his loyalty to the Imperium. Did she really just ask a Dark Eldar if they were loyal to the Imperium. "Well I have no loyalty to the Imperium madame, as I am not, nor will i ever be, an Imperial Citizen. So if your concern is to engage in activity that would perhaps be questionable under Imperial doctrine worry not; I don't even know what pathetic laws your Imperium operates under, so I would not know if you broke them. My only law is the law of battle, and so long as you bring me that, I will be loyal to you."

Ozubran couldn't believe he delivered that line with a straight face. It was of course a giant lie; he cared not what happened to this mon Keigh any more than he does any other. He instead dwells on why he became a corsair in the first place. A Chaos Warlord by the name of Khazar the Grand Marshal and his Slaaneshi warband had led Ozubran's last Kabal, the Dark Light Kabal, into a trap, slaughtering them down to nearly the last Eldar as a sacrifice to his God; only Ozubran and a handful of others escaped with their lives. The other joined different Kabals, but Ozubran wanted only vengeance. He joined to Corsairs to try and find out the location of Khazar, to no avail. He knew only that the warlord was in this Screaming Vortex, but did not know a location. On top of that, the Corsairs refused to enter the Vortex. When Ozubran received the elder Branningan's letter, which he sent out to his regular xenos forces, he knew this was his ticket. This ship would get him into the Vortex, and close enough to find Khazar and strike. If this fool wanted to to fall to Chaos, that would only make it easier.

Ozubran took up the offered goblet and took the smallest of sips which nearly made him vomit, and Ozubran has imbibed literal poison before. "to a pleasing partnership."

Dark Eldar Kabalite warrior with Schizo's permission. Hope to one day if the game live that long make an Incubus.

Even though it already looks like hedonism boat is winning, my vote is for number 4, the Frigate. Fast, agile, has xenostech, what is not to love?


pre:
Career: Kabalite warrior

Characteristics:
WS: 59=25+19+5+5+5
BS: 54 = 25+14+5+5+5
S:  41 =  25+11+5
T:  28 = 20+8
Ag: 58 =30+13+5+5+5
Int: 27 =25+7
Per: 43 =30+13 
WP:  33 =25+8
Fel: 27 =20+7

Wounds: 12=10+2(SC)
Fate Points:  1
Pain tokens: 0
Insanity: N/A
Corruption: 

Skills:
Acrobatics+10
Awareness
Chem-use
Common lore (war, dark eldar)
Concealment
Forbidden Lore (pirates)
dodge +10
Intimidate +10
silent move +10
speak language (eldar, dark eldar, low gothic)
Speak Language (dark Eldar)

Talents:
Decadence
Disturbing voice
hard target
kabalite weapon training
Melee weapon training (universal)
Resistance (poisons)
Heightened senses (sight, hearing)
paranoia
Catfall
sprint
Jaded 
Dark soul
Ambidextrous
quick draw
Sure strike
Deadeye shot
Nerves of steel 
Rapid reaction
Combat master
Rapid reload
Two weapon wielder ballistic
Hip shooting
mighty shot
exotic weapon training (agonizer lash)

Traits:
Dark sight
Unnatural agility (x2)
non-imperial:
-10 on all lore tests related to imperium
Speak not to the Alien
-20 on fellowship tests with humans.
Reduce crew morale by 2
Reduce by 1 any time kill crew for pain token poo poo ain't gonna happen
power through pain
Eight pain tokens for one temp fate point
Get pain tokens when enemy killed, stunned
suffer non-lethal crit, blood loss, fear, pinning
if happens within meters equal to perception Bonus
Bountiful slaughter:
Gain additional pain token when I kill character 
in melee or cause a blood loss crit.

Gear:
shard carbine
Power sword
Kabalite armor
microbead
translator unit
kill-recorder
3 doses of eviscerine

Acquisitions:
2 shard pistols
agonizer lash
ghostplate armor

Advances: EXP unspent 13000/13000
Rank 1 5000-6999 
Speak lang low gothic 200
sound constitution 200
Ambidextrous 200
quick draw 200
Concealment 200
FL pirates 200
WS simple 100
BS simple 100
Agi simple 100
WS inter 250
BS inter 250

Rank 2 7000-9999 
Agi inter 250
agi trained 500
bs trained 500
ws trained 500
sure strike 200
Deadeye shot 200
Nerves of steel 200
Rapid reaction 200
Combat master 500

Rank 3 10000-13000 
Dodge +10 200
Silent Move +10 200
Sound constitution 200
Rapid reload 200
two weapon wielder ballistic 200
Acrobatics +10 200
Intimidate +10 200
Str advance 250
Hip shooting 500
Might shot 500
exotic weapon training (agonizer lash) 300
stats: 10#2d10 4 11 7 13 7 14 19 8 13 9
wounds 1d5+5: 1d5+5 7 you said MAX!

Werix fucked around with this message at 00:56 on Jan 25, 2017

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
voting C) The Party Cruiser

Skellybones
May 31, 2011




Fun Shoe
I feel like it would be incredibly remiss to be the hedonistic party mutant and not take the party boat (C)

Daemonic incursions for everyone!

