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see you tomorrow
Jun 27, 2009

Quirk posted:

I don't play games really these days except for Doom and as such I've been hellbent on trying to conceptualize the greatest version I can. I really know jack poo poo about how the game itself works though. How hard would it be to start implementing features myself? My ideal game of Doom:

- Plays a situational soundtrack depending on how immediate the current threat is.
- If your health is 100+, the game switches to fast montsters until it drops again.
- 3D, the kind with the cheapo glasses, maybe the red/blue kind.
- Voxel interpolation rendering of sprites when they're between angles.

That last one is kind of a wish since I don't honestly expect that anytime soon.

There's already a branch of GZDoom that can render voxel objects. At this point it really just comes down to recreating everything from Doom in voxel form.

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Kazvall
Mar 20, 2009

Mr E posted:

I remember that too, but I think one of my favorite was always that Dragon Ball Z multiplayer mod, it was great fun along with The Specialists and Research and Developement.

Earth Special Forces. Anyone else remember Firearms, as well? Or when DoD had bleeding and tanks?

beanbrew
Jan 3, 2011

the way is not in the sky

the way is in the heart

SolidSnakesBandana posted:

I remember Frontline Force! Evidently they made one for Half-Life 2. I also remember the mod you were talking about. It had Superman, Batman, and Goku I think.

It was called Battle of the Millennium. I have no idea why I still remember that.

Vertigus
Jan 8, 2011

Dominic White posted:

As an interesting aside, the Brazillian-made Doom mod Legacy of Suffering is inspired by the movie.

It also has a quad-barrel shotgun and is pretty great overall. The text could really use a going-over by a native english speaker, though.

This is pretty awesome. The situations it throws you into are loving ridiculous.

Vaos
Dec 30, 2008

Unleash the fiery Armageddon.

ToxicFrog posted:

My favorite Totally Batshit Weapons Mod for Half-Life will always be Rocket Crowbar. The MP5 shoots lightning, the RPG lays proximity detonated NPCs, the Tau teleports other players, the shotgun creates miniature black holes, the grenades cancel friction, the hivehand is an ice beam and the crossbow launches rocket-propelled harpoons.

The pistol altfire could be used to propel yourself in zero gravity, too. map killbox; sv_gravity 0

Oh god Rocket Crowbar yessssssssssss. I remember loving around with this mod in lan parties so much at the time, with Single Player maps you could even morph into the monsters (including the Apache Helicopter, the Gargantua, the Ninjas), poo poo was crazy fun.

LvK
Feb 27, 2006

FIVE STARS!!

Ayin posted:

I was finally convinced into getting HL because of Action Half-Life, so I'd say get the version all the cool mods were made for! :D

You're cool in my book.

Tsurupettan posted:

Holy gently caress I remember this, this was some classic poo poo right here. Those weapons were crazy as gently caress too.

http://www.moddb.com/mods/scientist-slaughterhouse Apparently this works with Steam and Desura?


My friend and I one time forced SSH to work in multiplayer. "Holy poo poo" seems to have been the most prominent memory before we crashed.

closeted republican
Sep 9, 2005

Vaos posted:

Oh god Rocket Crowbar yessssssssssss. I remember loving around with this mod in lan parties so much at the time, with Single Player maps you could even morph into the monsters (including the Apache Helicopter, the Gargantua, the Ninjas), poo poo was crazy fun.

You can play Rocket Crowbar in SP? Holy poo poo. Downloading now.

The Kins
Oct 2, 2004

ToxicFrog posted:

:gonk: I decided to try out Ultraviolence and accidentally turned it all the way up to Nightmare.

It does not gently caress around at that difficulty, does it?
:eng101: Difficulty Education Time! :eng101:
Doom is weird in that as far as level design is concerned, there's only three difficulty levels - Easy, Medium and Hard. The easiest and hardest settings just pile modifiers onto the existing difficulty levels.

