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DaveWoo posted:A new edition? All the cool nerds are playing D&D Sixth Edition now It's the super secret edition with starting prestige classes and playable tarrasques.
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# ? Jul 15, 2007 20:17 |
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# ? Apr 26, 2024 00:59 |
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Don't look now, but both of those already exist in 3.5.
bgaesop fucked around with this message at 21:31 on Jul 15, 2007 |
# ? Jul 15, 2007 21:27 |
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I am really annoyed by everyone's tendency to have to play some sort of goof-rear end creature/template combination just because it makes them a badass in combat. Yeah, it's super-cool that your half-dragon half-fiend minotaur riding a dire elephant is unbeatable in combat, dude. How about play something that can actually communicate with the people he meets, instead of inciting every commoner in sight to run for torches and pitchforks?
Halloween Jack fucked around with this message at 23:20 on Jul 15, 2007 |
# ? Jul 15, 2007 23:10 |
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What's this about starting prestige classes, now?
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# ? Jul 15, 2007 23:34 |
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Halloween Jack posted:I am really annoyed by everyone's tendency to have to play some sort of goof-rear end creature/template combination just because it makes them a badass in combat. Yeah, it's super-cool that your half-dragon half-fiend minotaur riding a dire elephant is unbeatable in combat, dude. How about play something that can actually communicate with the people he meets, instead of inciting every commoner in sight to run for torches and pitchforks? The last D&D game I was in was full of these people. It was a Forgotten Realms game, and the party rogue was a Fire Genasi, a "Planetouched" with an elemental fire bloodline. Yes, this meant that the rogue glowed in the dark. I didn't stick with this group for very long; I was playing a human fighter and somehow he managed to be the most dangerous character in the game purely by choosing highly effective combat feats, and by not insisting on being "cool" and avoiding the crippling level adjustment penalty literally everybody else in the group had.
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# ? Jul 15, 2007 23:39 |
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Sefer posted:What's this about starting prestige classes, now? http://www.d20srd.org/srd/variant/races/racialParagonClasses.htm
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# ? Jul 15, 2007 23:41 |
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Halloween Jack posted:I am really annoyed by everyone's tendency to have to play some sort of goof-rear end creature/template combination just because it makes them a badass in combat. Yeah, it's super-cool that your half-dragon half-fiend minotaur riding a dire elephant is unbeatable in combat, dude. How about play something that can actually communicate with the people he meets, instead of inciting every commoner in sight to run for torches and pitchforks? I find that this is frequently because a lot of DMs will put a very heavy emphasis on the combat/dungeon side of the whole thing and not so much on the downtime/RP thing. In the last game I bothered to play, I built a sorceror with a lot of interaction and face skills, because we were told it was an urban setting and I figured that having people skills and alternatives for RP would be pretty cool. It turned out that 'urban' actually meant 'we will journey into the dungeon beneath the church instead of a cave system in the forst', and the most valuable member of the party was some bizarre half-minotaur bezerker deal. The DM never even really addressed why people weren't trying to set the thing on fire beyond that he was 'with us' and so somehow not terrifying. v:(v I have the Humanoids Handbook for ADnD 2nd ed, and it has a lot of crazy races you can play that are intended to have their skills and abilities balanced by how hard it is for them to function in the world. If the DM doesn't keep up that end, there's really no downside to being all sorts of whacky poo poo.
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# ? Jul 16, 2007 00:28 |
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Actually, I don't think that emphasizing the dungeon thing contributes to it, if you do it right. Usually the same people who are doing this stuff aren't packing basic equipment when they go into dungeons.
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# ? Jul 16, 2007 02:15 |
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Halloween Jack posted:Actually, I don't think that emphasizing the dungeon thing contributes to it, if you do it right. Usually the same people who are doing this stuff aren't packing basic equipment when they go into dungeons. So you confront them with a button at the end of a hole in the wall exactly 9 feet 10 inches deep?
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# ? Jul 16, 2007 02:20 |
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Heresiarch posted:The last D&D game I was in was full of these people. It was a Forgotten Realms game, and the party rogue was a Fire Genasi, a "Planetouched" with an elemental fire bloodline. This isn't so far fetched. Rogues can do more than hide/walk silently in 3rd edition. He didn't specialise in stealth, did he?
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# ? Jul 16, 2007 02:30 |
I remember one of my first D&D characters with which I actually kept a 10 foot pole on me at all times because the GM was the kind of fucker that would do something like that if I didn't.
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# ? Jul 16, 2007 02:33 |
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Javid posted:I remember one of my first D&D characters with which I actually kept a 10 foot pole on me at all times because the GM was the kind of fucker that would do something like that if I didn't. I had a friend who would always have his characters carry around a 1 lb block of salt after an unfortunate incident with some kind of giant poisonous slug in 2nd edition. I don't think he ever encountered something vunerable to salt after he started carrying it, mostly because no DM really wants to send giant slugs against someone who's prepared. It'd be like sending rust monsters against a monk.