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Initial sheet

I say we take the grand cruiser, because gently caress everyone who looks at us funny.



"What the hell is wrong with these people?"
- Attributed to Arch-Militant Volkmere after the initial cruise of the [insert ship's name here]

Life has a strange way of finding someone in a place where they can ply their trade in exactly the way they need to, despite such wildly different beginnings. Volkmere was raised on Wrathia, a fortress world where training and vigilance was drilled into everyone from birth. Not as vital to the Imperium as Cadia, to be sure, but Wrathia was on the border of a minor secessionist empire long, long ago. Ever since it was conquered in the Great Crusade the world has stood vigilant over not just the surviving worlds, but against any threats the Imperium might face in its sector. Of course, there are cracks in the system where those of a certain ilk might have an enterprise or two on the side.

Christian was only tangentially involved. His skill with weapons was unmatched in his unit, even among soldiers who knew their craft before they could walk. With pistols, especially. And it was Volkmere who was tapped for 'missions' to put the fear of the Emperor into rivals trying to make coin with graft and black market trade. The others laughed when they saw him walk up to the meeting, thinking it was the peak of stupidity for one man against seven. But seven shots later and the rival unit had pulled back their operations in the area and left it to his unit to oversee.

All the wheeling and dealing came to an end when Wrathia was engulfed in a warp storm. Someone, somewhere, foolishly decided to trade in things beyond weapons and narcotics, managing to start a cult in the heart of what should have been one of the most spectacularly guarded worlds in Imperial space. The damned fools brought the whole archenemy fleet to the world, or so it seemed. Hordes of renegades, sorcerers, and blighted armor stormed over the bastions of Wrathia. Entire shield walls were torn down by the corrupted titan Bellator Rex. It was a miracle that Christian survived. Prepared to fight to the last man, he was dragged off by those who still had the sense to steal a cutter and hope for the best. Never one to argue, he still spent the flight in silence, contemplating his place in the galaxy.

Perhaps his skills weren't up to the task? Ludicrous, of course. There were none more skilled than he was on all of Wrathia when it came to a firearm. But he redoubled his dedication nonetheless, though it cost him his comrades as they sought to move on. Gunplay paid for his voyages alone and treatments for better coordination and reflexes. Eventually his found his way to a temple of warrior-monks who dedicated themselves to the art of dealing death. Not death cultists, but a kind of sect that vowed always to be prepared to bring death to the enemies of the Emperor. Several years there honing his skills brought Volkmere to the realization that the Emperor's enemies were still out there. They had destroyed Wrathia. It was time to find them and destroy them in His name.

Before long he had signed on to the employ of a Rogue Trader. The ability to go anywhere at any time would help his search, and the many contacts he met would surely bring him closer to his enemies.

pre:
Name: Christian Volkmere
Career: Arch-Militant
Homeworld: Fortress World
Birthright: Stubjack
Lure of the Void: Crusade (Warrior)
Trials and Travails: Warp Incursion
Motivation: Know Thy Foe
Lineage: Far-Reaching Contacts


Characteristics: 10#2d10 14 16 15 15 9 17 8 5 

9 13


WS:   52 = 25 + 17 [+5 Birthright] [+5 Lure of the Void]
BS:   54 = 25 + 14 [+5 Homeworld]  [+10 Advance]
S:    50 = 25 + 15 [+10 Advance]
T:    50 = 25 + 15 [+10 Advance]
Ag:   53 = 25 + 13 [+5 Lure of the Void] [+10 Advance]
Int:  29 = 25 +  9 [-5 Homeworld]
Per:  34 = 25 +  9
WP:   51 = 25 + 16 [+5 Homeworld] [+5 Advance]
Fel:  18 = 25 +  8 [-5 Homeworld] [-5 Birthright] [-5 Lure of the Void]

Wounds: 17/17
FP     : 3/3
Insanity:    2
Corruption:  3


Skills:

Acrobatics
Awareness +20
Common Lore (War) +10
Dodge +20
Forbidden Lore (Heresy)
Forbidden Lore (Pirates)
Intimidate +20
Literacy
Medicae
Scholastic Lore (Tactica Imperialis)
Secret Tongue (Military) +10
Secret Tongue (Rogue Trader)
Speak Language (Low Gothic)


Talents:

Ambidextrous
Basic Weapon Training (Universal)
Crack Shot
Crushing Blow
Die Hard
Hatred (Renegades)
Leap Up
Light Sleeper
Meditation
Melee Weapon Training (Universal)
Nerves of Steel
Peer (Hivers, Military, Underworld)
Pistol Training (Universal)
Quick Draw
Rapid Reaction
Rapid Reload
Resistance (Pschic Powers)
Sound Constitution x3
Thrown Weapon Training (Universal)
True Grit
Two Weapon Wielder (Ranged)


Traits:

Constant Combat Training
Weapon Master (Pistols)

