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While it's a bit of a shame that my only true "blind" playthrough won't be on an appropriately challenging PotD, I still think focusing on bugs was the correct choice. I remember that the first game started out pretty great, but got Ridiculously Better as time and balance patches progressed (adding immunities was the most significant). I have over 400 hours in the first game on PotD, so there will be plenty of time for me to get my face smashed as mechanics are adjusted. That being said... Since we have to wait for Real PotD... Maybe they can throw us blind-wanters a bone and add an option to randomize loot placement? Because that would remove the biggest advantage of experience.
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# ? May 5, 2018 03:13 |
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# ? Apr 27, 2024 07:34 |
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ProfessorCirno posted:Pillars having a weird reverse difficulty curve or frontloading the difficulty just makes it a D&D-based RPG, sorry, hth. It's not even just D&D RPGs it just seems to be in general that a lot of RPGs have you gain more and more options for dealing with poo poo as you level so eventually you go from having only a few ways to fight back to having a tool for everything. I know SMT games in general tend toward being hard once you get past the very beginning then suddenly getting easier around the mid point just because you can fuse whatever.
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# ? May 5, 2018 03:31 |
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Two Weapon Style works with Spiritshift right?
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# ? May 5, 2018 03:43 |
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I Want To Play The Game.
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# ? May 5, 2018 03:46 |
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Roobanguy posted:I Want To Play The Game. just be a streamer my dude
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# ? May 5, 2018 03:47 |
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How do i switch to turn-based in the demo?
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# ? May 5, 2018 04:08 |
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How big is the download size?
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# ? May 5, 2018 04:08 |
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CFox posted:How big is the download size?
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# ? May 5, 2018 04:10 |
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Are there any juicy plot spoilers in the preload? Hell I'll check it myself when it's done
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# ? May 5, 2018 04:12 |
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I'm a fan of POE I and CR, so I'm psyched
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# ? May 5, 2018 04:13 |
frajaq posted:just be a streamer my dude All the time i've spent developing my e-celebrity, all for naught
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# ? May 5, 2018 04:15 |
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Played normal in the first game and it was a non-effort by halfway through in most cases, so I'll probably do whatever is between that and Path of the Damned for my first go and see how I handle it. Also want to try BW/Soul Blade Inquisitor as a front line DPS and I'm not sure how effective a mix that will be. I'M STOKED
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# ? May 5, 2018 04:17 |
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ProfessorCirno posted:Pillars having a weird reverse difficulty curve or frontloading the difficulty just makes it a D&D-based RPG, sorry, hth. Hard is about the best difficulty, but it did get way too easy by the end to the point where I was often only bringing 4five guys along to keep the challenge up.
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# ? May 5, 2018 04:31 |
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I hope we get to keep Concelhaut's skull if we held on to it from the first game, I loved that thing.
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# ? May 5, 2018 04:35 |
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Firstborn posted:I'm a fan of POE I and CR, so I'm psyched I want to hear those VM voice packs so hard also: my computer's pretty old. are the PoE2 graphic changes enough that that's going to be a problem? I'm assuming no because it['s more of the main system and there's no way it can be more intensive than the highest end game I run which is like FFXIV
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# ? May 5, 2018 04:44 |
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Apparently it runs about the same as the first game. My computer is pretty old as well so I'm biting my nails
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# ? May 5, 2018 04:51 |
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Min specs on Steam just say it needs directx 11 compatibility, so doesn't sound like it's taxing at all, just a matter of features.
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# ? May 5, 2018 04:54 |
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For what it's worth I run the POE2 beta at 20-25 fps on my surface pro laptop with onboard graphics and it's fine. I think everyone will be pleasantly surprised by the load times this time.
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# ? May 5, 2018 04:58 |
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Yeah when you look at the linux min specs instead of windows it says a 9600 GT can run it. And that's a card from 2008. You should be fine.
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# ? May 5, 2018 05:05 |
Are there still load times for small rooms? I run most stuff on a SSD so it's almost a non issue but still annoying especially in a city area
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# ? May 5, 2018 06:35 |
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About 6 seconds of black screen each interior transition on the stream.
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# ? May 5, 2018 06:44 |
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It’s still surprising to me how long the load times are in the first game even on an SSD.
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# ? May 5, 2018 07:14 |
Looked at some of that stream posted earlier, game looking very good and polished. Tried to avoid the story but what I saw looked interesting. I had forgotten how advanced stealth has become, I very rarely use that in these types of games but I might now since my first character to import is a rogue.
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# ? May 5, 2018 07:46 |
Yeah stealth was good for... Scouting... And... Uh... Trap detection in poe 1. Im glad theyre doing something with it.
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# ? May 5, 2018 08:26 |
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It was good for talking to the Iron Flail guy without slaughtering his whole army.
