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Beaumont posted:I definitely didn't have a clue how I was supposed to read paragraph 24. Make sure you pick up a copy of the paragraph book next time you play!
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# ? Apr 6, 2012 15:23 |
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# ? May 14, 2024 16:57 |
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Smol posted:Obsidian is on board. https://www.youtube.com/watch?v=yH1H69-8dzs
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# ? Apr 6, 2012 16:32 |
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Smol posted:Obsidian is on board. gently caress yes! This has me more excited than anything else game related this year.
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# ? Apr 6, 2012 17:30 |
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Alright, now that it looks like Obsidian is aboard I can't wait to see what comes of it. I am particularly interested in the setting and plot they plan on using... it sounds like Fargo has had the design docs hanging around for a long time and wasn't just planning to pull stuff out of his rear end. I don't know the plot of Wasteland too well, but I do know the world ended in 1998 and the game took place in 2087, as well as the basic premise of how the Rangers got started (their influence is seen in most Fallout games now: The Ranges in FO2, The Regulators in FO3, the Desert Rangers in FO:NV) but other than that know basically next to nothing. So I really won't know one way other the other, until all the bitching starts, that is. I do hope they pull some ideas out of the Fallout Bible. There's a lot of cool stuff in there that will obviously never see the light of day, so I'd rather somebody utilize the ideas then just leaving them to rot on paper. Though one thing I do hope they avoid is the 'always moving the universe forward' thing that has now pushed Fallout games over 200 years after the original events. It's starting to lose it's 'post-apocalypse' feel. Anyway, hurry up with the concept art and plot synopsis already Brian.
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# ? Apr 6, 2012 17:31 |
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Psychotic Weasel posted:I don't know the plot of Wasteland too well, but I do know the world ended in 1998 and the game took place in 2087, as well as the basic premise of how the Rangers got started (their influence is seen in most Fallout games now: The Ranges in FO2, The Regulators in FO3, the Desert Rangers in FO:NV) but other than that know basically next to nothing. So I really won't know one way other the other, until all the bitching starts, that is. Tycho in Fallout 1 details the history of the Desert Rangers back from Nevada, where Wasteland takes place. He even makes a reference to that "fat freak" in Vegas, ala Fat Freddy from Wasteland.
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# ? Apr 6, 2012 17:42 |
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To whoever was asking earlier about how I pull my data and make my chart, I just use the spreadsheet I built (which I am reworking now, thank a lot new donation tiers...) and plug in the numbers from the kickstarter page. I'm on a Windows PC, and I don't know of an easy way to make a script that pulls the numbers and compiles them for me, so I just brute force it. Takes about 5 minutes each time, not too bad, really. So, no, I don't know how many of these donators are first timers, or what else they'v done, or anything like that. I just look at the raw totals.
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# ? Apr 6, 2012 17:53 |
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Well I had my head stuck in the sand and didn't even know there was a kickstarter project about this, right until I read that Cracked article and saw that great video saying "Please give me money, none of these producers will!" I've spent too much money this month already but $15 is better than nothing (and will get me the game in a year and a half when it comes out, so...)
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# ? Apr 6, 2012 17:58 |
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Psychotic Weasel posted:Though one thing I do hope they avoid is the 'always moving the universe forward' thing that has now pushed Fallout games over 200 years after the original events. It's starting to lose it's 'post-apocalypse' feel. Time to drop some more of those a-bombs!
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# ? Apr 6, 2012 18:04 |
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Speedball posted:Well I had my head stuck in the sand and didn't even know there was a kickstarter project about this, right until I read that Cracked article and saw that great video saying "Please give me money, none of these producers will!" I've spent too much money this month already but $15 is better than nothing (and will get me the game in a year and a half when it comes out, so...) That's the spirit! Now to figure out which sites haven't yet been advertised on/exploited yet! In all honesty, besides some of the larger forums, Twitter and Facebook, and places like Cracked, where would you even find people who are interested at this point? Most gaming forums already know about this project, right? Edit: And I don't mind that the universe is moving forward, because it means there's a real sense of progression regarding stories you've partaken in. I can think of at least one more story to push things ahead at this point, and worst case scenario you can always explore stuff on the side.
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# ? Apr 6, 2012 18:05 |
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One of my favourite things in Fallout: New Vegas was the huge, huge statue of the two rangers shaking hands. The NCR Rangers and the Desert Rangers united for the first time. Best callback to Wasteland ever.