Gear:

Hellgun
Best Chainsword
Good Assault Flamer
 - Toxin-saturated Promethium
Two bolt pistols
Good Mono Sword
Micro-bead
Void suit
Light Carapace Armor
Bolt shell keepsake
Medikit
Manacles
Data-slate of wanted bounties



XP:                         12950/13,000


Rank 1                         5000-6999
----------------------------------------
Lure of the Void                     250
Trials and Trevails                  100
Motivation                           400
Lineage                              300
Awareness                            100
Literacy                             100
Secret Tongue (Rogue Trader)         100
Ambidextrous                         200
Medicae                              200
Agility +5                           100
Agility +5                           250
Willpower +5                         500


Rank 2                         7000-9999
----------------------------------------
Awareness +10                        200
Dodge +10                            200
Ballistic Skill +5                   100
Ballistic Skill +5                   250
Leap Up                              200
Two-Weapon Wielder (Ranged)          200
True Grit                            200
Crushing Blow                        500
Strength +5                          100
Strength +5                          250
Sound Constitution                   200
Sound Constitution                   200
Acrobatics                           200
Rapid Reload                         200


Rank 3                       10000-12999
----------------------------------------
Die Hard                             200
Awareness +20                        200
Dodge +20                            300
Rapid Reaction                       200
Frenzy                               500
Crack Shot                           500
Toughness +5                         250
Toughness +5                         500
Intimidate +20                       200


Rank 4                       13000-16999
----------------------------------------



Rank 5                       17000-20999
----------------------------------------

Vicissitude fucked around with this message at 08:28 on Jan 21, 2017

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Gonna make a Genetor for this. Compelled by character origin to vote C party cruiser

Last known image, shortly after being named Genetor

Seen outside medical decks after performing rounds for House Brannigan
Katrina Mach

The house of Mach is a despicable mess of every negative stereotype of Imperial Nobility, down to the corruption at the head. Katrina was once blissfully unaware of everything that was going on, the third child of a minor branch of the family. Her father used their family connections to get her admitted into the local Adeptus Mechanicus academy as a means to keep her out of trouble, at least until she would one day be forced to marry to further her parents ambitions. She had no interest in the squabblings of nobility and instead took to study under her attending Magos and uncle Marius. She excelled at the biological sciences and became quite the surgeon in her time at the academy. Marius and Katrina worked long and hard to memorize all the various rites and rituals regarding both machines and flesh. It was no surprise that she too became a Genetor after her studies were complete. Everything was great for Katrina, but as with all good things they must come to an end. During what was supposed to be a routine removal of shrapnel, Katrina blacked out. Long suppressed memories came flooding back.

"... how is the project coming along..., ...call him Marius, this cannot fail..., ... the contract is sealed, no one will ever know she is different... and finally ... these are just birthmarks, nothing to worry about, just don't ever disrobe in public; you're nobility after all..."

Marius confessed everything when being confronted, of all her family he was the only one who cared about her and decided to give her the truth, after all, he had the protection of the mighty Adeptus Mechanicus, what could go wrong? Katrina was a vat baby, grown instead of born, the plan was to marry her into a position of power then to activate the conditioning to murder her spouse. Things went wrong, the muscle implantations failed, toxins began to build up and life support was failing. A contact was made, a friend of her father's, this man promised to save her and his ambitions. Katrina's life was saved in that iron womb that day at the cost of her soul, the man was a priest of Slaanesh, the prince of pleasure, the reason she was never to disrobe in public was that his mark was upon her body, it hid what would have been a hulking and grotesque musculature and kept her blood red instead of what it really was; a toxin filled fluid capable of killing a man in minutes.
When the time came to get her marriage arranged, Marius did the only thing that he could and ushered her away onto a ship with a letter that read, I saw what happened there, how far your father strayed from the light of the Omnissiah, I ran, the only thing I could do was botch the conditioning that it would never take hold. You may have been born of greatest sin, but you still have a soul of your own and a chance to bring judgment upon those that wronged us.

With that, she left and became a shipboard surgeon on any ship that would take her, maybe she'd see her uncle again, and kill both her father and the priest that tried to sell her soul. Her thoughts turned to the question at hand.
"Of course I'm loyal to the Omnissiah and the Imperium. I keep its people fighting and I'm not half bad in one myself if I do say so myself. Besides, you probably already saw the video of what I did to that cultist with my bare hands; I'm sure you cant question my loyalty after I vaporized his head. And I have word from my servoskull here that one of the men I'm out to get is somewhere in the Screaming Vortex, help me out and I'm all yours."

pre:
Katrina Mach 
Explorator (Genetor)
Noble Born
Unnatural Origins (False Man -300)
Tainted (Mutant -200, Ravaged Body)
Unwilling Accomplice

