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Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Quarex posted:

No Mutants Allowed does seem pretty much in favor of this game--it helps that Brian Fargo made the wise statement "if you were disappointed in the direction Fallout 3 took after 1 and 2, you will probably like Wasteland 2" which was basically like saying "FIRST-PERSON PERSPECTIVE, MORE LIKE STUPID AND WORST GAME EVER, AM I RIGHT?"

I'm about 90% sure that Fargo was purposefully targeting places like NMA and the Codex with that particular line.

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Anaxite
Jan 16, 2009

What? What'd you say? Stop channeling? I didn't he-
If it didn't get the funding bump from Slashdot yet, it's likely to make it soon.

http://games.slashdot.org/story/12/03/13/2119244/interplay-ex-ceo-brian-fargo-kickstarts-wasteland-ii

Wow, this is spreading everywhere.

Dr. Video Games 0031
Jul 17, 2004

There was a time when being slashdotted would practically kill your site, it was so popular. But... does anyone actually give a poo poo about it now? Honest question, how many people regular Slashdot but not other PC gaming sites like RPS?

RagingBoner
Jan 10, 2006

Real Wood Pencil
I know everyone has their own opinion on this, but I've always felt that solid gameplay ALWAYS trumps graphics. In fact, sometimes extra flashy graphics can adversely effect gameplay (busy visuals hiding what is truly important). There is a reason why tons of people still play nethack, or Castle of Winds, or Diablo, Fallout, or any number of older, visually mediocre titles (by today's standards, at least).

That's why I'm glad to hear they are going with the isometric view. Gameplay should inform interface, not the other way around. Also (biasedly), when I think about titles that have aged poorly, they are almost all early 3D titles that just look and play clunkily. Iso view can be done more cost effectively, is better tactically, and has a fun, nostalgic value to it (but not in a "this is why this gameplay format died out" kind of way, unlike the fixed-camera, pre-rendered environments of the early Resident Evils, which I find to be unplayable now). I am pretty sure that everyone who likes modern RPG's can support a pretty, modern, HD resolutioned, well-playing isometric sprite-based RPG.

Also, the only "modern" iso view "game" I can think of is Sims 3... but it's not sprite based... What was the last major sprite based game?

queeb
Jun 10, 2004

m



Donated 50 so I could get the big cardboard box to put beside my doublefine adventure box!

Bloody Hedgehog
Dec 12, 2003

💥💥🤯💥💥
Gotta nuke something
Goddamn! Just get home and go to put my money in, and something is screwy with my Amazon Payments account. Sure as hell hope Amazon gets it sorted it out for me quickly. I NEED to get in on this Kickstarter.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Fintilgin posted:

I'm about 90% sure that Fargo was purposefully targeting places like NMA and the Codex with that particular line.

If you look, there's also quite a few original Wasteland fans at NMA. Games' obsession with NMA is pretty dull at this point.

Anaxite
Jan 16, 2009

What? What'd you say? Stop channeling? I didn't he-

Dr. Video Games 0031 posted:

There was a time when being slashdotted would practically kill your site, it was so popular. But... does anyone actually give a poo poo about it now? Honest question, how many people regular Slashdot but not other PC gaming sites like RPS?

That's a valid viewpoint. What's interesting to me is how much the story is spreading to general tech sites and the positive response it's getting, all in such a short time.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
Smol, I think your toaster might be toast (ho!). The link you posted for tracking the Kickstarter isn't working for me anymore.

http://smol.dy.fi/wasteland-stats

Cousin Todd
Jul 3, 2007
Grimey Drawer

RagingBoner posted:

sprite based... What was the last major sprite based game?

I guess that depends on how you define major. Bunch of psp games... I'm pretty sure disgaea series is still sprite based.

RagingBoner
Jan 10, 2006

Real Wood Pencil

Kharmakazy posted:

I guess that depends on how you define major.