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# ? Apr 6, 2012 18:33 |
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Updated Chart: I was going to do a new prediction graph, but instead, I'll say that this project is averaging a little bit more than $90k per day, but that includes initial donation money mania and the Obsidian bump. A prediction graph of $90k a day would look like this: Now, when there are no major changes or announcements, we average about $30k per day, which would look like this: Neither of these graphs have the expected "final days" bump at the end, and do not suppose that the current bump caused by publicity and tier changes will hold out much longer (if they do, then both graphs would be slightly steeper). Also, neither includes paypal at all. So there you have it. At worst, around 2.4 million. At best, around 3 million (plus bump). I'll be interested to see where we end up!
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# ? Apr 6, 2012 18:34 |
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I knew they'd get 2.1. I'm saving my celebrations for 2.5. Kickstarter should just partner with Paypal so that a "donate via paypal" button appears once the project is funded.
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# ? Apr 6, 2012 18:39 |
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RagingBoner posted:Updated Chart: Can you get me the data per day? Like, just the number of dollars the kickstarter earned per day up until this morning at 6:30/7AM.
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# ? Apr 6, 2012 19:01 |
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Francois Kofko posted:Can you get me the data per day? Like, just the number of dollars the kickstarter earned per day up until this morning at 6:30/7AM. Here ya go. That's per hour, do your own maths.
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# ? Apr 6, 2012 19:03 |
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RagingBoner posted:Here ya go. That's per hour, do your own maths. Thanks a bunch!
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# ? Apr 6, 2012 19:06 |
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I like the progression in fallout because in 1, 2, and New Vegas it's all stuff that, to an extent, your character is involved in. It's no ME save importing, but the endings of one Fallout game are way more reactive than the whole mass effect trilogy anyway.
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# ? Apr 6, 2012 19:42 |
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RagingBoner posted:*shuffles, straightens papers on desk* Category Fun! posted:VICTORY!!! CapnBiggles posted:"Would I f*cking be here if I made Angry Birds?" No thanks for not donating now, Wolfsheim! I am going to play Spectators super-loud and hope you can hear it and that it inspires you to change your mind. I waved goodbye, I shed a tear, I've never felt for someone the way I felt for you--and I don't mean for anyone, I mean for you, Wolfsheim. Rupert Buttermilk posted:Quarex, I had never even played Wasteland before this (heard of it, and played a poo poo-ton of F1/F2, though), but goddamnit, your enthusiasm hit me so hard that I fired it up during my 17-hour trainride last month. You should tell Convex that Wasteland still holds up: Convex posted:I have to admit I never played the original either, they never released it on the Amstrad CPC 464. Does it still hold up these days? Any recommended source ports or anything? Ddraig posted:One of my favourite things in Fallout: New Vegas was the huge, huge statue of the two rangers shaking hands. The NCR Rangers and the Desert Rangers united for the first time. Best callback to Wasteland ever.
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# ? Apr 7, 2012 00:13 |
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I donated a hundred. now onto the more important question, will they seriously make an RPG in 1 year? i don't understand how development rolls, i always thought it took an average of 3 years to make a decent game, so actually now that i think about it what does actually eat so much development time?
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# ? Apr 7, 2012 00:20 |
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There was a popular mod that opened that area and put a town there which was initially kind of cool but got weird really fast. It ended up a five-way fight between House's robots, NCR Rangers, Fiends, Enclave (!!!), and Brotherhood of Steel. The map of the town was huge, like maybe bigger than Vegas, but the geometry was all broken and you could get stuck in places.
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# ? Apr 7, 2012 00:22 |
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Fizzil posted:I donated a hundred. Graphics and bug testing. Since they are doing a simple isometric RPG graphics are simpler and quicker and since it's Obsidian they aren't doing any bug testing Heeyoooo! Seriously asset creation has become a monster time sink in modern games, putting together a throwback style game takes a chunk out of the time needed to create them. SirDan3k fucked around with this message at 00:26 on Apr 7, 2012 |
# ? Apr 7, 2012 00:23 |
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SirDan3k posted:Graphics and bug testing. Since they are doing a simple isometric RPG graphics are simpler and quicker and since it's Obsidian they aren't doing any bug testing Heeyoooo! Just another reason Obsidian needs to avoid publisher deadlines.
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# ? Apr 7, 2012 00:26 |
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SirDan3k posted:Graphics and bug testing. Since they are doing a simple isometric RPG graphics are simpler and quicker and since it's Obsidian they aren't doing any bug testing Heeyoooo! It also will go faster because they know exactly what game they are making and will never have to revise it because the publisher doesn't like the direction. Games don't have to take 3 years they just do because of the dozen companies with fingers in the pie. Normally they would have to come up with a master design doc, take it to a publisher, have them ok it, constantly update it when they don't like something, and so on. Seeing how Brian Fargo has been trying to get this made for years and years I think he's got a solid grasp on the master doc and how much needs to be done. With nothing to be changed it's literally full steam ahead.