WS 46 41+5
BS 31
ST 82 39+3+10+20+10
TN 74 37+3-6+10+20+10
AG 35
IN 40 40-5+5
PE 31 34-3
WP 32 32-5+5
FL 50 45+5
Wounds: 18
Fate: 2
Insanity: 3
Corruption: 0

http://orokos.com/roll/476824 stats
http://orokos.com/roll/476830 mutation #
http://orokos.com/roll/476831 Mutations (Tox Blood/Ravaged Body II)
http://orokos.com/roll/476836 Reroll for Ravaged Body II (Brute)
http://orokos.com/roll/476839 Tox Blood penalties
http://orokos.com/roll/476841 Fate
http://orokos.com/roll/477170 Cortex Implant Insanity

Skills:
Literacy
Speak Language (High Gothic, Low Gothic, Explorator Binary, Techna)
Peer (Nobility, Ad Mech)
Hatred (Nobility)
Common Lore (Machine Cult, Tech)
Forbidden Lore (Archaeotech, Ad Mech)
Logic
Trade (Technomat)
Medicae +10
Awareness

Traits:
Mechanicus Implants
Autosanguine
Chem-Geld
Regeneration
Unnatural Strength X2
Unnatural Intelligence X2

Talents:
Basic Weapon Training (Universal)
Melee Weapon Training (Universal)
Logis Implant
Iron Jaw
Ambidextrous
Master Chiurgeon
Sprint

Gear:
GC Hellgun
GC Power Axe
Enforcer Light Carapace
Multikey
Voidsuit
Sacred Unguents
Micro-bead
combitool
Dataslate
Servoskull
Augmetic Engine Plate (Servo Manipulators)
Suppression Shield

Cybernetics:
GQ Cortex Implant
BQ Synthmuscle
Bionic Heart

Advances: 8000/8000
Intelligence +5 -100
Strength +20 1600
Tougness +20 1600
Weapon Skill +10 -750
Willpower+5 -250
Prosanguine -200
Dodge -200
Tech Use -100
Medicae -200
Total Recall -200
(Genetor at R3) 10000-12999
Machine of Flesh x3 (Brute, Regeneration, Feel No Pain) -1500
Medicae +10 -200
Dodge +10 -200
Master Chiurgeon -500
Upgrade 1 Cybernetics to Best Quality -400
Upgrade 1 Cybernetic to Good Quality -200
Rank 4 Explorator 13000+

Acquisition:
Augmetic Engine Plate
Servo Manipulators
Suppression Shield
Bionic Heart
A reasonable number of Medkits 
Edit: Redid Acquisitions to fit the updated rules

HukHukHuk fucked around with this message at 03:03 on Jan 21, 2017

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Voting D, We can even sing sea shanties while we cruise.

Also how do you want us rolling any extra starting requisitions, just 1 item at +0 per the books? What do we assume for population size for our requisition?


-----



The sullen, disheveled man doesn't even blink at Zyp's reaction to him telling her he use to be Inquisition. The very few people he's mentioned it to always act this way. After the laughing dies down his interviewer gives him time to explain himself before she "throws his haggard rear end out the airlock". He shrugs before he starts in:

"What, you think I always looked like this? I can tell you it's certainly not by choice. I grew up as a hive rat and learned from an early age that when you're that poor and destitute you're invisible to anyone that matters. Nobody wants to acknowledge you. They let slip secrets that they wouldn't say about their betters. It's what brought me into an acolyte cell to begin with. They took what I already knew about rustling secrets and gave me proper training and financing. I was set to infiltrate underhive cults and peasant uprisings tasked to create chaos from within. Feed them bad intel, pit lieutenants against each other, cause unfortunate accidents, that sort of stuff."

He takes a swig out of an aluminum can he brought with him into the interview before continuing. Turns out, if the Inquisition thinks that you've integrated into your target too well, they might take offense. And if the inquisitor you're working for doesn't have the resources or clout to pull you out to execute you, he'll just burn you instead. Send an anonymous tip to the group you're integrated with that outs you and hope they do the work for you. If you turn out to be harder to kill and get away from them, he'll have the safe containing all your assets booby trapped with a frag mine, thinking you wouldn't send a junkie to open it for you. Luckily for me, the underhive is a big place one can easily disappear in from both the inquisition and the cult I had been integrated with. A couple of odd jobs here and there and you can set up shop as a fence and smuggler for the underhive gangers. Did you know those stupid kids would bring me all sorts of hauls, drugs, art, weapons, you name it. I'd give them pennies on the dollar and none of them knew any better. Problem is, apparently the inquisition sniffed me out again, probably due to a customer I ripped off tipping off the Arbites. I had to bump one off so far who tried to play the hot shot and take me in, and it's only a matter of time before they come in force to try and turn me out."