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# ? Jul 16, 2007 06:30 |
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I found Belkar preparing to create vulture stew far too amusing.
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# ? Jul 16, 2007 07:24 |
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I never play a character without a blessed crossbow bolt.
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# ? Jul 16, 2007 09:11 |
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I had a character who was like Barney Fiffe, he had a crossbow and always carried around exactly one bolt. I'd threaten people that I'd use it, but I never did.
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# ? Jul 16, 2007 15:40 |
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I take a bunch of utility stuff like rope, door spikes/pitons, flint & steel, tindertwigs. Things like that. You never know when you'll need that stuff and not have access to magic.
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# ? Jul 17, 2007 02:14 |
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Heresiarch posted:Yes, this meant that the rogue glowed in the dark. I didn't stick with this group for very long; I was playing a human fighter and somehow he managed to be the most dangerous character in the game purely by choosing highly effective combat feats, and by not insisting on being "cool" and avoiding the crippling level adjustment penalty literally everybody else in the group had.
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# ? Jul 17, 2007 02:21 |
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In one of the sourcebooks there's a playable ECL-0 race of creepy-looking killer whale/human hybrids. It gets a native ability which gives it iterative bite attacks. This gets real hilarious real fast when you combine it with, say, a character class that can shapeshift into an animal with a bite attack. I combined that race with the Bear Warrior class once and from then on it was just me being an unstoppable force of destruction (especially once I got Improved Grab )
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# ? Jul 17, 2007 02:24 |
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Whenever I talk to people about D&D, I invariably end up asking, "what ever happened to playing, I dunno, a dwarf fighter?" I swear, if you're the kind of DM who allows these stupid builds in a regular campaign, or worse, the kind of DM who requires them for the party to be successful, you are a terrible DM. If you're the kind of player who wants to play some crazy ECL twink build in a regular campaign, you are a terrible player. Don't get me wrong, I'm down for ridiculous poo poo if it's fitting, but I don't want to ever here another story that begins with, "my werewolf minotaur barbarian was hanging out in this tavern..." How does that even work?
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# ? Jul 17, 2007 05:54 |
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You guys, I'm pretty sure that the most overpowered, unstoppable, and generally unfair race/class combination in the game is [anything]/[druid or cleric]. Fire elemental octopus monks or whatever are kind of goofy, but they're not exactly the end of game balance. Divine casters, hellooo!
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# ? Jul 17, 2007 06:10 |
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PeterWeller posted:Don't get me wrong, I'm down for ridiculous poo poo if it's fitting, but I don't want to ever here another story that begins with, "my werewolf minotaur barbarian was hanging out in this tavern..." How does that even work? Having your players use weird over-species builds only ever really works when you build the setting like that. So they're a mismatched group of goblins/kobolds/minotaurs trying to hold back the evil human empire, or whatever. If people just sub them into regular roles its always retarded.
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# ? Jul 17, 2007 06:19 |
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Ashcans posted:Having your players use weird over-species builds only ever really works when you build the setting like that. So they're a mismatched group of goblins/kobolds/minotaurs trying to hold back the evil human empire, or whatever. If people just sub them into regular roles its always retarded. Maybe some kind of... cow... caster?!?
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# ? Jul 17, 2007 06:29 |
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Cowcaster posted:Maybe some kind of... cow... caster?!? Why does this remind me of The Far Side? What's next, the Vampcow? When did this thread get off of the Order of the Stick?! Well, time to put it back on track. Can Belkar make the stew needed to quell the violent creature? Can Haley and Belkar get Roy back to Hinjo's junk? Will Hinjo's junk survived the impending goblin rush? Will the Junk joke ever get old?! We can only wait and see...wait and see...
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# ? Jul 17, 2007 07:04 |
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Halloween Jack posted:I am really annoyed by everyone's tendency to have to play some sort of goof-rear end creature/template combination just because it makes them a badass in combat. Yeah, it's super-cool that your half-dragon half-fiend minotaur riding a dire elephant is unbeatable in combat, dude. How about play something that can actually communicate with the people he meets, instead of inciting every commoner in sight to run for torches and pitchforks? The closest I ever get to that is playing a Githyanki Paladin of Tyr. And his buddy is a Githzerai Cleric of Ilmater. Personally, I just want to know what V is up to. I like him I hope he's okay. Also I say it Thack-O. But I play in 3.5 so all I have to say is A-C and BAB. Which I actually say 'Bee-ay-bee'.
