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# ? Apr 27, 2024 19:51 |
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I suppose it'll be helpful to some later readers if I put the first (double bill!) update in its own post, so here we go! An audacious scheme is set in motion, and meanwhile, in the game, Lea learns about balls and offending God. (Prologue + Cargo Hold) "Okay, where to start? How about... Welcome to CrossWorlds!" (M.S. Solar + Newcomer's Bridge) "...Did ye just call me a 'mortal', ye nutcase?" Notable Music: Cargo Hold - Technically not the tutorial dungeon, but, the tutorial dungeon. Love that lo-fi bass opening. Notable lore: Fedule fucked around with this message at 16:59 on Jan 22, 2021 |
# ? Jan 14, 2021 20:49 |
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Hi!
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# ? Jan 14, 2021 20:52 |
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Its an incredibly charming game and I willingly gave it 60 hours of time. Would give more were there more stuff to do.
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# ? Jan 14, 2021 21:04 |
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Hello
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# ? Jan 14, 2021 21:08 |
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Oh that's an exclamation point
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# ? Jan 14, 2021 21:08 |
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Lea! I actually just picked this up myself during the last Steam sale and I am loving it. But I agree with your description of the game having zero chill. This is not a podcast game or something you can shut your brain off for. You're always either platforming, or engaged in combat (that you have to pay attention to or you will die!), or working your way through puzzles that require actual effort and brainpower. But if you're willing to put the effort in, by God will you get your money's worth.
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# ? Jan 14, 2021 21:14 |
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Cross Code is a game that I have gotten extremely angry at before. This was before they patched in the ability to change the difficulty, mind. For some reason I keep bouncing off of it when I try to play it. So I'm glad it's finally getting the LP treatment.
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# ? Jan 14, 2021 21:19 |
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i played this game for like an hour but quickly realized it wasn't gelling with me for reasons already discussed at length in the very first video, which was enough to put me off it entirely. but there was still a lot of other stuff about it i was pretty interested in. and now i get to experience the good bits without having to personally deal with all the stuff i didn't like, thanks to the magic of let's play! how nice.
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# ? Jan 14, 2021 22:42 |
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I have watched the first episode and this does look like a lot of fun to watch and I am very much enjoying how expressive Lea is.
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# ? Jan 14, 2021 22:45 |
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This game really rules and I hope you'll have fun doing and watching this LP.
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# ? Jan 14, 2021 22:59 |
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Re: projection types, a burning question on no-one's mind but happened to be mentioned in the first episode, this game isn't isometric, no. It uses a type of oblique projection. Wikipedia, bless it, has a taxonomy of common projections: CrossCode has the player's sort of looking down at a 45 degree angle, but the foreshortening doesn't correspond to any real observer. Floor tiles are drawn as though they're viewed straight top-down yet you also see the faces of walls at about the same angle. However, some elements seem to be drawn in a "real" 45 degree orthographic when it's important that the geometry makes real-world sense to the viewer, like the front of the ship. The design is very SNES; Chrono Trigger, Link to the Past, etc. do much the same. Bonus rant: my dumb and quixotic video game pet peeve is that almost no game called isometric is actually isometric. Isometric is specifically the orthographic projection where the 3 major axes are equally foreshortened. An isometric projection isn't possible in tiled pixel graphics and tends to look more top-down than you want in 3D, so your Civilizations, UFO: Enemy Unknowns and Final Fantasy Tactics use a more relaxed orthographic projection where the height axis is shortened more than the two planar ones so square tiles are displayed exactly twice as wide as they are tall on your monitor. That way the tiles can be drawn with a nice, whole number of pixels and the planar axes are easily drawn 2:1 pixel lines, neither of which would be true with isometric projection. This is a completely unimportant distinction, yet I still gnash my teeth whenever someone talks about [enter video game here] as isometric.
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# ? Jan 15, 2021 00:08 |
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Crosscode is a game that I love to pieces and will push at everyone if I can get a chance. And somehow the devs got it to fit into a mere 1.24 GB, which is smaller than the original version of Final Fantasy 7. It's even got a nifty soundtrack that people should buy and listen to regardless of whether they want to play the game. (My favorite track doesn't show up until after the halfway mark.) What version of the game are you running? On the one hand I know there's tiny bits of content exclusive to each platform and I would like to see it, but on the other hand if you have a fix for getting PS4 button prompts on PC I would also like to see that. Platforming in Crosscode is a weird beast, because if I want to get anywhere I just look around at elevations and grok the topology and wonder where the problem is. Cathedral of the Sacred Blood from Code Vein is the same way for me. But at the same time I understand that I'm probably not the norm for spatial ability. Part of my day job involves arranging weirdly shaped objects into a coherent whole. I can do that really well, but I dunno how to teach other people to also do it well.