The man chuckles to himself before looking back at Zyp with a sideways glance. "Now I know what you're thinking, 'Why would I believe such a story and if so, why would I bring in someone wanted by both the Arbites and the Inquisition?' Well, when I step out of this office your next interview in line is a man shrouded in a hooded cloak. Judging by the way he hides his face from anyone who so much as looks his way and the way he fingers at a blade hidden away in this belt, I believe this man intends to try and kill you. The tattoo on his palm and wrist indicate that he's already a member of the Rogue Trader House Levant, a rival power, no? Also I briefly heard him under his breath reciting a litany common to death cultists on the planet. Probably under orders to pull off an assassination while you're off guard. Except you're not off guard are you? For all that you've drank, you're still clear of thought and more importantly, you've kept that compact needle pistol hidden up your sleeve trained on me this whole time. Sure as I'm speaking to you now, when you call him in here, he's going to try something, and he's going to fail. I bet you my position on it happening. Count on it."

pre:
Name: Jeremy "Rude" Manners
Career: Seneschal
Home Planet: Hive world
Birthright: Scapegrace (+3 int, sleight of hand, +1d5 IP)
Lure of the Void: Hunted (+3 perception, paranoia, Enemy (inquisition))
Trials and Travails: Calamity (Light Sleeper, hardy or nerves of steel, -1 profit factor)
Motivation: Know Thy Foe [300 xp] - Gain two forbidden lores
Lineage: Far Reaching Contacts [300] - Gain any three Peers

Wounds: 14/14

WS:   33 = 25 + 8
BS:   43 = 25 + 13 +5 (Advance)
S:    33 = 25 + 8
T:    40 = 25 + 15 -5 (Hive World) +5 (advance) 
Ag:   46 = 25 + 16 +5 (Advance)
Int:  55 = 25 + 17 +3 (Scapegrace) +10 (advance)
Per:  49 = 25 + 16 +3(Hunted) + 5(Advance)
WP:   37 = 25 + 12
Fel:  50 = 25 + 15 +5 (Hive World) +5(Advance)

Fate points: 4
IP: 3
CP: 0

Skills
Acrobatics
Awareness +10
Barter +20
Blather
Charm 
Climb 
Commerce +20
Common Lore (Underworld)
Concealment
Contortionist
Decieve
Disguise 
Dodge 
Evaluate
Forbidden Lore (Archaeotech, The Inquisition, Cults, Xenos, Pirates)
Inquiry
Interrogation
Literacy
Scholastic Lore (Heraldry)
Scrutiny
Search
Secret Tongue (Rogue Trader, Underdeck) 
Security 
Shadowing
Silent Move 
Slight of Hand
Speak Language (Low Gothic, Traders Cant, Eldar, Hive Dialect)
Tech Use 


Talents
Enemy (Inquisition)
Hardy
Light Sleeper
Paranoia
Peer (Underworld, Nobility, Hivers, Void Born)
Quick Draw
Unremarkable


Traits
Accustomed to Crowds - Crowds don't count as difficult terrain, no agility penalty when running or charging through them
Caves of Steel - Tech use counts as untrained basic
Hivebound - -10 to survival tests, -5 to all int checks when out of a proper hab
Wary - +1 initiative
Seeker of Lore: Spend fate to succeed at lore, ciphers, logic. +1 degree of success to Commerce, Inquiry, or Evaluate.

Gear:
Common Craftsmanship Inferno Pistol
Common Craftsmanship Bolter
Xeno Mesh Armor
Autoquill
Dataslate
Microbead
Multikey
Synskin
Chameleoline cloak
*Absolution pattern Sniper Rifle
*Red Dot Scope
*Good Quality Auspex
*Preysense Goggles


Experience: 12900/13000
Rank 1 (5000-6999)
Background Package - 600
Awareness - 100
Charm - 100
Disguise - 100
Dodge - 100
Secret Tongue (Rogue Trader) - 100
Security - 100
Silent Move - 100
Unremarkable - 200
Toughness Advance 1 (250)
Ballistic Skill Advance 1 (250)

Rank 2 (7000-9999)
Climb (100)
Acrobatics (200)
Barter + 10 (200)
Commerce + 10 (200)
Concealment (200)
Shadowing (200)
Forbidden Lore (xenos) 200
Scrutiny (200)
Tech Use (200)
Intelligence Advance 1 (100)
Perception Advance 1 (100)
Fellowship Advance 1 (100)

Rank 3 (10000-12999)
Awareness +10 (200)
Barter +20 (200)
Blather (200)
Commerce +20 (200)
Forbidden Lore (Pirates) (200)
Scholastic Lore (Heraldry) (200)
Search (200)
Speak Language (Eldar) (200)
Secret Tongue (Underdeck) (200)
Contortionist (200)
Interrogation (200)
Quick Draw (200)
Agility Advance 1 (250)
Intelligence Advance 2 (250)

Stats: http://orokos.com/roll/476868 16, 13, 8 15, 12, 17 8, 7, 16, 15
Insanity: http://orokos.com/roll/476943 = 3
Fate:: http://orokos.com/roll/476920 10 = 4 fate points

GM NOTE: My character carries the shame of -1 profit factor for everyone

DeathSandwich fucked around with this message at 07:42 on Jan 22, 2017

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users :roboluv:
(Voting for Party Bus, its not the most In-character choice, but it seems most interesting)
Reptar Subcutaneous



code:
Name: Reptar
Chapter: Black Templar
Specialty: Apothecary
Demeanour: Zealous
Past: Boarding Action: The Black Templars are a fleet-based Chapter, and during a tense battle in space, you and a group
of your fellow Space Marines launched a boarding action against an enemy ship (perhaps via a boarding torpedo or a
Thunderhawk) destroying it from inside and turning the tide of the battle and preserving the fleet for later crusade.