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# ? Jul 17, 2007 07:45 |
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J.A.B.C. posted:We can only wait and see...wait and see... This is why it got off topic. I prefer playing a dwarf Cleric, or a human Fighter. If you're going to go for feats, go all the fuckin' way and be a human with two flaws.
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# ? Jul 17, 2007 07:57 |
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PeterWeller posted:Whenever I talk to people about D&D, I invariably end up asking, "what ever happened to playing, I dunno, a dwarf fighter?" Druids may be the best of the Divine classes, but just about anything Psionic will beat them. Other then Wilders. Back on topic, has anyone figured out what the Monster in the Darkness is?
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# ? Jul 17, 2007 08:27 |
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PeterWeller posted:Whenever I talk to people about D&D, I invariably end up asking, "what ever happened to playing, I dunno, a dwarf fighter?" I agree with you, sortof.. I don't really mind people playing weird races as long as they're interesting. What I really loathe is the people who pick classes/races just to 'win' the game and have the most powerful character.
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# ? Jul 17, 2007 14:59 |
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bgaesop posted:This is why it got off topic. Wait... what? Flaws? You can take flaws?
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# ? Jul 17, 2007 15:08 |
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greatn posted:Wait... what? Flaws? You can take flaws?
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# ? Jul 17, 2007 15:28 |
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Well I used to play hackmaster where I would take 4 to 9 flaws on a given character to boost my building points, so I could handle one or two measly flaws.
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# ? Jul 17, 2007 15:30 |
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greatn posted:Wait... what? Flaws? You can take flaws? Edit: SRD page on them. Talkie Toaster fucked around with this message at 16:17 on Jul 17, 2007 |
# ? Jul 17, 2007 16:13 |
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I've always hated the whole "unique snowflake" aspect a lot of people try to aim for, with their half-celestial anthro dolphins or their bizzarre picking and choosing of several prestige classes. Single class humans are just fine for me, and should be good enough for everyone else too! I haven't actually played a lot of tabletop so most of my hatred of that sort of thing really comes from online roleplaying, where if anything it just gets even more insane. Things get really bizzarre, especially when you're in what is supposed to be a "normal" human settlement of vaguely racist backwater hicks and a group of mutants and monsters and ten foot tall demon vampire lords that can shapeshift into dragon form walks in. You say that your orc PC with glowing red eyes wearing a necklace of human skulls has a heart of gold, and is really just misunderstood? Well he can go explain that to the lynch mob over there. What was slightly amusing about my few tabletop games was that I had a habit of always picking one of the most "broken" features or classes to build my characters around, without actually realizing it. First character? Spiked chain fighter. Sure he used trip and disarm a bunch, because he preferred to avoid actually hurting people, but his entire character wasn't built around it like some i've seen. Second character? Cleric. But he was dumb as a rock, so it never even occured to him to do any of that divine metamagic persistent bullshit. He just liked using his Enlarge Person domain spell and hitting things with a giant mace. My whole group was actually pretty good about not going nuts with the minmaxing. The paladin ended up being pretty ridiculous with a smite evil that could one-shot most encounters, but was just a side effect rather than the intent. I think that's one reason though I don't think I could get into playing with another group; I doubt I could tolerate any bullshit like that.
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# ? Jul 17, 2007 16:39 |
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Judgement posted:I've always hated the whole "unique snowflake" aspect a lot of people try to aim for, with their half-celestial anthro dolphins or their bizzarre picking and choosing of several prestige classes. Single class humans are just fine for me, and should be good enough for everyone else too! I haven't actually played a lot of tabletop so most of my hatred of that sort of thing really comes from online roleplaying, where if anything it just gets even more insane. Things get really bizzarre, especially when you're in what is supposed to be a "normal" human settlement of vaguely racist backwater hicks and a group of mutants and monsters and ten foot tall demon vampire lords that can shapeshift into dragon form walks in. You say that your orc PC with glowing red eyes wearing a necklace of human skulls has a heart of gold, and is really just misunderstood? Well he can go explain that to the lynch mob over there. I've been thinking of making a spiked chain fighter just because honestly I think it could be fun and fit in on Darksun(where I'm playing currently) as a guy who started doing it as a gimmicky arena fighter, and had considerably more trouble in the actual world. I remember the OotS comic about such a build. Know of any good sites with write ups on this type of thing? Like, how to build X-character? Because I suck at builds.
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# ? Jul 17, 2007 16:59 |
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greatn posted:I've been thinking of making a spiked chain fighter just because honestly I think it could be fun and fit in on Darksun(where I'm playing currently) as a guy who started doing it as a gimmicky arena fighter, and had considerably more trouble in the actual world. I remember the OotS comic about such a build. Know of any good sites with write ups on this type of thing? Like, how to build X-character? Because I suck at builds. Well basically just take Exotic Weapon Proficiency (Spiked Chain) and combat reflexes and make sure to have a super high dex score. And, if you have the feats to spare, take combat expertise, improved trip and improved disarm in that order. Anyone who walks through your threatened square will be tripped and attacked, or disarmed completely. If you can be a large size, it gets even more fun.