Widespread console or PC release (not handheld), fairly well known publisher. It had to be almost 6-7 years ago now? Maybe even longer? I'm sure I'm forgetting something.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

RagingBoner posted:

I know everyone has their own opinion on this, but I've always felt that solid gameplay ALWAYS trumps graphics. In fact, sometimes extra flashy graphics can adversely effect gameplay (busy visuals hiding what is truly important). There is a reason why tons of people still play nethack, or Castle of Winds, or Diablo, Fallout, or any number of older, visually mediocre titles (by today's standards, at least).
Preach it! I have two desktop computers in my office; one an Intel i7-920 with Windows 7, one a Packard Bell Pentium 133 running DOS. Until last year's crazy explosion of new games that were actually worth playing, I probably spent as much time playing Might & Magic I, Ultima Underworld, TotU1: Bard's Tale, Jedi Knight 1/2, and the Savage Frontier Gold Box games on my DOS machine as I did playing games made in the last decade on my modern rig. There is no reason to miss out on old classic games just because there are new classic games!

RagingBoner posted:

Also, the only "modern" iso view "game" I can think of is Sims 3... but it's not sprite based... What was the last major sprite based game?
That is a really interesting question. The Infinity Engine games were all rendered models, right? So you would have to go back to ... Shadow Warrior? Surely something more recent than that. Oh, apparently Disgaea, though I have never seen it, so I would not have known.

Mandrill posted:

Donated 50 so I could get the big cardboard box to put beside my doublefine adventure box!
Hey, that is pretty great! You should set up a recurrent payment of $50/week; by the time the Kickstarter finishes, you will get to that autographed box!

Bloody Hedgehog posted:

Goddamn! Just get home and go to put my money in, and something is screwy with my Amazon Payments account. Sure as hell hope Amazon gets it sorted it out for me quickly. I NEED to get in on this Kickstarter.
Yes. You do. Quick; start another Amazon account to fund it!

Anaxite posted:

That's a valid viewpoint. What's interesting to me is how much the story is spreading to general tech sites and the positive response it's getting, all in such a short time.
All it takes is one person on staff at any page who grew up adoring Wasteland, I think; "hey, I want to promote this ... hmmm ... 'oh, look, this Wasteland 2 thing seems pretty popular! GUESS WE SHOULD COVER IT!'"

Still pretty exciting. Particularly because naysayers seem to be about as uncommon as $1,000+ donations. Which, by the way, they are nearly at the half-way point for selling out on the first day.

Cousin Todd
Jul 3, 2007
Grimey Drawer

RagingBoner posted:

Widespread console or PC release (not handheld), fairly well known publisher. It had to be almost 6-7 years ago now? Maybe even longer? I'm sure I'm forgetting something.

Disgaea 4 09/06/11. NIS is fairly well known.

signalnoise
Mar 7, 2008

i was told my old av was distracting

RagingBoner posted:

Widespread console or PC release (not handheld), fairly well known publisher. It had to be almost 6-7 years ago now? Maybe even longer? I'm sure I'm forgetting something.

Fighting games

RagingBoner
Jan 10, 2006

Real Wood Pencil

Kharmakazy posted:

Disgaea 4 09/06/11. NIS is fairly well known.

Just looked up a gameplay video to see, and wow that game is GORGEOUS. I think there are some 3D particle effects going on for explosions and some random glowy doo-dads that may also be 3D rendering, but otherwise, modern sprites can be quite stunning. I wonder what you could do with a more realistic, less "cartooney" art style?

BobTheJanitor
Jun 28, 2003

Dr. Video Games 0031 posted:

There was a time when being slashdotted would practically kill your site, it was so popular. But... does anyone actually give a poo poo about it now? Honest question, how many people regular Slashdot but not other PC gaming sites like RPS?

Sites are likely set up to handle a lot more traffic than they were in 1998, that's probably the main difference. Youtube stars with huge fanbases are the new slasdot effect. Whenever Total Biscuit does an impression video of some little indie game, the game's download site usually crashes.

I threw in 15 bucks for this. I never got to play the original, but I likes me some Fallout and post-apocalyptic stuff in general. And I really like the idea of developers and fans getting together to make games and telling publishers to take a flying leap. The more games that get made this way, the better.

Did anyone go tell the people in the New Vegas thread or the Vampire Bloodlines thread (since it's the same story guy, I guess?) about this?

Edit: You know what I'll just go tell the Vampire thread, instead of being passive and lazy about it.

BobTheJanitor fucked around with this message at 05:37 on Mar 14, 2012

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


RagingBoner posted:

I wonder what you could do with a more realistic, less "cartooney" art style?

