|
Jon Joe posted:Wait when did I gain the settler in branch? sorry I've been a bit out of it wrt to this game and I literally cannot remember when that settler go there, but any turn it has been should have granted me an extra gold from trade routes. It's fine - it's been the holiday season and then the go-back-to-school season, so I haven't been too worried about time limits. The settler appeared when your capital city got taken over - whenever a happy city is taken, the victor gets gold and the loser gets a free Settler. It can't provide you gold because it's never been in range of a happy city - Pe has been angry throughout.
|
# ? Jan 19, 2020 23:39 |
|
|
# ? Apr 27, 2024 17:12 |
|
Gotcha, thanks.
|
# ? Jan 20, 2020 00:30 |
|
TURN 5-2-4: It is Egypt's turn, continued! Egypt's purchase of Metallurgy spawns an Event: A Fine Year posted:You gain 1 Food. Barbarians appear! Action Queue - Egypt: Place a Barbarian camp and 1 Army within 2 spaces of one of your cities, then add one unit of any type to any camp. - Egypt: Reconfirm 4th action? Green - Mykkel - Persia (Xerxes) Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Qin Shi Huang) Red - Jon Joe - Egypt (Cleopatra) Reference Post | Zoomed-In Tech Board Great Statue: +1 Cultural Influence range, allied cities within 2 spaces cannot be Cultural Influenced.
|
# ? Jan 20, 2020 05:49 |
|
Any rule stating barb cities can’t be adjacent?
|
# ? Jan 20, 2020 17:40 |
|
Nope, you can happily build a wall of black.
|
# ? Jan 20, 2020 22:21 |
|
f14, and change my fourth action to 2 mood for steel weapons, namaste
|
# ? Jan 21, 2020 00:30 |
|
Extra barb in D12
|
# ? Jan 21, 2020 02:10 |
|
Ah, I should've mentioned that Barbarian settlements can be next to each other, but they can't spawn on Barren spaces, so F14 is out.
|
# ? Jan 21, 2020 14:10 |
|
So this thread has been going on quite a while and getting slower, and I think that between that and Christmas / New Year it's pretty much bombed out as people get busy. Do the players want to mercy kill this?
|
# ? Jan 24, 2020 00:46 |
|
I'd be open to either; I'm kinda out of the loop but if people want to keep going that's fine
|
# ? Jan 24, 2020 01:20 |
|
Sorry, I feel like this was mostly my fault. Whatever other players prefer.
|
# ? Jan 24, 2020 01:36 |
|
I would prefer to finish it for principle of the matter but play has slowed.
|
# ? Jan 24, 2020 02:31 |
|
Jon Joe posted:Sorry, I feel like this was mostly my fault. Whatever other players prefer. I just wanted to chime in real quick to say that I'm sorry if I've given you that impression, and to make it clear it totally wasn't my intention to make you or any other player feel that way. Big pauses are hell for PBP games in general and the season is a big combo of Thanksgiving, Christmas, and New Year. I've also been feeling some detachment or I wouldn't have brought it up. (Starting a game mid-October was perhaps not the smartest idea.) If it were earlier in the game I would have suggested a substitute for people who needed it (which, again, is totally okay - a PBP is not exactly earth-shatteringly important) but at this point we're so far in that's not really a practical option. Stelas fucked around with this message at 02:40 on Jan 24, 2020 |
# ? Jan 24, 2020 02:32 |
|
I’m good either way.
|
# ? Jan 24, 2020 05:02 |
|
I'm happy to keep going at least to next Status Phase and see how we go, then - just wanted to check everyone's opinions on the matter. I think I still need a barbarian camp placement from Jon Joe - unfortunately, they can't be placed on Barren spaces - and that may end up impacting Mykkel's turn.
|
# ? Jan 24, 2020 06:03 |
|
e13 then, and keep my original plan of the troop in tact, and place the extra barb at d12
|
# ? Jan 28, 2020 04:11 |
|
TURN 5-2-4: It is Egypt's turn, continued! That stuff happens! TURN 5-3-1: It is Persia's turn! Action Queue - Persia: 3 actions. - Everyone: Nominate your final free tech. (You don't get one after round 6 due to the game ending.) Green - Mykkel - Persia (Xerxes) Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Qin Shi Huang) Red - Jon Joe - Egypt (Cleopatra) Reference Post | Zoomed-In Tech Board Great Statue: +1 Cultural Influence range, allied cities within 2 spaces cannot be Cultural Influenced.
|
# ? Jan 28, 2020 09:11 |
|
Pretty sure I"m screwed here, but what the hell. 0. Get a gold from Banking 1. Activate Alef Collect Resources (1 Wood, 1 Metal, 1 Food) 2. Activate Be. Build Army (Use 1 food/1 Ore) Get second mood token from Nationalism, Activate Draft with 1 mood Token for second Army. 3. Get State Religon with (2 Gold) Get 2 Mood Token( due to Public Education). Use 2 mood tokens for 4th action: 1. Activate Pe, Increase City Size by adding Fortress (1 food, 1 Metal, 1 Food) Arts & Sculpture as my free tech.