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# ? Jan 15, 2021 00:14 |
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Found this LP due to youtube, am pretty hype for it. A bunch of IRC (now Discord) friends played this a bunch but it might be too much for me to get far in, so I'm really looking forward to skipping the grind and stuff.
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# ? Jan 15, 2021 00:16 |
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Xerophyte posted:Re: projection types, a burning question on no-one's mind but happened to be mentioned in the first episode, this game isn't isometric, no. It uses a type of oblique projection. ...Hi.
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# ? Jan 15, 2021 00:17 |
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Lea! This game has deserved an LP for so long and it's finally happening. Godspeed.
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# ? Jan 15, 2021 00:38 |
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I got something like halfway through this game before literally petering out on the gameplay; the dungeons and their puzzles were good, they were just so goddamn long Glad to see this LP; I'm looking forward to one particular line of dialogue showing up much later, so I can bawl like a little baby again (I wonder if anyone can guess what bit)
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# ? Jan 15, 2021 01:02 |
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I love this game, but it also broke me with its puzzles so much so that I can't do the later half without dropping the puzzle speed because god drat do the dev expect you to do some 4D mental gymnastics in some of those final dungeons. Anyways, I did managed to test some stuff that was asked in the current update. Namely can you kill the enemies that spawn during the escape sequence? The answer is yes, but you'd need to do nearly 10k worth of damage, and doing so triggers some dialog only available in New Game+. (Or if you're a cool kid like me and pulled some kooky stuff with this game's save system.)They also don't respawn, there's only the scripted spawns and that's it. Also I'm one of those players that face-button guards, because I feel it's just easier to time parries with, and dash jumping. Combat Lobster fucked around with this message at 01:11 on Jan 15, 2021 |
# ? Jan 15, 2021 01:04 |
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From how Fedule is speaking about this game there seem to be only a few things in life he loved this much. I will admit he game has some balls. Looking forward to more.
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# ? Jan 15, 2021 01:26 |
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I disliked CrossCode at first, but I've come around to thinking it's pretty good.
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# ? Jan 15, 2021 01:54 |
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Cool game, but I really didn't like how long the puzzle-heavy dungeons were and when the game had two loooong ones back to back about midway through I couldn't keep going. It's a real shame, the attention to detail and non-puzzle gameplay was top-notch, the combat was cool, I loved the itemization and doing quests and stuff, but even the highly customizable puzzle difficulty slider just... Didn't really help with how horrid and long the dungeons felt.
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# ? Jan 15, 2021 01:57 |
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So the game on that the TV, that is an unfinished German RPG Maker 2000 game called Velsarbor. Like many RPG Maker games it was never finished but it featured crazy levels of spritework and custom systems. No one else can claim to have remade FF10s battle system in RPG Maker 2000. Did I mention spritework? Yeah.... The guy who made that, Lachsen, is one of the founders of Radical Fish, and thus one of Crosscode's lead devs.
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# ? Jan 15, 2021 02:05 |
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KazigluBey posted:Cool game, but I really didn't like how long the puzzle-heavy dungeons were and when the game had two loooong ones back to back about midway through I couldn't keep going. It's a real shame, the attention to detail and non-puzzle gameplay was top-notch, the combat was cool, I loved the itemization and doing quests and stuff, but even the highly customizable puzzle difficulty slider just... Didn't really help with how horrid and long the dungeons felt. I cannot wait until the thread gets to hear my take on the dungeons.
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# ? Jan 15, 2021 02:09 |
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Head Hit Keyboard posted:So the game on that the TV, that is an unfinished German RPG Maker 2000 game called Velsarbor. Like many RPG Maker games it was never finished but it featured crazy levels of spritework and custom systems. No one else can claim to have remade FF10s battle system in RPG Maker 2000. Did I mention spritework? Yeah....
