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Press Y to abuse the populace! Base Game Rules Expansion Rules Condensed Rules Reference Post Thread 1 - Quick, Everyone Gank Ghandi Thread 2 - THANKS HAMMURABI What? Clash of Cultures is one of the lighter 4X games I've ever seen, managing to combine a lot of stuff into a simple, easy package. It can still take a while to unravel the intricacies of the tech tree, but I'll take three hours over the actual Civilization's 'about a weekend' any day. Clash of Cultures: Civilizations goes one better and provides unique identities and units to each player, expanding their options and making everyone play that little bit differently, solving arguably the biggest problem with the base game. On top of that, now you can crush your enemies with elephants. Would I call it a good game? That's a tricky question, especially in a world where Civilization: New Dawn exists and is probably next on the PBP queue once I finish all the image editing. But it's definitely one of my favorite games once you add the expansion in, and nigh-impossible to actually find a copy of the expansion now that it's Extremely Out Of Print. House Rules
I'd like four players. PMs are required because I'm going to need to send you a link to your hand of cards, which are kept private, and to warn you if you need to respond to an attack. I'd like people who can check in daily, but since this is a turn-based game don't expect to need to do something every day. Please indicate if you know the game - signups are welcome from all skill levels, but this lets me figure out what I'm working with. Signups will close in about 24 hours from now, whereupon players will be decided by random draw. Stelas fucked around with this message at 03:01 on Oct 4, 2019 |
# ? Oct 3, 2019 23:16 |
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# ? Apr 28, 2024 08:22 |
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CIVILIZATIONSBabylonia posted:Special Advances: China posted:Special Advances: Egypt posted:Special Advances: Persia posted:Special Advances: ADVANCES Top Half (Expansionism, Science):
WONDERS The Great Gardens posted:
The Great Library posted:
The Great Lighthouse posted:
The Great Mausoleum posted:
The Great Pyramids posted:
The Great Statue posted:
The Great Wall posted:
AGRICULTURE - Enhances the collection of resources. posted:
CONSTRUCTION - Enhances movement and expansion. posted:
MARITIME - All things ships. posted:
EDUCATION - The starting point for any advance-heavy build. posted:
WARFARE - The starting point for any combat-heavy build. posted:
SPIRITUALITY - Aids in city expansion and happiness. posted:
ECONOMICS - Gold is Good. posted:
CULTURE - Helps in the buildup of Culture tokens and Wonders. posted:
SCIENCE - Makes other advances cheaper. posted:
DEMOCRACY - The Government for those who like Mood tokens and happy people. Requires Philosophy. posted:
AUTOCRACY - The Government for those who like kicking someone's face in. Requires Draft. posted:
THEOCRACY - The Government for those who like spreading the word. Requires State Religion. posted:
Stelas fucked around with this message at 09:27 on Oct 8, 2019 |
# ? Oct 3, 2019 23:17 |
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The base and expansion game rules links are dead. Here's the new link for the base rules: https://images.zmangames.com/filer_public/fc/64/fc648ee9-78b9-40c3-be64-fbd92e087c4a/clash-of-cultures-rulescompressed.pdf
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# ? Oct 4, 2019 02:51 |
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ZMan stop redesigning your site every time I try to resuscitate an old hobby! (thanks, links updated) The expansion is so dead it's been wiped from their site as far as I can tell, I've got to rely on a BGG link. Stelas fucked around with this message at 03:03 on Oct 4, 2019 |
# ? Oct 4, 2019 03:00 |
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Oh hey I played and won this a previous time you ran it (base game only). Yeah I'll give it a go again. Emmideer fucked around with this message at 05:04 on Oct 4, 2019 |
# ? Oct 4, 2019 04:58 |
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Always up for a game run by Stelas. Think I might have played Clash of Cultures once, but not the expansion, I watched the thread the previous time you ran it I think.
Mykkel fucked around with this message at 15:47 on Oct 4, 2019 |
# ? Oct 4, 2019 13:22 |
I’ll sign up to protect my winning streak. Great thread name
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# ? Oct 4, 2019 16:27 |
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Interested, never played before.