I'm Too Young To Die: Easy thing placement, double ammo, player damage halved.
Hey, Not Too Rough: Easy thing placement.
Hurt Me Plenty: Normal thing placement.
Ultra-Violence: Hard thing placement.
Nightmare!: Hard thing placement, double ammo, fast monsters, respawning monsters, cheats disabled.

Nightmare was added as a joke in a patch. It's there purely to hurt you.

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


The Kins posted:

Nightmare was added as a joke in a patch. It's there purely to hurt you.

Hell, it even asks you "Are you sure? This skill level isn't even remotely fair." when you select it. How much more warning do people need?

moms pubis
Jul 9, 2011

by T. Mascis
I started playing Quake's single-player campaign again, and maybe I'm just a baby but that game is still impressively harrowing and intense even today, not least because of the amazing score. I'm starting to remember why I loved it so much the first time I played.

Also, I'm having kind of a weird problem with the Steam version of Quake III Arena. My current machine is really old so I have to drop the graphics settings down pretty low to get a good framerate, but whenever I start the game it's really juddery, like the settings are back up at the default high settings. The video settings page still shows the low settings, though, and when I reapply them I get good performance again. I know most people have moved onto Quake Live, but I was wondering if anyone had run into this issue and knows what the dealio is.

Dominic White
Nov 1, 2005

The Kins posted:

:eng101: Difficulty Education Time! :eng101:

It should also be noted that a lot of levels and mods released these days are designed with Doom veterans in mind. It's not shameful to pick Hey, Not Too Rough in a campaign like Unloved, considering some of the crazy situations it throws you into on UV.

Vaos
Dec 30, 2008

Unleash the fiery Armageddon.

closeted republican posted:

You can play Rocket Crowbar in SP? Holy poo poo. Downloading now.

Don't want to ruin your fun, but I meant using the sp maps in multiplayer. It might still work in sp though, who knows!

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Vaos posted:

Oh god Rocket Crowbar yessssssssssss. I remember loving around with this mod in lan parties so much at the time, with Single Player maps you could even morph into the monsters (including the Apache Helicopter, the Gargantua, the Ninjas), poo poo was crazy fun.
AMX mod for CS 1.6, anyone?

Flannelette
Jan 17, 2010


Just noticed the new version of Brutal doom is out, this is supposed to be the proper .10 release instead of the buggy .10 initial.
Skulltag
http://www.4shared.com/file/YNp2IssE/BRUTALDOOMV10B.html
GZDOOM
http://www.4shared.com/file/UuhieW22/BRUTALGZDOOMV10B.html

You can pick up the injured imps as meat shields now (they look sort of cute).

Mak0rz
Aug 2, 2008

😎🐗🚬

The Kins posted:

:eng101: Difficulty Education Time! :eng101:
Doom is weird in that as far as level design is concerned, there's only three difficulty levels - Easy, Medium and Hard. The easiest and hardest settings just pile modifiers onto the existing difficulty levels.

I'm Too Young To Die: Easy thing placement, double ammo, player damage halved.
Hey, Not Too Rough: Easy thing placement.
Hurt Me Plenty: Normal thing placement.
Ultra-Violence: Hard thing placement.
Nightmare!: Hard thing placement, double ammo, fast monsters, respawning monsters, cheats disabled.

Nightmare was added as a joke in a patch. It's there purely to hurt you.

I've been meaning to ask you this, but what modifiers are placed on your "Pray to God" skill level? Is it just pistol-only Nightmare mode?

Gooch181
Jan 1, 2008

The Gooch

Kazvall posted:

Earth Special Forces. Anyone else remember Firearms, as well? Or when DoD had bleeding and tanks?

I used to play the poo poo out of firearms. It was awesome up until like 2.5 or something and it started to change a bit. Still wish that poo poo would come out for source I would gladly give it another shot.

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


Mak0rz posted:

I've been meaning to ask you this, but what modifiers are placed on your "Pray to God" skill level? Is it just pistol-only Nightmare mode?

