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skyrim uses parallax sometimes but what i'm talking about is when they dont bother to do that and just use a uniform texture. those pics aren't really me going "wow this is the perfect example" it's more me being surprised by how much they're getting out of a texture. anything that's on the ground in skyrim is manually placed, and the roads look like they're just painted on textures. the engine cannot handle parallaxing that's not on walls stuff like the platform on the right and the arrow slits in guard walls are good examples of them not able to do anything but put in a flat texture without breaking stuff this is also an example of Bad skyrim does a lot to try to get around how many limitations their engine has though and i have to give them some respect for managing to get so much out of an engine that can barely handle the concept of multiple cores Oblivion doesn't even have anything like parallax, the most it gets is primitive bump mapping like i think doom 3 has edit: this is it being used in skyrim and i feel like it's gaining definition but losing quality, and everything looks darker because it's having to run so many more shadows which is probably also bogging the framerate down i don't remember if this wall is a flat texture or not i am spending too much time thinking about graphics effects + technology tricks Doctor Goat fucked around with this message at 07:30 on Feb 10, 2015 |
# ? Feb 10, 2015 07:21 |
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# ? Apr 26, 2024 11:35 |
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why are you denying that oblivion has parallax mapping Doctor Goat
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# ? Feb 10, 2015 07:30 |
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yeah, you're right, actually. there's a de-parallaxer mod for oblivion both it and skyrim can use them some and there's an ENB that fixes the limitation on ground textures
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# ? Feb 10, 2015 07:37 |
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yeah. on topic q2 had 3d vertex animated explosions as you can see in this video https://www.youtube.com/watch?v=L66vRF5VOVM thye hosed up the interpolation between frames so it looked jittery and bad did u know thatt id tech 3 didnt actually have skeletal animation and other devs had to hac k it in based on some leftover code. that was a year after hl came out loga mira fucked around with this message at 07:53 on Feb 10, 2015 |
# ? Feb 10, 2015 07:49 |
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Doctor Goat posted:daaaamn That mine craft looks like complete poo poo.
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# ? Feb 10, 2015 17:42 |
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Oblivion and Skyrim look like poo poo from my anoos.
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# ? Feb 10, 2015 21:51 |
loga mira posted:yeah. on topic q2 had 3d vertex animated explosions as you can see in this video 3d non particle explosions are cool. Like in AvP where they mould to the environment.
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# ? Feb 12, 2015 07:09 |
Red Faction Red Faction: Guerrilla Red Faction: Armageddon
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# ? Feb 12, 2015 11:59 |
Crysis
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# ? Feb 12, 2015 11:59 |
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red faction has cool technology. the way the red faction 1 explosions work is by creating negative objects if there's a trash can ingame it's actually a trash can with a big rectangle embedded in it, and the game is set to make the big rectangle something objects can travel through that's invisible as I understand it. shooting a rocket at something is just making big squares of that material
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# ? Feb 13, 2015 03:02 |
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# ? Apr 26, 2024 11:35 |
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red faction owns and im upset that it died with THQ so far.
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# ? Feb 13, 2015 07:02 |