Lose money and have an uglier game.

E: I'm sorry that might be a bit TOO flippant. The cartoony style is part of why the're able to make sprites look so good and colorful. I don't think the artistic skills of exaggerated cartoony anime stuff would transfer well to something more photorealistic. It'd likely end up just having less personality. At the very least it'd need to be more about the overall visual atmosphere than any individual character. It'd also be met with fury from fans of the company, in the same way that Fallout turning into an FPS enraged thousands.

Lurdiak fucked around with this message at 05:35 on Mar 14, 2012

Cousin Todd
Jul 3, 2007
Grimey Drawer
I posted in the new vegas thread before I saw the sticky...

McJesus
Jun 28, 2002
My roommates and I played the poo poo out of this on my apple II clone back in the day, literally playing it in shifts 24-7. I never could put my finger on exactly what was so great about it but as much as I liked various other RPGs' over the years none of them grabbed me like wasteland did. It seemed like such a simple concept too, a modern setting with modern weapons instead of yet another RPG featuring wizards and bows and I waited and waited for another game like it but it just didn't happen. For many years I always assumed it just sold poorly or something but it seems that the people who did play it liked it as much as I did.

RagingBoner
Jan 10, 2006

Real Wood Pencil

Lurdiak posted:

Lose money and have an uglier game.

E: I'm sorry that might be a bit TOO flippant. The cartoony style is part of why the're able to make sprites look so good and colorful. I don't think the artistic skills of exaggerated cartoony anime stuff would transfer well to something more photorealistic. It'd likely end up just having less personality. At the very least it'd need to be more about the overall visual atmosphere than any individual character. It'd also be met with fury from fans of the company, in the same way that Fallout turning into an FPS enraged thousands.

I didn't really mean "photo-realistic" per se, I really meant "not anime". Basically Fallout 2 with HD textures and graphics.

Cousin Todd
Jul 3, 2007
Grimey Drawer
I wonder what photo-realistic sprites would look like... Cell shaded I guess..

signalnoise
Mar 7, 2008

i was told my old av was distracting

Lurdiak posted:

Lose money and have an uglier game.

E: I'm sorry that might be a bit TOO flippant. The cartoony style is part of why the're able to make sprites look so good and colorful. I don't think the artistic skills of exaggerated cartoony anime stuff would transfer well to something more photorealistic. It'd likely end up just having less personality. At the very least it'd need to be more about the overall visual atmosphere than any individual character. It'd also be met with fury from fans of the company, in the same way that Fallout turning into an FPS enraged thousands.

Cartoony graphics are the cornerstone of good-looking EGA graphics. Anything that attempted to look realistic back then came out looking just awful and pixelated. You can pretty much point to any porn game from back then and see how bad it was to try to do that. Cartoony graphics were great because things were SUPPOSED to look like they did. As long as whatever we get looks deliberate, it'll be fine. I could take a realistic or at least Doom 3 stylized Wasteland sequel, as long as they went whole hog on that style. Rayman, on the other hand, is not what I want to see in Wasteland 2. There's definitely room for middle ground, but we've come a long way from EGA, and there are more colors to choose from. I don't think there would have been quite so much hot pink in the original if they had real alternatives.


Kharmakazy posted:

I wonder what photo-realistic sprites would look like... Cell shaded I guess..

Nanpa
Apr 24, 2007
Nap Ghost

BobTheJanitor posted:


Did anyone go tell the people in the New Vegas thread or the Vampire Bloodlines thread (since it's the same story guy, I guess?) about this?


Wait, are they sharing writers? Who and what have they done?

Cousin Todd
Jul 3, 2007
Grimey Drawer
Ha ha. Modern photo-realistic sprites.... not 1990 sprites...

Lil Swamp Booger Baby
Aug 1, 1981

Bloody Hedgehog posted:

We should get out there to every game forum we can find and start some threads telling people about this kickstarter. Even dumbass forums like the Giant Bomb forums, just grit your teeth and force your best smile, try and get people on board.

Judging by the comments on GiantBomb's article of this Kickstarter, that's not going to get much done. They're pretty much of the mind "don't want it, won't pay" or "I don't like InXile" or some variety of such, which is understandable.

signalnoise
Mar 7, 2008

i was told my old av was distracting

Kharmakazy posted:

Ha ha. Modern photo-realistic sprites.... not 1990 sprites...