That reminds me of the "Mental" skill level in Serious Sam, which definitely lives up to its name. It's exactly like the hardest standard skill level, but all enemies are invisible unless they're attacking.

Nightmare skill turned up to 11.

BigEyeGuy
Sep 4, 2009
Rise of The Trade was the first game to let you aim up and down
As mentioned here

Panzeh
Nov 27, 2006

"..The high ground"

Dominic White posted:

It should also be noted that a lot of levels and mods released these days are designed with Doom veterans in mind. It's not shameful to pick Hey, Not Too Rough in a campaign like Unloved, considering some of the crazy situations it throws you into on UV.

Yeah, if you look at old Id WADs compared to ones made today, they're much much easier. New WADs are basically made for people who have been playing Doom for 10+ years, and with mouselook and WASD doom really isn't difficult in the first place.

Mak0rz
Aug 2, 2008

😎🐗🚬

BigEyeGuy posted:

Rise of The Trade was the first game to let you aim up and down
As mentioned here

Still blows my mind that this game runs on the Wolf3D engine. It's absolutely amazing. This is probably an exaggerated comparison, but in my eyes it's like the equivalent of Crysis being done with the Quake 2 engine.

I really, really have to play RotT some day.

Mill Village
Jul 27, 2007

A big update for ZDaemon was released recently. There are a whopping 242 changes in this update.

quote:

We're pleased to announce the release of the first public 1.09 beta, as well as a 1.08.08c upgrade. Here are a few of the goodies you will find in this release:

New Picture-In-Picture feature when spectating duels.

"DVD-like" playback controls (play/pause/forward/backward) while watching demos.

New "double domination" mode.

Team radar that shows the position of teammates in all team modes.

Built in railgun, zooming (sniper scope) and an instagib mode.

New, highly customizable font system, offering improved readability of console and ingame messages.

Improved unlagged.

Much smoother movement for higher ping players.

Clients can control the number of incoming packets (user-selectable fineticks).

Tons of coop fixes that will make the mode much more enjoyable!

Greatly improved Heretic support.

Increased playerlimit from 16 to 50.

Working polyobjects.

Much improved wine support (linux) for the launcher and ZRC.

Several new DMFLAGS for improved fidelity to doom2.exe.

Improved team balancing; it should result in more balanced team games.

A new update mechanism in ZLauncher that ensures proper and easy updates of all game related files. The mechanism will significantly simplify later upgrades to newer (beta or final) versions.

Doom maps with 50 players is going to be insane.

The Kins
Oct 2, 2004
Strangely absent: An upgrade to a ZDoom build that isn't over ten years old.

Oh well. Maybe next time.

hippieman
May 8, 2004

Butcher of Song

BigEyeGuy posted:

Rise of The Trade was the first game to let you aim up and down
As mentioned here

:colbert: Marathon was released on the same day, and also offered looking up and down.

ToxicFrog
Apr 26, 2008


KozmoNaut posted:

Hell, it even asks you "Are you sure? This skill level isn't even remotely fair." when you select it. How much more warning do people need?

If you accidentally select "Very Hard" in ZDLSharp, you don't get that warning - the game starts up in Nightmare mode.

Vaos posted:

Don't want to ruin your fun, but I meant using the sp maps in multiplayer. [Rocket Crowbar] might still work in sp though, who knows!

It totally does, and I wasted hours playing RC singleplayer.

The shapeshifting stuff is meant to be a deathmatch feature, though; enable it when hosting a game and it'll plop some shapeshifting powerups around the map, whether you're using a singleplayer map or a deathmatch map.

BigEyeGuy posted:

Rise of The Trade was the first game to let you aim up and down
As mentioned here

:siren: Bullshit alert! :siren:

Marathon came out on the same day, and supported rocket jumping and looking up and down. System Shock came out a few months earlier, and not only had looking up and down, but also leaning, crouching, dynamic lighting, and a true 3d renderer with 3d model support (albeit no rocket jumping). Ultima Underworld came out a few years earlier and had most of those features, too.

