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Thanks all on the advice re: animals. I think the big issues were underestimating scale and letting the animals eat it while it was growing. I'll swap out the haygrass for dandelions, make a huge plot of haygrass that I keep harvested, and put a stock of kibble/haygrass by the pen for feeding them during winter. Do they eat directly from stocks/shelves or do handlers come up and feed them?
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# ? Apr 25, 2024 20:17 |
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# ? Apr 26, 2024 06:12 |
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GetDunked posted:Thanks all on the advice re: animals. I think the big issues were underestimating scale and letting the animals eat it while it was growing. I'll swap out the haygrass for dandelions, make a huge plot of haygrass that I keep harvested, and put a stock of kibble/haygrass by the pen for feeding them during winter. Put shelves in the pen and they'll eat off it themselves.
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# ? Apr 25, 2024 20:17 |
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God, the amount of components you need as mechanitor is actually ridiculous.
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# ? Apr 25, 2024 20:24 |
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Wow, for the first time ever I managed to fail the Fleeing Noble noob quest. The guy spawned and a hungry wolf instantly jumped on him and ate him lol
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# ? Apr 25, 2024 21:04 |
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I didn't fail it but the other day I had one where the noble was ninety, frail, and with a bad back and the angry rabbit actually did beat him to a pulp. Luckily the empire was content enough with me loading grandpa's broken unconscious body onto the shuttle.
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# ? Apr 25, 2024 21:08 |
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Broken Cog posted:God, the amount of components you need as mechanitor is actually ridiculous. Im trying a mechanitor game where my starting colonist is incapable of violence and refused to recruit any more humans (until they sent kids fleeing packs of wild animals) and I could barely put together enough militors to fight the diabolus and unlock the next tier of mechanics. Stupid mistake there, too! That and embarking on a plains map. Now I also need fuckloads of plasteel! I've got to caravan out for it, and it'll be ages before I find any with a ground-penetrating scanner.
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# ? Apr 25, 2024 22:45 |
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Sorry if this has been answered a million times but is there a mod that makes it that when I try to construct something or a roof and a tree is in the way my planter cuts it down and not my lvl0 plant guy who is doing the building? Even if that means my constructor has to wait for the planter to finish that's fine. I've tried using this mod but it doesn't seem to work consistently, especially around roofs.
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# ? Apr 25, 2024 23:52 |
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One of my mods keeps unassigning roles from my pawns every time I load the game, cannot figure out which.
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# ? Apr 26, 2024 00:10 |
Jack Trades posted:Kibble has 125% nutrient efficiency AND allows you to make use of meats that your colonists won't eat normally. yeah i use kibble as ultra emergency backup from gross bugs & hay. Everyone despises it but look pal, it beats death. -- i got a toxic atmosphere on top of the death heat, there's no animals, no way to grow anything outside, and now we're locked in anyway. Hopefully we'll grow enough rice under the grow lamps, but it's gonna be a tough one. Just got waterwheels, so if we can scrape together some material without getting cancer... I found another ancient danger and am tempted to build a covered road to it and bust it open and just run away, hopefully it will have bugs that will then overheat somehow -- maybe I can sneak in at night and steal all their food and get them to starve? If it's bots I'll prob be hosed except their precious metal bods could be valuable if they're lovely ones. Selling that early vein of steel was a bad idea after all, because now I'm metal poor and can't just walk over and get more because acid rain. This, plus not having enough plasteel to leapfrog to the multi analyzer and then backfill all the research in one swoop is making my plan fall apart pretty hard. Also I got floodlamps but they seem to suck and are relatively costly. Disappointed that this research doesn't apply to wall lamps, only standing ones. Considering not using floodlights at all, opinions?
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# ? Apr 26, 2024 01:00 |
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the frenzy field emitter seems to persist for a while after they leave it, so if you position it somewhere your pawns go a lot they'll keep it topped up this is good, because its a big movespeed and workspeed buff, but also bad because theyre going to go screaming apeshit places other than just near the emitter.
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# ? Apr 26, 2024 01:28 |
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# ? Apr 26, 2024 06:12 |
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Tesla was right posted:Im trying a mechanitor game where my starting colonist is incapable of violence and refused to recruit any more humans (until they sent kids fleeing packs of wild animals) and I could barely put together enough militors to fight the diabolus and unlock the next tier of mechanics. Make the robots out of bioferrite. What’s the worst that could happen.
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# ? Apr 26, 2024 02:02 |