Stats: 
WS:		30+11+5		46
BS:		30+8		38
Str:		30+6		36
T:		30+8		38
Ag:		30+9		39
Int:		30+15+5		50
Per:		30+8		38
WP:		30+15+5		50
Fel:		30+6		36

Wounds: 23
Fate Points: 3
Insanity 0
Corruption: 0
Renown: 0

Skills:
Medicae
Awareness, Ciphers (Chapter Runes),
Climb, 
Dodge, 
Ciphers (Inquisition)
Common Lore (Adeptus Astartes, Imperium, War, Deathwatch), 
Concealment, 
Drive (Ground Vehicles), 
Forbidden Lore (Xenos)
Intimidate,
Interrogation +20
Literacy, 
Navigation (Surface), 
Scholastic Lore (Codex Astartes), 
Silent Move, 
Speak Language (High Gothic, Low Gothic), 
Tactics (Choose one), 
Tracking,

Talents:
Ambidextrous, 
Astartes Weapons Training, 
Bulging Biceps, 
Deathwatch Training,
Heightened Senses (Hearing, Sight), 
Killing Strike, 
Nerves of Steel, 
Quick Draw, 
Resistance (Psychic Powers), 
True Grit, 
Unarmed Master,

Special Abilities:

Traits:
Unnatural Strength (x2),
Unnatural Toughness (x2),

Implants: Although Black Templars Space Marines
possess both the Betcher’s gland and sus-an membrane
implants, their zygotes are significantly deficient. Black
Templar characters do not gain the benefits of either of
these implants.

Solo Mode Abilities:

Squad Mode Abilities:



Equipment:
Astartes power armour,
Astartes bolt pistol, 
3 Astartes frag grenades, 
3 Astartes krak grenades, 
Astartes combat knife, 
repair cement, 

Power Armour History:
Terror be thy friend: Though all suits of power armour are intimidating to say the least, this suit seems to project an
air of menace and violence. Its power core periodically emits grumbles that are often confused with the growling of a
wild beast. In combat, this turns into a ferocious howl and is truly a paralysing thing to face. Numerous attempts have
been made to quiet this phenomena, but Tech-Priests have thus far been unable to appease the temperamental machine.
Many bearers enhance this effect by adding terrifying reliquary inlays and scriptures of damnation, causing their
impact on the weak souls of their enemies to increase considerably. The wearer gains the Fear (1) Trait against any foe
engaged in melee with him (or increases his Fear Rating by 1 if he already possesses one).

Chapter Trapping: Ornamental Tabard
Add +2 to Fellowship Tests.

Speciality Trapping: 
Astartes bolter with fire selector, 
reductor,
narthecium,

Experience: 13000
Spent: 13000

~Rank 0~				1000/1000
BT Chapter -	Interrogation		200
		 Interrogation +10      200
		 Interrogation +20      200
			 
DW General - Ciphers (Inquisition)	200

DW Apothcary - Intelligence +5  	200





CharGen: 10#2d10 11 8 5 6 8 15 9 6 8 15
Past: 1d5 5
PW: 1d10 7
Fate: 1d10 2

(I'm apping a Deathwatch character because it seems other people dont read rules post either)

Sormus fucked around with this message at 05:25 on Jan 22, 2017

Skellybones
May 31, 2011




Fun Shoe
character alternative who has SEEN SOME poo poo :eyepop:

Marakena Krokodil


A prisoner in a ragged Imperial Navy uniform is led in. Formerly a resplendent example of bridge officer dress, it's torn, burnt, bloodstained and supplemented with personalised patches, trophies and accessories. An ork would probably think it was a good start to a proper outfit. The prisoner's eyes focus on Zyp for a moment before looking right through.

"Specialist Krokodil, tertiary helm crew of the Resplendent Blade on extended patrol duty in the Koronus. Engaged a pirate vessel and sustained heavy damage, ship was stranded alongside disabled pirate vessel. Surviving pirates boarded, we could not withstand and the Blade was captured. Most of the bridge crew was eaten. I was promoted to senior helm. Once the drives were repaired we proceeded to raid several worlds and vessels of varying origins. I led several boarding parties when not on the bridge. Continued until we encountered ship convoy belonging to... House Brinnigan. Hmm."

"Battle went poorly, despite my efforts. Battle for the bridge was hard-fought but I survived to be captured. Would have expected execution for piracy, not recruitment."