|
# ? Jan 29, 2020 15:04 |
|
Mykkel posted:1. Activate Pe, Increase City Size by adding Fortress (1 food, 1 Metal, 1 Food) Pe is mad, so it cannot increase city size!
|
# ? Jan 31, 2020 10:33 |
|
ahh... I missed that. Skip the 4th action then.
|
# ? Jan 31, 2020 14:13 |
|
TURN 5-3-1: It is Persia's turn! That stuff happens! TURN 5-3-2: It is Babylonia's turn! Action Queue - Babylonia: 3 actions. - Everyone: Nominate your final free tech. (You don't get one after round 6 due to the game ending.) Green - Mykkel - Persia (Xerxes) Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Qin Shi Huang) Red - Jon Joe - Egypt (Cleopatra) Reference Post | Zoomed-In Tech Board Great Statue: +1 Cultural Influence range, allied cities within 2 spaces cannot be Cultural Influenced.
|
# ? Feb 1, 2020 03:51 |
|
Need to review my notes and I'm in the middle of a mafia game. I will post tomorrow.
|
# ? Feb 1, 2020 03:56 |
|
0) use inspiration card for bartering from China 1) collect gardens - 2 woods, 1 ore, 1 food +1 food canals 2) activate plains - increase city size build apothecary 3) activate woods - increase city size build obelisk free tech - state religion
|
# ? Feb 1, 2020 20:38 |
|
TURN 5-3-2: It is Babylonia's turn! Babylonia plays a card: Inspiration posted:As a free action, duplicate one advance that another player has at no Food cost. You must have a unit or city within 2 spaces of a unit or city of that player. Babylonia takes Bartering, which pushes Mood to 5 for an Event: Civil War! posted:If you have any angry or neutral cities with an Army in them, select one. Remove one Army unit from this city and reduce its mood. If you have no cities in this situation, reduce any city's mood. Action Queue - Babylonia: Activate Myths to prevent Fort going unhappy? - Babylonia: 3 actions. - Everyone: Nominate your final free tech. (You don't get one after round 6 due to the game ending.) Green - Mykkel - Persia (Xerxes) Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Qin Shi Huang) Red - Jon Joe - Egypt (Cleopatra) Reference Post | Zoomed-In Tech Board Great Statue: +1 Cultural Influence range, allied cities within 2 spaces cannot be Cultural Influenced.
|
# ? Feb 2, 2020 09:55 |
|
Yes activate myths
|
# ? Feb 2, 2020 16:12 |
|
TURN 5-3-2: It is Babylonia's turn! The rest of that stuff happens. TURN 5-3-3: It is China's turn! Action Queue - China: 3 actions. - Everyone: Nominate your final free tech. (You don't get one after round 6 due to the game ending.) Green - Mykkel - Persia (Xerxes) Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Qin Shi Huang) Red - Jon Joe - Egypt (Cleopatra) Reference Post | Zoomed-In Tech Board Great Statue: +1 Cultural Influence range, allied cities within 2 spaces cannot be Cultural Influenced.
|
# ? Feb 3, 2020 12:18 |
|
Lets see if i remember how to play this game lol -Buy Nationalism -Build 2 armies south of Fort, gaining Mood -Play Advance to get Absolute Power -Attack Fort with leader + 2 armies (may move more or activate Absolute Power depending on combat)
|
# ? Feb 4, 2020 01:33 |
|
TURN 5-3-3: It is China's turn! China becomes an Autocracy! China plays Advance to get Absolute Power: Advance posted:Pay 1 Culture token to play. As a free action, get an advance at no Food cost. China's forces assault Fort! China prepares an Action card. Babylonia may prepare one in defence. Action Queue - Babylonia: Action Card? - China: 2 moves, Absolute Power. - Everyone: Nominate your final free tech. (You don't get one after round 6 due to the game ending.) Green - Mykkel - Persia (Xerxes) Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Qin Shi Huang) Red - Jon Joe - Egypt (Cleopatra) Reference Post | Zoomed-In Tech Board Great Statue: +1 Cultural Influence range, allied cities within 2 spaces cannot be Cultural Influenced.
|
# ? Feb 4, 2020 02:03 |
|
In the interests of fairness, I'll note here that I missed a prompt - when Babylonia removed a troop due to Civil War, the option was there to revive it with the Apothecary in Fort for 1 Food. I'll pause for Babylonia to confirm if they'd like to, and for both players to reassign combat cards / cancel the attack if desired.
|
# ? Feb 4, 2020 03:15 |
|
Babylonia is reviving a troop, and playing an Action card if attacked.
