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Captain Scandinaiva
Mar 29, 2010



Ramagamma posted:

Anything to take into consideration before beginning the critically acclaimed godsend that is Beyond Good and Evil?

If you're playing on PC, having a gamepad helps, especially near the end.
Quite early in the game you can buy two items that make collectibles visible on your map. No reason not to get these ASAP if you intend to collect the collectibles.

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lilcutie108
Dec 30, 2008

Spoiled little rich girl

fozzie dunlop posted:

The Black Widow perk, on the other hand (female version of Lady Killer) is AWESOME. Definitely pick that.

Completely agree with this. Other Fallout 3 tips:

-My main newbie strategy was to run right up to enemies to ensure headshot kills from point blank/almost point blank range
-If you are having trouble beating a mission from the main story, take advantage of large side quests that can net you thousands of points of experience and you will see how much easier missions get for you
-Listen to Three Dog on Galaxy News Radio and remember that even though the game is realistic and actually feels like its a real world, you are the only one hearing the radio station so every single thing he says is for our benefit only and often includes valuable tips for side quests and general gameplay knowledge such as
"Don't feed the Yao Guai!" and "Never underestimate the importance of periodic weapon maintenance"

-If you run out of ammo, supplies or money, do a side quest. Reilly's Raiders comes to mind.
-Pick a few favorite weapons (One energy weapon, one melee, one small weapon, etc) and use new ones to repair your favorite weapon and and ditch other ones. There's no reason to carry around 5 different rifles when you rely on one trusty one time after time. The extra weapons will weigh you down big time
-If you want Dogmeat to live, leave him at home
-When attacking the fire ants in Greywater, don't let the fire throw you off. If you have good armor, even if you are on fire, you aren't actually losing that much damage. Carry on with reckless shooting of head/antennae/torsoe

Taerkar
Dec 7, 2002

kind of into it, really

Astfgl posted:

And in NV there are skill books and implants instead of bobbleheads. There are 12 implants (1 for each SPECIAL attribute, 1 bonus to DT, and 1 bonus to health regen), and there are roughly 4 skill books per skill (which each give a +3 to a skill, or +4 if you take the Comprehension perk). The implants are very expensive, while the skill books are free (but difficult to find, and you usually have to steal them).

9 actually (7 SPECIAL attributes) and you're limited to 1 per point of base Endurance, i.e. not modded by implants or items. (Improved training increase does count, however).

Astfgl
Aug 31, 2001

Taerkar posted:

9 actually (7 SPECIAL attributes) and you're limited to 1 per point of base Endurance, i.e. not modded by implants or items. (Improved training increase does count, however).

Haha, yeah, thanks. I even counted the letters in SPECIAL with my fingers and still wound up with too many.

Dr Snofeld
Apr 30, 2009
For Dead Space, every weapon except for the Flamethrower is good. The first weapon especially, you could finish the entire game with that alone.

Other than that, always keep at least one power cell in your inventory at all times, until the power cell door in chapter 12. For that matter, open every power cell door you find, the rewards are always worth more credits than the power cell was.

Akoogly Eyes
Apr 27, 2010

cheesy anime pizza undresses you with pepperoni eyes
I've been playing Garry's Mod a fair bit recently, installed the PHX model pack and wiremod and I've been playing around for a bit with those and Trouble in Terrorist Town. What are some cool gamemodes or addons that I should check out? Are there any goon servers?

Justin Godscock
Oct 12, 2004

Listen here, funnyman!

Dr Snofeld posted:

For Dead Space, every weapon except for the Flamethrower is good. The first weapon especially, you could finish the entire game with that alone.

Other than that, always keep at least one power cell in your inventory at all times, until the power cell door in chapter 12. For that matter, open every power cell door you find, the rewards are always worth more credits than the power cell was.

Yeah, the flamethrower is worthless. If you need a good "get the hell off me!" weapon, the Force Gun is the best choice.

itrorev
Sep 22, 2006
^^^^The Ripper is probably the best "budget weapon". (i.e, its very efficient in terms of ammo usage. You can do a good deal of damage with only a few shots, so its useful for conserving ammo for your other weapons...especially if fighting only one or two enemies that don't need to be killed quickly) Plus, you get it fairly early on.