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# ? Jul 17, 2007 17:36 |
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Dr. Ron Paul posted:Well basically just take Exotic Weapon Proficiency (Spiked Chain) and combat reflexes and make sure to have a super high dex score. And, if you have the feats to spare, take combat expertise, improved trip and improved disarm in that order. Anyone who walks through your threatened square will be tripped and attacked, or disarmed completely. If you can be a large size, it gets even more fun. "Ah, I thought I smelled cheese nearby." http://www.giantitp.com/comics/oots0216.html
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# ? Jul 17, 2007 19:08 |
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Kramer posted:"Ah, I thought I smelled cheese nearby." Hah, yes. Now imagine if the half-ogre could disarm, trip and attack without even taking a turn.
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# ? Jul 17, 2007 19:45 |
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Dr. Ron Paul posted:Well basically just take Exotic Weapon Proficiency (Spiked Chain) and combat reflexes and make sure to have a super high dex score. And, if you have the feats to spare, take combat expertise, improved trip and improved disarm in that order. Anyone who walks through your threatened square will be tripped and attacked, or disarmed completely. If you can be a large size, it gets even more fun. Unfortunately that doesn't work so well at higher levels because everyone and their brother has Tumble and can just ignore your AoOs. Although, if you can get big enough, you can actually start forcing Tumble checks that people can fail - that wacky crocodile character I was talking about earlier is 15x15 ft and has a 15ft attack range (10ft natural for being huge, 5ft extra for Warshaper which is really quite a stupidly overpowered class), so even rogues can have trouble moving all the way through.
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# ? Jul 17, 2007 22:03 |
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greatn posted:I've been thinking of making a spiked chain fighter just because honestly I think it could be fun and fit in on Darksun(where I'm playing currently) as a guy who started doing it as a gimmicky arena fighter, and had considerably more trouble in the actual world. I remember the OotS comic about such a build. Know of any good sites with write ups on this type of thing? Like, how to build X-character? Because I suck at builds. Check out the official D&D Character Optimization boards and your world may be rocked. Ferrinus posted:You guys, I'm pretty sure that the most overpowered, unstoppable, and generally unfair race/class combination in the game is [anything]/[druid or cleric]. Fire elemental octopus monks or whatever are kind of goofy, but they're not exactly the end of game balance. Divine casters, hellooo! Seriously! Level adjusts are for morons who don't understand casting, arcane or divine. "Celerity Time Stop Gate Gate Gate lol," amirite?
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# ? Jul 17, 2007 22:11 |
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At the risk of further sidetracking the conversation, the DMs I've played with are really frustrating me. I keep making non-munchkin characters (An engineer in a Firefly campaign, a combat-inexperienced grad student in a zombie game, an unoptimized wizard in a D&D campaign...) and all that ever happens is that I end up standing there while the other players hack-and-slash their way through everything, because the DM never does anything but combat and the occasional indimidation. Makes me want to just give up and join them. Getting back on topic: I picked up On the Origin of PCs and Start of Darkness and enjoyed them. The only thing is a plot mentioned that either hasn't been mentioned in the comic or has totally slipped my mind. Have we seen Redcloak's niece anywhere?
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# ? Jul 17, 2007 23:03 |
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# ? Apr 26, 2024 00:59 |
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Bobulus posted:At the risk of further sidetracking the conversation, the DMs I've played with are really frustrating me. I keep making non-munchkin characters (An engineer in a Firefly campaign, a combat-inexperienced grad student in a zombie game, an unoptimized wizard in a D&D campaign...) and all that ever happens is that I end up standing there while the other players hack-and-slash their way through everything, because the DM never does anything but combat and the occasional indimidation. Makes me want to just give up and join them. I've got the opposite problem in the campaign I'm GMing. Shadowrun campaign, and I've got a ninja, a fire mage with a warhammer, a combat mage specialized for buffs, a sniper, a hacker, a Face with the highest charisma I've ever seen, and I-swear-I-am-not-making-this-up a loving bum with sky-high perception and drat good sneak . . . and nothing else. I'm having a horrible time trying to come up with things everyone can do. I seem to end up forgetting about at least one character every adventure, and there's always segments that certain characters just don't participate in (the fire mage and the bum are pretty much diametrically opposite, I don't think I've ever come up with a situation where they can both participate.) At least everyone says they're having fun
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# ? Jul 17, 2007 23:39 |