|
# ? Feb 4, 2020 03:41 |
|
TURN 5-3-3: It is China's turn, cont! China plays Archers: Archers posted:Prior to a combat roll, roll a die for each of your Army units. If you roll at least one hit, your oppoent removes one unit before taking his combat roll. High Ground posted:Your rolls of 6 may be rolled again and added to the result. Each die may only be rerolled once. Cannot be used when attacking a city. China's Archers: 2 Army = 2d6 = 9! 1 hit! China's Attack: 2 Army = 2d6 = 10! 1 hit cancelled by fortress! 1 hit! Babylonia's Defence: 1 Army + 1 Fortress + High Ground = 2d6, 6s explode = 1 6 2 = 9! 1 hit! China activates Qin Shi Huang's Tactician skill, paying 2 Culture to cancel a hit. Fort is taken! As Fort was neutral, Babylonia gets a Free Settler in another city. China gets 3 gold for the takeover. Fort becomes angry. China reveals AGGRESSOR: Immediately: Upon eliminating at least two Army units in a battle you started against another player. Action Queue - Babylonia: Place free Settler. - Babylonia: Activate Plains Apothecary? - China: 2 moves, Absolute Power. - Everyone: Nominate your final free tech. (You don't get one after round 6 due to the game ending.) Green - Mykkel - Persia (Xerxes) Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Qin Shi Huang) Red - Jon Joe - Egypt (Cleopatra) Reference Post | Zoomed-In Tech Board Great Statue: +1 Cultural Influence range, allied cities within 2 spaces cannot be Cultural Influenced.
|
# ? Feb 5, 2020 02:41 |
|
Place settler and Army in Plains
|
# ? Feb 5, 2020 03:00 |
|
-Finish moves spending 2 gold to move 2 units into Fort -Spend 2 mood for Absolute Power -Move 2 units into Woods
|
# ? Feb 5, 2020 03:40 |
|
StashAugustine posted:-Finish moves spending 2 gold to move 2 units into Fort Ouch, I thought Fort with a Fortress would stand better. That hurt. Congrats.
|
# ? Feb 5, 2020 03:58 |
|
I've just been reminded that Revolt exists, so your Leader is going to suddenly spawn 2 Infantry.
|
# ? Feb 5, 2020 04:44 |
|
Leith Maclaine posted:Ouch, I thought Fort with a Fortress would stand better. That hurt. Congrats. Yeah QSH seems pretty strong, which got me checking what the other leader combat abilities were, which, well,
|
# ? Feb 5, 2020 04:57 |
|
TURN 5-3-3: It is China's turn, cont! Babylonia uses their Apothecary and places their Settler in Gardens. Nabopolassar incites the masses, and gets an Infantry. China activates Roads to move 2, and to ignore terrain - forest would prevent them from fighting again, if not. 2 Mood is spent, and they continue in to Woods. Woods is taken, uncontested! As Woods was happy, China gets 4 Gold. Babylonia get their free settler, and Nabopolassar gets mad again. China reveals WARMONGER: Immediately: Upon fighting two different battles in a turn and winning at least one. TURN 5-3-4: It is Egypt's turn! Action Queue - Babylonia: Place free Settler. - China: 2 other moves, if desired. - Egypt: 3 actions. - Everyone: Nominate your final free tech. (You don't get one after round 6 due to the game ending.) Green - Mykkel - Persia (Xerxes) Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Qin Shi Huang) Red - Jon Joe - Egypt (Cleopatra) Reference Post | Zoomed-In Tech Board Great Statue: +1 Cultural Influence range, allied cities within 2 spaces cannot be Cultural Influenced.
|
# ? Feb 5, 2020 10:48 |
|
Ahhh, I didn't remember the civil war removed an army. I messed up. As I said, good attack. I think you won the game on that one.
|
# ? Feb 5, 2020 15:47 |
|
Leith Maclaine posted:Ahhh, I didn't remember the civil war removed an army. I messed up. As I said, good attack. I think you won the game on that one. You got the army back (I resolved your apothecary between updates) but the combat card that China used is honestly pretty drat powerful, given that it both kills one of your units preemptively and tanked your attack from 3d6 to 2d6 - that's significant given the leader's ability to then cancel a hit. China got a lucky roll and punched through your fortress on the first turn, but even if they didn't the second round would have probably been China's 2 infantry vs. your 1. Even with a combat card that's probably going to be a draw at best, at which point he could just drive another couple units in there for a surefire capture, and take a lone unit up to Woods. Stelas fucked around with this message at 16:07 on Feb 5, 2020 |
# ? Feb 5, 2020 16:04 |
|
|
# ? Apr 27, 2024 17:12 |
|
Stelas posted:You got the army back (I resolved your apothecary between updates) but the combat card that China used is honestly pretty drat powerful, given that it both kills one of your units preemptively and tanked your attack from 3d6 to 2d6 - that's significant given the leader's ability to then cancel a hit. China got a lucky roll and punched through your fortress on the first turn, but even if they didn't the second round would have probably been China's 2 infantry vs. your 1. Not complaining. It was something I missed and trying to understand. I was expecting a higher resistance was all and I was wrong.
|
# ? Feb 5, 2020 16:41 |