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Robo Rally, 1994 To me it's the ideal game more or less. You've got to plan both long and short term, the boards look great and using the card-programming instead of dice leaves in just enough randomness to force you to replan on the fly, but not enough randomness that it's the only deciding factor in who wins. It's also hard for someone to build up so much of a lead that someone else can't screw up their plans in some way. I know there are a bunch of expansions and later editions, but I really just feel like the original is already great as it is. The only change I can think of is that the rules for acquiring equipment cards leave a bit to be desired, since it's almost never worth it to waste your time getting one of those rather than just getting ahead, and some of them really add some fun new options, and the one thing I usually end up house ruling when playing it.
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# ¿ Mar 27, 2023 12:14 |
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# ¿ May 10, 2024 18:37 |
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Blamestorm posted:Or even Catan! You know, I feel like Catan has somehow ended up as a punchline to making fun of boardgames more than anything people play these days. I've played it a few times and found it a pretty inoffensive, chill experience that even newbies could get into pretty easy without a lot of explaining needed. Did something change or is it just a polite riffing in the board game community rather than a serious critique?
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# ¿ Mar 29, 2023 13:23 |