The bad news is that it's completely useless against several of the bosses, so you'll need to invest in a longer ranged gun as well.

itrorev fucked around with this message at 03:34 on Dec 8, 2010

Supeerme
Sep 13, 2010

Swiss Army Knife posted:

Bought it on the steam sale and just started it now, any tips for Empire: Total War?

Buy Napoleon Total War with it. It is a massive improvement.

Rirse
May 7, 2006

by R. Guyovich
Any tips for Nier.

Barudak
May 7, 2007

Rirse posted:

Any tips for Nier.

At the very beginning of the game. Literally before you put the disk in, ask yourself "Am I willing to have the game mock me for having the OCD necessary to grind out 100% quest completion even though all it gives me is an achievement?" If the answer to that question is yes, then know that every quest before the half-way point, except fishing, must be completed or its gone forever.

This isn't to say all the quests before the half-way point aren't worth doing. For instance the light-house quest line is wonderful as are several others. Its the "gather my soup ingredients" and "carry this item without jumping or getting hit" that you should avoid. If you ever find a quest boring, don't loving do it.

Speaking of half-way points, thats where New Game+ starts.

You have not beaten the game until you beaten it the second time and gotten ending B

The game is not loving around about ending D

The game is very easy, however there is no reason to play on hard. All it does is inflate enemy health. Literally nothing else changes. If you enjoy making everything take longer, hard is for you.

Before the half-way point there will be a quest to kill a boar. Its loving tough when you first get this quest but its absolutely worth doing as early as possible. To cheese the quest find a medium sized rock and a boar. Have the boar charge at you while you circle the rock. He'll hit it an knock himself down. Then you slash like crazy. When he gets back up go to the other side of the rock. Repeat.

Barudak fucked around with this message at 07:36 on Dec 8, 2010

Alris
Apr 20, 2007

Welcome to the Fantasy Zone!

Get ready!

RagnarokAngel posted:

(Re. Assassin's Creed Brotherhood) My only MAJOR tip is if you're a trophy/achievement whore, theres 2 achievements that can only be gotten in the present day, Dust to Dust and I forget the other. Get those as soon as you can because you can't play as Desmond once you beat the game.

You wouldn't happen to know which achievement the other one is, by any chance?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
Accessing your email was the other one, it slipped my mind because it's so rudimentary it's easy to forget it's even an achievement.

KingShiro
Jan 10, 2008

EH?!?!?!
Record of Agarest War anyone? Don't get much from the screenshots except it looks like FFT and :sonia:

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...
Tips for Resonance of Fate? Should I use a walkthrough to not miss stuff?

Barudak
May 7, 2007

Bigass Moth posted:

Tips for Resonance of Fate? Should I use a walkthrough to not miss stuff?

Switch guns constantly to level. When you get access to more shops, buy yourself some new guns. Always slap more scopes, sights, and parts onto your guns. They can have 4 scopes and still aim better.

Jumping allows you to hit enemy weakpoints that might not be vulnerable from the ground.

When you have an escort mission, it will cost an absurd amount of money to heal the escort between missions. If you lose too much escort health, restart.

Once you find the traveling salesman (chap 6 I think) you have infinite money. One item sells for considerably more than the parts to make it. Beta Scopes maybe? Don't recall. Whatever, use it to save yourself headaches and just give yourself the stuff you want

Clothes do nothing but look good.

Quests must be completed in the chapter they are given. If you don't their gone forever.

A Sometimes Food
Dec 8, 2010

Any tips for Divine Divinity (specifically to do with levelling and stat distribution) and Master of Orion 2 (outside of what's on the first page for MoO)?

pigdog
Apr 23, 2004

by Smythe

A Sometimes Food posted:

Any tips for Divine Divinity (specifically to do with levelling and stat distribution) and Master of Orion 2 (outside of what's on the first page for MoO)?

Tips for MOO don't necessarily apply to MOO2 too much, the latter has evolved quite a bit. E.g. one of the tactics for MOO was to create enormous swarms of the smallest ships; that just wouldn't work in MOO2.

The biggest thing to know is that having the Creative perk as in Psilons is the easy/cheat mode.

Der Kyhe
Jun 25, 2008

Bought myself PS3 and some games to go along, any tips for these?

Mafia 2 with the Betrayal of Jimmy DLC,

Red Dead Redemption, on this I vaquely remembered earlier tip on doing ranch missions until got the lasso, anything else I should know?

and Final Fantasy XIII.