So Monty Python

I mean, a photo-realistic sprite is easily captured by a camera. You've seen photo-realistic sprites before, it's the same thing with a better resolution.

BobTheJanitor
Jun 28, 2003

Nanpa posted:

Wait, are they sharing writers? Who and what have they done?

The guy listed as the Wasteland 2 writer, Jason Anderson, was the creative director on VtM: Bloodlines, and also one of the guys that founded Troika games. Of course creative director is a broad title, so I don't know if he was intimately involved in making Bloodlines such an awesome game, or if he just got Brian Mitsoda his coffee in the morning.

Cousin Todd
Jul 3, 2007
Grimey Drawer
Looks to be hitting 500k in less than 20 mins.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

McJesus posted:

My roommates and I played the poo poo out of this on my apple II clone back in the day, literally playing it in shifts 24-7. I never could put my finger on exactly what was so great about it but as much as I liked various other RPGs' over the years none of them grabbed me like wasteland did. It seemed like such a simple concept too, a modern setting with modern weapons instead of yet another RPG featuring wizards and bows and I waited and waited for another game like it but it just didn't happen. For many years I always assumed it just sold poorly or something but it seems that the people who did play it liked it as much as I did.
I love it. Yes. There are surely anecdotes about gameplay from all manner of games that came out decades ago, but it is funny how persistently strange Wasteland anecdotes are. I mean, you played the game in shifts--who plays games in shifts? Yet you are not the only person I know who played Wasteland in shifts. One of my oldest friends (in both senses) took turns playing Wasteland all day and night with his college roommate, and they both almost flunked out of school in the process. There is something very special (and disturbing) about a game that can make you do that. But as you say--it was the first time you suddenly felt like your computer was helping you simulate something eerily lifelike while still feeling larger-than-life. Or maybe not, but it sure felt like something important and amazing was going on in your computer.

BobTheJanitor posted:

Edit: You know what I'll just go tell the Vampire thread, instead of being passive and lazy about it.
Thanks, BobTheJanitor. Think about it--any little effort anyone makes to tell another thread/forum/person about this Kickstarter is virtually guaranteed to return some sort of dividends--you just never know when someone either loved Wasteland as a child and would give anything to support a sequel ... or just loves the idea of an old-school CRPG being made in this day and age, and wants to toss a few dollars toward its development. Even after I hand-picked all the people I was friends with on Facebook who I was pretty sure would be interested in this, I still went ahead and boldly posted it as a status update and found another half-dozen people who were interested in donating who did not immediately come to mind.

JebanyPedal posted:

Judging by the comments on GiantBomb's article of this Kickstarter, that's not going to get much done. They're pretty much of the mind "don't want it, won't pay" or "I don't like InXile" or some variety of such, which is understandable.
Huh, I had not noticed anywhere where it was received negatively, but I suppose it was bound to happen somewhere. Still, it is not like these people are going to mount a mega anti-Wasteland-2 campaign dedicated to stopping people from helping fund this project. The worst they will do is complain about how everything is stupid and attempt to put a damper on the flames of excitement.

AND THEY WILL FAIL TO QUENCH THIS EXCITEMENT INFERNO

($3,000 to go to reach $500,000 on the first day; half of the $10,000 tier purchases are now bought out)

Chairchucker
Nov 14, 2006

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022




Never played the original Wasteland but it seems like the kind of thing I might've enjoyed so I've gone ahead and 'preordered' this one.

Is the original available online at all? Steam and GOG don't seem to have it, but I guess if EA owns it they'd probably be awful and use the Origin store or something.

Cousin Todd
Jul 3, 2007
Grimey Drawer
I saw it posted in another forum and there were sporatic "inxile? haha No." posts, but for every one of those there were several more saying "take my money and shut up" and probably a few people who just read it and sent money without posting.

Plus this will probably be on penny arcade tomorrow and there will be a surge.

Emong
May 31, 2011

perpair to be annihilated


Chairchucker posted:

Never played the original Wasteland but it seems like the kind of thing I might've enjoyed so I've gone ahead and 'preordered' this one.

