|
Quarex posted:No Mutants Allowed does seem pretty much in favor of this game--it helps that Brian Fargo made the wise statement "if you were disappointed in the direction Fallout 3 took after 1 and 2, you will probably like Wasteland 2" which was basically like saying "FIRST-PERSON PERSPECTIVE, MORE LIKE STUPID AND WORST GAME EVER, AM I RIGHT?" I'm about 90% sure that Fargo was purposefully targeting places like NMA and the Codex with that particular line.
|
# ? Mar 14, 2012 04:44 |
|
|
# ? Apr 26, 2024 21:44 |
|
If it didn't get the funding bump from Slashdot yet, it's likely to make it soon. http://games.slashdot.org/story/12/03/13/2119244/interplay-ex-ceo-brian-fargo-kickstarts-wasteland-ii Wow, this is spreading everywhere.
|
# ? Mar 14, 2012 04:51 |
|
There was a time when being slashdotted would practically kill your site, it was so popular. But... does anyone actually give a poo poo about it now? Honest question, how many people regular Slashdot but not other PC gaming sites like RPS?
|
# ? Mar 14, 2012 04:58 |
|
I know everyone has their own opinion on this, but I've always felt that solid gameplay ALWAYS trumps graphics. In fact, sometimes extra flashy graphics can adversely effect gameplay (busy visuals hiding what is truly important). There is a reason why tons of people still play nethack, or Castle of Winds, or Diablo, Fallout, or any number of older, visually mediocre titles (by today's standards, at least). That's why I'm glad to hear they are going with the isometric view. Gameplay should inform interface, not the other way around. Also (biasedly), when I think about titles that have aged poorly, they are almost all early 3D titles that just look and play clunkily. Iso view can be done more cost effectively, is better tactically, and has a fun, nostalgic value to it (but not in a "this is why this gameplay format died out" kind of way, unlike the fixed-camera, pre-rendered environments of the early Resident Evils, which I find to be unplayable now). I am pretty sure that everyone who likes modern RPG's can support a pretty, modern, HD resolutioned, well-playing isometric sprite-based RPG. Also, the only "modern" iso view "game" I can think of is Sims 3... but it's not sprite based... What was the last major sprite based game?
|
# ? Mar 14, 2012 05:00 |
|
Donated 50 so I could get the big cardboard box to put beside my doublefine adventure box!
|
# ? Mar 14, 2012 05:01 |
|
Goddamn! Just get home and go to put my money in, and something is screwy with my Amazon Payments account. Sure as hell hope Amazon gets it sorted it out for me quickly. I NEED to get in on this Kickstarter.
|
# ? Mar 14, 2012 05:03 |
|
Fintilgin posted:I'm about 90% sure that Fargo was purposefully targeting places like NMA and the Codex with that particular line. If you look, there's also quite a few original Wasteland fans at NMA. Games' obsession with NMA is pretty dull at this point.
|
# ? Mar 14, 2012 05:04 |
|
Dr. Video Games 0031 posted:There was a time when being slashdotted would practically kill your site, it was so popular. But... does anyone actually give a poo poo about it now? Honest question, how many people regular Slashdot but not other PC gaming sites like RPS? That's a valid viewpoint. What's interesting to me is how much the story is spreading to general tech sites and the positive response it's getting, all in such a short time.
|
# ? Mar 14, 2012 05:06 |
|
Smol, I think your toaster might be toast (ho!). The link you posted for tracking the Kickstarter isn't working for me anymore. http://smol.dy.fi/wasteland-stats
|
# ? Mar 14, 2012 05:10 |
|
RagingBoner posted:sprite based... What was the last major sprite based game? I guess that depends on how you define major. Bunch of psp games... I'm pretty sure disgaea series is still sprite based.
|
# ? Mar 14, 2012 05:12 |
|
Kharmakazy posted:I guess that depends on how you define major. Widespread console or PC release (not handheld), fairly well known publisher. It had to be almost 6-7 years ago now? Maybe even longer? I'm sure I'm forgetting something.