Any tips much appreciated. I looked some twenty pages backwards and found stuff for Assasins Creed 2 and Dead Rising 2, so I think those are covered but IF someone still has something, why not.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
For Final Fantasy XIII first bit of advice is don't sell anything. Nothing is worth much for selling, and there's a trophy for getting all items in the game at least once. Even if you don't plan on getting it, better to not lock yourself out of it. Otherwise nothing is permanently missable unless you sell stuff all wanton like.

Other advice is how crafting works. This won't apply for quite a ways in but it's good to know. For crafting there's 2 kinds of items, organic (represented by I think 3 dots) and mechanical (represented by a bolt).

Basically each item has a multiplier and level. Items level up by receiving XP by using the aforementioned items. Organic items are worth very little XP but increase the multiplier, from x1.25 to x3. Mechanical items are worth more XP but reduce the multiplier. So you want to use a lot of organic items to raise the multiplier to x3, then blow a bunch of mechanical items at once.

This seems really confusing now but it makes sense when you get to the part it's relevant. It's generally better to level up accessories than weapons, especially the Strength and magic+ items, weapons increase in power too slowly.

Otherwise like most final fantasies it's hard to mess up cause it's so linear and this one lets you retry battles if you fail.

McKracken
Jun 17, 2005

Lets go for a run!
Also for FFXIII you don't gain any EXP until you fall onto a crystal lake, so you can bypass all battles til that point in the game.

You can sell items which you have duplicates of, but if you're gonna go for all the post-endgame content you will need 3 Gaian rings for the 'toise battles.

If you wanna get into upgrading for acquiring all items and weapons than just use these to save yourself the headache/time:
http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs/59331
http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs/59357

Also try to get the Growth Egg asap, it doubles the experience you gain from battles.

The full crystarium will not be unlocked until you complete the game, until then you only want to put points into the 3 main roles for each character.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

A Sometimes Food posted:

Any tips for Divine Divinity (specifically to do with levelling and stat distribution)

Due to the open-ended nature of the allowances for improving your statistics (and skills), the method I used in Divine Divinity (and, for that matter, Beyond Divinity and Divinity 2) is to just never spend any stat points until you find an item that has higher stat requirements than you currently possess (in Divine/Beyond; stat requirements are gone in Divinity 2) ... or any skill points unless you see a skill you can obviously see a use for (lockpick, for example) or that just supports the way you want to play.

Wow, somehow hitting control-space by mistake just posted this ahead of me wanting to write it. I guess the post is done!

Smirking_Serpent
Aug 27, 2009

I've already started but does anyone have any tips for Marathon: Infinity? Specifically, I'm at the end of the first chapter of the game. After beating the level, I go through a new very short level, and then the next chapter throws me into this cramped vacuum level and I can't find an air recharger. I think that level is called ACME Station. I've tried a few times but the whole sequence seems impossible.

ToxicFrog
Apr 26, 2008


Acme Station is both very technically impressive and very difficult. There are two air bottles located on the level, but no air rechargers - treat it as a speedrun. Note that not all of your weapons work in vacuum, but you can find a new v-capable weapon there.

Beware that the next mission is also in vacuum, although it has air rechargers, so ending Acme Station with almost no air left is a bad idea.


As far as general tips go - read everything, explore everywhere. It's not very complicatd in terms of gameplay, so just sit back and enjoy the ride. And don't forget that Aleph One supports modern features like "mouselook" and "configurable controls".

CharlesWillisMaddox
Jun 6, 2007

by angerbeet

Der Kyhe posted:

Red Dead Redemption, on this I vaquely remembered earlier tip on doing ranch missions until got the lasso, anything else I should know?

As soon as you can, go to the far eastern town and buy the bandana, which will let you commit crimes without taking a hit to your honor/respect whatever its called in the game.

A Sometimes Food
Dec 8, 2010

pigdog posted:

Tips for MOO don't necessarily apply to MOO2 too much, the latter has evolved quite a bit. E.g. one of the tactics for MOO was to create enormous swarms of the smallest ships; that just wouldn't work in MOO2.

The biggest thing to know is that having the Creative perk as in Psilons is the easy/cheat mode.

Quarex posted:

Due to the open-ended nature of the allowances for improving your statistics (and skills), the method I used in Divine Divinity (and, for that matter, Beyond Divinity and Divinity 2) is to just never spend any stat points until you find an item that has higher stat requirements than you currently possess (in Divine/Beyond; stat requirements are gone in Divinity 2) ... or any skill points unless you see a skill you can obviously see a use for (lockpick, for example) or that just supports the way you want to play.