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# ? Jan 15, 2021 02:35 |
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DoubleNegative posted:Cross Code is a game that I have gotten extremely angry at before. This was before they patched in the ability to change the difficulty, mind. For some reason I keep bouncing off of it when I try to play it. So I'm glad it's finally getting the LP treatment. I am told - and again, this is all in the steam forums - that a lot of people got quite angry with the game after the difficulty sliders were added. Xerophyte posted:Re: projection types, a burning question on no-one's mind but happened to be mentioned in the first episode, this game isn't isometric, no. It uses a type of oblique projection. Hi...? (I love this actually) It's always bothered me that this instantly recognisable and evocative videogame perspective projection doesn't have a name. Well, I guess, I imagine it's because it's neither really a perspective nor much of a projection but a result of trying to cherry-pick a handful of perspective quirks and put them in a 2D side-scroller with no capacity for parallax. Nintendo famously had to resort to some hilarious trickery to recreate the look in a 3D engine. But yes, CrossCode does the LttP/FFVI/etc thing exactly right down to occasionally breaking perspective and just putting some straight up artwork alongside the tiles. NGDBSS posted:What version of the game are you running? On the one hand I know there's tiny bits of content exclusive to each platform and I would like to see it, but on the other hand if you have a fix for getting PS4 button prompts on PC I would also like to see that. This is the Steam/PC version. I wasn't aware PS4 prompts was something that called for a fix, I just plugged in a DS4, pressed a button, and all the icons swapped before my eyes. NGDBSS posted:Platforming in Crosscode is a weird beast, because if I want to get anywhere I just look around at elevations and grok the topology and wonder where the problem is. Cathedral of the Sacred Blood from Code Vein is the same way for me. But at the same time I understand that I'm probably not the norm for spatial ability. Part of my day job involves arranging weirdly shaped objects into a coherent whole. I can do that really well, but I dunno how to teach other people to also do it well. The thing with 3D environments in this artstyle is that they like to resist most people's quick visual scans (because they have no depth to speak of) and instead require you to parse them out in a series of inferences and deductions. Games in the LttP style generally also technically have this problem but don't feature environments this vertically dense and/or have exceptionally careful art direction to ensure environments scan easily. CrossCode gives you some tools that help with parsing verticality but IMO one of the game's actual flaws is not taking this difficulty into account and compensating with art direction from the outset. It's not like the game's unplayable like this, it's just one of those things that feels more difficult than it's really intended to be. OutofSight posted:From how Fedule is speaking about this game there seem to be only a few things in life he loved this much. Man this game got its hooks in me. It's one of those games that just feels like they had exactly me in mind as the target audience, it felt authentic to games of the past even as it correctly adapted them to modern standards, it was smart and engaging and had meta poo poo and was super game-y, but mostly it was just doing a couple of gameplay things that I like, over and over again, continuously. You'll note the most common objection raised by readers so far, and, frankly, by me in the OP; the game's just a bit much at times. There'll be discourse about this in, uh, 8 or 9 videos time. Head Hit Keyboard posted:So the game on that the TV, that is an unfinished German RPG Maker 2000 game called Velsarbor. Like many RPG Maker games it was never finished but it featured crazy levels of spritework and custom systems. No one else can claim to have remade FF10s battle system in RPG Maker 2000. Did I mention spritework? Yeah.... [googling "how to pin forum comment to video"] Artix posted:I cannot wait until the thread gets to hear my take on the dungeons. We're gonna break up live on air and it's gonna own.
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# ? Jan 15, 2021 03:46 |
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Fedule posted:It's always bothered me that this instantly recognisable and evocative videogame perspective projection doesn't have a name. Well, I guess, I imagine it's because it's neither really a perspective nor much of a projection but a result of trying to cherry-pick a handful of perspective quirks and put them in a 2D side-scroller with no capacity for parallax. Nintendo famously had to resort to some hilarious trickery to recreate the look in a 3D engine. But yes, CrossCode does the LttP/FFVI/etc thing exactly right down to occasionally breaking perspective and just putting some straight up artwork alongside the tiles. There is technically a name for it, it's a transoblique projection. I've never heard anyone use that term after a decade of coding CAD graphics, though, and most of the search results are for a font. If at some point you want to sound extra pretentious when, say, contrasting the style of Chrono Trigger with the cabinet projection of Japanese 18th century woodblocks then it's there for you, though.
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# ? Jan 15, 2021 04:39 |
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I'd watch this LP but you're the second person I've heard say "you should really play CrossCode" this week so I'll probably just buy it next time I need a PC game to play. It was already on my Steam Wishlist so I guess that's 3+ people who have recommended it to me?