|
# ? Mar 14, 2012 05:18 |
|
RagingBoner posted:I know everyone has their own opinion on this, but I've always felt that solid gameplay ALWAYS trumps graphics. In fact, sometimes extra flashy graphics can adversely effect gameplay (busy visuals hiding what is truly important). There is a reason why tons of people still play nethack, or Castle of Winds, or Diablo, Fallout, or any number of older, visually mediocre titles (by today's standards, at least). RagingBoner posted:Also, the only "modern" iso view "game" I can think of is Sims 3... but it's not sprite based... What was the last major sprite based game? Mandrill posted:Donated 50 so I could get the big cardboard box to put beside my doublefine adventure box! Bloody Hedgehog posted:Goddamn! Just get home and go to put my money in, and something is screwy with my Amazon Payments account. Sure as hell hope Amazon gets it sorted it out for me quickly. I NEED to get in on this Kickstarter. Anaxite posted:That's a valid viewpoint. What's interesting to me is how much the story is spreading to general tech sites and the positive response it's getting, all in such a short time. Still pretty exciting. Particularly because naysayers seem to be about as uncommon as $1,000+ donations. Which, by the way, they are nearly at the half-way point for selling out on the first day.
|
# ? Mar 14, 2012 05:20 |
|
RagingBoner posted:Widespread console or PC release (not handheld), fairly well known publisher. It had to be almost 6-7 years ago now? Maybe even longer? I'm sure I'm forgetting something. Disgaea 4 09/06/11. NIS is fairly well known.
|
# ? Mar 14, 2012 05:21 |
|
RagingBoner posted:Widespread console or PC release (not handheld), fairly well known publisher. It had to be almost 6-7 years ago now? Maybe even longer? I'm sure I'm forgetting something. Fighting games
|
# ? Mar 14, 2012 05:24 |
|
Kharmakazy posted:Disgaea 4 09/06/11. NIS is fairly well known. Just looked up a gameplay video to see, and wow that game is GORGEOUS. I think there are some 3D particle effects going on for explosions and some random glowy doo-dads that may also be 3D rendering, but otherwise, modern sprites can be quite stunning. I wonder what you could do with a more realistic, less "cartooney" art style?
|
# ? Mar 14, 2012 05:28 |
|
Dr. Video Games 0031 posted:There was a time when being slashdotted would practically kill your site, it was so popular. But... does anyone actually give a poo poo about it now? Honest question, how many people regular Slashdot but not other PC gaming sites like RPS? Sites are likely set up to handle a lot more traffic than they were in 1998, that's probably the main difference. Youtube stars with huge fanbases are the new slasdot effect. Whenever Total Biscuit does an impression video of some little indie game, the game's download site usually crashes. I threw in 15 bucks for this. I never got to play the original, but I likes me some Fallout and post-apocalyptic stuff in general. And I really like the idea of developers and fans getting together to make games and telling publishers to take a flying leap. The more games that get made this way, the better. Did anyone go tell the people in the New Vegas thread or the Vampire Bloodlines thread (since it's the same story guy, I guess?) about this? Edit: You know what I'll just go tell the Vampire thread, instead of being passive and lazy about it. BobTheJanitor fucked around with this message at 05:37 on Mar 14, 2012 |
# ? Mar 14, 2012 05:30 |
RagingBoner posted:I wonder what you could do with a more realistic, less "cartooney" art style? Lose money and have an uglier game. E: I'm sorry that might be a bit TOO flippant. The cartoony style is part of why the're able to make sprites look so good and colorful. I don't think the artistic skills of exaggerated cartoony anime stuff would transfer well to something more photorealistic. It'd likely end up just having less personality. At the very least it'd need to be more about the overall visual atmosphere than any individual character. It'd also be met with fury from fans of the company, in the same way that Fallout turning into an FPS enraged thousands. Lurdiak fucked around with this message at 05:35 on Mar 14, 2012 |
|
# ? Mar 14, 2012 05:32 |
|
I posted in the new vegas thread before I saw the sticky...
|
# ? Mar 14, 2012 05:32 |
|
My roommates and I played the poo poo out of this on my apple II clone back in the day, literally playing it in shifts 24-7. I never could put my finger on exactly what was so great about it but as much as I liked various other RPGs' over the years none of them grabbed me like wasteland did. It seemed like such a simple concept too, a modern setting with modern weapons instead of yet another RPG featuring wizards and bows and I waited and waited for another game like it but it just didn't happen. For many years I always assumed it just sold poorly or something but it seems that the people who did play it liked it as much as I did.