Wow, somehow hitting control-space by mistake just posted this ahead of me wanting to write it. I guess the post is done!

Thanks both posts are a big help. On DD though, are there any deceptively lovely skills I should avoid despite looking useful from the description?

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



Anything I should know about Shin Megami Tensei: Strange Journey for the DS? I've played Persona 2 years ago and played 3 and FES, though never beat them.

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!

OxMan posted:

Anything I should know about Shin Megami Tensei: Strange Journey for the DS? I've played Persona 2 years ago and played 3 and FES, though never beat them.

Since you've played P3 and FES, you probably know the basics for any SMT game; keep fusing up your demons, buffs and debuffs are ludicrously useful, always aim for weaknesses if you can, etc.

The first major point is that your main character is going to be pretty useless. There's some good equipment in the end, but your demons are going to be doing the majority of damage.

As you use your demons, you'll fill up a bar, and once you max that out, they'll give you their essence the next time they level up (it might be right then, it's been a little bit since I've played it). You can use this when you fuse demons together to add that demon's skills into the pool of skills that the demon will inherit, and a lot of the essence skills are better than what the demon actually had.

If you hit a weakness, every demon in your party that has the same alignment as you (Law, Neutral, Chaos, represented by Blue, White, or Red text for their name respectively) will do a follow up attack. Depending on the skill, you can easily double the damage you do with a full party of matching demons.

Speaking of alignment, almost every question will give you a few points toward one of those alignments, and the choices are usually pretty obvious as to which answer is what. You'll be able to pick your ending as long as you're not too far in any one direction (ie if you're heavily Law, you can only do the Law ending, if you're a little Law, you can do Law or Neutral, etc.). Law is harder than Chaos, and Neutral is harder than both, if my memory isn't failing me.

Make sure you talk to everyone on the ship every so often, new side quests pop up all the time, and the rewards range from useless to items that let you fuse new kinds of demons.

Mr E
Sep 18, 2007

What should I know about Dead Rising 2?

Nate RFB
Jan 17, 2005

Clapping Larry
One thing that I really regret not knowing about beforehand in Strange Journey was what to do with enemy search points.

Basically, they are your best source of income. Enemies in them almost always drop some rare forma that sells for a lot. I'm in a lot of Macca trouble at the moment and I'm pretty convinced it's because I avoided most search points most of the game.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.
I played Planescape Torment a few years ago and didn't really care for it. I just got a bit too confused to how to progress. I'm thinking of returning to it sometime this week and was wondering if I could get some pointers.

EDIT - Didn't see Nate RFB's post. I am a stupid user who should hang his head in shame.

CloseFriend posted:

Odin Sphere
· In this game, you don't gain levels by fighting, but by eating, so make sure you're always planting seeds. At the end of every battle, suck in some Phozons to get your Phozon level up, but make sure you get lots of food too.

Ugh, this made me so angry that so many people didn't get this.

punk rebel ecks fucked around with this message at 02:50 on Dec 11, 2010

21stCentury
Jan 4, 2009

by angerbot
I'm about to start playing Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs The Soulless Army featuring Rasputin.

Anything I should know aside from "The encounter rate is too high"?

Barudak
May 7, 2007

21stCentury posted:

I'm about to start playing Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs The Soulless Army featuring Rasputin.

Anything I should know aside from "The encounter rate is too high"?

Its really loving high. Seriously, I can't stress how motherfucking high it is.

The game becomes a cakewalk once you have access to capturing demons with the group heal spell. Fuse that poo poo onto several different demons so you can keep fusing it up with you. Early in the game do the same thing with the single heal spell.

There is going to be a Salamander boss fairly late into the game. He is a total gently caress-wad and bar nothing the toughest boss in the game. This is because he has attacks which constantly charm your demons and he is absurdly resistant to almost every type of attack in addition to having a giant pile of health.

Then like an hour and half later you have to fight the son of a bitch again. Thanks game.

As for stat distribution, there really is no reason to put points into luck. Evenly evolving yourself works fine, although the benefits of magic (demons get stronger every 4 points) aren't so great that you couldn't skimp out on them.

Bullets are expensive. They can, however, utterly lock down things which are weak to them. Basically this means save them for demons you don't have the weakness of/bosses.