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# ? Oct 4, 2019 22:50 |
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Eh gently caress it ill take a shot
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# ? Oct 4, 2019 23:30 |
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Start will be delayed since I'm stuck away from computer for the time being, sorry!
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# ? Oct 5, 2019 03:31 |
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SETUP Leith Maclaine is Blue! StashAugustine is Yellow! Jon Joe is Red! Mykkel is Green! Civ choices have been PMmed out.
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# ? Oct 5, 2019 09:31 |
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SETUP Leith Maclaine leads Babylonia and draws Nabopolassar! StashAugustine leads China and draws Sun Tzu! Jon Joe leads Egypt and draws Imhotep! Mykkel leads Persia and draws Xerxes! For the sake of clarity, the first post has been edited down to remove the others. Hand links have been PMmed out - Objective cards are things you'll want to accomplish for extra points, while action cards are consumables. You'll get one more of each after every three turns, i.e. every Status Phase. The map's tech board is difficult to see, so I've provided a zoomed-in version if you don't want to always refer back to the reference post. In general, I find it much easier if you keep track of what you can and can't do with a given action. The techs with dots are the ones that will also give you a nation-specific tech. In the interests of fairness, I'll point out that the typical (no downside, pretty much best) first turn is as follows - though your cards may change this. - Research a Mood-giving tech (one with a yellow border), which will also give you a Mood token, - Civic Improve your capital with the Mood token you get from that to turn it happy, - Gather Resources with the capital, gaining 2 resources instead of 1 because it's happy. You may also name your city, if you like. Turn 1-1-1: It is Babylonia's Turn! Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Sun Tzu) Red - Jon Joe - Egypt (Imhotep) Green - Mykkel - Persia (Xerxes) Reference Post | Zoomed-In Tech Board
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# ? Oct 5, 2019 23:11 |
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Action #1: Buy Engineering Action #2: Move settler and infantry SE to unexplored space Action #3: Activate resource, 1 food + 1 food for Canals
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# ? Oct 5, 2019 23:54 |
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To be clear, that's not an infantry, that's your Leader - they need to be in a town or army to use their abilities as appropriate. You don't start with any infantry, but barbarians only attack when event cards show up, which would require someone to get to 3 Mood or Culture, so your troops are almost certainly safe for the time being if you do want to take him for a walk.
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# ? Oct 5, 2019 23:59 |
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Then only move the settler.
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# ? Oct 6, 2019 00:04 |
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Btw is there a good discussion of strategy somewhere, like on BGG or something? I've read through the old PbF so I've got an idea of how the game is played but I'm not sure what direction to take
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# ? Oct 6, 2019 00:10 |
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Babylonia learns Engineering and the associated Canals. Babylonia uncovers Pirates! Pirates are similar to Barbarians, but more like a persistent annoyance rather than a threat. While Barbarians will try to directly attack a city within 2 spaces, Pirate Raids will shave off a resource or mood token instead. They also generally block the way for sea-based trade routes. StashAugustine posted:Btw is there a good discussion of strategy somewhere, like on BGG or something? I've read through the old PbF so I've got an idea of how the game is played but I'm not sure what direction to take Not that I'm really aware of, unfortunately, but there are some civ-specific advice posts if I hunt around. Generally it comes down to action economy - you only get 18 turns total, so watching out for free actions or a chance to combine actions is important - and the civ unique abilities do help guide you a bit. It's also worth remembering that a tall city is great, but you can't collect with a city and then increase its size in the same turn without taking a mood penalty, so ideally you want a couple of large cities to be able to have one supply the other until they're big enough they can be left alone. Science is an important tree to bear in mind because it'll let you get other stuff for no resource cost, which can be handy. Turn 1-1-2: It is China's Turn! Action Queue: - Blue: Place one pirate ship on the newly uncovered tile. - Yellow: Three actions. Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Sun Tzu) Red - Jon Joe - Egypt (Imhotep) Green - Mykkel - Persia (Xerxes) Reference Post | Zoomed-In Tech Board
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# ? Oct 6, 2019 00:28 |
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I do know my first turn will be: -Research Irrigation -Improve city -Collect 2 food
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# ? Oct 6, 2019 00:34 |
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China researches Irrigation, picking up their unique advance Rice Paddies. Note that you can collect and civic improve in the same turn because the latter isn't city-specific, and thus doesn't activate a city. You can improve multiple cities in the same turn if you have enough tokens. Turn 1-1-3: It is Egypt's Turn! Action Queue: - Blue: Place one pirate ship on the newly uncovered tile. - Red: Three actions. Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Sun Tzu) Red - Jon Joe - Egypt (Imhotep) Green - Mykkel - Persia (Xerxes) Reference Post | Zoomed-In Tech Board
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# ? Oct 6, 2019 00:42 |
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Place the Pirate on the south exposed tile.