|
# ? Mar 14, 2012 05:36 |
|
Lurdiak posted:Lose money and have an uglier game. I didn't really mean "photo-realistic" per se, I really meant "not anime". Basically Fallout 2 with HD textures and graphics.
|
# ? Mar 14, 2012 05:40 |
|
I wonder what photo-realistic sprites would look like... Cell shaded I guess..
|
# ? Mar 14, 2012 05:44 |
|
Lurdiak posted:Lose money and have an uglier game. Cartoony graphics are the cornerstone of good-looking EGA graphics. Anything that attempted to look realistic back then came out looking just awful and pixelated. You can pretty much point to any porn game from back then and see how bad it was to try to do that. Cartoony graphics were great because things were SUPPOSED to look like they did. As long as whatever we get looks deliberate, it'll be fine. I could take a realistic or at least Doom 3 stylized Wasteland sequel, as long as they went whole hog on that style. Rayman, on the other hand, is not what I want to see in Wasteland 2. There's definitely room for middle ground, but we've come a long way from EGA, and there are more colors to choose from. I don't think there would have been quite so much hot pink in the original if they had real alternatives. Kharmakazy posted:I wonder what photo-realistic sprites would look like... Cell shaded I guess..
|
# ? Mar 14, 2012 05:45 |
|
BobTheJanitor posted:
Wait, are they sharing writers? Who and what have they done?
|
# ? Mar 14, 2012 05:48 |
|
Ha ha. Modern photo-realistic sprites.... not 1990 sprites...
|
# ? Mar 14, 2012 05:48 |
|
Bloody Hedgehog posted:We should get out there to every game forum we can find and start some threads telling people about this kickstarter. Even dumbass forums like the Giant Bomb forums, just grit your teeth and force your best smile, try and get people on board. Judging by the comments on GiantBomb's article of this Kickstarter, that's not going to get much done. They're pretty much of the mind "don't want it, won't pay" or "I don't like InXile" or some variety of such, which is understandable.
|
# ? Mar 14, 2012 05:48 |
|
Kharmakazy posted:Ha ha. Modern photo-realistic sprites.... not 1990 sprites... So Monty Python I mean, a photo-realistic sprite is easily captured by a camera. You've seen photo-realistic sprites before, it's the same thing with a better resolution.
|
# ? Mar 14, 2012 05:49 |
|
Nanpa posted:Wait, are they sharing writers? Who and what have they done? The guy listed as the Wasteland 2 writer, Jason Anderson, was the creative director on VtM: Bloodlines, and also one of the guys that founded Troika games. Of course creative director is a broad title, so I don't know if he was intimately involved in making Bloodlines such an awesome game, or if he just got Brian Mitsoda his coffee in the morning.
|
# ? Mar 14, 2012 05:50 |
|
Looks to be hitting 500k in less than 20 mins.
|
# ? Mar 14, 2012 06:03 |
|
McJesus posted:My roommates and I played the poo poo out of this on my apple II clone back in the day, literally playing it in shifts 24-7. I never could put my finger on exactly what was so great about it but as much as I liked various other RPGs' over the years none of them grabbed me like wasteland did. It seemed like such a simple concept too, a modern setting with modern weapons instead of yet another RPG featuring wizards and bows and I waited and waited for another game like it but it just didn't happen. For many years I always assumed it just sold poorly or something but it seems that the people who did play it liked it as much as I did. BobTheJanitor posted:Edit: You know what I'll just go tell the Vampire thread, instead of being passive and lazy about it. JebanyPedal posted:Judging by the comments on GiantBomb's article of this Kickstarter, that's not going to get much done. They're pretty much of the mind "don't want it, won't pay" or "I don't like InXile" or some variety of such, which is understandable. AND THEY WILL FAIL TO QUENCH THIS EXCITEMENT INFERNO ($3,000 to go to reach $500,000 on the first day; half of the $10,000 tier purchases are now bought out)
|
# ? Mar 14, 2012 06:04 |
|
Never played the original Wasteland but it seems like the kind of thing I might've enjoyed so I've gone ahead and 'preordered' this one. Is the original available online at all? Steam and GOG don't seem to have it, but I guess if EA owns it they'd probably be awful and use the Origin store or something.