You will find a dog at a rocket launch pad. He will ask you what your dream is. Put in anything you want but absolutely remember what it is character for character. Like 5 feet from the final boss he'll ask you again and if you type it in correctly he rewards you with a nice pile of stat-boosting items.

BigTeaBag
Dec 9, 2004
The Matrix is about black chicks.
A friend and I are starting Army of Two: 40th Day. Anything to know?

Barudak
May 7, 2007

BigTeaBag posted:

A friend and I are starting Army of Two: 40th Day. Anything to know?

The game is very, very easy when the two of you work in concert. The AI is stupid as dirt, likes running at you, and the only reason boss enemies pose any challenge is because they can only be harmed by destroying vital spots rather than hosing them down with bullets.

Save your money for guns/upgrades rather than bling.

Make sure to watch the little cutscenes that play post decision, they're probably the highlight of the game.

21stCentury
Jan 4, 2009

by angerbot

Barudak posted:

Its really loving high. Seriously, I can't stress how motherfucking high it is.

The game becomes a cakewalk once you have access to capturing demons with the group heal spell. Fuse that poo poo onto several different demons so you can keep fusing it up with you. Early in the game do the same thing with the single heal spell.

There is going to be a Salamander boss fairly late into the game. He is a total gently caress-wad and bar nothing the toughest boss in the game. This is because he has attacks which constantly charm your demons and he is absurdly resistant to almost every type of attack in addition to having a giant pile of health.

Then like an hour and half later you have to fight the son of a bitch again. Thanks game.

As for stat distribution, there really is no reason to put points into luck. Evenly evolving yourself works fine, although the benefits of magic (demons get stronger every 4 points) aren't so great that you couldn't skimp out on them.

Bullets are expensive. They can, however, utterly lock down things which are weak to them. Basically this means save them for demons you don't have the weakness of/bosses.

You will find a dog at a rocket launch pad. He will ask you what your dream is. Put in anything you want but absolutely remember what it is character for character. Like 5 feet from the final boss he'll ask you again and if you type it in correctly he rewards you with a nice pile of stat-boosting items.

Is it normal that it seems like i can barely afford to heal myself and my demons? It's ridiculous, I get peanuts after every fight! (am i supposed to depend heavily on items to survive? I hate relying on items!)

Barudak
May 7, 2007

21stCentury posted:

Is it normal that it seems like i can barely afford to heal myself and my demons? It's ridiculous, I get peanuts after every fight! (am i supposed to depend heavily on items to survive? I hate relying on items!)

No, absolutely not. In the first area, find the demon that looks like a floating female (maybe called alp?) it has healing magic. Abuse the gently caress out of that. You can also heal for free in your office if you select rest.

Once you've caught the first alp, level grind until you can fuse more demons and give them the heal spell. The goal should be to always have several demons with the heal spell so that you can heal yourself through a dungeon.

Items are basically boss battles only as money is goddamn scarce as you've now found out.

21stCentury
Jan 4, 2009

by angerbot

Barudak posted:

No, absolutely not. In the first area, find the demon that looks like a floating female (maybe called alp?) it has healing magic. Abuse the gently caress out of that. You can also heal for free in your office if you select rest.

Once you've caught the first alp, level grind until you can fuse more demons and give them the heal spell. The goal should be to always have several demons with the heal spell so that you can heal yourself through a dungeon.

Items are basically boss battles only as money is goddamn scarce as you've now found out.

I already fused the Alp into a fish-man with Dia.

But he runs out of MP fairly quickly... Did I make a mistake going into the dark realm right as I was told to? there doesn't seem to be an exit. :ohdear:

Barudak
May 7, 2007

21stCentury posted:

I already fused the Alp into a fish-man with Dia.

But he runs out of MP fairly quickly... Did I make a mistake going into the dark realm right as I was told to? there doesn't seem to be an exit. :ohdear:

Can't you go right back out the way you came in or do you have to fight the boss? I honestly don't remember, but I thought there was an exit in there somewhere. Catch another Alp at minimum. You really want multiple healers in the party so that when one runs out you have more backups.

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GuavaMoment
Aug 13, 2006

YouTube dude

BigTeaBag posted:

A friend and I are starting Army of Two: 40th Day. Anything to know?

I have never played a game where a shotgun did more than fart pixie dust at enemies at medium range. This game fixes that, and makes the shotgun really useful. It's not needed, it's just fun to use.

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