- Frgrbrgr
- Jan 20, 2009
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here instead https://forums.somethingawful.com/showthread.php?threadid=3815250
Frgrbrgr fucked around with this message at 16:25 on Mar 30, 2017
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Mar 29, 2017 23:51
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- Adbot
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ADBOT LOVES YOU
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Apr 29, 2024 17:40
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- Tricky
- Jun 12, 2007
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after a great meal i like to lie on the ground and feel like garbage
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Suika, The Giant
WIP
The Giant posted:
Name: Suika, Born of the Battlefield
Look: Hungry Eyes, Wild Hair, Practical Outfit, Wiry Body
Agenda: World of Cardboard — Never go all out until they prove they can take it.
Stats:
Blood +2
Courage +2
Grace -1
Sense +1
Wisdom +0
What is a Giant?
Giants of Spirit
Your people are not physically large, they just have the strength as if they were. Famously known as Oni or Goliaths, your people may even be considered small, but your size hides incredible strength. Cross off the Move Larger Than Life - it doesn’t apply to you. Giant-Sized Food and Healing items count you as a little folk.
Giant Core Moves:
Stronger Than Is Reasonable
You are strong enough to uproot trees, smash doors off their hinges, break through wooden walls and supports, and lift just about anything. Your Melee attacks have the Area tag, hitting multiple enemies with ease. You have significant trouble acting with finesse. When you pay a price, you must also cause collateral damage. Something breaks, you damage the environment, an ally is caught in the attack, or you get stuck somehow.
Natural Hermits
The Giants are not a plentiful people, and do not make friends easily. The fact you even joined the fellowship is a surprise to all. Your people’s population is in the double digits, and you know them all by name. A Giant community is actually just a single Giant, and earning their Fellowship grants you that Giant’s personal assistance. You can never have more than one Bond with a non-Giant, and non-Giants can never have more than one Bond with you.
This Move cannot be Shared.
Toss Aside (Blood)
You are strong enough to lift anyone, and an ally can ride on top of you if you let them. When you pick someone up and throw them, roll +Blood. On a 10+, choose up to three. On a 7-9, choose one:
— They land safely on their feet.
— They go exactly where you want them to.
— They crash through something or into someone.
— You can immediately throw a second person after them.
Giant Gear:
Weapons
—Your fists, wild and mighty. (Melee, Area)
—Your little pet: A Wyvern. You have one bond with it.
One thing you love unreasonably
—War! You wear armor. (1 use, giant-sized, armor)
A supernatural gift innate to your people
—Skin like iron. Lesser blows simply bounce off you, and you are not harmed by low-quality weaponry. You never take damage from combat with weak enemies. Piercing attacks can always break through your iron skin.
Initial Bonds:
You start with 2 Bonds with the other members of the fellowship. Use these, or make your own:
_______ kept up with me in a contest of strength or skill, and I am most impressed with them.
I have known _______ for all their life.
I like to let _______ ride upon my shoulders.
_______ is just the perfect shape for tossing about.
_______ knows a secret of the Giants.
_______ has more courage than I.
I once saved _______ ‘s life.
I would not be here today if not for _______ .
_______ is destined for greatness, I can tell.
What wonders _______ has shown me!
Giant's Custom Move:
God of War
When you fight against them by yourself, you can try to Keep Them
Busy no matter who they are, how outnumbered you are, or how poor your
position is, even if they are a Group, Gang, or Army.
Tricky fucked around with this message at 02:03 on Mar 30, 2017
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Mar 29, 2017 23:54
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- Brother Entropy
- Dec 27, 2009
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Booey Cooperfoot, The Halfling
(backstory in progress)
quote:
Name: Booey Copperfoot
Look: Twinkling Eyes, Hooded Face, Travel Clothes, Wiry Body
Agenda: Get Some Recognition - Shake things up when people ignore or underestimate you.
Secondary Agenda: They Need Me - Don’t let them go ahead with poor decisions.
Stats:
Blood +0
Courage +2
Grace -1
Sense +2
Wisdom +1
What is a Halfling?
Traveling Nomads
Your people are travelers, never sticking in one place for long. When picking your Gear, choose one more option from each list - you came prepared for anything.
Halfling Core Moves:
The Little Folk (Courage)
When you do something clever or sneaky while no one is looking, roll +Courage. On a 7+, you do it and no one will notice what you did until later. On a 10+, they won’t even think to blame you for it unless they know you quite well or you personally tell them you did it.
Sting Like A Bee
When you Keep Them Busy by getting in close and get a 7+, choose one. You can only Sting Like A Bee against those who are larger than you.
- You get them to chase you around and you both leave the scene
- You steal something small from them and they don’t notice until they need it or you taunt them with it
- You get them talking - ask a question from the Speak Softly list
- You think fast - ask a question from the Look Closely list
Halfling Custom Moves:
A Friendly Face
You are small and easily trusted. So long as you show a friendly face, anyone not already actively hostile towards you will treat you as a friend, until proven otherwise.
Half-A-Halfling
You are not 100% halfling. Take a Core Move from any basic playbook. You may also take an Agenda from the chosen playbook.
- It’s Dangerous To Go Alone: When you watch someone’s back and keep your eyes peeled, you can roll to Overcome any harm against them with +Sense instead of +Blood.
Halfling Gear:
You start with:
- Trusty handheld weapon (Melee)
- Halfling packed lunch (2 Uses, Food, each Use feeds three people)
Choose what you brought to keep your friends safe:
- Poultices (2 Uses, Healing, Slow)
- Burglar’s Gear (2 Uses, Useful)
Choose the companion you brought on your journey:
- A riding spear (Melee) and a trained mount (Giant Spider, 2 Bonds)
- A couple friends (Brave and Fast-Talker, 1 Bond each)
Choose the luxury you couldn't let go:
- Halfling pipeleaf (2 Uses, Slow, Drunk: Blood)
- A bottle of elven wine (2 Uses, Healing, Drunk: Blood + Courage)
What fell into your pocket on the way out the door?
- A purse of foreign coins (Precious, 2 Uses)
- An Address book, filled with family friends (1 Use)
Bonds:
You start with 4 Bonds with the other members of the fellowship. Use these, or make your own:
_____________ really enjoys the finer things in life
I have mesmerized _____________ with my stories
_____________ respects me and I respect them too!
_____________ dragged me from my home and on the road to adventure!
I once told a lie so good _____________ STILL thinks it’s true.
One of these days I’ll be as good at this adventuring business as _____________ is.
I don’t think _____________ has noticed how much I like them.
_____________ has my back when things get tough out here.
I’ve known _____________ for all my life.
I will never lie to _____________.
Giant Spider Bonds x2 TBD
Halfling Brave Bond TBD
Halfling Fast-Talking Bond TBD
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Mar 30, 2017 10:13
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- Flamander
- May 4, 2009
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Squire goes here.
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Mar 30, 2017 15:00
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- Frgrbrgr
- Jan 20, 2009
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Actual game thread (soz mods)
https://forums.somethingawful.com/showthread.php?threadid=3815250
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Mar 30, 2017 16:23
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