Is the original available online at all? Steam and GOG don't seem to have it, but I guess if EA owns it they'd probably be awful and use the Origin store or something.

As far as I know, EA has a deal with GOG, so if it shows up anywhere it'll be there.

Mozi
Apr 4, 2004

Forms change so fast
Time is moving past
Memory is smoke
Gonna get wider when I die
Nap Ghost
I just thought of something, it probably applies more to the Doublefine project but might also come into play here. For Doublefine's kickstarter to go so far over their goal, wouldn't that mean that a good percentage - perhaps most - of the people who would have been interested in buying the game have already done so? So while the project may be well funded, once it's out, will their profits be lower having already "sold" all those copies? It's not like they can bank 2 million of the kickstarter as profit.

Miruvor
Jan 19, 2007
Pillbug
Well, I made my donation. I wanted to point out, if no one else has brought it up, but Mark Morgan really is an amazing composer, his soundtracks for the original two Fallout games, Planescape: Torment, are really exemplary pieces of music, and I'm thrilled even that part of the development cycle is benefiting from another skilled hand.

Cousin Todd
Jul 3, 2007
Grimey Drawer

Mozi posted:

I just thought of something, it probably applies more to the Doublefine project but might also come into play here. For Doublefine's kickstarter to go so far over their goal, wouldn't that mean that a good percentage - perhaps most - of the people who would have been interested in buying the game have already done so? So while the project may be well funded, once it's out, will their profits be lower having already "sold" all those copies? It's not like they can bank 2 million of the kickstarter as profit.

Even if that is true, they are making the game that already broke even before they started. Any sales (and there will be sales) are essentially profit.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Kharmakazy posted:

I saw it posted in another forum and there were sporatic "inxile? haha No." posts, but for every one of those there were several more saying "take my money and shut up" and probably a few people who just read it and sent money without posting.
You should post and remind everyone that InXile is the only company that can claim to have actually put together the team that made the first game, regardless of what they thought of The Bard's Tale. Which, incidentally, was totally a fun game, despite not being at all like the game it was kind of named after.

I liked your Penny Arcade ninja-edit, because it is probably very true. I am excited about it.

Mozi posted:

I just thought of something, it probably applies more to the Doublefine project but might also come into play here. For Doublefine's kickstarter to go so far over their goal, wouldn't that mean that a good percentage - perhaps most - of the people who would have been interested in buying the game have already done so? So while the project may be well funded, once it's out, will their profits be lower having already "sold" all those copies?
I have been thinking about this, myself. But one thing immediately comes to mind--no matter how well-publicized something is, it is amazing just how many people there are who never heard about something until it comes out, or even ages after it comes out. There is a reason that big movies spend hundreds of millions of dollars on advertising, because it is amazingly hard to actually reach the majority of the people you want to reach. Or, at least, that is how it seems (plus they want to be absolutely sure you have seen 10 different advertisements for SPIDER-MAN AGAIN)

This entire process might change the revenue dynamic of gaming so that you get the money you need to make the game up front, and then whatever you make by actually selling the game becomes the fun money you use to either start development on something else you want to do a Kickstarter for later, or, you know, to take all of the developers into the wasteland and shoot them or whatever it is people do for fun in The United States Of America.

Henry Scorpio
Mar 20, 2006

Maybe it just collapsed on its own?
This is really cool - I hope Brian Fargo and his team can pull this off, and I'm willing to spend 100 bucks to find out.

Funding these is somewhat cathartic. I've personally been involved in one too many games made the 'traditional' way where they start out deep/interesting and then get focus-tested into blandness so they can make back their 30-60M budget. I have no idea how you can make an RPG for 1M. 1.5M was the 1 mo. burn rate at one of my previous studios...

I'm guessing you do it with lots of text and 2D art, which is fine with me :). And a ton of overtime.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Kharmakazy posted:

Even if that is true, they are making the game that already broke even before they started. Any sales (and there will be sales) are essentially profit.

Not necessarily true. They may well go over the initial budget.

Also, half a million bucks!

Cousin Todd
Jul 3, 2007
Grimey Drawer
500k get.

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Armor-Piercing
Sep 22, 2009

Nightly dance
of bleeding swords


The other thing is that they've proved there's money in the genre, which will probably attract more publisher attention and get funding for further games.

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