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# ? Oct 6, 2019 00:44 |
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1. Irrigation 2. Civic Improvement 3. Activate the city for 2 food
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# ? Oct 6, 2019 02:57 |
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That stuff happens. Egypt picks up Flood Plains and uses the desert to grab food. So, uh, whatever fancy font I used for the map last time does not appear to exist within GIMP on a Win 10 machine. Which a) is hilarious, and b) means that counts will slowly update to a more normal font as they change throughout the game. This is probably for the best anyway because I'd rather it be legible. Also I forgot happy faces. They're there now. Turn 1-1-4: It is Persia's Turn! Action Queue: - Green: Three actions. Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Sun Tzu) Red - Jon Joe - Egypt (Imhotep) Green - Mykkel - Persia (Xerxes) Reference Post | Zoomed-In Tech Board
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# ? Oct 6, 2019 05:31 |
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1. husbandry 2. Civic Improvement 3. Activate the city for 2 food
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# ? Oct 6, 2019 14:04 |
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1. storage 2. Civic Improvement 3. Activate the city for 1 food + 1 ore (and +1 food for Canals being Babylonia)
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# ? Oct 6, 2019 14:18 |
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I think this should work: -Husbandry/sprawling -collect 2 food -build settler, use sprawling to move both settlers to the 2 available unexplored spaces
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# ? Oct 6, 2019 15:47 |
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Mykkel posted:1. husbandry This isn’t a legal move - to collect 2 food you’d need to research irrigation. Alternatively, you could collect 1 food and 1 wood or ore I’ll wait on my turn for China’s revealed tile Emmideer fucked around with this message at 16:23 on Oct 6, 2019 |
# ? Oct 6, 2019 16:09 |
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Jon Joe posted:This isn’t a legal move - to collect 2 food you’d need to research irrigation. Alternatively, you could collect 1 food and 1 wood or ore Whoops. Collect 1 food and 1 ore.
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# ? Oct 6, 2019 17:38 |
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Turn 1-1-4: It is Persia's Turn! Persia does that stuff, and learns about Elephants. I'm assuming learning about Elephants is the priority rather than getting 2 Food, but I'll allow a mulligan if Mykkel wants on the basis that people are starting out and getting the hang of the game. Turn 1-2-1: It is Babylonia's Turn! That stuff happens. Turn 1-2-2: It is China's Turn! I've done the advance purchase, but there's two things here worth confirming: - Collecting with a city and then building units in it will drop its morale one level. - You need to pick a move to happen first, since the other space might become blocked by sea. Action Queue: - Yellow: Two actions. Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Sun Tzu) Red - Jon Joe - Egypt (Imhotep) Green - Mykkel - Persia (Xerxes) Reference Post | Zoomed-In Tech Board Stelas fucked around with this message at 03:53 on Oct 7, 2019 |
# ? Oct 6, 2019 23:51 |
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Yeah elephants are the priority
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# ? Oct 7, 2019 03:02 |
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Turn 1-2-2: It is China's Turn, cont! Tile orientation is forced because otherwise the settler would drown. Pirates appear! I said don't worry about them, but it might start to be more important. Uncovered tiles are oriented by following priority order: - Make sure no units drown, then - Make sure water connects to any adjacent if possible, then - Make sure water is on the outside of the map if possible, then - Player's choice. Action Queue: - Yellow: Up to two more moves. - Yellow: Place pirates. Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Sun Tzu) Red - Jon Joe - Egypt (Imhotep) Green - Mykkel - Persia (Xerxes) Reference Post | Zoomed-In Tech Board Stelas fucked around with this message at 04:40 on Oct 7, 2019 |
# ? Oct 7, 2019 04:37 |
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Ill place the pirate in the south amd move the other settler in the same spot
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# ? Oct 7, 2019 04:42 |
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1. Build a settler (gaining 1 idea from innovator) 2. Move action, first sending one settler north west. The rest of my move action/turn will depend on the reveal.