I would say "someone hasn't read the OP", but for some reason the writeups on System Shock and UUW still haven't been added to the OP...

Guillermus
Dec 28, 2009



hippieman posted:

:colbert: Marathon was released on the same day, and also offered looking up and down.

Marathon didnt have dog mode, Jesus mode and ridiculous rocket launchers :colbert:

treat
Jul 24, 2008

by the sex ghost

Gooch181 posted:

I used to play the poo poo out of firearms. It was awesome up until like 2.5 or something and it started to change a bit. Still wish that poo poo would come out for source I would gladly give it another shot.

It did? http://www.moddb.com/mods/firearmssource

It's the legitimate Firearms sequel, too. The hijackers behind FA2 supposedly just gave up at some point and their Moddb page is littered with vicious comments about their lovely mod and moral character.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

hippieman posted:

:colbert: Marathon was released on the same day, and also offered looking up and down.
When it's PC game vs. Mac game, Mac game is always going to lose out.

Good soup!
Nov 2, 2010

moms pubis posted:

I started playing Quake's single-player campaign again, and maybe I'm just a baby but that game is still impressively harrowing and intense even today, not least because of the amazing score. I'm starting to remember why I loved it so much the first time I played.


It still gets pretty intense at times especially on Hard\Nightmare. Makes me happy that id is considering doing another Quake in the same vein as the first one.

JLaw
Feb 10, 2008

- harmless -
You Quake folks should grab the Fitzquake engine if you don't have it yet ( http://www.celephais.net/fitzquake/ ) and play the Arcanum mini-episode: http://www.celephais.net/board/view_thread.php?id=60527

(Some other Quake engines might also work for Arcanum, but I can vouch for Fitzquake.)

I'm about halfway through and really enjoying it. Compared to the standard Quake experience there are differences in the architecture, texturing, weapons, enemies, and music -- but to me it still feels a) "Quake"-y and b) not amateurish. A true Quake purist might be offended, but it's the most fun I've had with Quake singleplayer in a while.

If you really like it you might also want to hunt down "A Roman Wilderness of Pain" and "Unforgiven", by the same mapper (Tronyn). On top of having a similar quasi-Quake-ish spin on things, they feature huge hordes of enemies (which I haven't come across yet in Arcanum). Anyone who really missed Doom-style monster rushes in Quake wouldn't have anything to complain about there.

(And check out Quake Injector at http://www.quaddicted.com/category/quake-injector/ for general browsing/installing/launching of Quake SP maps.)


Edit: Make sure to read the Arcanum readme about proper installation and launching. Also, IMO the first map is the weakest for a few reasons (some tight quarters, confusing as to where to go next, music loop is too short, etc.) but things improve if you push on.

JLaw fucked around with this message at 19:26 on Jul 18, 2011

Gooch181
Jan 1, 2008

The Gooch

treat posted:

It did? http://www.moddb.com/mods/firearmssource

It's the legitimate Firearms sequel, too. The hijackers behind FA2 supposedly just gave up at some point and their Moddb page is littered with vicious comments about their lovely mod and moral character.

I never heard that it released, thanks!

ToxicFrog
Apr 26, 2008


Some of these Doom levels are confusing the poo poo out of me. I think I skipped most of E2M7 by mistake, and E2M6 has two exits - I skipped the "easy" one because I figured there must be something neat behind all of those locked doors, only to find a second exit room. Why does it have two exits? It can't be normal vs. secret, because the entrance to the secret level is earlier in the episode.

Still, I'm actually having a lot of fun. :) Thanks for getting me to try Doom again, FPS thread!

E: also, where do I have to put the files to get high-res skyboxes working?

ToxicFrog fucked around with this message at 20:59 on Jul 18, 2011

ChuckDHead
Dec 18, 2006

Having only played Doom properly for the first time recently, I will say this for it: it's amazing just how much of a "WHAT THE HELL?" moment the ending to episode 1 is, even this many years on.

co199
Oct 28, 2009

I AM A LOUSY FUCKING COMPUTER JANITOR WHO DOES NOT KNOW ANYTHING ABOUT CYBER COMPUTER HACKER SHIT.