"I didn't really think it was the end for me. Everyone else around me dies, but I walk out intact once more. Destiny seems to have something greater in store for me. A life somewhere between mundane duty and death. Do you have a ship for me?"

pre:
Career: Void-Master/Reaver
Homeworld: Battlefleet
Birthright: Fringe Survivor - Survivalist
Lure of the Void: Chosen by Destiny - Fated for Greatness
Trials and Travails: Dark Voyage
Motivation: Exhilaration - No Joy Unexplored
       
Characteristics:
WS:   51  41 +10(Advance)
BS:   49  39 +10(Advance)
S:    40  35 +5(Advance)
T:    50  42 +3(Survivalist) +5(Advance)
Ag:   51  41 +10(Advance)
Int:  37  37
Per:  31  36 -5(Battlefleet)
WP:   51  39 -3(No Joy Unexplored) +5(Battlefleet) +10(Advance)
Fel:  37  34 +3(Battlefleet)
        
Wounds: 13
Fate Points: 5
Insanity: 48
Corruption: 4

Skills:
Awareness
Carouse
Command
Common Lore (Imperial Navy +10)(War)
Dodge +10
Drive (Ground Vehicle)(Skimmer/Hover)
Forbidden Lore (Pirates)(Xenos)
Gamble
Intimidate
Literacy
Navigation (Stellar)
Pilot (Space Craft +20)(Flyers)(Personal)
Scholastic Lore (Astromancy)
Scrutiny
Speak Language (Low Gothic)(Battlefleet War Cant)
Survival
Trade (Voidfarer)
True Grit

Talents:
Crippling Strike
Decadence
Die Hard
Disturbing Voice
Enemy (Rogue Traders)(Nobility)(Imperial Navy)
Frenzy
Hatred (All)
Jaded
Melee Weapon Training (Universal)
Nerves of Steel
Paranoia
Peer (Pirates)
Pistol Weapon Training (Universal)
Resistance (Fear)

Mutations/Malignancies/Disorders:
Minor Disorder: Fear of Insects

Traits:
Mastery of Space: Reroll driving ships
Officer on Deck: +5 Command on ships
Ship-Bound Fighter: -2 Initiative, x2 Long Range shooting penalty in wide-open spaces
Void Accustomed: Immune to space travel sickness, low-gravity environments are not Difficult Terrain

Gear:
CC Power Sword
CC Bolt Pistol
Flak Armour 
Micro-bead
Void suit
Blessed ship token
Re-breather
Imperial Navy uniform
2 bottles of amasec
pict-recorder
vox-caster

Acquisitions:
BC Chain Axe (Average +10 BC -20)
Jump Pack (Rare)
Suppression Shield (Rare)
Mind Impulse Unit (Rare)

Advances:
Total 12900/13000
Rank 0 4500-4999
300		Fringe Survivor - Survivalist (Survival, +1 Fate, +1d5+1 Insanity)
200		Exhilaration - No Joy Unexplored (Carouse, Gamble, Decadence, +1d5 Corruption)
5000

Rank 1 5000-6999 (Reaver)		
100		Ballistic Skill +5
100		Agility +5
100		Willpower +5
250		Ballistic Skill +10
250		Agility +10
250		Willpower +10
250		Weapon Skill +5
250		Toughness +5
250		Strength +5
500		Weapon Skill +10
7300		
		
Rank 2 7000-9999 (Void-Master)		
1000		Hatred (All)
200		Frenzy
200		Jaded
200		Forbidden Lore (Pirates)
300		Disturbing Voice
200		Die Hard
200		Peer (Pirates)
200		Scrutiny
200		Paranoia
10000		
		
Rank 3 10000-13000 (Void-Master)		
500		Crippling Strike
100		Intimidate
200		Command
200		Drive (Ground Vehicle)
200		Dodge
200		Literacy
200		Awareness
200		True Grit
200		Dodge +10
100		Drive (Skimmer/Hover)
200		Pilot (Personal)
200		Trade (Voidfarer)
200		Navigation (Stellar +10)
200		Pilot (Space Craft +20)
12900		
1d5+1 Insanity Survivalist: Survivalist: 1d5+1 4
1d10+1 Insanity Fated for Greatness: Fated for Greatness: 1d10+1 10
1d5 Insanity Dark Voyage: Dark Voyage: 1d5 1
1d5 Corruption No Joy Unexplored: No Joy Unexplored: 1d5 4
1d10+14 Insanity Reaver: Rank 1 Reaver insanity: 1d10+14 19
1d10+5 Insanity Reaver: Even more Reaver insanity: 1d10+5 14
Fate: Fate: 1d10 1 3
Stats: Stat rolling: 10#2d10+25 36 41 41 39 39 34 29 42 37 35

Skellybones fucked around with this message at 10:22 on Jan 22, 2017

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!
Alright, apps closed.
Picks INCOMING. Spoiler: It's probably all of you.

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!
Picks:
Ken-Rogue Trader Wannabe
Doxin-Navigator Creeper
Bonelord-Navigator Waifu/Reaver
Werix-A loving elf
Vic-Bald
Huk3-Jinjerjenny
Sammich-"Senschal"
Sormus-Dumb piece of poo poo

Ship:
Partyboat

Game will be up TONIGHT

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
I look forward to working with you all to make the Screaming Vortex great again.