|
# ? Mar 14, 2012 06:07 |
|
I saw it posted in another forum and there were sporatic "inxile? haha No." posts, but for every one of those there were several more saying "take my money and shut up" and probably a few people who just read it and sent money without posting. Plus this will probably be on penny arcade tomorrow and there will be a surge.
|
# ? Mar 14, 2012 06:09 |
|
Chairchucker posted:Never played the original Wasteland but it seems like the kind of thing I might've enjoyed so I've gone ahead and 'preordered' this one. As far as I know, EA has a deal with GOG, so if it shows up anywhere it'll be there.
|
# ? Mar 14, 2012 06:09 |
|
I just thought of something, it probably applies more to the Doublefine project but might also come into play here. For Doublefine's kickstarter to go so far over their goal, wouldn't that mean that a good percentage - perhaps most - of the people who would have been interested in buying the game have already done so? So while the project may be well funded, once it's out, will their profits be lower having already "sold" all those copies? It's not like they can bank 2 million of the kickstarter as profit.
|
# ? Mar 14, 2012 06:10 |
|
Well, I made my donation. I wanted to point out, if no one else has brought it up, but Mark Morgan really is an amazing composer, his soundtracks for the original two Fallout games, Planescape: Torment, are really exemplary pieces of music, and I'm thrilled even that part of the development cycle is benefiting from another skilled hand.
|
# ? Mar 14, 2012 06:11 |
|
Mozi posted:I just thought of something, it probably applies more to the Doublefine project but might also come into play here. For Doublefine's kickstarter to go so far over their goal, wouldn't that mean that a good percentage - perhaps most - of the people who would have been interested in buying the game have already done so? So while the project may be well funded, once it's out, will their profits be lower having already "sold" all those copies? It's not like they can bank 2 million of the kickstarter as profit. Even if that is true, they are making the game that already broke even before they started. Any sales (and there will be sales) are essentially profit.
|
# ? Mar 14, 2012 06:12 |
|
Kharmakazy posted:I saw it posted in another forum and there were sporatic "inxile? haha No." posts, but for every one of those there were several more saying "take my money and shut up" and probably a few people who just read it and sent money without posting. I liked your Penny Arcade ninja-edit, because it is probably very true. I am excited about it. Mozi posted:I just thought of something, it probably applies more to the Doublefine project but might also come into play here. For Doublefine's kickstarter to go so far over their goal, wouldn't that mean that a good percentage - perhaps most - of the people who would have been interested in buying the game have already done so? So while the project may be well funded, once it's out, will their profits be lower having already "sold" all those copies? This entire process might change the revenue dynamic of gaming so that you get the money you need to make the game up front, and then whatever you make by actually selling the game becomes the fun money you use to either start development on something else you want to do a Kickstarter for later, or, you know, to take all of the developers into the wasteland and shoot them or whatever it is people do for fun in The United States Of America.
|
# ? Mar 14, 2012 06:18 |
|
This is really cool - I hope Brian Fargo and his team can pull this off, and I'm willing to spend 100 bucks to find out. Funding these is somewhat cathartic. I've personally been involved in one too many games made the 'traditional' way where they start out deep/interesting and then get focus-tested into blandness so they can make back their 30-60M budget. I have no idea how you can make an RPG for 1M. 1.5M was the 1 mo. burn rate at one of my previous studios... I'm guessing you do it with lots of text and 2D art, which is fine with me . And a ton of overtime.
|
# ? Mar 14, 2012 06:20 |
|
Kharmakazy posted:Even if that is true, they are making the game that already broke even before they started. Any sales (and there will be sales) are essentially profit. Not necessarily true. They may well go over the initial budget. Also, half a million bucks!
|
# ? Mar 14, 2012 06:20 |
|
500k get.
|
# ? Mar 14, 2012 06:20 |
|
|
# ? Apr 26, 2024 21:44 |
|
The other thing is that they've proved there's money in the genre, which will probably attract more publisher attention and get funding for further games.
|
# ? Mar 14, 2012 06:20 |