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# ? May 5, 2018 08:56 |
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bongwizzard posted:Smaller party size and ability lists are both really lame and only multiclassing saves things. Single class builds seem dull as gently caress right now. But at least Druids and Priests had their blandness addressed in the beta, and Wizards were cool as well once more Grimoires got added. So there is hope at least. Of course, any attempt to make non-casters not boring would be met by a crescendo of grognard screeching and wailing. So maybe it'll take mods. Anyway, yeah, I often got bored of my parties over the course of the beta, which is mildly concerning considering it covers maybe 5% of the full game or something. I'm still excited to finally get to play Deadfire, but it's more because the beta looked pretty and the writing was a lot better than in PoE1, and I think the writing in PoE1 was solid already. Impermanent posted:Has anyone had any experience making cipher multiclasses in the beta? None of the l8 or l9 cipher abilities seem like must-haves so I'm looking at trying to get my voodoo sharpshooter down with either beguiler/ranger (sharpshooter?) or beguiler / rogue (assassin?) Ciphers pair well with martial classes anyway since there are a lot of decent powers that only take half a second to cast, so they don't have to worry about interrupts. These powers do have 4 seconds base recovery, though, so you want to be in light armor if possible. A ranged character doesn't have to worry as much about interrupts, of course, which opens up power selection a little more. You won't have a lot of powers to choose from in any given fight because you just don't get a lot of ability points to put into them. I haven't played a Cipher/Ranger of any kind but it seems like very much the same thing, just worse because the animal companion does nothing for the Cipher half of the class combination.
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# ? May 5, 2018 09:19 |
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The Crotch posted:It was good for talking to the Iron Flail guy without slaughtering his whole army. Lmao if you don't blow open the gates with cannons, murder all his soldiers then march into his tent saying "I come in peace"
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# ? May 5, 2018 09:28 |
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Scorchy posted:I guess, but most offensive invocations are 2.5m range, that's pike distance to me, not blunderbluss. 18 Int increases the range on those 2.5m invocations to pretty close to the blunderbusses 4m. And what kind of chanter doesn't max out Int?
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# ? May 5, 2018 09:30 |
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I don't really like where rangers seem to be at now. Twinned arrow got nerfed hard, half of their abilities are devoted to making your pet not suck instead of just making pets not suck to begin with... Whirling strikes looks nice expect when I make a ranger I want them to be ranged. Think their high level ability should have been some kind of rain of arrows, not invisibility. One niche I sort of see for them is ranged interrupts, maybe.
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# ? May 5, 2018 09:54 |
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I want to play PoE 1 now, but I can’t seem to enjoy RPGs with groups of characters. I searched and it sounds like it’s very possible to play through with a solo character. Any advice on builds, approaches, anything?
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# ? May 5, 2018 10:04 |
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Tenacious J posted:I want to play PoE 1 now, but I can’t seem to enjoy RPGs with groups of characters. I searched and it sounds like it’s very possible to play through with a solo character. Any advice on builds, approaches, anything? Weeeeeell, 'very possible' is technically true, but Play on story mode and you should be (mostly) fine. (But actually play with a full party it's more fun there's banter and good times and you'll get pummeled less thoroughly.)
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# ? May 5, 2018 10:05 |
Turning invisible is totally comparable to *checks notes* summoning a dragon. Edit: Actual question, I backed the Fig campaign at the game + DLC level, should my Steam DLC list have like a Season Pass thing (it already has the Scavenger Hunt DLC) or is it too early? I also don't see the Captain's Footlocker. Also aw man we could have had crew management, sea monsters and Ydwin as a full companion GrandpaPants fucked around with this message at 10:22 on May 5, 2018 |
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# ? May 5, 2018 10:14 |
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Gorelab posted:It's not even just D&D RPGs it just seems to be in general that a lot of RPGs have you gain more and more options for dealing with poo poo as you level so eventually you go from having only a few ways to fight back to having a tool for everything. I know SMT games in general tend toward being hard once you get past the very beginning then suddenly getting easier around the mid point just because you can fuse whatever. I'm gonna go even wider again and say the snowball effect is a general strategy game problem
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# ? May 5, 2018 10:18 |
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Given that PotD is apparently 'too easy' right now and won't be later, (in Deadfire) I feel like people like me who are kinda too lazy to do an immense amount of theorycrafting should probably get the solo triple crown run out of the way early. With a chanter and his pet dragon.
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# ? May 5, 2018 10:19 |
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The Assassin subclass gets a bonus on attacks made from stealth - does this apply to attacks made from invisibility (e.g. smoke veil, shadowing beyond) too?
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# ? May 5, 2018 11:17 |
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Mashed Potato posted:The Assassin subclass gets a bonus on attacks made from stealth - does this apply to attacks made from invisibility (e.g. smoke veil, shadowing beyond) too? Yes
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# ? May 5, 2018 11:19 |
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What's the answer for what I want to play if I want to shoot people in Deadfire? Still Rogue?
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# ? May 5, 2018 11:30 |
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Blockhouse posted:What's the answer for what I want to play if I want to shoot people in Deadfire? Still Rogue? Well I mean, there are rangers too.
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# ? May 5, 2018 11:37 |
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PoE is one of those games that I really loved for a few hours then got horrifically burned out on and put it on the 'come back to it later' pile. Given how horrendously long it is, am I likely to gently caress myself story-wise if I don't go back and finish it before playing Deadfire?
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# ? May 5, 2018 11:47 |
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# ? Apr 27, 2024 07:34 |
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No, although I'm not sure why you'd even want to play Deadfire if you got burned out on the first one.Avalerion posted:I don't really like where rangers seem to be at now. Twinned arrow got nerfed hard, half of their abilities are devoted to making your pet not suck instead of just making pets not suck to begin with... Whirling strikes looks nice expect when I make a ranger I want them to be ranged. Think their high level ability should have been some kind of rain of arrows, not invisibility. But yeah, the first two ability picks are Vicious and Resilient Companion. Ranger ability design has always felt pretty uninspired to me to be honest. They're all about the bond between Ranger and AC but the majority of their abilities affect only one of the two. Also, Concussive Shot with a blunderbuss is nice for guaranteed interrupts even through multiple instances of Concentration.
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# ? May 5, 2018 12:27 |