Skellybones
May 31, 2011




Fun Shoe
Firstly, I did not make the Vortex great again. It was already great, I merely shot it.

John Dyne
Jul 3, 2005

Well, fuck. Really?
Thought you'd have recruit open a little longer, but oh well! :v:

Sormus
Jul 24, 2007

PREVENT SPACE-AIDS
sanitize your lovebot
between users :roboluv:

Schizotek posted:

Sormus-Dumb piece of poo poo

Yea but what about my character?

Skellybones
May 31, 2011




Fun Shoe

Werix
Sep 13, 2012

#acolyte GM of 2013
Going to be that rear end in a top hat that goes, "Dark Eldar actually don't even gain insanity since they are beyond your pitiful concept of sanity, would they even be impacted by warp travel hallucinations?" But well, i guess I just did?

That is a serious question though, if I would suffer hallucinations like phobia since I couldn't even get that disorder on account of sanity having no impact on Dark Eldar.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
look mate if you don't like your warp travel hallucinations then gently caress off back to the webway

Werix
Sep 13, 2012

#acolyte GM of 2013
At least they got the good drugs there.

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!

Werix posted:

At least they got the good drugs there.

I didn't say you get insanity points. Ya just hallucinate. Specifically if you roll a 9 you'll hallucinate you're in your underwear and all your deldar buddys are laughing at you.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Schizotek posted:

I didn't say you get insanity points. Ya just hallucinate. Specifically if you roll a 9 you'll hallucinate you're in your underwear and all your deldar buddys are laughing at you.

Don't dox me.

Skellybones
May 31, 2011




Fun Shoe
Would Forbidden Lore (Pirates) give any insight? Not that I would know anything of the Ragged Helix in particular, but general pirate stuff that could be assumed to apply to it.

Skellybones fucked around with this message at 11:46 on Jan 25, 2017

Werix
Sep 13, 2012

#acolyte GM of 2013
I don't think Oz will partake in the slaughter of the prisoners; he's a different stripe of dark eldar, and prefers the things he kills to have the ability to fight back. Hopefully he gets the drop on them and kills them before they can, but the potential is there. Something with no weapon and chained down? Where is the thrill?

He would likely stay and watch though.

However, the power through pain rule says that I get a pain token every time someone living (so the daemonette doesn't count) is killed, stunned, suffers non lethal crit damage, blood loss or fails a fear or pinning test within a number of meters equal to my Perception score, so in this case 43 meters. So a couple things:

1. I assume that I gain two pain tokens, one from Volk and one from Katrina each failing their fear tests. one of the Vile pleasures actually give you an additional token for the suffering of an ally if you don't cause it, so I assume that means that I get pain tokens even if bad stuff happens to allies.

2. How many pain tokens would I get for watching the execution? I assume not a few hundred, but at least one, maybe more? I'll leave that up to GM discretion.

Skellybones
May 31, 2011




Fun Shoe
No do it, get several hundred pain tokens, you can use the fate points for something.

Werix
Sep 13, 2012

#acolyte GM of 2013

Skellybones posted:

No do it, get several hundred pain tokens, you can use the fate points for something.

*never fails another roll again*

I'm not trying to game the system here. But the temporary fate points are important. Unlike the rest of you I only get one real fate point to start. I think the GM can award me more for role play like other players, but absent that I only have the one point.

Plus the rules state I cannot burn the temporary points, so I need as many as I can fairly get to re-roll dodges or to heal wounds so I don't have to burn my only one.

If schizo says I only get one for watching mass murders that's fine. I am jaded after all.

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!

Werix posted:

*never fails another roll again*

I'm not trying to game the system here. But the temporary fate points are important. Unlike the rest of you I only get one real fate point to start. I think the GM can award me more for role play like other players, but absent that I only have the one point.

Plus the rules state I cannot burn the temporary points, so I need as many as I can fairly get to re-roll dodges or to heal wounds so I don't have to burn my only one.

If schizo says I only get one for watching mass murders that's fine. I am jaded after all.

Well they don't tend to last long, so take one. You'll probably need to get new ones by the time you need to use one anyway. Also I think it's max one per turn anyway. So since the whole daemonette encounter lasted a single turn the max you got from that is one.

Werix
Sep 13, 2012

#acolyte GM of 2013

Schizotek posted:

Well they don't tend to last long, so take one. You'll probably need to get new ones by the time you need to use one anyway. Also I think it's max one per turn anyway. So since the whole daemonette encounter lasted a single turn the max you got from that is one.

I think it is one per event per person, so if someone gets a non fatal crit that also stuns them and causes bloodloss, I still get one, not three, but here it was two different people but I'll check the language when I get home.

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Werix
Sep 13, 2012

#acolyte GM of 2013
You are right sir. It gives the example of one grenade harming multiple people as giving only one pain token, so the same would apply here where one fear causing event gives multiple people fear. So then two, one from daemonette fear, and one from watching slaves get butchered wholesale.

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