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# ? Apr 7, 2012 00:28 |
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And the Rubicon, she be officially crossed. Anybody holding out 'till Obsidian was officially in, now's the time to spend spend spend!
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# ? Apr 7, 2012 00:29 |
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Killsion posted:Just another reason Obsidian needs to avoid publisher deadlines. Really, essentially all buggy Obsidian releases - KOTOR2, Neverwinter Nights 2, Alpha Protocol and New Vegas - can be said to be buggy specifically due to the publishers pushing for faster release dates. The folks just don't work well under pressure, it's all. Look at DS3, that turned out nice and smooth - in the bugs department, at least.
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# ? Apr 7, 2012 00:31 |
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And we got $2,100,052 on kickstarter right now!!!
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# ? Apr 7, 2012 00:31 |
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Fredrik1 posted:And we got $2,100,052 on kickstarter right now!!! And there's, what, 12 days to go? This could hit around 2.5 mil.
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# ? Apr 7, 2012 00:33 |
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Nope, 10 days, but the donations are still coming in. We can look forward to another update before the weekend is over, make my words. It's inspired me to donate to the Shadowrun Kickstart as well. Dammit, I'll muddle through without my spare time somehow. My friends will understand. Or they'll play as well. Whichever.
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# ? Apr 7, 2012 00:51 |
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Lars Blitzer posted:Nope, 10 days, but the donations are still coming in. We can look forward to another update before the weekend is over, make my words. He's already teased the first bit of concept art will be released any day now. Maybe even today.
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# ? Apr 7, 2012 00:54 |
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What are the chances Obsidian (being a big name developer and all) doesn't just eat most of that money and we end up with a sub-par product?
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# ? Apr 7, 2012 01:03 |
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DerDestroyer posted:What are the chances Obsidian (being a big name developer and all) doesn't just eat most of that money and we end up with a sub-par product? According to an RPS interview with Fargo, it is just going to be Avellone and a few guys. They will however be able to use Obsidian's resources to minimize development time and cost etc.
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# ? Apr 7, 2012 01:05 |
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Zero.
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# ? Apr 7, 2012 01:06 |
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Fizzil posted:I donated a hundred. ... I ... I have nothing else to respond to. The other questions were addressed excellently. Welp, reckon it is time for me to ride my Nuke Horse off into the radiated sunset. Welp, reckon I do not own a Nuke Horse.
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# ? Apr 7, 2012 01:23 |
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DerDestroyer posted:What are the chances Obsidian (being a big name developer and all) doesn't just eat most of that money and we end up with a sub-par product? They are basically crashing on Obsidian's couch in terms of game development. Won't impact Obsidian and Wasteland gets all the benefits of Obsidian's proverbial 60 inch tv while they are at work.
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# ? Apr 7, 2012 01:24 |
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Sweet, at $3.5million we get Bioware on board to write the romances! sorry. That was mean.
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# ? Apr 7, 2012 01:26 |
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DerDestroyer posted:What are the chances Obsidian (being a big name developer and all) doesn't just eat most of that money and we end up with a sub-par product? your title is apt for this post. please go on.
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# ? Apr 7, 2012 01:30 |
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Masonity posted:Sweet, at $3.5million we get Bioware on board to write the romances! I'd pay 3.5 million personally to have Bioware not write the ending.
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# ? Apr 7, 2012 01:35 |
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randombattle posted:I'd pay 3.5 million personally to have Bioware not write the ending. Wait, I thought we all recently discovered Bioware couldn't write endings? I don't know what you're asking for here.
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# ? Apr 7, 2012 01:44 |
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I'm saying Mass Effect 3 had a lovely ending. The joke is I don't want Wasteland to have a lovely ending. I don't think this is a tough joke to grasp.
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# ? Apr 7, 2012 01:48 |
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randombattle posted:I'm saying Mass Effect 3 had a lovely ending. The ending will be choosing which of three coloured bras the eventual antagonist wears for your game finishing sex scene. There will be a virtual nipple slip. And a cockroach on her left thigh, to keep things edgy and post apocalyptic.
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# ? Apr 7, 2012 01:59 |
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# ? May 14, 2024 16:57 |
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Masonity posted:Sweet, at $3.5million we get Bioware on board to write the romances!
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# ? Apr 7, 2012 02:03 |