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GetDunked
Dec 16, 2011

respectfully
Thanks all on the advice re: animals. I think the big issues were underestimating scale and letting the animals eat it while it was growing. I'll swap out the haygrass for dandelions, make a huge plot of haygrass that I keep harvested, and put a stock of kibble/haygrass by the pen for feeding them during winter.

Do they eat directly from stocks/shelves or do handlers come up and feed them?

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Jack Trades
Nov 30, 2010

GetDunked posted:

Thanks all on the advice re: animals. I think the big issues were underestimating scale and letting the animals eat it while it was growing. I'll swap out the haygrass for dandelions, make a huge plot of haygrass that I keep harvested, and put a stock of kibble/haygrass by the pen for feeding them during winter.

Do they eat directly from stocks/shelves or do handlers come up and feed them?

Put shelves in the pen and they'll eat off it themselves.

Broken Cog
Dec 29, 2009

We're all friends here
God, the amount of components you need as mechanitor is actually ridiculous.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Wow, for the first time ever I managed to fail the Fleeing Noble noob quest. The guy spawned and a hungry wolf instantly jumped on him and ate him lol

Asimo
Sep 23, 2007


I didn't fail it but the other day I had one where the noble was ninety, frail, and with a bad back and the angry rabbit actually did beat him to a pulp. :lol: Luckily the empire was content enough with me loading grandpa's broken unconscious body onto the shuttle.

Tesla was right
Apr 3, 2009

Whats with all the robot sex avatars?

Broken Cog posted:

God, the amount of components you need as mechanitor is actually ridiculous.

:yeah: Im trying a mechanitor game where my starting colonist is incapable of violence and refused to recruit any more humans (until they sent kids fleeing packs of wild animals) and I could barely put together enough militors to fight the diabolus and unlock the next tier of mechanics.

Stupid mistake there, too! That and embarking on a plains map. Now I also need fuckloads of plasteel! I've got to caravan out for it, and it'll be ages before I find any with a ground-penetrating scanner.

Red Mundus
Oct 22, 2010
Sorry if this has been answered a million times but is there a mod that makes it that when I try to construct something or a roof and a tree is in the way my planter cuts it down and not my lvl0 plant guy who is doing the building? Even if that means my constructor has to wait for the planter to finish that's fine.

I've tried using this mod but it doesn't seem to work consistently, especially around roofs.

socialsecurity
Aug 30, 2003

One of my mods keeps unassigning roles from my pawns every time I load the game, cannot figure out which.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Jack Trades posted:

Kibble has 125% nutrient efficiency AND allows you to make use of meats that your colonists won't eat normally.

yeah i use kibble as ultra emergency backup from gross bugs & hay. Everyone despises it but look pal, it beats death.

--

i got a toxic atmosphere on top of the death heat, there's no animals, no way to grow anything outside, and now we're locked in anyway. Hopefully we'll grow enough rice under the grow lamps, but it's gonna be a tough one. Just got waterwheels, so if we can scrape together some material without getting cancer... I found another ancient danger and am tempted to build a covered road to it and bust it open and just run away, hopefully it will have bugs that will then overheat somehow -- maybe I can sneak in at night and steal all their food and get them to starve? If it's bots I'll prob be hosed except their precious metal bods could be valuable if they're lovely ones. Selling that early vein of steel was a bad idea after all, because now I'm metal poor and can't just walk over and get more because acid rain.

This, plus not having enough plasteel to leapfrog to the multi analyzer and then backfill all the research in one swoop is making my plan fall apart pretty hard.

Also I got floodlamps but they seem to suck and are relatively costly. Disappointed that this research doesn't apply to wall lamps, only standing ones. Considering not using floodlights at all, opinions?

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


the frenzy field emitter seems to persist for a while after they leave it, so if you position it somewhere your pawns go a lot they'll keep it topped up

this is good, because its a big movespeed and workspeed buff, but also bad because theyre going to go screaming apeshit places other than just near the emitter.

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The Lone Badger
Sep 24, 2007

Tesla was right posted:

:yeah: Im trying a mechanitor game where my starting colonist is incapable of violence and refused to recruit any more humans (until they sent kids fleeing packs of wild animals) and I could barely put together enough militors to fight the diabolus and unlock the next tier of mechanics.

Stupid mistake there, too! That and embarking on a plains map. Now I also need fuckloads of plasteel! I've got to caravan out for it, and it'll be ages before I find any with a ground-penetrating scanner.

Make the robots out of bioferrite. What’s the worst that could happen.

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