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# ? Jan 15, 2021 05:26 |
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I beat this game, and enjoyed doing so, but I'll echo the difficulty regarding the puzzles. It was pretty rough even with the speed turned down. Also wasn't the biggest fan of how itemization worked, but I halfway came around on it.
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# ? Jan 15, 2021 05:28 |
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I beat the game months ago, and also dug through the game's files to find the switch-activation sound effect and convert it to an mp3 and make it my message tone, so that's going to make replaying it or watching these videos weirder.
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# ? Jan 15, 2021 12:14 |
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Xerophyte posted:There is technically a name for it, it's a transoblique projection. I'm gonna forget this immediately but I wish I wouldn't, this sounds like a great "well actually" to have in the ol' back pocket. A good poster posted:I beat the game months ago, and also dug through the game's files to find the switch-activation sound effect and convert it to an mp3 and make it my message tone, so that's going to make replaying it or watching these videos weirder. I once set my alarm to one of the Zelda sunrise themes but all I accomplished is giving myself IRL morning crankiness every time an in-game morning happened. But realtalk, though, the switch sound is super satisfying for reasons I dare not analyse in detail. Why is it so good? Every time you end a combat wave in a dungeon and the last little orb lands on that counter it's just joy.ogg.
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# ? Jan 15, 2021 16:49 |
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Fedule posted:But realtalk, though, the switch sound is super satisfying for reasons I dare not analyse in detail. Why is it so good? Every time you end a combat wave in a dungeon and the last little orb lands on that counter it's just joy.ogg.
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# ? Jan 15, 2021 17:23 |
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Hunt11 posted:I have watched the first episode and this does look like a lot of fun to watch and I am very much enjoying how expressive Lea is. her 'smug' expression is particularly choice
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# ? Jan 15, 2021 19:04 |
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This game so far reminds me of .HACK, but with actual good gameplay. And possibly less dumb plot, more on that later. I'm spoiled a lot because I watched a "all bosses no damage" video one or two years ago, and Gellot likes to give some story context in their videos, so I have the compressed cliff notes version of major plot points and twists. I do like that unlike some other game series I already mentioned, the in-universe devs here took precautions against NPCs developing delusions of grandeur and trying to take over the real world or whatever the fruitcake flying jerk wanted to do. Yes, I'm talking to you .HACK, how hard would it have been to write del MORGANNA.EXE in an admin terminal? I assume the captain delayed deploying the CrossWorlds neutralizer because it would have affected Lea too. And holy moly Lea is fantastic. Her is simply perfect and so are the rest of her expressions.
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# ? Jan 15, 2021 22:55 |
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CrossCode has some of the strongest writing I've seen in a game. The plot is perfectly good, but the characters, their interactions and their voices are just fantastically done.
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# ? Jan 15, 2021 23:03 |
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Omobono posted:This game so far reminds me of .HACK, but with actual good gameplay. And possibly less dumb plot, more on that later. I only know a tiny bit about .hack but yes, CrossCode absolutely is less dumb
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# ? Jan 15, 2021 23:09 |
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This looks really interesting. I really like their take on the silent protagonist idea. Current odds that lea will turn out to be secretly an AI: 80%
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# ? Jan 15, 2021 23:09 |
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Cross Code is one of my favorite games, and I'm happy to see the love it is getting here. I just recently started a New Game + run, and it is just a lot of fun. I could gush for a long time about the stuff I like about this game, but will just go with the character interactions being my favorite. It feels very authentic, and I feel like they nail how actual people playing an actual MMO sound, instead of what you see in other types of media. I'm looking at you Manga/Anime/Manhuas.
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# ? Jan 15, 2021 23:35 |
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Hi! I loved this game ever since I got it in Early Access. It's incredibly well-made and incredibly charming. I have some words about the balance towards the end of the game, but that's about it. Everything else about this game is fantastic. The presentation, the dialogue, the atmosphere, everything.
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# ? Jan 16, 2021 00:09 |
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Omobono posted:I do like that unlike some other game series I already mentioned, the in-universe devs here took precautions against NPCs developing delusions of grandeur and trying to take over the real world or whatever the fruitcake flying jerk wanted to do.
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# ? Jan 16, 2021 01:18 |
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# ? Apr 27, 2024 19:51 |
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Add me to the chorus of voices looking for a sheet of Lea's expressions on a transparent background for use as Discord emojis or whatever. This game looks charming as hell so far.
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# ? Jan 16, 2021 01:21 |