PLEASE DO NOT LISTEN TO MY FUCKING AWFUL OPINIONS AS I HAVE NO FUCKING IDEA WHAT I AM TALKING ABOUT.

ChuckDHead posted:

Having only played Doom properly for the first time recently, I will say this for it: it's amazing just how much of a "WHAT THE HELL?" moment the ending to episode 1 is, even this many years on.

I really think Knee Deep in the Dead has and will continue to stand the test of time from a game design standpoint. It has excellent pacing and keeps the suspense up while very slowly ramping up the difficulty. I still remember as a 10-year old how scared I was of the two Barons at the end of the episode. Now that I'm closer to 30, all the enemies in the game are more like old friends, but I'll be damned if I don't jump when I'm in some dark map and I hear that Cacodemon hiss.

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


ToxicFrog posted:

E2M6 has two exits - I skipped the "easy" one because I figured there must be something neat behind all of those locked doors, only to find a second exit room. Why does it have two exits?

It doesn't :ssh:

You should have taken the easy exit.

hippieman
May 8, 2004

Butcher of Song

Guillermus posted:

Marathon didnt have dog mode, Jesus mode and ridiculous rocket launchers :colbert:

Fortunately Marathon had more than 90 degree angles on walls.

Alpha3KV
Mar 30, 2011

Quex Chest

The Kins posted:

:eng101: Difficulty Education Time! :eng101:
Doom is weird in that as far as level design is concerned, there's only three difficulty levels - Easy, Medium and Hard. The easiest and hardest settings just pile modifiers onto the existing difficulty levels.

I'm Too Young To Die: Easy thing placement, double ammo, player damage halved.
Hey, Not Too Rough: Easy thing placement.
Hurt Me Plenty: Normal thing placement.
Ultra-Violence: Hard thing placement.
Nightmare!: Hard thing placement, double ammo, fast monsters, respawning monsters, cheats disabled.

Nightmare was added as a joke in a patch. It's there purely to hurt you.

An interesting thing about this is that the primary things that make Nightmare more difficult than Ultra-Violence, the fast and respawning monsters, are standard command line arguments. Since UV doesn't give you double ammo, a game on that difficulty with -fast and -respawn is actually harder than Nightmare, although cheats will still be available.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

treat posted:

The hijackers behind FA2 supposedly just gave up at some point and their Moddb page is littered with vicious comments about their lovely mod and moral character.

This makes my day. It really, really does. I loved FireArms so much, I played on a server called The Armory or something I think. The hijacking thing was such bullshit, it's nice to see things turn out for the best.

Kazvall
Mar 20, 2009

Gooch181 posted:

I used to play the poo poo out of firearms. It was awesome up until like 2.5 or something and it started to change a bit. Still wish that poo poo would come out for source I would gladly give it another shot.

They did make a Firearms:source, it just isn't very popular. Look it up!

ToxicFrog
Apr 26, 2008


Jesus christ, Thy Flesh Consumed is :gonk:

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Lork
Oct 15, 2007
Sticks to clorf

The Kins posted:

:eng101: Difficulty Education Time! :eng101:
Doom is weird in that as far as level design is concerned, there's only three difficulty levels - Easy, Medium and Hard. The easiest and hardest settings just pile modifiers onto the existing difficulty levels.

I'm Too Young To Die: Easy thing placement, double ammo, player damage halved.
Hey, Not Too Rough: Easy thing placement.
Hurt Me Plenty: Normal thing placement.
Ultra-Violence: Hard thing placement.
Nightmare!: Hard thing placement, double ammo, fast monsters, respawning monsters, cheats disabled.

Nightmare was added as a joke in a patch. It's there purely to hurt you.
I like Duke3D's interpretation of nightmare, which lets you stop enemies from respawning by blowing up their corpses.

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