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# ? Oct 7, 2019 05:34 |
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Turn 1-2-2: It is China's turn, cont! Things happen. I should also note both cities are safe from pirates right now because they're not coastal. Pirates don't go overland. Turn 1-2-3: It is Egypt's turn! Ideas are used in place of food for buying advances. The new tile comes with some barbarians! Barbarians will potentially attack a city within 2 squares of them on certain event cards, and may also be used in some Actions cards, but they don't attack passing Settlers or anything. They're a good source of gold - 1 per Army you defeat - and you can either take over their camp (at a cost of making it angry) or raze it for another 1 Gold. Action Queue - Red: Select which Fertile space has a Barbarian camp + 1 Barbarian Infantry. - Red: Two moves. - Red: One action. Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Sun Tzu) Red - Jon Joe - Egypt (Imhotep) Green - Mykkel - Persia (Xerxes) Reference Post | Zoomed-In Tech Board
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# ? Oct 7, 2019 10:06 |
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Barbarian camp goes in the western fertile space. Move my other settler + my leader north. 3rd action is to found a city with my settler in the north. Name my original city “Seed” Name my new city “Growth”
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# ? Oct 7, 2019 18:03 |
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Turn 1-2-3: It is Egypt's turn, cont! I've fixed some counts on the map. Everyone had one extra Settlement listed in their supply. Yep, this isn't Civ - you can happily have some cities next to each other. One city can't collect from a hex that another city is on, but all shared hexes are still fair game. Turn 1-2-4: It is Persia's turn! Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Sun Tzu) Red - Jon Joe - Egypt (Imhotep) Green - Mykkel - Persia (Xerxes) Reference Post | Zoomed-In Tech Board
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# ? Oct 7, 2019 22:59 |
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1. Activate city. Collect 1 food +1 wood. 2. Purchase Tactics. 3. Move settler NE
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# ? Oct 8, 2019 01:04 |
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1) Buy Sanitation 2) Activate City 1 food, 1 wood (+1 food from Canals) 3) Move Settler east
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# ? Oct 8, 2019 01:55 |
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rules question: the board's text states "build a temple without paying any food" for state religion, but the OP states "Once per turn, when increasing the size of a city with a Temple in it, you may ignore the Food cost." Which is correct?
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# ? Oct 8, 2019 05:45 |
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Jon Joe posted:rules question: the board's text states "build a temple without paying any food" for state religion, but the OP states "Once per turn, when increasing the size of a city with a Temple in it, you may ignore the Food cost." Yeah, I meant 'by building a Temple'. Aside from that it's just stressing the fact that it still involves activating the city and paying the rest of the cost. I'll edit it a bit.
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# ? Oct 8, 2019 09:26 |
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# ? Apr 28, 2024 08:22 |
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Turn 1-2-4: It is Persia's turn! That stuff happens. Barbarians appear! Turn 1-3-1: It is Babylonia's turn! The tile is a forced orientation to prevent the Settler drowning. China is looking a little hemmed in. Turn 1-3-2: It is China's turn! Action Queue - Green: Rotate tile 180'? - Green: Choose a fertile space on which to spawn a Barbarian camp and 1 Barbarian Infantry. - Green: Move leader, if desired. - Blue: Move leader, if desired. - Yellow: Three actions. Blue - Leith Maclaine - Babylonia (Nabopolassar) Yellow - StashAugustine - China (Sun Tzu) Red - Jon Joe - Egypt (Imhotep) Green - Mykkel - Persia (Xerxes) Reference Post | Zoomed-In Tech Board
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# ? Oct 8, 2019 09:49 |